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-rw-r--r--src/Canvas.cpp78
1 files changed, 32 insertions, 46 deletions
diff --git a/src/Canvas.cpp b/src/Canvas.cpp
index 73e78cb..96b097f 100644
--- a/src/Canvas.cpp
+++ b/src/Canvas.cpp
@@ -138,6 +138,8 @@ struct GanvCanvasImpl {
, _drag_edge(NULL)
, _drag_node(NULL)
, _select_rect(NULL)
+ , _select_start_x(0.0)
+ , _select_start_y(0.0)
, _zoom(1.0)
, _font_size(0.0)
, _drag_state(NOT_DRAGGING)
@@ -267,7 +269,9 @@ struct GanvCanvasImpl {
GanvEdge* _drag_edge;
GanvNode* _drag_node;
- GanvBox* _select_rect; ///< Rectangle for drag selection
+ GanvBox* _select_rect; ///< Rectangle for drag selection
+ double _select_start_x; ///< Selection drag start x coordinate
+ double _select_start_y; ///< Selection drag start y coordinate
double _zoom; ///< Current zoom level
double _font_size; ///< Current font size in points
@@ -724,6 +728,7 @@ get_region(GanvNode* node)
ganv_item_get_bounds(item, &x1, &y1, &x2, &y2);
Region reg;
+ ganv_item_get_bounds(item, &reg.pos.x, &reg.pos.y, &reg.area.x, &reg.area.y);
reg.area.x = x2 - x1;
reg.area.y = y2 - y1;
reg.pos.x = item->x + (reg.area.x / 2.0);
@@ -752,7 +757,7 @@ GanvCanvasImpl::layout_iteration()
prev = now;
- const double QUANTUM = 0.1;
+ const double QUANTUM = 0.05;
double sym_time = 0.0;
while (sym_time + QUANTUM < time_to_run) {
if (!layout_calculate(QUANTUM, FALSE)) {
@@ -767,10 +772,8 @@ GanvCanvasImpl::layout_iteration()
gboolean
GanvCanvasImpl::layout_calculate(double dur, bool update)
{
- static const double SPRING_K = 64.0;
-
// A light directional force to push sources to the top left
- static const double DIR_MAGNITUDE = -2200.0;
+ static const double DIR_MAGNITUDE = -2000.0;
Vector dir = { 0.0, 0.0 };
switch (_gcanvas->direction) {
case GANV_DIRECTION_RIGHT: dir.x = DIR_MAGNITUDE; break;
@@ -792,15 +795,14 @@ GanvCanvasImpl::layout_calculate(double dur, bool update)
continue;
}
- head->impl->has_in_edges = TRUE;
- tail->impl->has_out_edges = TRUE;
+ head->impl->connected = tail->impl->connected = TRUE;
GanvEdgeCoords coords;
ganv_edge_get_coords(edge, &coords);
const Vector tpos = { coords.x1, coords.y1 };
const Vector hpos = { coords.x2, coords.y2 };
- apply_force(tail, head, edge_force(dir, hpos, tpos, 0.000000000001, SPRING_K));
+ apply_force(tail, head, edge_force(dir, hpos, tpos));
}
// Calculate repelling forces between nodes
@@ -808,30 +810,20 @@ GanvCanvasImpl::layout_calculate(double dur, bool update)
if (!GANV_IS_MODULE(*i) && !GANV_IS_CIRCLE(*i)) {
continue;
}
- GanvNode* const node = *i;
- const Region reg = get_region(node);
- GanvNode* partner = ganv_node_get_partner(node);
+ GanvNode* const node = *i;
+ GanvNode* partner = ganv_node_get_partner(node);
+ if (!partner && !node->impl->connected) {
+ continue;
+ }
+
+ const Region reg = get_region(node);
if (partner) {
// Add fake long spring to partner to line up as if connected
const Region preg = get_region(partner);
- apply_force(node, partner,
- edge_force(dir, preg.pos, reg.pos,
- preg.area.x + reg.area.x, SPRING_K / 2.0));
+ apply_force(node, partner, edge_force(dir, preg.pos, reg.pos));
}
- if (node->impl->is_source) {
- // Add fake weak spring from origin to sources to anchor graph layout
- const Vector anchor = { 0.0, 0.0 };
- node->impl->force = vec_add(
- node->impl->force,
- spring_force(anchor, reg.pos, 32.0, SPRING_K / 8.0));
- } else if (!node->impl->partner &&
- !node->impl->has_in_edges &&
- !node->impl->has_out_edges) {
- // Not a source and disconnected, don't repel other nodes
- continue;
- }
/* Add tide force which pulls all objects as if the layout is happening
on a flowing river surface. This prevents disconnected components
@@ -846,13 +838,7 @@ GanvCanvasImpl::layout_calculate(double dur, bool update)
if (i == j || (!GANV_IS_MODULE(*i) && !GANV_IS_CIRCLE(*i))) {
continue;
}
- GanvNode* const node2 = *j;
- if ((!node2->impl->has_in_edges && !node2->impl->has_out_edges) &&
- !node2->impl->is_source) {
- continue;
- }
-
- apply_force(node, node2, repel_force(reg, get_region(node2)));
+ apply_force(node, *j, repel_force(reg, get_region(*j)));
}
}
@@ -865,11 +851,9 @@ GanvCanvasImpl::layout_calculate(double dur, bool update)
GanvNode* const node = *i;
- static const float damp = 0.3; // Velocity damping
+ static const float damp = 0.2; // Velocity damping
- const bool has_edges = (node->impl->has_in_edges ||
- node->impl->has_out_edges);
- if (node->impl->grabbed || (!has_edges && !node->impl->is_source)) {
+ if (node->impl->grabbed || !node->impl->connected) {
node->impl->vel.x = 0.0;
node->impl->vel.y = 0.0;
} else {
@@ -877,7 +861,7 @@ GanvCanvasImpl::layout_calculate(double dur, bool update)
vec_mult(node->impl->force, dur));
node->impl->vel = vec_mult(node->impl->vel, damp);
- static const double MAX_VEL = 2000.0;
+ static const double MAX_VEL = 1000.0;
static const double MIN_COORD = 4.0;
// Clamp velocity
@@ -908,10 +892,9 @@ GanvCanvasImpl::layout_calculate(double dur, bool update)
}
// Reset forces for next time
- node->impl->force.x = 0.0;
- node->impl->force.y = 0.0;
- node->impl->has_in_edges = FALSE;
- node->impl->has_out_edges = FALSE;
+ node->impl->force.x = 0.0;
+ node->impl->force.y = 0.0;
+ node->impl->connected = FALSE;
}
if (update) {
@@ -1234,6 +1217,8 @@ GanvCanvasImpl::select_drag_handler(GdkEvent* event)
"fill-color", SELECT_RECT_FILL_COLOUR,
"border-color", SELECT_RECT_BORDER_COLOUR,
NULL));
+ _select_start_x = event->button.x;
+ _select_start_y = event->button.y;
ganv_item_grab(
GANV_ITEM(root()), GDK_POINTER_MOTION_MASK|GDK_BUTTON_RELEASE_MASK,
NULL, event->button.time);
@@ -1242,10 +1227,11 @@ GanvCanvasImpl::select_drag_handler(GdkEvent* event)
assert(_select_rect);
double x, y;
get_motion_coords(&event->motion, &x, &y);
- ganv_item_set(GANV_ITEM(_select_rect),
- "x2", x,
- "y2", y,
- NULL);
+ _select_rect->impl->coords.x1 = MIN(_select_start_x, x);
+ _select_rect->impl->coords.y1 = MIN(_select_start_y, y);
+ _select_rect->impl->coords.x2 = MAX(_select_start_x, x);
+ _select_rect->impl->coords.y2 = MAX(_select_start_y, y);
+ ganv_item_request_update(&_select_rect->node.item);
return true;
} else if (event->type == GDK_BUTTON_RELEASE && _drag_state == SELECT) {
// Normalize select rect