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-rw-r--r--src/Canvas.cpp3
-rw-r--r--src/fdgl.hpp6
2 files changed, 4 insertions, 5 deletions
diff --git a/src/Canvas.cpp b/src/Canvas.cpp
index 9d4558f..1fdcfb3 100644
--- a/src/Canvas.cpp
+++ b/src/Canvas.cpp
@@ -824,7 +824,6 @@ GanvCanvasImpl::layout_calculate(double dur, bool update)
apply_force(node, partner, edge_force(dir, preg.pos, reg.pos));
}
-
/* Add tide force which pulls all objects as if the layout is happening
on a flowing river surface. This prevents disconnected components
from being ejected, since at some point the tide force will be
@@ -851,7 +850,7 @@ GanvCanvasImpl::layout_calculate(double dur, bool update)
GanvNode* const node = *i;
- static const float damp = 0.2; // Velocity damping
+ static const float damp = 0.3; // Velocity damping
if (node->impl->grabbed || !node->impl->connected) {
node->impl->vel.x = 0.0;
diff --git a/src/fdgl.hpp b/src/fdgl.hpp
index 7d3d364..d2fb17a 100644
--- a/src/fdgl.hpp
+++ b/src/fdgl.hpp
@@ -16,9 +16,9 @@
#include <float.h>
#include <math.h>
-static const double CHARGE_KE = 4000000.0;
-static const double EDGE_K = 64.0;
-static const double EDGE_LEN = 1.0;
+static const double CHARGE_KE = 2000000.0;
+static const double EDGE_K = 32.0;
+static const double EDGE_LEN = 0.1;
struct Region {
Vector pos;