diff options
Diffstat (limited to 'src/Canvas.cpp')
-rw-r--r-- | src/Canvas.cpp | 98 |
1 files changed, 62 insertions, 36 deletions
diff --git a/src/Canvas.cpp b/src/Canvas.cpp index 21b6255..20180e3 100644 --- a/src/Canvas.cpp +++ b/src/Canvas.cpp @@ -731,30 +731,14 @@ apply_force(GanvNode* a, GanvNode* b, const Vector& f) gboolean GanvCanvasImpl::layout_iteration() { - // Calculate repelling forces between nodes - FOREACH_ITEM(_items, i) { - if (!GANV_IS_MODULE(*i) && !GANV_IS_CIRCLE(*i)) { - continue; - } - GanvNode* const node = GANV_NODE(*i); - const Region reg = get_region(node); - - FOREACH_ITEM(_items, j) { - if (i == j || (!GANV_IS_MODULE(*i) && !GANV_IS_CIRCLE(*i))) { - continue; - } - GanvNode* const node2 = GANV_NODE(*j); - const Region reg2 = get_region(node2); - apply_force(node, node2, repel_force(reg, reg2)); - } + static const double SPRING_K = 14.0; - // Add fake long spring to partner to line up as if connected - GanvNode* partner = ganv_node_get_partner(node); - if (partner) { - const Region preg = get_region(partner); - apply_force(node, partner, - spring_force(preg.pos, reg.pos, preg.area.x)); - } + // A light directional force to push sources to the top left + static const double DIR_MAGNITUDE = -300.0; + Vector dir = { 0.0, 0.0 }; + switch (_gcanvas->direction) { + case GANV_DIRECTION_RIGHT: dir.x = DIR_MAGNITUDE; break; + case GANV_DIRECTION_DOWN: dir.y = DIR_MAGNITUDE; break; } // Calculate attractive spring forces for edges @@ -772,19 +756,57 @@ GanvCanvasImpl::layout_iteration() continue; } - // Add slight directional force to push sinks to the right/down - static const double DIR_MAGNITUDE = -400.0; - Vector dir = { 0.0, 0.0 }; - switch (_gcanvas->direction) { - case GANV_DIRECTION_RIGHT: dir.x = DIR_MAGNITUDE; break; - case GANV_DIRECTION_DOWN: dir.y = DIR_MAGNITUDE; break; - } + head->impl->has_in_edges = TRUE; + tail->impl->has_out_edges = TRUE; const Vector tpos = { edge->impl->coords.x1, edge->impl->coords.y1 }; const Vector hpos = { edge->impl->coords.x2, edge->impl->coords.y2 }; - const Vector f = vec_add(dir, spring_force(hpos, tpos, 0.5)); - apply_force(tail, head, f); + apply_force(tail, head, edge_force(dir, hpos, tpos, 0.0001, SPRING_K)); + } + + // Calculate repelling forces between nodes + FOREACH_ITEM(_items, i) { + if (!GANV_IS_MODULE(*i) && !GANV_IS_CIRCLE(*i)) { + continue; + } + GanvNode* const node = GANV_NODE(*i); + const Region reg = get_region(node); + + GanvNode* partner = ganv_node_get_partner(node); + if (partner) { + // Add fake long spring to partner to line up as if connected + const Region preg = get_region(partner); + apply_force(node, partner, + edge_force(dir, preg.pos, reg.pos, + preg.area.x, SPRING_K)); + } + + if (node->impl->is_source) { + // Add fake weak spring from origin to sources to anchor graph layout + const Vector anchor = { 16.0, 16.0 }; + node->impl->force = vec_add( + node->impl->force, + spring_force(anchor, reg.pos, 12.0, SPRING_K / 6.0)); + } else if (!node->impl->partner && + !node->impl->has_in_edges && + !node->impl->has_out_edges) { + // Not a source and disconnected, don't repel other nodes + continue; + } + + FOREACH_ITEM(_items, j) { + if (i == j || (!GANV_IS_MODULE(*i) && !GANV_IS_CIRCLE(*i))) { + continue; + } + GanvNode* const node2 = GANV_NODE(*j); + if ((!node2->impl->has_in_edges && !node2->impl->has_out_edges) && + !node2->impl->is_source) { + continue; + } + + apply_force(node, node2, repel_force(reg, get_region(node2))); + } } // Update positions based on calculated forces @@ -796,10 +818,12 @@ GanvCanvasImpl::layout_iteration() GanvNode* const node = GANV_NODE(*i); - static const float dur = 0.1; // Time duration + static const float dur = 0.15; // Time duration static const float damp = 0.7; // Velocity damping (momentum loss) - if (node->impl->grabbed) { + const bool has_edges = (node->impl->has_in_edges || + node->impl->has_out_edges); + if (node->impl->grabbed || (!has_edges && !node->impl->is_source)) { node->impl->vel.x = 0.0; node->impl->vel.y = 0.0; } else { @@ -816,8 +840,10 @@ GanvCanvasImpl::layout_iteration() } // Reset forces for next time - node->impl->force.x = 0.0; - node->impl->force.y = 0.0; + node->impl->force.x = 0.0; + node->impl->force.y = 0.0; + node->impl->has_in_edges = FALSE; + node->impl->has_out_edges = FALSE; } if (n_moved == 0) { |