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diff --git a/src/Canvas.cpp b/src/Canvas.cpp
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+++ b/src/Canvas.cpp
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+/* This file is part of Ganv.
+ * Copyright 2007-2016 David Robillard <http://drobilla.net>
+ *
+ * Ganv is free software: you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or any later version.
+ *
+ * Ganv is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with Ganv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* Parts based on GnomeCanvas, by Federico Mena <federico@nuclecu.unam.mx>
+ * and Raph Levien <raph@gimp.org>
+ * Copyright 1997-2000 Free Software Foundation
+ */
+
+#define _POSIX_C_SOURCE 200809L // strdup
+#define _XOPEN_SOURCE 600 // isascii on BSD
+
+#include <math.h>
+#include <stdio.h>
+#include <string.h>
+
+#include <algorithm>
+#include <cassert>
+#include <cmath>
+#include <iostream>
+#include <map>
+#include <set>
+#include <sstream>
+#include <string>
+#include <vector>
+
+#include <cairo.h>
+#include <gdk/gdkkeysyms.h>
+#include <gtk/gtk.h>
+#include <gtk/gtkstyle.h>
+#include <gtkmm/widget.h>
+
+#include "ganv/Canvas.hpp"
+#include "ganv/Circle.hpp"
+#include "ganv/Edge.hpp"
+#include "ganv/Module.hpp"
+#include "ganv/Port.hpp"
+#include "ganv/box.h"
+#include "ganv/canvas.h"
+#include "ganv/edge.h"
+#include "ganv/group.h"
+#include "ganv/node.h"
+#include "ganv_config.h"
+
+#include "./color.h"
+#include "./ganv-marshal.h"
+#include "./ganv-private.h"
+#include "./gettext.h"
+
+#ifdef HAVE_AGRAPH
+// Deal with graphviz API amateur hour...
+# define _DLL_BLD 0
+# define _dll_import 0
+# define _BLD_cdt 0
+# define _PACKAGE_ast 0
+# include <gvc.h>
+#endif
+#ifdef GANV_FDGL
+# include "./fdgl.hpp"
+#endif
+
+#define CANVAS_IDLE_PRIORITY (GDK_PRIORITY_REDRAW - 5)
+
+static const double GANV_CANVAS_PAD = 8.0;
+
+typedef struct {
+ int x;
+ int y;
+ int width;
+ int height;
+} IRect;
+
+extern "C" {
+static void add_idle(GanvCanvas* canvas);
+static void ganv_canvas_destroy(GtkObject* object);
+static void ganv_canvas_map(GtkWidget* widget);
+static void ganv_canvas_unmap(GtkWidget* widget);
+static void ganv_canvas_realize(GtkWidget* widget);
+static void ganv_canvas_unrealize(GtkWidget* widget);
+static void ganv_canvas_size_allocate(GtkWidget* widget,
+ GtkAllocation* allocation);
+static gint ganv_canvas_button(GtkWidget* widget,
+ GdkEventButton* event);
+static gint ganv_canvas_motion(GtkWidget* widget,
+ GdkEventMotion* event);
+static gint ganv_canvas_expose(GtkWidget* widget,
+ GdkEventExpose* event);
+static gboolean ganv_canvas_key(GtkWidget* widget,
+ GdkEventKey* event);
+static gboolean ganv_canvas_scroll(GtkWidget* widget,
+ GdkEventScroll* event);
+static gint ganv_canvas_crossing(GtkWidget* widget,
+ GdkEventCrossing* event);
+static gint ganv_canvas_focus_in(GtkWidget* widget,
+ GdkEventFocus* event);
+static gint ganv_canvas_focus_out(GtkWidget* widget,
+ GdkEventFocus* event);
+
+static GtkLayoutClass* canvas_parent_class;
+}
+
+static guint signal_connect;
+static guint signal_disconnect;
+
+static GEnumValue dir_values[3];
+
+typedef std::set<GanvNode*> Items;
+
+#define FOREACH_ITEM(items, i) \
+ for (Items::const_iterator i = items.begin(); i != items.end(); ++i)
+
+#define FOREACH_ITEM_MUT(items, i) \
+ for (Items::iterator i = items.begin(); i != items.end(); ++i)
+
+#define FOREACH_EDGE(edges, i) \
+ for (GanvCanvasImpl::Edges::const_iterator i = edges.begin(); \
+ i != edges.end(); \
+ ++i)
+
+#define FOREACH_EDGE_MUT(edges, i) \
+ for (GanvCanvasImpl::Edges::iterator i = edges.begin(); \
+ i != edges.end(); \
+ ++i)
+
+#define FOREACH_SELECTED_EDGE(edges, i) \
+ for (GanvCanvasImpl::SelectedEdges::const_iterator i = edges.begin(); \
+ i != edges.end(); \
+ ++i)
+
+#define FOREACH_SELECTED_PORT(p) \
+ for (SelectedPorts::iterator p = _selected_ports.begin(); \
+ p != _selected_ports.end(); ++p)
+
+#ifdef HAVE_AGRAPH
+class GVNodes : public std::map<GanvNode*, Agnode_t*> {
+public:
+ GVNodes() : gvc(0), G(0) {}
+
+ void cleanup() {
+ gvFreeLayout(gvc, G);
+ agclose (G);
+ gvc = 0;
+ G = 0;
+ }
+
+ GVC_t* gvc;
+ Agraph_t* G;
+};
+#endif
+
+static const uint32_t SELECT_RECT_FILL_COLOUR = 0x2E444577;
+static const uint32_t SELECT_RECT_BORDER_COLOUR = 0x2E4445FF;
+
+/* Order edges by (tail, head) */
+struct TailHeadOrder {
+ inline bool operator()(const GanvEdge* a, const GanvEdge* b) const {
+ return ((a->impl->tail < b->impl->tail)
+ || (a->impl->tail == b->impl->tail
+ && a->impl->head < b->impl->head));
+ }
+};
+
+/* Order edges by (head, tail) */
+struct HeadTailOrder {
+ inline bool operator()(const GanvEdge* a, const GanvEdge* b) const {
+ return ((a->impl->head < b->impl->head)
+ || (a->impl->head == b->impl->head
+ && a->impl->tail < b->impl->tail));
+ }
+};
+
+/* Callback used when the root item of a canvas is destroyed. The user should
+ * never ever do this, so we panic if this happens.
+ */
+static void
+panic_root_destroyed(GtkObject* object, gpointer data)
+{
+ g_error("Eeeek, root item %p of canvas %p was destroyed!", (void*)object, data);
+}
+
+struct GanvCanvasImpl {
+ GanvCanvasImpl(GanvCanvas* canvas)
+ : _gcanvas(canvas)
+ , _wrapper(NULL)
+ , _connect_port(NULL)
+ , _last_selected_port(NULL)
+ , _drag_edge(NULL)
+ , _drag_node(NULL)
+ , _select_rect(NULL)
+ , _select_start_x(0.0)
+ , _select_start_y(0.0)
+ , _drag_state(NOT_DRAGGING)
+ {
+ this->root = GANV_ITEM(g_object_new(ganv_group_get_type(), NULL));
+ this->root->impl->canvas = canvas;
+ g_object_ref_sink(this->root);
+
+ this->direction = GANV_DIRECTION_RIGHT;
+ this->width = 0;
+ this->height = 0;
+
+ this->redraw_region = NULL;
+ this->current_item = NULL;
+ this->new_current_item = NULL;
+ this->grabbed_item = NULL;
+ this->focused_item = NULL;
+ this->pixmap_gc = NULL;
+
+ this->pick_event.type = GDK_LEAVE_NOTIFY;
+ this->pick_event.crossing.x = 0;
+ this->pick_event.crossing.y = 0;
+
+ this->scroll_x1 = 0.0;
+ this->scroll_y1 = 0.0;
+ this->scroll_x2 = canvas->layout.width;
+ this->scroll_y2 = canvas->layout.height;
+
+ this->pixels_per_unit = 1.0;
+ this->font_size = ganv_canvas_get_default_font_size(canvas);
+
+ this->idle_id = 0;
+ this->root_destroy_id = g_signal_connect(
+ this->root, "destroy", G_CALLBACK(panic_root_destroyed), canvas);
+
+ this->redraw_x1 = 0;
+ this->redraw_y1 = 0;
+ this->redraw_x2 = 0;
+ this->redraw_y2 = 0;
+
+ this->draw_xofs = 0;
+ this->draw_yofs = 0;
+ this->zoom_xofs = 0;
+ this->zoom_yofs = 0;
+
+ this->state = 0;
+ this->grabbed_event_mask = 0;
+
+ this->center_scroll_region = FALSE;
+ this->need_update = FALSE;
+ this->need_redraw = FALSE;
+ this->need_repick = TRUE;
+ this->left_grabbed_item = FALSE;
+ this->in_repick = FALSE;
+ this->locked = FALSE;
+ this->exporting = FALSE;
+
+#ifdef GANV_FDGL
+ this->layout_idle_id = 0;
+ this->layout_energy = 0.4;
+ this->sprung_layout = FALSE;
+#endif
+
+ _animate_idle_id = 0;
+
+ _port_order.port_cmp = NULL;
+ _port_order.data = NULL;
+
+ gtk_layout_set_hadjustment(GTK_LAYOUT(canvas), NULL);
+ gtk_layout_set_vadjustment(GTK_LAYOUT(canvas), NULL);
+
+ _move_cursor = gdk_cursor_new(GDK_FLEUR);
+ }
+
+ ~GanvCanvasImpl()
+ {
+ if (_animate_idle_id) {
+ g_source_remove(_animate_idle_id);
+ _animate_idle_id = 0;
+ }
+
+ while (g_idle_remove_by_data(this)) {}
+ ganv_canvas_clear(_gcanvas);
+ gdk_cursor_unref(_move_cursor);
+ }
+
+ static gboolean on_animate_timeout(gpointer impl);
+
+#ifdef GANV_FDGL
+ static gboolean on_layout_timeout(gpointer impl) {
+ return ((GanvCanvasImpl*)impl)->layout_iteration();
+ }
+
+ static void on_layout_done(gpointer impl) {
+ ((GanvCanvasImpl*)impl)->layout_idle_id = 0;
+ }
+
+ gboolean layout_iteration();
+ gboolean layout_calculate(double dur, bool update);
+#endif
+
+ void unselect_ports();
+
+#ifdef HAVE_AGRAPH
+ GVNodes layout_dot(const std::string& filename);
+#endif
+
+ typedef std::set<GanvEdge*, TailHeadOrder> Edges;
+ typedef std::set<GanvEdge*, HeadTailOrder> DstEdges;
+ typedef std::set<GanvEdge*> SelectedEdges;
+ typedef std::set<GanvPort*> SelectedPorts;
+
+ Edges::const_iterator first_edge_from(const GanvNode* src);
+ DstEdges::const_iterator first_edge_to(const GanvNode* dst);
+
+ void select_port(GanvPort* p, bool unique=false);
+ void select_port_toggle(GanvPort* p, int mod_state);
+ void unselect_port(GanvPort* p);
+ void selection_joined_with(GanvPort* port);
+ void join_selection();
+
+ GanvNode* get_node_at(double x, double y);
+
+ bool on_event(GdkEvent* event);
+
+ bool scroll_drag_handler(GdkEvent* event);
+ bool select_drag_handler(GdkEvent* event);
+ bool connect_drag_handler(GdkEvent* event);
+ void end_connect_drag();
+
+ /*
+ Event handler for ports.
+
+ This must be implemented as a Canvas method since port event handling
+ depends on shared data (for selection and connecting). This function
+ should only be used by Port implementations.
+ */
+ bool port_event(GdkEvent* event, GanvPort* port);
+
+ void ports_joined(GanvPort* port1, GanvPort* port2);
+ void port_clicked(GdkEvent* event, GanvPort* port);
+ void highlight_port(GanvPort* port, bool highlight);
+
+ void move_contents_to_internal(double x, double y, double min_x, double min_y);
+
+ GanvCanvas* _gcanvas;
+ Ganv::Canvas* _wrapper;
+
+ Items _items; ///< Items on this canvas
+ Edges _edges; ///< Edges ordered (src, dst)
+ DstEdges _dst_edges; ///< Edges ordered (dst, src)
+ Items _selected_items; ///< Currently selected items
+ SelectedEdges _selected_edges; ///< Currently selected edges
+
+ SelectedPorts _selected_ports; ///< Selected ports (hilited red)
+ GanvPort* _connect_port; ///< Port for which a edge is being made
+ GanvPort* _last_selected_port;
+ GanvEdge* _drag_edge;
+ GanvNode* _drag_node;
+
+ GanvBox* _select_rect; ///< Rectangle for drag selection
+ double _select_start_x; ///< Selection drag start x coordinate
+ double _select_start_y; ///< Selection drag start y coordinate
+
+ enum DragState { NOT_DRAGGING, EDGE, SCROLL, SELECT };
+ DragState _drag_state;
+
+ GdkCursor* _move_cursor;
+ guint _animate_idle_id;
+
+ PortOrderCtx _port_order;
+
+ /* Root canvas item */
+ GanvItem* root;
+
+ /* Flow direction */
+ GanvDirection direction;
+
+ /* Canvas width */
+ double width;
+
+ /* Canvas height */
+ double height;
+
+ /* Region that needs redrawing (list of rectangles) */
+ GSList* redraw_region;
+
+ /* The item containing the mouse pointer, or NULL if none */
+ GanvItem* current_item;
+
+ /* Item that is about to become current (used to track deletions and such) */
+ GanvItem* new_current_item;
+
+ /* Item that holds a pointer grab, or NULL if none */
+ GanvItem* grabbed_item;
+
+ /* If non-NULL, the currently focused item */
+ GanvItem* focused_item;
+
+ /* GC for temporary draw pixmap */
+ GdkGC* pixmap_gc;
+
+ /* Event on which selection of current item is based */
+ GdkEvent pick_event;
+
+ /* Scrolling region */
+ double scroll_x1;
+ double scroll_y1;
+ double scroll_x2;
+ double scroll_y2;
+
+ /* Scaling factor to be used for display */
+ double pixels_per_unit;
+
+ /* Font size in points */
+ double font_size;
+
+ /* Idle handler ID */
+ guint idle_id;
+
+ /* Signal handler ID for destruction of the root item */
+ guint root_destroy_id;
+
+ /* Area that is being redrawn. Contains (x1, y1) but not (x2, y2).
+ * Specified in canvas pixel coordinates.
+ */
+ int redraw_x1;
+ int redraw_y1;
+ int redraw_x2;
+ int redraw_y2;
+
+ /* Offsets of the temprary drawing pixmap */
+ int draw_xofs;
+ int draw_yofs;
+
+ /* Internal pixel offsets when zoomed out */
+ int zoom_xofs;
+ int zoom_yofs;
+
+ /* Last known modifier state, for deferred repick when a button is down */
+ int state;
+
+ /* Event mask specified when grabbing an item */
+ guint grabbed_event_mask;
+
+ /* Whether the canvas should center the scroll region in the middle of
+ * the window if the scroll region is smaller than the window.
+ */
+ gboolean center_scroll_region;
+
+ /* Whether items need update at next idle loop iteration */
+ gboolean need_update;
+
+ /* Whether the canvas needs redrawing at the next idle loop iteration */
+ gboolean need_redraw;
+
+ /* Whether current item will be repicked at next idle loop iteration */
+ gboolean need_repick;
+
+ /* For use by internal pick_current_item() function */
+ gboolean left_grabbed_item;
+
+ /* For use by internal pick_current_item() function */
+ gboolean in_repick;
+
+ /* Disable changes to canvas */
+ gboolean locked;
+
+ /* True if the current draw is an export */
+ gboolean exporting;
+
+#ifdef GANV_FDGL
+ guint layout_idle_id;
+ gdouble layout_energy;
+ gboolean sprung_layout;
+#endif
+};
+
+typedef struct {
+ GanvItem item;
+ GanvEdgePrivate* impl;
+ GanvEdgePrivate impl_data;
+} GanvEdgeKey;
+
+static void
+make_edge_search_key(GanvEdgeKey* key,
+ const GanvNode* tail,
+ const GanvNode* head)
+{
+ memset(key, '\0', sizeof(GanvEdgeKey));
+ key->impl = &key->impl_data;
+ key->impl->tail = const_cast<GanvNode*>(tail);
+ key->impl->head = const_cast<GanvNode*>(head);
+}
+
+GanvCanvasImpl::Edges::const_iterator
+GanvCanvasImpl::first_edge_from(const GanvNode* tail)
+{
+ GanvEdgeKey key;
+ make_edge_search_key(&key, tail, NULL);
+ return _edges.lower_bound((GanvEdge*)&key);
+}
+
+GanvCanvasImpl::DstEdges::const_iterator
+GanvCanvasImpl::first_edge_to(const GanvNode* head)
+{
+ GanvEdgeKey key;
+ make_edge_search_key(&key, NULL, head);
+ return _dst_edges.lower_bound((GanvEdge*)&key);
+}
+
+static void
+select_if_tail_is_selected(GanvEdge* edge, void* data)
+{
+ GanvNode* tail = edge->impl->tail;
+ gboolean selected;
+ g_object_get(tail, "selected", &selected, NULL);
+ if (!selected && GANV_IS_PORT(tail)) {
+ g_object_get(ganv_port_get_module(GANV_PORT(tail)),
+ "selected", &selected, NULL);
+ }
+
+ if (selected) {
+ ganv_edge_select(edge);
+ }
+}
+
+static void
+select_if_head_is_selected(GanvEdge* edge, void* data)
+{
+ GanvNode* head = edge->impl->head;
+ gboolean selected;
+ g_object_get(head, "selected", &selected, NULL);
+ if (!selected && GANV_IS_PORT(head)) {
+ g_object_get(ganv_port_get_module(GANV_PORT(head)),
+ "selected", &selected, NULL);
+ }
+
+ if (selected) {
+ ganv_edge_set_selected(edge, TRUE);
+ }
+}
+
+static void
+select_edges(GanvPort* port, void* data)
+{
+ GanvCanvasImpl* impl = (GanvCanvasImpl*)data;
+ if (port->impl->is_input) {
+ ganv_canvas_for_each_edge_to(impl->_gcanvas,
+ GANV_NODE(port),
+ select_if_tail_is_selected,
+ NULL);
+ } else {
+ ganv_canvas_for_each_edge_from(impl->_gcanvas,
+ GANV_NODE(port),
+ select_if_head_is_selected,
+ NULL);
+ }
+}
+
+#ifdef HAVE_AGRAPH
+static void
+gv_set(void* subject, const char* key, double value)
+{
+ std::ostringstream ss;
+ ss << value;
+ agsafeset(subject, (char*)key, (char*)ss.str().c_str(), (char*)"");
+}
+
+GVNodes
+GanvCanvasImpl::layout_dot(const std::string& filename)
+{
+ GVNodes nodes;
+
+ const double dpi = gdk_screen_get_resolution(gdk_screen_get_default());
+
+ GVC_t* gvc = gvContext();
+
+ Agraph_t* G = agopen((char*)"g", Agdirected, NULL);
+
+ agsafeset(G, (char*)"splines", (char*)"false", (char*)"");
+ agsafeset(G, (char*)"compound", (char*)"true", (char*)"");
+ agsafeset(G, (char*)"remincross", (char*)"true", (char*)"");
+ agsafeset(G, (char*)"overlap", (char*)"scale", (char*)"");
+ agsafeset(G, (char*)"nodesep", (char*)"0.05", (char*)"");
+ gv_set(G, "fontsize", ganv_canvas_get_font_size(_gcanvas));
+ gv_set(G, "dpi", dpi);
+
+ nodes.gvc = gvc;
+ nodes.G = G;
+
+ const bool flow_right = _gcanvas->impl->direction;
+ if (flow_right) {
+ agattr(G, AGRAPH, (char*)"rankdir", (char*)"LR");
+ } else {
+ agattr(G, AGRAPH, (char*)"rankdir", (char*)"TD");
+ }
+
+ unsigned id = 0;
+ std::ostringstream ss;
+ FOREACH_ITEM(_items, i) {
+ ss.str("");
+ ss << "n" << id++;
+ const std::string node_id = ss.str();
+
+ Agnode_t* node = agnode(G, strdup(node_id.c_str()), true);
+ nodes.insert(std::make_pair(*i, node));
+
+ if (GANV_IS_MODULE(*i)) {
+ GanvModule* const m = GANV_MODULE(*i);
+
+ agsafeset(node, (char*)"shape", (char*)"plaintext", (char*)"");
+ gv_set(node, "width", ganv_box_get_width(GANV_BOX(*i)) / dpi);
+ gv_set(node, "height", ganv_box_get_height(GANV_BOX(*i)) / dpi);
+
+ std::string inputs; // Down flow
+ std::string outputs; // Down flow
+ std::string ports; // Right flow
+ unsigned n_inputs = 0;
+ unsigned n_outputs = 0;
+ for (size_t i = 0; i < ganv_module_num_ports(m); ++i) {
+ GanvPort* port = ganv_module_get_port(m, i);
+ ss.str("");
+ ss << port;
+
+ if (port->impl->is_input) {
+ ++n_inputs;
+ } else {
+ ++n_outputs;
+ }
+
+ std::string cell = std::string("<TD PORT=\"") + ss.str() + "\"";
+
+ cell += " FIXEDSIZE=\"TRUE\"";
+ ss.str("");
+ ss << ganv_box_get_width(GANV_BOX(port));// / dpp * 1.3333333;
+ cell += " WIDTH=\"" + ss.str() + "\"";
+
+ ss.str("");
+ ss << ganv_box_get_height(GANV_BOX(port));// / dpp * 1.333333;
+ cell += " HEIGHT=\"" + ss.str() + "\"";
+
+ cell += ">";
+ const char* label = ganv_node_get_label(GANV_NODE(port));
+ if (label && flow_right) {
+ cell += label;
+ }
+ cell += "</TD>";
+
+ if (flow_right) {
+ ports += "<TR>" + cell + "</TR>";
+ } else if (port->impl->is_input) {
+ inputs += cell;
+ } else {
+ outputs += cell;
+ }
+
+ nodes.insert(std::make_pair(GANV_NODE(port), node));
+ }
+
+ const unsigned n_cols = std::max(n_inputs, n_outputs);
+
+ std::string html = "<TABLE CELLPADDING=\"0\" CELLSPACING=\"0\">";
+
+ // Input row (down flow only)
+ if (!inputs.empty()) {
+ for (unsigned i = n_inputs; i < n_cols + 1; ++i) {
+ inputs += "<TD BORDER=\"0\"></TD>";
+ }
+ html += std::string("<TR>") + inputs + "</TR>";
+ }
+
+ // Label row
+ std::stringstream colspan;
+ colspan << (flow_right ? 1 : (n_cols + 1));
+ html += std::string("<TR><TD BORDER=\"0\" CELLPADDING=\"2\" COLSPAN=\"")
+ + colspan.str()
+ + "\">";
+ const char* label = ganv_node_get_label(GANV_NODE(m));
+ if (label) {
+ html += label;
+ }
+ html += "</TD></TR>";
+
+ // Ports rows (right flow only)
+ if (!ports.empty()) {
+ html += ports;
+ }
+
+ // Output row (down flow only)
+ if (!outputs.empty()) {
+ for (unsigned i = n_outputs; i < n_cols + 1; ++i) {
+ outputs += "<TD BORDER=\"0\"></TD>";
+ }
+ html += std::string("<TR>") + outputs + "</TR>";
+ }
+ html += "</TABLE>";
+
+ char* html_label_str = agstrdup_html(G, (char*)html.c_str());
+
+ agsafeset(node, (char*)"label", (char*)html_label_str, (char*)"");
+ } else if (GANV_IS_CIRCLE(*i)) {
+ agsafeset(node, (char*)"shape", (char*)"circle", (char*)"");
+ agsafeset(node, (char*)"fixedsize", (char*)"true", (char*)"");
+ agsafeset(node, (char*)"margin", (char*)"0.0,0.0", (char*)"");
+
+ const double radius = ganv_circle_get_radius(GANV_CIRCLE(*i));
+ const double penwidth = ganv_node_get_border_width(GANV_NODE(*i));
+ const double span = (radius + penwidth) * 2.3 / dpi;
+ gv_set(node, (char*)"width", span);
+ gv_set(node, (char*)"height", span);
+ gv_set(node, (char*)"penwidth", penwidth);
+
+ if (ganv_node_get_dash_length(GANV_NODE(*i)) > 0.0) {
+ agsafeset(node, (char*)"style", (char*)"dashed", (char*)"");
+ }
+
+ const char* label = ganv_node_get_label(GANV_NODE(*i));
+ if (label) {
+ agsafeset(node, (char*)"label", (char*)label, (char*)"");
+ } else {
+ agsafeset(node, (char*)"label", (char*)"", (char*)"");
+ }
+ } else {
+ std::cerr << "Unable to arrange item of unknown type" << std::endl;
+ }
+ }
+
+ FOREACH_EDGE(_edges, i) {
+ const GanvEdge* const edge = *i;
+ GVNodes::iterator tail_i = nodes.find(edge->impl->tail);
+ GVNodes::iterator head_i = nodes.find(edge->impl->head);
+
+ if (tail_i != nodes.end() && head_i != nodes.end()) {
+ Agedge_t* e = agedge(G, tail_i->second, head_i->second, NULL, true);
+ if (GANV_IS_PORT(edge->impl->tail)) {
+ ss.str((char*)"");
+ ss << edge->impl->tail << (flow_right ? ":e" : ":s");
+ agsafeset(e, (char*)"tailport", (char*)ss.str().c_str(), (char*)"");
+ }
+ if (GANV_IS_PORT(edge->impl->head)) {
+ ss.str((char*)"");
+ ss << edge->impl->head << (flow_right ? ":w" : ":n");
+ agsafeset(e, (char*)"headport", (char*)ss.str().c_str(), (char*)"");
+ }
+ if (!ganv_edge_get_constraining(edge)) {
+ agsafeset(e, (char*)"constraint", (char*)"false", (char*)"");
+ }
+ } else {
+ std::cerr << "Unable to find graphviz node" << std::endl;
+ }
+ }
+
+ // Add edges between partners to have them lined up as if connected
+ for (GVNodes::iterator i = nodes.begin(); i != nodes.end(); ++i) {
+ GanvNode* partner = ganv_node_get_partner(i->first);
+ if (partner) {
+ GVNodes::iterator p = nodes.find(partner);
+ if (p != nodes.end()) {
+ Agedge_t* e = agedge(G, i->second, p->second, NULL, true);
+ agsafeset(e, (char*)"style", (char*)"invis", (char*)"");
+ }
+ }
+ }
+
+ gvLayout(gvc, G, (char*)"dot");
+ FILE* tmp = fopen("/dev/null", "w");
+ gvRender(gvc, G, (char*)"dot", tmp);
+ fclose(tmp);
+
+ if (filename != "") {
+ FILE* fd = fopen(filename.c_str(), "w");
+ gvRender(gvc, G, (char*)"dot", fd);
+ fclose(fd);
+ }
+
+ return nodes;
+}
+#endif
+
+inline uint64_t
+get_monotonic_time()
+{
+#if GLIB_CHECK_VERSION(2, 28, 0)
+ return g_get_monotonic_time();
+#else
+ GTimeVal time;
+ g_get_current_time(&time);
+ return time.tv_sec + time.tv_usec;
+#endif
+}
+
+#ifdef GANV_FDGL
+
+inline Region
+get_region(GanvNode* node)
+{
+ GanvItem* item = &node->item;
+
+ double x1, y1, x2, y2;
+ ganv_item_get_bounds(item, &x1, &y1, &x2, &y2);
+
+ Region reg;
+ ganv_item_get_bounds(item, &reg.pos.x, &reg.pos.y, &reg.area.x, &reg.area.y);
+ reg.area.x = x2 - x1;
+ reg.area.y = y2 - y1;
+ reg.pos.x = item->impl->x + (reg.area.x / 2.0);
+ reg.pos.y = item->impl->y + (reg.area.y / 2.0);
+
+ // No need for i2w here since we only care about top-level items
+ return reg;
+}
+
+inline void
+apply_force(GanvNode* a, GanvNode* b, const Vector& f)
+{
+ a->impl->force = vec_add(a->impl->force, f);
+ b->impl->force = vec_sub(b->impl->force, f);
+}
+
+gboolean
+GanvCanvasImpl::layout_iteration()
+{
+ if (_drag_state == EDGE) {
+ return FALSE; // Canvas is locked, halt layout process
+ } else if (!sprung_layout) {
+ return FALSE; // We shouldn't be running at all
+ }
+
+ static const double T_PER_US = .0001; // Sym time per real microsecond
+
+ static uint64_t prev = 0; // Previous iteration time
+
+ const uint64_t now = get_monotonic_time();
+ const double time_to_run = std::min((now - prev) * T_PER_US, 10.0);
+
+ prev = now;
+
+ const double QUANTUM = 0.05;
+ double sym_time = 0.0;
+ while (sym_time + QUANTUM < time_to_run) {
+ if (!layout_calculate(QUANTUM, FALSE)) {
+ break;
+ }
+ sym_time += QUANTUM;
+ }
+
+ return layout_calculate(QUANTUM, TRUE);
+}
+
+gboolean
+GanvCanvasImpl::layout_calculate(double dur, bool update)
+{
+ // A light directional force to push sources to the top left
+ static const double DIR_MAGNITUDE = -1000.0;
+ Vector dir = { 0.0, 0.0 };
+ switch (_gcanvas->impl->direction) {
+ case GANV_DIRECTION_RIGHT: dir.x = DIR_MAGNITUDE; break;
+ case GANV_DIRECTION_DOWN: dir.y = DIR_MAGNITUDE; break;
+ }
+
+ // Calculate attractive spring forces for edges
+ FOREACH_EDGE(_edges, i) {
+ const GanvEdge* const edge = *i;
+ if (!ganv_edge_get_constraining(edge)) {
+ continue;
+ }
+
+ GanvNode* tail = ganv_edge_get_tail(edge);
+ GanvNode* head = ganv_edge_get_head(edge);
+ if (GANV_IS_PORT(tail)) {
+ tail = GANV_NODE(ganv_port_get_module(GANV_PORT(tail)));
+ }
+ if (GANV_IS_PORT(head)) {
+ head = GANV_NODE(ganv_port_get_module(GANV_PORT(head)));
+ }
+ if (tail == head) {
+ continue;
+ }
+
+ head->impl->connected = tail->impl->connected = TRUE;
+
+ GanvEdgeCoords coords;
+ ganv_edge_get_coords(edge, &coords);
+
+ const Vector tpos = { coords.x1, coords.y1 };
+ const Vector hpos = { coords.x2, coords.y2 };
+ apply_force(tail, head, edge_force(dir, hpos, tpos));
+ }
+
+ // Calculate repelling forces between nodes
+ FOREACH_ITEM(_items, i) {
+ if (!GANV_IS_MODULE(*i) && !GANV_IS_CIRCLE(*i)) {
+ continue;
+ }
+
+ GanvNode* const node = *i;
+ GanvNode* partner = ganv_node_get_partner(node);
+ if (!partner && !node->impl->connected) {
+ continue;
+ }
+
+ const Region reg = get_region(node);
+ if (partner) {
+ // Add fake long spring to partner to line up as if connected
+ const Region preg = get_region(partner);
+ apply_force(node, partner, edge_force(dir, preg.pos, reg.pos));
+ }
+
+ /* Add tide force which pulls all objects as if the layout is happening
+ on a flowing river surface. This prevents disconnected components
+ from being ejected, since at some point the tide force will be
+ greater than distant repelling charges. */
+ const Vector mouth = { -100000.0, -100000.0 };
+ node->impl->force = vec_add(
+ node->impl->force,
+ tide_force(mouth, reg.pos, 4000000000000.0));
+
+ // Add slight noise to force to limit oscillation
+ const Vector noise = { rand() / (float)RAND_MAX * 128.0,
+ rand() / (float)RAND_MAX * 128.0 };
+ node->impl->force = vec_add(noise, node->impl->force);
+
+ FOREACH_ITEM(_items, j) {
+ if (i == j || (!GANV_IS_MODULE(*i) && !GANV_IS_CIRCLE(*i))) {
+ continue;
+ }
+ apply_force(node, *j, repel_force(reg, get_region(*j)));
+ }
+ }
+
+ // Update positions based on calculated forces
+ size_t n_moved = 0;
+ FOREACH_ITEM(_items, i) {
+ if (!GANV_IS_MODULE(*i) && !GANV_IS_CIRCLE(*i)) {
+ continue;
+ }
+
+ GanvNode* const node = *i;
+
+ if (node->impl->grabbed ||
+ (!node->impl->connected && !ganv_node_get_partner(node))) {
+ node->impl->vel.x = 0.0;
+ node->impl->vel.y = 0.0;
+ } else {
+ node->impl->vel = vec_add(node->impl->vel,
+ vec_mult(node->impl->force, dur));
+ node->impl->vel = vec_mult(node->impl->vel, layout_energy);
+
+ static const double MAX_VEL = 1000.0;
+ static const double MIN_COORD = 4.0;
+
+ // Clamp velocity
+ const double vel_mag = vec_mag(node->impl->vel);
+ if (vel_mag > MAX_VEL) {
+ node->impl->vel = vec_mult(
+ vec_mult(node->impl->vel, 1.0 / vel_mag),
+ MAX_VEL);
+ }
+
+ // Update position
+ GanvItem* item = &node->item;
+ const double x0 = item->impl->x;
+ const double y0 = item->impl->y;
+ const Vector dpos = vec_mult(node->impl->vel, dur);
+
+ item->impl->x = std::max(MIN_COORD, item->impl->x + dpos.x);
+ item->impl->y = std::max(MIN_COORD, item->impl->y + dpos.y);
+
+ if (update) {
+ ganv_item_request_update(item);
+ item->impl->canvas->impl->need_repick = TRUE;
+ }
+
+ if (lrint(x0) != lrint(item->impl->x) || lrint(y0) != lrint(item->impl->y)) {
+ ++n_moved;
+ }
+ }
+
+ // Reset forces for next time
+ node->impl->force.x = 0.0;
+ node->impl->force.y = 0.0;
+ node->impl->connected = FALSE;
+ }
+
+ if (update) {
+ // Now update edge positions to reflect new node positions
+ FOREACH_EDGE(_edges, i) {
+ GanvEdge* const edge = *i;
+ ganv_edge_update_location(edge);
+ }
+ }
+
+ layout_energy *= 0.999;
+ return n_moved > 0;
+}
+
+#endif // GANV_FDGL
+
+void
+GanvCanvasImpl::select_port(GanvPort* p, bool unique)
+{
+ if (unique) {
+ unselect_ports();
+ }
+ g_object_set(G_OBJECT(p), "selected", TRUE, NULL);
+ _selected_ports.insert(p);
+ _last_selected_port = p;
+}
+
+void
+GanvCanvasImpl::select_port_toggle(GanvPort* port, int mod_state)
+{
+ gboolean selected;
+ g_object_get(G_OBJECT(port), "selected", &selected, NULL);
+ if ((mod_state & GDK_CONTROL_MASK)) {
+ if (selected)
+ unselect_port(port);
+ else
+ select_port(port);
+ } else if ((mod_state & GDK_SHIFT_MASK)) {
+ GanvModule* const m = ganv_port_get_module(port);
+ if (_last_selected_port && m
+ && ganv_port_get_module(_last_selected_port) == m) {
+ // Pivot around _last_selected_port in a single pass over module ports each click
+ GanvPort* old_last_selected = _last_selected_port;
+ GanvPort* first = NULL;
+ bool done = false;
+ for (size_t i = 0; i < ganv_module_num_ports(m); ++i) {
+ GanvPort* const p = ganv_module_get_port(m, i);
+ if (!first && !done && (p == _last_selected_port || p == port)) {
+ first = p;
+ }
+
+ if (first && !done && p->impl->is_input == first->impl->is_input) {
+ select_port(p, false);
+ } else {
+ unselect_port(p);
+ }
+
+ if (p != first && (p == old_last_selected || p == port)) {
+ done = true;
+ }
+ }
+ _last_selected_port = old_last_selected;
+ } else {
+ if (selected) {
+ unselect_port(port);
+ } else {
+ select_port(port);
+ }
+ }
+ } else {
+ if (selected) {
+ unselect_ports();
+ } else {
+ select_port(port, true);
+ }
+ }
+}
+
+void
+GanvCanvasImpl::unselect_port(GanvPort* p)
+{
+ _selected_ports.erase(p);
+ g_object_set(G_OBJECT(p), "selected", FALSE, NULL);
+ if (_last_selected_port == p) {
+ _last_selected_port = NULL;
+ }
+}
+
+void
+GanvCanvasImpl::selection_joined_with(GanvPort* port)
+{
+ FOREACH_SELECTED_PORT(i)
+ ports_joined(*i, port);
+}
+
+void
+GanvCanvasImpl::join_selection()
+{
+ std::vector<GanvPort*> inputs;
+ std::vector<GanvPort*> outputs;
+ FOREACH_SELECTED_PORT(i) {
+ if ((*i)->impl->is_input) {
+ inputs.push_back(*i);
+ } else {
+ outputs.push_back(*i);
+ }
+ }
+
+ if (inputs.size() == 1) { // 1 -> n
+ for (size_t i = 0; i < outputs.size(); ++i)
+ ports_joined(inputs[0], outputs[i]);
+ } else if (outputs.size() == 1) { // n -> 1
+ for (size_t i = 0; i < inputs.size(); ++i)
+ ports_joined(inputs[i], outputs[0]);
+ } else { // n -> m
+ size_t num_to_connect = std::min(inputs.size(), outputs.size());
+ for (size_t i = 0; i < num_to_connect; ++i) {
+ ports_joined(inputs[i], outputs[i]);
+ }
+ }
+}
+
+GanvNode*
+GanvCanvasImpl::get_node_at(double x, double y)
+{
+ GanvItem* item = ganv_canvas_get_item_at(GANV_CANVAS(_gcanvas), x, y);
+ while (item) {
+ if (GANV_IS_NODE(item)) {
+ return GANV_NODE(item);
+ } else {
+ item = item->impl->parent;
+ }
+ }
+
+ return NULL;
+}
+
+bool
+GanvCanvasImpl::on_event(GdkEvent* event)
+{
+ static const int scroll_increment = 10;
+ int scroll_x, scroll_y;
+
+ bool handled = false;
+ switch (event->type) {
+ case GDK_KEY_PRESS:
+ handled = true;
+ ganv_canvas_get_scroll_offsets(GANV_CANVAS(_gcanvas), &scroll_x, &scroll_y);
+ switch (event->key.keyval) {
+ case GDK_Up:
+ scroll_y -= scroll_increment;
+ break;
+ case GDK_Down:
+ scroll_y += scroll_increment;
+ break;
+ case GDK_Left:
+ scroll_x -= scroll_increment;
+ break;
+ case GDK_Right:
+ scroll_x += scroll_increment;
+ break;
+ case GDK_Return:
+ if (_selected_ports.size() > 1) {
+ join_selection();
+ ganv_canvas_clear_selection(_gcanvas);
+ }
+ break;
+ default:
+ handled = false;
+ }
+ if (handled) {
+ ganv_canvas_scroll_to(GANV_CANVAS(_gcanvas), scroll_x, scroll_y);
+ return true;
+ }
+ break;
+
+ case GDK_SCROLL:
+ if ((event->scroll.state & GDK_CONTROL_MASK)) {
+ const double zoom = ganv_canvas_get_zoom(_gcanvas);
+ if (event->scroll.direction == GDK_SCROLL_UP) {
+ ganv_canvas_set_zoom(_gcanvas, zoom * 1.25);
+ return true;
+ } else if (event->scroll.direction == GDK_SCROLL_DOWN) {
+ ganv_canvas_set_zoom(_gcanvas, zoom * 0.75);
+ return true;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return scroll_drag_handler(event)
+ || select_drag_handler(event)
+ || connect_drag_handler(event);
+}
+
+bool
+GanvCanvasImpl::scroll_drag_handler(GdkEvent* event)
+{
+ bool handled = true;
+
+ static int original_scroll_x = 0;
+ static int original_scroll_y = 0;
+ static double origin_x = 0;
+ static double origin_y = 0;
+ static double scroll_offset_x = 0;
+ static double scroll_offset_y = 0;
+ static double last_x = 0;
+ static double last_y = 0;
+
+ GanvItem* root = ganv_canvas_root(_gcanvas);
+
+ if (event->type == GDK_BUTTON_PRESS && event->button.button == 2) {
+ ganv_canvas_grab_item(
+ root,
+ GDK_POINTER_MOTION_MASK|GDK_BUTTON_RELEASE_MASK,
+ NULL, event->button.time);
+ ganv_canvas_get_scroll_offsets(GANV_CANVAS(_gcanvas), &original_scroll_x, &original_scroll_y);
+ scroll_offset_x = 0;
+ scroll_offset_y = 0;
+ origin_x = event->button.x_root;
+ origin_y = event->button.y_root;
+ //cerr << "Origin: (" << origin_x << "," << origin_y << ")\n";
+ last_x = origin_x;
+ last_y = origin_y;
+ _drag_state = SCROLL;
+
+ } else if (event->type == GDK_MOTION_NOTIFY && _drag_state == SCROLL) {
+ const double x = event->motion.x_root;
+ const double y = event->motion.y_root;
+ const double x_offset = last_x - x;
+ const double y_offset = last_y - y;
+
+ //cerr << "Coord: (" << x << "," << y << ")\n";
+ //cerr << "Offset: (" << x_offset << "," << y_offset << ")\n";
+
+ scroll_offset_x += x_offset;
+ scroll_offset_y += y_offset;
+ ganv_canvas_scroll_to(GANV_CANVAS(_gcanvas),
+ lrint(original_scroll_x + scroll_offset_x),
+ lrint(original_scroll_y + scroll_offset_y));
+ last_x = x;
+ last_y = y;
+ } else if (event->type == GDK_BUTTON_RELEASE && _drag_state == SCROLL) {
+ ganv_canvas_ungrab_item(root, event->button.time);
+ _drag_state = NOT_DRAGGING;
+ } else {
+ handled = false;
+ }
+
+ return handled;
+}
+
+static void
+get_motion_coords(GdkEventMotion* motion, double* x, double* y)
+{
+ if (motion->is_hint) {
+ gint px;
+ gint py;
+ GdkModifierType state;
+ gdk_window_get_pointer(motion->window, &px, &py, &state);
+ *x = px;
+ *y = py;
+ } else {
+ *x = motion->x;
+ *y = motion->y;
+ }
+}
+
+bool
+GanvCanvasImpl::select_drag_handler(GdkEvent* event)
+{
+ GanvItem* root = ganv_canvas_root(_gcanvas);
+ if (event->type == GDK_BUTTON_PRESS && event->button.button == 1) {
+ assert(_select_rect == NULL);
+ _drag_state = SELECT;
+ if ( !(event->button.state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK)) )
+ ganv_canvas_clear_selection(_gcanvas);
+ _select_rect = GANV_BOX(
+ ganv_item_new(
+ root,
+ ganv_box_get_type(),
+ "x1", event->button.x,
+ "y1", event->button.y,
+ "x2", event->button.x,
+ "y2", event->button.y,
+ "fill-color", SELECT_RECT_FILL_COLOUR,
+ "border-color", SELECT_RECT_BORDER_COLOUR,
+ NULL));
+ _select_start_x = event->button.x;
+ _select_start_y = event->button.y;
+ ganv_canvas_grab_item(
+ root, GDK_POINTER_MOTION_MASK|GDK_BUTTON_RELEASE_MASK,
+ NULL, event->button.time);
+ return true;
+ } else if (event->type == GDK_MOTION_NOTIFY && _drag_state == SELECT) {
+ assert(_select_rect);
+ double x, y;
+ get_motion_coords(&event->motion, &x, &y);
+ _select_rect->impl->coords.x1 = MIN(_select_start_x, x);
+ _select_rect->impl->coords.y1 = MIN(_select_start_y, y);
+ _select_rect->impl->coords.x2 = MAX(_select_start_x, x);
+ _select_rect->impl->coords.y2 = MAX(_select_start_y, y);
+ ganv_item_request_update(&_select_rect->node.item);
+ return true;
+ } else if (event->type == GDK_BUTTON_RELEASE && _drag_state == SELECT) {
+ // Normalize select rect
+ ganv_box_normalize(_select_rect);
+
+ // Select all modules within rect
+ FOREACH_ITEM(_items, i) {
+ GanvNode* node = *i;
+ if ((void*)node != (void*)_select_rect &&
+ ganv_node_is_within(
+ node,
+ ganv_box_get_x1(_select_rect),
+ ganv_box_get_y1(_select_rect),
+ ganv_box_get_x2(_select_rect),
+ ganv_box_get_y2(_select_rect))) {
+ gboolean selected;
+ g_object_get(G_OBJECT(node), "selected", &selected, NULL);
+ if (selected) {
+ ganv_canvas_unselect_node(_gcanvas, node);
+ } else {
+ ganv_canvas_select_node(_gcanvas, node);
+ }
+ }
+ }
+
+ // Select all edges with handles within rect
+ FOREACH_EDGE(_edges, i) {
+ if (ganv_edge_is_within(
+ (*i),
+ ganv_box_get_x1(_select_rect),
+ ganv_box_get_y1(_select_rect),
+ ganv_box_get_x2(_select_rect),
+ ganv_box_get_y2(_select_rect))) {
+ ganv_canvas_select_edge(_gcanvas, *i);
+ }
+ }
+
+ ganv_canvas_ungrab_item(root, event->button.time);
+
+ gtk_object_destroy(GTK_OBJECT(_select_rect));
+ _select_rect = NULL;
+ _drag_state = NOT_DRAGGING;
+ return true;
+ }
+ return false;
+}
+
+bool
+GanvCanvasImpl::connect_drag_handler(GdkEvent* event)
+{
+ static bool snapped = false;
+
+ if (_drag_state != EDGE) {
+ return false;
+ }
+
+ if (event->type == GDK_MOTION_NOTIFY) {
+ double x, y;
+ get_motion_coords(&event->motion, &x, &y);
+
+ if (!_drag_edge) {
+ // Create drag edge
+ assert(!_drag_node);
+ assert(_connect_port);
+
+ _drag_node = GANV_NODE(
+ ganv_item_new(
+ GANV_ITEM(ganv_canvas_root(GANV_CANVAS(_gcanvas))),
+ ganv_node_get_type(),
+ "x", x,
+ "y", y,
+ NULL));
+
+ _drag_edge = ganv_edge_new(
+ _gcanvas,
+ GANV_NODE(_connect_port),
+ _drag_node,
+ "color", GANV_NODE(_connect_port)->impl->fill_color,
+ "curved", TRUE,
+ "ghost", TRUE,
+ NULL);
+ }
+
+ GanvNode* joinee = get_node_at(x, y);
+ if (joinee && ganv_node_can_head(joinee) && joinee != _drag_node) {
+ // Snap to item
+ snapped = true;
+ ganv_item_set(&_drag_edge->item, "head", joinee, NULL);
+ } else if (snapped) {
+ // Unsnap from item
+ snapped = false;
+ ganv_item_set(&_drag_edge->item, "head", _drag_node, NULL);
+ }
+
+ // Update drag edge for pointer position
+ ganv_node_move_to(_drag_node, x, y);
+ ganv_item_request_update(GANV_ITEM(_drag_node));
+ ganv_item_request_update(GANV_ITEM(_drag_edge));
+
+ return true;
+
+ } else if (event->type == GDK_BUTTON_RELEASE) {
+ ganv_canvas_ungrab_item(root, event->button.time);
+
+ double x = event->button.x;
+ double y = event->button.y;
+
+ GanvNode* joinee = get_node_at(x, y);
+
+ if (GANV_IS_PORT(joinee)) {
+ if (joinee == GANV_NODE(_connect_port)) {
+ // Drag ended on the same port it started on, port clicked
+ if (_selected_ports.empty()) {
+ // No selected ports, port clicked
+ select_port(_connect_port);
+ } else {
+ // Connect to selected ports
+ selection_joined_with(_connect_port);
+ _connect_port = NULL;
+ }
+ } else { // drag ended on different port
+ ports_joined(_connect_port, GANV_PORT(joinee));
+ _connect_port = NULL;
+ }
+ }
+
+ end_connect_drag();
+ return true;
+ }
+
+ return false;
+}
+
+void
+GanvCanvasImpl::end_connect_drag()
+{
+ if (_connect_port) {
+ highlight_port(_connect_port, false);
+ }
+ gtk_object_destroy(GTK_OBJECT(_drag_edge));
+ gtk_object_destroy(GTK_OBJECT(_drag_node));
+ _drag_state = NOT_DRAGGING;
+ _connect_port = NULL;
+ _drag_edge = NULL;
+ _drag_node = NULL;
+}
+
+bool
+GanvCanvasImpl::port_event(GdkEvent* event, GanvPort* port)
+{
+ static bool port_pressed = true;
+ static bool port_dragging = false;
+ static bool control_dragging = false;
+ static double control_start_x = 0;
+ static double control_start_y = 0;
+ static float control_start_value = 0;
+
+ switch (event->type) {
+ case GDK_BUTTON_PRESS:
+ if (event->button.button == 1) {
+ GanvModule* const module = ganv_port_get_module(port);
+ double port_x = event->button.x;
+ double port_y = event->button.y;
+ ganv_item_w2i(GANV_ITEM(port), &port_x, &port_y);
+
+ if (_selected_ports.empty() && module && port->impl->control &&
+ (port->impl->is_input ||
+ (port->impl->is_controllable &&
+ port_x < ganv_box_get_width(GANV_BOX(port)) / 2.0))) {
+ if (port->impl->control->is_toggle) {
+ if (port->impl->control->value >= 0.5) {
+ ganv_port_set_control_value_internal(port, 0.0);
+ } else {
+ ganv_port_set_control_value_internal(port, 1.0);
+ }
+ } else {
+ control_dragging = port_pressed = true;
+ control_start_x = event->button.x_root;
+ control_start_y = event->button.y_root;
+ control_start_value = ganv_port_get_control_value(port);
+ ganv_canvas_grab_item(
+ GANV_ITEM(port),
+ GDK_POINTER_MOTION_MASK|GDK_BUTTON_RELEASE_MASK,
+ NULL, event->button.time);
+ GANV_NODE(port)->impl->grabbed = TRUE;
+
+ }
+ } else if (!port->impl->is_input) {
+ port_dragging = port_pressed = true;
+ ganv_canvas_grab_item(
+ GANV_ITEM(port),
+ GDK_BUTTON_RELEASE_MASK|GDK_POINTER_MOTION_MASK|
+ GDK_ENTER_NOTIFY_MASK|GDK_LEAVE_NOTIFY_MASK,
+ NULL, event->button.time);
+ } else {
+ port_pressed = true;
+ ganv_canvas_grab_item(GANV_ITEM(port),
+ GDK_BUTTON_RELEASE_MASK,
+ NULL, event->button.time);
+ }
+ return true;
+ }
+ break;
+
+ case GDK_MOTION_NOTIFY:
+ if (control_dragging) {
+ const double mouse_x = event->button.x_root;
+ const double mouse_y = event->button.y_root;
+ GdkScreen* screen = gdk_screen_get_default();
+ const int screen_width = gdk_screen_get_width(screen);
+ const int screen_height = gdk_screen_get_height(screen);
+ const double drag_dx = mouse_x - control_start_x;
+ const double drag_dy = mouse_y - control_start_y;
+ const double ythresh = 0.2; // Minimum y fraction for fine
+
+ const double range_x = ((drag_dx > 0)
+ ? (screen_width - control_start_x)
+ : control_start_x) - GANV_CANVAS_PAD;
+
+ const double range_y = ((drag_dy > 0)
+ ? (screen_height - control_start_y)
+ : control_start_y);
+
+ const double dx = drag_dx / range_x;
+ const double dy = fabs(drag_dy / range_y);
+
+ const double value_range = (drag_dx > 0)
+ ? port->impl->control->max - control_start_value
+ : control_start_value - port->impl->control->min;
+
+ const double sens = (dy < ythresh)
+ ? 1.0
+ : 1.0 - fabs(drag_dy / (range_y + ythresh));
+
+ const double dvalue = (dx * value_range) * sens;
+ double value = control_start_value + dvalue;
+ if (value < port->impl->control->min) {
+ value = port->impl->control->min;
+ } else if (value > port->impl->control->max) {
+ value = port->impl->control->max;
+ }
+ ganv_port_set_control_value_internal(port, value);
+ return true;
+ } else if (port_dragging) {
+ return true;
+ }
+ break;
+
+ case GDK_BUTTON_RELEASE:
+ if (port_pressed) {
+ ganv_canvas_ungrab_item(GANV_ITEM(port), event->button.time);
+ }
+
+ if (port_dragging) {
+ if (_connect_port) { // dragging
+ ports_joined(port, _connect_port);
+ } else {
+ port_clicked(event, port);
+ }
+ port_dragging = false;
+ } else if (control_dragging) {
+ control_dragging = false;
+ GANV_NODE(port)->impl->grabbed = FALSE;
+ if (event->button.x_root == control_start_x &&
+ event->button.y_root == control_start_y) {
+ select_port_toggle(port, event->button.state);
+ }
+ } else {
+ port_clicked(event, port);
+ }
+ return true;
+
+ case GDK_ENTER_NOTIFY:
+ gboolean selected;
+ g_object_get(G_OBJECT(port), "selected", &selected, NULL);
+ if (!control_dragging && !selected) {
+ highlight_port(port, true);
+ return true;
+ }
+ break;
+
+ case GDK_LEAVE_NOTIFY:
+ if (port_dragging) {
+ _drag_state = GanvCanvasImpl::EDGE;
+ _connect_port = port;
+ port_dragging = false;
+ ganv_canvas_ungrab_item(GANV_ITEM(port), event->crossing.time);
+ ganv_canvas_grab_item(
+ root,
+ GDK_BUTTON_PRESS_MASK|GDK_POINTER_MOTION_MASK|GDK_BUTTON_RELEASE_MASK,
+ NULL, event->crossing.time);
+ return true;
+ } else if (!control_dragging) {
+ highlight_port(port, false);
+ return true;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return false;
+}
+
+/* Called when two ports are 'joined' (connected or disconnected) */
+void
+GanvCanvasImpl::ports_joined(GanvPort* port1, GanvPort* port2)
+{
+ if (port1 == port2 || !port1 || !port2 || !port1->impl || !port2->impl) {
+ return;
+ }
+
+ highlight_port(port1, false);
+ highlight_port(port2, false);
+
+ GanvNode* src_node;
+ GanvNode* dst_node;
+
+ if (port2->impl->is_input && !port1->impl->is_input) {
+ src_node = GANV_NODE(port1);
+ dst_node = GANV_NODE(port2);
+ } else if (!port2->impl->is_input && port1->impl->is_input) {
+ src_node = GANV_NODE(port2);
+ dst_node = GANV_NODE(port1);
+ } else {
+ return;
+ }
+
+ if (!ganv_canvas_get_edge(_gcanvas, src_node, dst_node)) {
+ g_signal_emit(_gcanvas, signal_connect, 0,
+ src_node, dst_node, NULL);
+ } else {
+ g_signal_emit(_gcanvas, signal_disconnect, 0,
+ src_node, dst_node, NULL);
+ }
+}
+
+void
+GanvCanvasImpl::port_clicked(GdkEvent* event, GanvPort* port)
+{
+ const bool modded = event->button.state & (GDK_SHIFT_MASK|GDK_CONTROL_MASK);
+ if (!modded && _last_selected_port &&
+ _last_selected_port->impl->is_input != port->impl->is_input) {
+ selection_joined_with(port);
+ } else {
+ select_port_toggle(port, event->button.state);
+ }
+}
+
+void
+GanvCanvasImpl::highlight_port(GanvPort* port, bool highlight)
+{
+ g_object_set(G_OBJECT(port), "highlighted", highlight, NULL);
+ ganv_canvas_for_each_edge_on(_gcanvas,
+ GANV_NODE(port),
+ (highlight
+ ? (GanvEdgeFunc)ganv_edge_highlight
+ : (GanvEdgeFunc)ganv_edge_unhighlight),
+ NULL);
+}
+
+/* Update animated "rubber band" selection effect. */
+gboolean
+GanvCanvasImpl::on_animate_timeout(gpointer data)
+{
+ GanvCanvasImpl* impl = (GanvCanvasImpl*)data;
+ if (!impl->pixmap_gc) {
+ return FALSE; // Unrealized
+ }
+
+ const double seconds = get_monotonic_time() / 1000000.0;
+
+ FOREACH_ITEM(impl->_selected_items, s) {
+ ganv_node_tick(*s, seconds);
+ }
+
+ for (SelectedPorts::iterator p = impl->_selected_ports.begin();
+ p != impl->_selected_ports.end();
+ ++p) {
+ ganv_node_tick(GANV_NODE(*p), seconds);
+ }
+
+ FOREACH_EDGE(impl->_selected_edges, c) {
+ ganv_edge_tick(*c, seconds);
+ }
+
+ return TRUE;
+}
+
+void
+GanvCanvasImpl::move_contents_to_internal(double x, double y, double min_x, double min_y)
+{
+ FOREACH_ITEM(_items, i) {
+ ganv_node_move(*i,
+ x - min_x,
+ y - min_y);
+ }
+}
+
+void
+GanvCanvasImpl::unselect_ports()
+{
+ for (GanvCanvasImpl::SelectedPorts::iterator i = _selected_ports.begin();
+ i != _selected_ports.end(); ++i)
+ g_object_set(G_OBJECT(*i), "selected", FALSE, NULL);
+
+ _selected_ports.clear();
+ _last_selected_port = NULL;
+}
+
+namespace Ganv {
+
+static gboolean
+on_event_after(GanvItem* canvasitem,
+ GdkEvent* ev,
+ void* canvas)
+{
+ return ((Canvas*)canvas)->signal_event.emit(ev);
+}
+
+static void
+on_connect(GanvCanvas* canvas, GanvNode* tail, GanvNode* head, void* data)
+{
+ Canvas* canvasmm = (Canvas*)data;
+ canvasmm->signal_connect.emit(Glib::wrap(tail), Glib::wrap(head));
+}
+
+static void
+on_disconnect(GanvCanvas* canvas, GanvNode* tail, GanvNode* head, void* data)
+{
+ Canvas* canvasmm = (Canvas*)data;
+ canvasmm->signal_disconnect.emit(Glib::wrap(tail), Glib::wrap(head));
+}
+
+Canvas::Canvas(double width, double height)
+ : _gobj(GANV_CANVAS(ganv_canvas_new(width, height)))
+{
+ ganv_canvas_set_wrapper(_gobj, this);
+
+ g_signal_connect_after(ganv_canvas_root(_gobj), "event",
+ G_CALLBACK(on_event_after), this);
+ g_signal_connect(gobj(), "connect",
+ G_CALLBACK(on_connect), this);
+ g_signal_connect(gobj(), "disconnect",
+ G_CALLBACK(on_disconnect), this);
+}
+
+Canvas::~Canvas()
+{
+ delete _gobj->impl;
+}
+
+void
+Canvas::remove_edge_between(Node* item1, Node* item2)
+{
+ GanvEdge* edge = ganv_canvas_get_edge(_gobj, item1->gobj(), item2->gobj());
+ if (edge) {
+ ganv_canvas_remove_edge(_gobj, edge);
+ }
+}
+
+void
+Canvas::remove_edge(Edge* edge)
+{
+ ganv_canvas_remove_edge(_gobj, edge->gobj());
+}
+
+Item*
+Canvas::get_item_at(double x, double y) const
+{
+ GanvItem* item = ganv_canvas_get_item_at(_gobj, x, y);
+ if (item) {
+ return Glib::wrap(item);
+ }
+ return NULL;
+}
+
+Edge*
+Canvas::get_edge(Node* tail, Node* head) const
+{
+ GanvEdge* e = ganv_canvas_get_edge(_gobj, tail->gobj(), head->gobj());
+ if (e) {
+ return Glib::wrap(e);
+ }
+ return NULL;
+}
+
+} // namespace Ganv
+
+extern "C" {
+
+#include "ganv/canvas.h"
+
+#include "./boilerplate.h"
+#include "./color.h"
+#include "./gettext.h"
+
+G_DEFINE_TYPE_WITH_CODE(GanvCanvas, ganv_canvas, GTK_TYPE_LAYOUT,
+ G_ADD_PRIVATE(GanvCanvas))
+
+enum {
+ PROP_0,
+ PROP_WIDTH,
+ PROP_HEIGHT,
+ PROP_DIRECTION,
+ PROP_FONT_SIZE,
+ PROP_LOCKED,
+ PROP_FOCUSED_ITEM
+};
+
+static gboolean
+on_canvas_event(GanvItem* canvasitem,
+ GdkEvent* ev,
+ void* impl)
+{
+ return ((GanvCanvasImpl*)impl)->on_event(ev);
+}
+
+static void
+ganv_canvas_init(GanvCanvas* canvas)
+{
+ GTK_WIDGET_SET_FLAGS(canvas, GTK_CAN_FOCUS);
+
+ canvas->impl = new GanvCanvasImpl(canvas);
+
+ g_signal_connect(G_OBJECT(ganv_canvas_root(canvas)),
+ "event", G_CALLBACK(on_canvas_event), canvas->impl);
+}
+
+static void
+ganv_canvas_set_property(GObject* object,
+ guint prop_id,
+ const GValue* value,
+ GParamSpec* pspec)
+{
+ g_return_if_fail(object != NULL);
+ g_return_if_fail(GANV_IS_CANVAS(object));
+
+ GanvCanvas* canvas = GANV_CANVAS(object);
+
+ switch (prop_id) {
+ case PROP_WIDTH:
+ ganv_canvas_resize(canvas, g_value_get_double(value), canvas->impl->height);
+ break;
+ case PROP_HEIGHT:
+ ganv_canvas_resize(canvas, canvas->impl->width, g_value_get_double(value));
+ break;
+ case PROP_DIRECTION:
+ ganv_canvas_set_direction(canvas, (GanvDirection)g_value_get_enum(value));
+ break;
+ case PROP_FONT_SIZE:
+ ganv_canvas_set_font_size(canvas, g_value_get_double(value));
+ break;
+ case PROP_LOCKED:
+ canvas->impl->locked = g_value_get_boolean(value);
+ break;
+ case PROP_FOCUSED_ITEM:
+ canvas->impl->focused_item = GANV_ITEM(g_value_get_object(value));
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+ganv_canvas_get_property(GObject* object,
+ guint prop_id,
+ GValue* value,
+ GParamSpec* pspec)
+{
+ g_return_if_fail(object != NULL);
+ g_return_if_fail(GANV_IS_CANVAS(object));
+
+ GanvCanvas* canvas = GANV_CANVAS(object);
+
+ switch (prop_id) {
+ GET_CASE(WIDTH, double, canvas->impl->width)
+ GET_CASE(HEIGHT, double, canvas->impl->height)
+ GET_CASE(LOCKED, boolean, canvas->impl->locked);
+ case PROP_FOCUSED_ITEM:
+ g_value_set_object(value, GANV_CANVAS(object)->impl->focused_item);
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+ganv_canvas_class_init(GanvCanvasClass* klass)
+{
+ GObjectClass* gobject_class = (GObjectClass*)klass;
+ GtkObjectClass* object_class = (GtkObjectClass*)klass;
+ GtkWidgetClass* widget_class = (GtkWidgetClass*)klass;
+
+ canvas_parent_class = GTK_LAYOUT_CLASS(g_type_class_peek_parent(klass));
+
+ gobject_class->set_property = ganv_canvas_set_property;
+ gobject_class->get_property = ganv_canvas_get_property;
+
+ object_class->destroy = ganv_canvas_destroy;
+
+ widget_class->map = ganv_canvas_map;
+ widget_class->unmap = ganv_canvas_unmap;
+ widget_class->realize = ganv_canvas_realize;
+ widget_class->unrealize = ganv_canvas_unrealize;
+ widget_class->size_allocate = ganv_canvas_size_allocate;
+ widget_class->button_press_event = ganv_canvas_button;
+ widget_class->button_release_event = ganv_canvas_button;
+ widget_class->motion_notify_event = ganv_canvas_motion;
+ widget_class->expose_event = ganv_canvas_expose;
+ widget_class->key_press_event = ganv_canvas_key;
+ widget_class->key_release_event = ganv_canvas_key;
+ widget_class->enter_notify_event = ganv_canvas_crossing;
+ widget_class->leave_notify_event = ganv_canvas_crossing;
+ widget_class->focus_in_event = ganv_canvas_focus_in;
+ widget_class->focus_out_event = ganv_canvas_focus_out;
+ widget_class->scroll_event = ganv_canvas_scroll;
+
+ g_object_class_install_property(
+ gobject_class, PROP_FOCUSED_ITEM, g_param_spec_object(
+ "focused-item",
+ _("Focused item"),
+ _("The item that currently has keyboard focus."),
+ GANV_TYPE_ITEM,
+ (GParamFlags)(G_PARAM_READABLE | G_PARAM_WRITABLE)));
+
+ g_object_class_install_property(
+ gobject_class, PROP_WIDTH, g_param_spec_double(
+ "width",
+ _("Width"),
+ _("The width of the canvas."),
+ 0.0, G_MAXDOUBLE,
+ 800.0,
+ (GParamFlags)G_PARAM_READWRITE));
+
+ g_object_class_install_property(
+ gobject_class, PROP_HEIGHT, g_param_spec_double(
+ "height",
+ _("Height"),
+ _("The height of the canvas"),
+ 0.0, G_MAXDOUBLE,
+ 600.0,
+ (GParamFlags)G_PARAM_READWRITE));
+
+ GEnumValue down_dir = { GANV_DIRECTION_DOWN, "down", "down" };
+ GEnumValue right_dir = { GANV_DIRECTION_RIGHT, "right", "right" };
+ GEnumValue null_dir = { 0, 0, 0 };
+ dir_values[0] = down_dir;
+ dir_values[1] = right_dir;
+ dir_values[2] = null_dir;
+ GType dir_type = g_enum_register_static("GanvDirection",
+ dir_values);
+
+ g_object_class_install_property(
+ gobject_class, PROP_DIRECTION, g_param_spec_enum(
+ "direction",
+ _("Direction"),
+ _("The direction of the signal flow on the canvas."),
+ dir_type,
+ GANV_DIRECTION_RIGHT,
+ (GParamFlags)G_PARAM_READWRITE));
+
+ g_object_class_install_property(
+ gobject_class, PROP_FONT_SIZE, g_param_spec_double(
+ "font-size",
+ _("Font size"),
+ _("The default font size for the canvas"),
+ 0.0, G_MAXDOUBLE,
+ 12.0,
+ (GParamFlags)G_PARAM_READWRITE));
+
+ g_object_class_install_property(
+ gobject_class, PROP_LOCKED, g_param_spec_boolean(
+ "locked",
+ _("Locked"),
+ _("If true, nodes on the canvas can not be moved by the user."),
+ FALSE,
+ (GParamFlags)G_PARAM_READWRITE));
+
+ signal_connect = g_signal_new("connect",
+ ganv_canvas_get_type(),
+ G_SIGNAL_RUN_FIRST,
+ 0, NULL, NULL,
+ ganv_marshal_VOID__OBJECT_OBJECT,
+ G_TYPE_NONE,
+ 2,
+ ganv_node_get_type(),
+ ganv_node_get_type(),
+ 0);
+
+ signal_disconnect = g_signal_new("disconnect",
+ ganv_canvas_get_type(),
+ G_SIGNAL_RUN_FIRST,
+ 0, NULL, NULL,
+ ganv_marshal_VOID__OBJECT_OBJECT,
+ G_TYPE_NONE,
+ 2,
+ ganv_node_get_type(),
+ ganv_node_get_type(),
+ 0);
+}
+
+void
+ganv_canvas_resize(GanvCanvas* canvas, double width, double height)
+{
+ if (width != canvas->impl->width || height != canvas->impl->height) {
+ canvas->impl->width = width;
+ canvas->impl->height = height;
+ ganv_canvas_set_scroll_region(canvas, 0.0, 0.0, width, height);
+ }
+}
+
+void
+ganv_canvas_contents_changed(GanvCanvas* canvas)
+{
+#ifdef GANV_FDGL
+ if (!canvas->impl->layout_idle_id && canvas->impl->sprung_layout) {
+ canvas->impl->layout_energy = 0.4;
+ canvas->impl->layout_idle_id = g_timeout_add_full(
+ G_PRIORITY_DEFAULT_IDLE,
+ 33,
+ GanvCanvasImpl::on_layout_timeout,
+ canvas->impl,
+ GanvCanvasImpl::on_layout_done);
+ }
+#endif
+}
+
+double
+ganv_canvas_get_default_font_size(const GanvCanvas* canvas)
+{
+ GtkStyle* style = gtk_rc_get_style(GTK_WIDGET(canvas));
+ const PangoFontDescription* font = style->font_desc;
+ return pango_font_description_get_size(font) / (double)PANGO_SCALE;
+}
+
+double
+ganv_canvas_get_font_size(const GanvCanvas* canvas)
+{
+ return canvas->impl->font_size;
+}
+
+void
+ganv_canvas_set_zoom(GanvCanvas* canvas, double zoom)
+{
+ g_return_if_fail(GANV_IS_CANVAS(canvas));
+
+ zoom = std::max(zoom, 0.01);
+ if (zoom == canvas->impl->pixels_per_unit) {
+ return;
+ }
+
+ const int anchor_x = (canvas->impl->center_scroll_region)
+ ? GTK_WIDGET(canvas)->allocation.width / 2
+ : 0;
+ const int anchor_y = (canvas->impl->center_scroll_region)
+ ? GTK_WIDGET(canvas)->allocation.height / 2
+ : 0;
+
+ /* Find the coordinates of the anchor point in units. */
+ const double ax = (canvas->layout.hadjustment)
+ ? ((canvas->layout.hadjustment->value + anchor_x)
+ / canvas->impl->pixels_per_unit
+ + canvas->impl->scroll_x1 + canvas->impl->zoom_xofs)
+ : ((0.0 + anchor_x) / canvas->impl->pixels_per_unit
+ + canvas->impl->scroll_x1 + canvas->impl->zoom_xofs);
+ const double ay = (canvas->layout.hadjustment)
+ ? ((canvas->layout.vadjustment->value + anchor_y)
+ / canvas->impl->pixels_per_unit
+ + canvas->impl->scroll_y1 + canvas->impl->zoom_yofs)
+ : ((0.0 + anchor_y) / canvas->impl->pixels_per_unit
+ + canvas->impl->scroll_y1 + canvas->impl->zoom_yofs);
+
+ /* Now calculate the new offset of the upper left corner. */
+ const int x1 = ((ax - canvas->impl->scroll_x1) * zoom) - anchor_x;
+ const int y1 = ((ay - canvas->impl->scroll_y1) * zoom) - anchor_y;
+
+ canvas->impl->pixels_per_unit = zoom;
+ ganv_canvas_scroll_to(canvas, x1, y1);
+
+ ganv_canvas_request_update(canvas);
+ gtk_widget_queue_draw(GTK_WIDGET(canvas));
+
+ canvas->impl->need_repick = TRUE;
+}
+
+void
+ganv_canvas_set_font_size(GanvCanvas* canvas, double points)
+{
+ points = std::max(points, 1.0);
+ if (points != canvas->impl->font_size) {
+ canvas->impl->font_size = points;
+ FOREACH_ITEM(canvas->impl->_items, i) {
+ ganv_node_redraw_text(*i);
+ }
+ }
+}
+
+void
+ganv_canvas_zoom_full(GanvCanvas* canvas)
+{
+ if (canvas->impl->_items.empty())
+ return;
+
+ int win_width, win_height;
+ GdkWindow* win = gtk_widget_get_window(
+ GTK_WIDGET(canvas->impl->_gcanvas));
+ gdk_window_get_size(win, &win_width, &win_height);
+
+ // Box containing all canvas items
+ double left = DBL_MAX;
+ double right = DBL_MIN;
+ double top = DBL_MIN;
+ double bottom = DBL_MAX;
+
+ FOREACH_ITEM(canvas->impl->_items, i) {
+ GanvItem* const item = GANV_ITEM(*i);
+ const double x = item->impl->x;
+ const double y = item->impl->y;
+ if (GANV_IS_CIRCLE(*i)) {
+ const double r = GANV_CIRCLE(*i)->impl->coords.radius;
+ left = MIN(left, x - r);
+ right = MAX(right, x + r);
+ bottom = MIN(bottom, y - r);
+ top = MAX(top, y + r);
+ } else {
+ left = MIN(left, x);
+ right = MAX(right, x + ganv_box_get_width(GANV_BOX(*i)));
+ bottom = MIN(bottom, y);
+ top = MAX(top, y + ganv_box_get_height(GANV_BOX(*i)));
+ }
+ }
+
+ static const double pad = GANV_CANVAS_PAD;
+
+ const double new_zoom = std::min(
+ ((double)win_width / (double)(right - left + pad*2.0)),
+ ((double)win_height / (double)(top - bottom + pad*2.0)));
+
+ ganv_canvas_set_zoom(canvas, new_zoom);
+
+ int scroll_x, scroll_y;
+ ganv_canvas_w2c(canvas->impl->_gcanvas,
+ lrintf(left - pad), lrintf(bottom - pad),
+ &scroll_x, &scroll_y);
+
+ ganv_canvas_scroll_to(canvas->impl->_gcanvas,
+ scroll_x, scroll_y);
+}
+
+static void
+set_node_direction(GanvNode* node, void* data)
+{
+ if (GANV_IS_MODULE(node)) {
+ ganv_module_set_direction(GANV_MODULE(node), *(GanvDirection*)data);
+ }
+}
+
+GanvDirection
+ganv_canvas_get_direction(GanvCanvas* canvas)
+{
+ return canvas->impl->direction;
+}
+
+void
+ganv_canvas_set_direction(GanvCanvas* canvas, GanvDirection dir)
+{
+ if (canvas->impl->direction != dir) {
+ canvas->impl->direction = dir;
+ ganv_canvas_for_each_node(canvas, set_node_direction, &dir);
+ ganv_canvas_contents_changed(canvas);
+ }
+}
+
+void
+ganv_canvas_clear_selection(GanvCanvas* canvas)
+{
+ canvas->impl->unselect_ports();
+
+ Items items(canvas->impl->_selected_items);
+ canvas->impl->_selected_items.clear();
+ FOREACH_ITEM(items, i) {
+ ganv_item_set(GANV_ITEM(*i), "selected", FALSE, NULL);
+ }
+
+ GanvCanvasImpl::SelectedEdges edges(canvas->impl->_selected_edges);
+ canvas->impl->_selected_edges.clear();
+ FOREACH_SELECTED_EDGE(edges, c) {
+ ganv_item_set(GANV_ITEM(*c), "selected", FALSE, NULL);
+ }
+}
+
+void
+ganv_canvas_move_selected_items(GanvCanvas* canvas,
+ double dx,
+ double dy)
+{
+ FOREACH_ITEM(canvas->impl->_selected_items, i) {
+ if ((*i)->item.impl->parent == canvas->impl->root) {
+ ganv_node_move(*i, dx, dy);
+ }
+ }
+}
+
+void
+ganv_canvas_selection_move_finished(GanvCanvas* canvas)
+{
+ FOREACH_ITEM(canvas->impl->_selected_items, i) {
+ const double x = GANV_ITEM(*i)->impl->x;
+ const double y = GANV_ITEM(*i)->impl->y;
+ g_signal_emit(*i, signal_moved, 0, x, y, NULL);
+ }
+}
+
+static void
+select_if_ends_are_selected(GanvEdge* edge, void* data)
+{
+ if (ganv_node_is_selected(ganv_edge_get_tail(edge)) &&
+ ganv_node_is_selected(ganv_edge_get_head(edge))) {
+ ganv_edge_set_selected(edge, TRUE);
+ }
+}
+
+static void
+unselect_edges(GanvPort* port, void* data)
+{
+ GanvCanvasImpl* impl = (GanvCanvasImpl*)data;
+ if (port->impl->is_input) {
+ ganv_canvas_for_each_edge_to(impl->_gcanvas,
+ GANV_NODE(port),
+ (GanvEdgeFunc)ganv_edge_unselect,
+ NULL);
+ } else {
+ ganv_canvas_for_each_edge_from(impl->_gcanvas,
+ GANV_NODE(port),
+ (GanvEdgeFunc)ganv_edge_unselect,
+ NULL);
+ }
+}
+
+void
+ganv_canvas_select_node(GanvCanvas* canvas,
+ GanvNode* node)
+{
+ canvas->impl->_selected_items.insert(node);
+
+ // Select any connections to or from this node
+ if (GANV_IS_MODULE(node)) {
+ ganv_module_for_each_port(GANV_MODULE(node), select_edges, canvas->impl);
+ } else {
+ ganv_canvas_for_each_edge_on(
+ canvas, node, select_if_ends_are_selected, canvas->impl);
+ }
+
+ g_object_set(node, "selected", TRUE, NULL);
+}
+
+void
+ganv_canvas_unselect_node(GanvCanvas* canvas,
+ GanvNode* node)
+{
+ // Unselect any connections to or from canvas->impl node
+ if (GANV_IS_MODULE(node)) {
+ ganv_module_for_each_port(GANV_MODULE(node), unselect_edges, canvas->impl);
+ } else {
+ ganv_canvas_for_each_edge_on(
+ canvas, node, (GanvEdgeFunc)ganv_edge_unselect, NULL);
+ }
+
+ // Unselect item
+ canvas->impl->_selected_items.erase(node);
+ g_object_set(node, "selected", FALSE, NULL);
+}
+
+void
+ganv_canvas_add_node(GanvCanvas* canvas,
+ GanvNode* node)
+{
+ GanvItem* item = GANV_ITEM(node);
+ if (item->impl->parent == ganv_canvas_root(canvas)) {
+ canvas->impl->_items.insert(node);
+ }
+}
+
+void
+ganv_canvas_remove_node(GanvCanvas* canvas,
+ GanvNode* node)
+{
+ if (node == (GanvNode*)canvas->impl->_connect_port) {
+ if (canvas->impl->_drag_state == GanvCanvasImpl::EDGE) {
+ ganv_canvas_ungrab_item(ganv_canvas_root(canvas), 0);
+ canvas->impl->end_connect_drag();
+ }
+ canvas->impl->_connect_port = NULL;
+ }
+
+ // Remove from selection
+ canvas->impl->_selected_items.erase(node);
+
+ // Remove children ports from selection if item is a module
+ if (GANV_IS_MODULE(node)) {
+ GanvModule* const module = GANV_MODULE(node);
+ for (unsigned i = 0; i < ganv_module_num_ports(module); ++i) {
+ canvas->impl->unselect_port(ganv_module_get_port(module, i));
+ }
+ }
+
+ // Remove from items
+ canvas->impl->_items.erase(node);
+}
+
+GanvEdge*
+ganv_canvas_get_edge(GanvCanvas* canvas,
+ GanvNode* tail,
+ GanvNode* head)
+{
+ GanvEdgeKey key;
+ make_edge_search_key(&key, tail, head);
+ GanvCanvasImpl::Edges::const_iterator i = canvas->impl->_edges.find((GanvEdge*)&key);
+ return (i != canvas->impl->_edges.end()) ? *i : NULL;
+}
+
+void
+ganv_canvas_remove_edge_between(GanvCanvas* canvas,
+ GanvNode* tail,
+ GanvNode* head)
+{
+ ganv_canvas_remove_edge(canvas, ganv_canvas_get_edge(canvas, tail, head));
+}
+
+void
+ganv_canvas_disconnect_edge(GanvCanvas* canvas,
+ GanvEdge* edge)
+{
+ g_signal_emit(canvas, signal_disconnect, 0,
+ edge->impl->tail, edge->impl->head, NULL);
+}
+
+void
+ganv_canvas_add_edge(GanvCanvas* canvas,
+ GanvEdge* edge)
+{
+ canvas->impl->_edges.insert(edge);
+ canvas->impl->_dst_edges.insert(edge);
+ ganv_canvas_contents_changed(canvas);
+}
+
+void
+ganv_canvas_remove_edge(GanvCanvas* canvas,
+ GanvEdge* edge)
+{
+ if (edge) {
+ canvas->impl->_selected_edges.erase(edge);
+ canvas->impl->_edges.erase(edge);
+ canvas->impl->_dst_edges.erase(edge);
+ ganv_edge_request_redraw(GANV_ITEM(edge), &edge->impl->coords);
+ gtk_object_destroy(GTK_OBJECT(edge));
+ ganv_canvas_contents_changed(canvas);
+ }
+}
+
+void
+ganv_canvas_select_edge(GanvCanvas* canvas,
+ GanvEdge* edge)
+{
+ ganv_item_set(GANV_ITEM(edge), "selected", TRUE, NULL);
+ canvas->impl->_selected_edges.insert(edge);
+}
+
+void
+ganv_canvas_unselect_edge(GanvCanvas* canvas,
+ GanvEdge* edge)
+{
+ ganv_item_set(GANV_ITEM(edge), "selected", FALSE, NULL);
+ canvas->impl->_selected_edges.erase(edge);
+}
+
+void
+ganv_canvas_for_each_node(GanvCanvas* canvas,
+ GanvNodeFunc f,
+ void* data)
+{
+ FOREACH_ITEM(canvas->impl->_items, i) {
+ f(*i, data);
+ }
+}
+
+void
+ganv_canvas_for_each_selected_node(GanvCanvas* canvas,
+ GanvNodeFunc f,
+ void* data)
+{
+ FOREACH_ITEM(canvas->impl->_selected_items, i) {
+ f(*i, data);
+ }
+}
+
+gboolean
+ganv_canvas_empty(const GanvCanvas* canvas)
+{
+ return canvas->impl->_items.empty();
+}
+
+void
+ganv_canvas_for_each_edge(GanvCanvas* canvas,
+ GanvEdgeFunc f,
+ void* data)
+{
+ GanvCanvasImpl* impl = canvas->impl;
+ for (GanvCanvasImpl::Edges::const_iterator i = impl->_edges.begin();
+ i != impl->_edges.end();) {
+ GanvCanvasImpl::Edges::const_iterator next = i;
+ ++next;
+ f((*i), data);
+ i = next;
+ }
+}
+
+void
+ganv_canvas_for_each_edge_from(GanvCanvas* canvas,
+ const GanvNode* tail,
+ GanvEdgeFunc f,
+ void* data)
+{
+ GanvCanvasImpl* impl = canvas->impl;
+ for (GanvCanvasImpl::Edges::const_iterator i = impl->first_edge_from(tail);
+ i != impl->_edges.end() && (*i)->impl->tail == tail;) {
+ GanvCanvasImpl::Edges::const_iterator next = i;
+ ++next;
+ f((*i), data);
+ i = next;
+ }
+}
+
+void
+ganv_canvas_for_each_edge_to(GanvCanvas* canvas,
+ const GanvNode* head,
+ GanvEdgeFunc f,
+ void* data)
+{
+ GanvCanvasImpl* impl = canvas->impl;
+ for (GanvCanvasImpl::Edges::const_iterator i = impl->first_edge_to(head);
+ i != impl->_dst_edges.end() && (*i)->impl->head == head;) {
+ GanvCanvasImpl::Edges::const_iterator next = i;
+ ++next;
+ f((*i), data);
+ i = next;
+ }
+}
+
+void
+ganv_canvas_for_each_edge_on(GanvCanvas* canvas,
+ const GanvNode* node,
+ GanvEdgeFunc f,
+ void* data)
+{
+ ganv_canvas_for_each_edge_from(canvas, node, f, data);
+ ganv_canvas_for_each_edge_to(canvas, node, f, data);
+}
+
+void
+ganv_canvas_for_each_selected_edge(GanvCanvas* canvas,
+ GanvEdgeFunc f,
+ void* data)
+{
+ FOREACH_EDGE(canvas->impl->_selected_edges, i) {
+ f((*i), data);
+ }
+}
+
+GdkCursor*
+ganv_canvas_get_move_cursor(const GanvCanvas* canvas)
+{
+ return canvas->impl->_move_cursor;
+}
+
+gboolean
+ganv_canvas_port_event(GanvCanvas* canvas,
+ GanvPort* port,
+ GdkEvent* event)
+{
+ return canvas->impl->port_event(event, port);
+}
+
+void
+ganv_canvas_clear(GanvCanvas* canvas)
+{
+ canvas->impl->_selected_items.clear();
+ canvas->impl->_selected_edges.clear();
+
+ Items items = canvas->impl->_items; // copy
+ FOREACH_ITEM(items, i) {
+ gtk_object_destroy(GTK_OBJECT(*i));
+ }
+ canvas->impl->_items.clear();
+
+ GanvCanvasImpl::Edges edges = canvas->impl->_edges; // copy
+ FOREACH_EDGE(edges, i) {
+ gtk_object_destroy(GTK_OBJECT(*i));
+ }
+ canvas->impl->_edges.clear();
+ canvas->impl->_dst_edges.clear();
+
+ canvas->impl->_selected_ports.clear();
+ canvas->impl->_connect_port = NULL;
+}
+
+void
+ganv_canvas_select_all(GanvCanvas* canvas)
+{
+ ganv_canvas_clear_selection(canvas);
+ FOREACH_ITEM(canvas->impl->_items, i) {
+ ganv_canvas_select_node(canvas, *i);
+ }
+}
+
+double
+ganv_canvas_get_zoom(const GanvCanvas* canvas)
+{
+ return canvas->impl->pixels_per_unit;
+}
+
+void
+ganv_canvas_move_contents_to(GanvCanvas* canvas, double x, double y)
+{
+ double min_x=HUGE_VAL, min_y=HUGE_VAL;
+ FOREACH_ITEM(canvas->impl->_items, i) {
+ const double x = GANV_ITEM(*i)->impl->x;
+ const double y = GANV_ITEM(*i)->impl->y;
+ min_x = std::min(min_x, x);
+ min_y = std::min(min_y, y);
+ }
+ canvas->impl->move_contents_to_internal(x, y, min_x, min_y);
+}
+
+void
+ganv_canvas_arrange(GanvCanvas* canvas)
+{
+#ifdef HAVE_AGRAPH
+ GVNodes nodes = canvas->impl->layout_dot((char*)"");
+
+ double least_x=HUGE_VAL, least_y=HUGE_VAL, most_x=0, most_y=0;
+
+ // Set numeric locale to POSIX for reading graphviz output with strtod
+ char* locale = strdup(setlocale(LC_NUMERIC, NULL));
+ setlocale(LC_NUMERIC, "POSIX");
+
+ const double dpi = gdk_screen_get_resolution(gdk_screen_get_default());
+ const double dpp = dpi / 72.0;
+
+ // Arrange to graphviz coordinates
+ for (GVNodes::iterator i = nodes.begin(); i != nodes.end(); ++i) {
+ if (GANV_ITEM(i->first)->impl->parent != GANV_ITEM(ganv_canvas_root(canvas))) {
+ continue;
+ }
+ const std::string pos = agget(i->second, (char*)"pos");
+ const std::string x_str = pos.substr(0, pos.find(","));
+ const std::string y_str = pos.substr(pos.find(",") + 1);
+ const double cx = lrint(strtod(x_str.c_str(), NULL) * dpp);
+ const double cy = lrint(strtod(y_str.c_str(), NULL) * dpp);
+
+ double w, h;
+ if (GANV_IS_BOX(i->first)) {
+ w = ganv_box_get_width(GANV_BOX(i->first));
+ h = ganv_box_get_height(GANV_BOX(i->first));
+ } else {
+ w = h = ganv_circle_get_radius(GANV_CIRCLE(i->first)) * 2.3;
+ }
+
+ /* Dot node positions are supposedly node centers, but things only
+ match up if x is interpreted as center and y as top...
+ */
+ double x = cx - (w / 2.0);
+ double y = -cy - (h / 2.0);
+
+ ganv_node_move_to(i->first, x, y);
+
+ if (GANV_IS_CIRCLE(i->first)) {
+ // Offset least x and y to avoid cutting off circles at origin
+ const double r = ganv_circle_get_radius(GANV_CIRCLE(i->first));
+ x -= r;
+ y -= r;
+ }
+
+ least_x = std::min(least_x, x);
+ least_y = std::min(least_y, y);
+ most_x = std::max(most_x, x + w);
+ most_y = std::max(most_y, y + h);
+ }
+
+ // Reset numeric locale to original value
+ setlocale(LC_NUMERIC, locale);
+ free(locale);
+
+ const double graph_width = most_x - least_x;
+ const double graph_height = most_y - least_y;
+
+ //cerr << "CWH: " << _width << ", " << _height << endl;
+ //cerr << "GWH: " << graph_width << ", " << graph_height << endl;
+
+ double old_width, old_height;
+ g_object_get(G_OBJECT(canvas),
+ "width", &old_width,
+ "height", &old_height,
+ NULL);
+
+ const double new_width = std::max(graph_width + 10.0, old_width);
+ const double new_height = std::max(graph_height + 10.0, old_height);
+ if (new_width != old_width || new_height != old_height) {
+ ganv_canvas_resize(canvas, new_width, new_height);
+ }
+ nodes.cleanup();
+
+ static const double border_width = GANV_CANVAS_PAD;
+ canvas->impl->move_contents_to_internal(border_width, border_width, least_x, least_y);
+ ganv_canvas_scroll_to(canvas->impl->_gcanvas, 0, 0);
+
+ FOREACH_ITEM(canvas->impl->_items, i) {
+ const double x = GANV_ITEM(*i)->impl->x;
+ const double y = GANV_ITEM(*i)->impl->y;
+ g_signal_emit(*i, signal_moved, 0, x, y, NULL);
+ }
+#endif
+}
+
+int
+ganv_canvas_export_image(GanvCanvas* canvas,
+ const char* filename,
+ gboolean draw_background)
+{
+ const char* ext = strrchr(filename, '.');
+ if (!ext) {
+ return 1;
+ } else if (!strcmp(ext, ".dot")) {
+ ganv_canvas_export_dot(canvas, filename);
+ return 0;
+ }
+
+ cairo_surface_t* rec_surface = cairo_recording_surface_create(
+ CAIRO_CONTENT_COLOR_ALPHA, NULL);
+
+ // Draw to recording surface
+ cairo_t* cr = cairo_create(rec_surface);
+ canvas->impl->exporting = TRUE;
+ (*GANV_ITEM_GET_CLASS(canvas->impl->root)->draw)(
+ canvas->impl->root, cr,
+ 0, 0, canvas->impl->width, canvas->impl->height);
+ canvas->impl->exporting = FALSE;
+ cairo_destroy(cr);
+
+ // Get draw extent
+ double x, y, w, h;
+ cairo_recording_surface_ink_extents(rec_surface, &x, &y, &w, &h);
+
+ // Create image surface with the appropriate size
+ const double pad = GANV_CANVAS_PAD;
+ const double img_w = w + pad * 2;
+ const double img_h = h + pad * 2;
+ cairo_surface_t* img = NULL;
+ if (!strcmp(ext, ".svg")) {
+ img = cairo_svg_surface_create(filename, img_w, img_h);
+ } else if (!strcmp(ext, ".pdf")) {
+ img = cairo_pdf_surface_create(filename, img_w, img_h);
+ } else if (!strcmp(ext, ".ps")) {
+ img = cairo_ps_surface_create(filename, img_w, img_h);
+ } else {
+ cairo_surface_destroy(rec_surface);
+ return 1;
+ }
+
+ // Draw recording to image surface
+ cr = cairo_create(img);
+ if (draw_background) {
+ double r, g, b, a;
+ color_to_rgba(DEFAULT_BACKGROUND_COLOR, &r, &g, &b, &a);
+ cairo_set_source_rgba(cr, r, g, b, a);
+ cairo_rectangle(cr, 0, 0, w + 2 * pad, h + 2 * pad);
+ cairo_fill(cr);
+ }
+ cairo_set_source_surface(cr, rec_surface, -x + pad, -y + pad);
+ cairo_paint(cr);
+ cairo_destroy(cr);
+ cairo_surface_destroy(rec_surface);
+ cairo_surface_destroy(img);
+ return 0;
+}
+
+void
+ganv_canvas_export_dot(GanvCanvas* canvas, const char* filename)
+{
+#ifdef HAVE_AGRAPH
+ GVNodes nodes = canvas->impl->layout_dot(filename);
+ nodes.cleanup();
+#endif
+}
+
+gboolean
+ganv_canvas_supports_sprung_layout(const GanvCanvas* canvas)
+{
+#ifdef GANV_FDGL
+ return TRUE;
+#else
+ return FALSE;
+#endif
+}
+
+gboolean
+ganv_canvas_set_sprung_layout(GanvCanvas* canvas, gboolean sprung_layout)
+{
+#ifndef GANV_FDGL
+ return FALSE;
+#else
+ canvas->impl->sprung_layout = sprung_layout;
+ ganv_canvas_contents_changed(canvas);
+ return TRUE;
+#endif
+}
+
+gboolean
+ganv_canvas_get_locked(const GanvCanvas* canvas)
+{
+ return canvas->impl->locked;
+}
+
+/* Convenience function to remove the idle handler of a canvas */
+static void
+remove_idle(GanvCanvas* canvas)
+{
+ if (canvas->impl->idle_id == 0) {
+ return;
+ }
+
+ g_source_remove(canvas->impl->idle_id);
+ canvas->impl->idle_id = 0;
+}
+
+/* Removes the transient state of the canvas (idle handler, grabs). */
+static void
+shutdown_transients(GanvCanvas* canvas)
+{
+ /* We turn off the need_redraw flag, since if the canvas is mapped again
+ * it will request a redraw anyways. We do not turn off the need_update
+ * flag, though, because updates are not queued when the canvas remaps
+ * itself.
+ */
+ if (canvas->impl->need_redraw) {
+ canvas->impl->need_redraw = FALSE;
+ g_slist_foreach(canvas->impl->redraw_region, (GFunc)g_free, NULL);
+ g_slist_free(canvas->impl->redraw_region);
+ canvas->impl->redraw_region = NULL;
+ canvas->impl->redraw_x1 = 0;
+ canvas->impl->redraw_y1 = 0;
+ canvas->impl->redraw_x2 = 0;
+ canvas->impl->redraw_y2 = 0;
+ }
+
+ if (canvas->impl->grabbed_item) {
+ canvas->impl->grabbed_item = NULL;
+ gdk_pointer_ungrab(GDK_CURRENT_TIME);
+ }
+
+ remove_idle(canvas);
+}
+
+/* Destroy handler for GanvCanvas */
+static void
+ganv_canvas_destroy(GtkObject* object)
+{
+ g_return_if_fail(GANV_IS_CANVAS(object));
+
+ /* remember, destroy can be run multiple times! */
+
+ GanvCanvas* canvas = GANV_CANVAS(object);
+
+ if (canvas->impl->root_destroy_id) {
+ g_signal_handler_disconnect(canvas->impl->root, canvas->impl->root_destroy_id);
+ canvas->impl->root_destroy_id = 0;
+ }
+ if (canvas->impl->root) {
+ gtk_object_destroy(GTK_OBJECT(canvas->impl->root));
+ g_object_unref(G_OBJECT(canvas->impl->root));
+ canvas->impl->root = NULL;
+ }
+
+ shutdown_transients(canvas);
+
+ if (GTK_OBJECT_CLASS(canvas_parent_class)->destroy) {
+ (*GTK_OBJECT_CLASS(canvas_parent_class)->destroy)(object);
+ }
+}
+
+GanvCanvas*
+ganv_canvas_new(double width, double height)
+{
+ GanvCanvas* canvas = GANV_CANVAS(
+ g_object_new(ganv_canvas_get_type(),
+ "width", width,
+ "height", height,
+ NULL));
+
+ ganv_canvas_set_scroll_region(canvas, 0.0, 0.0, width, height);
+
+ return canvas;
+}
+
+void
+ganv_canvas_set_wrapper(GanvCanvas* canvas, void* wrapper)
+{
+ canvas->impl->_wrapper = (Ganv::Canvas*)wrapper;
+}
+
+void*
+ganv_canvas_get_wrapper(GanvCanvas* canvas)
+{
+ return canvas->impl->_wrapper;
+}
+
+/* Map handler for the canvas */
+static void
+ganv_canvas_map(GtkWidget* widget)
+{
+ g_return_if_fail(GANV_IS_CANVAS(widget));
+
+ /* Normal widget mapping stuff */
+
+ if (GTK_WIDGET_CLASS(canvas_parent_class)->map) {
+ (*GTK_WIDGET_CLASS(canvas_parent_class)->map)(widget);
+ }
+
+ GanvCanvas* canvas = GANV_CANVAS(widget);
+
+ if (canvas->impl->need_update) {
+ add_idle(canvas);
+ }
+
+ /* Map items */
+
+ if (GANV_ITEM_GET_CLASS(canvas->impl->root)->map) {
+ (*GANV_ITEM_GET_CLASS(canvas->impl->root)->map)(canvas->impl->root);
+ }
+}
+
+/* Unmap handler for the canvas */
+static void
+ganv_canvas_unmap(GtkWidget* widget)
+{
+ g_return_if_fail(GANV_IS_CANVAS(widget));
+
+ GanvCanvas* canvas = GANV_CANVAS(widget);
+
+ shutdown_transients(canvas);
+
+ /* Unmap items */
+
+ if (GANV_ITEM_GET_CLASS(canvas->impl->root)->unmap) {
+ (*GANV_ITEM_GET_CLASS(canvas->impl->root)->unmap)(canvas->impl->root);
+ }
+
+ /* Normal widget unmapping stuff */
+
+ if (GTK_WIDGET_CLASS(canvas_parent_class)->unmap) {
+ (*GTK_WIDGET_CLASS(canvas_parent_class)->unmap)(widget);
+ }
+}
+
+/* Realize handler for the canvas */
+static void
+ganv_canvas_realize(GtkWidget* widget)
+{
+ g_return_if_fail(GANV_IS_CANVAS(widget));
+
+ /* Normal widget realization stuff */
+
+ if (GTK_WIDGET_CLASS(canvas_parent_class)->realize) {
+ (*GTK_WIDGET_CLASS(canvas_parent_class)->realize)(widget);
+ }
+
+ GanvCanvas* canvas = GANV_CANVAS(widget);
+
+ gdk_window_set_events(
+ canvas->layout.bin_window,
+ (GdkEventMask)(gdk_window_get_events(canvas->layout.bin_window)
+ | GDK_EXPOSURE_MASK
+ | GDK_BUTTON_PRESS_MASK
+ | GDK_BUTTON_RELEASE_MASK
+ | GDK_POINTER_MOTION_MASK
+ | GDK_KEY_PRESS_MASK
+ | GDK_KEY_RELEASE_MASK
+ | GDK_ENTER_NOTIFY_MASK
+ | GDK_LEAVE_NOTIFY_MASK
+ | GDK_FOCUS_CHANGE_MASK));
+
+ /* Create our own temporary pixmap gc and realize all the items */
+
+ canvas->impl->pixmap_gc = gdk_gc_new(canvas->layout.bin_window);
+
+ (*GANV_ITEM_GET_CLASS(canvas->impl->root)->realize)(canvas->impl->root);
+
+ canvas->impl->_animate_idle_id = g_timeout_add(
+ 120, GanvCanvasImpl::on_animate_timeout, canvas->impl);
+}
+
+/* Unrealize handler for the canvas */
+static void
+ganv_canvas_unrealize(GtkWidget* widget)
+{
+ g_return_if_fail(GANV_IS_CANVAS(widget));
+
+ GanvCanvas* canvas = GANV_CANVAS(widget);
+
+ if (canvas->impl->_animate_idle_id) {
+ g_source_remove(canvas->impl->_animate_idle_id);
+ canvas->impl->_animate_idle_id = 0;
+ }
+ while (g_idle_remove_by_data(canvas->impl)) {}
+
+ shutdown_transients(canvas);
+
+ /* Unrealize items and parent widget */
+
+ (*GANV_ITEM_GET_CLASS(canvas->impl->root)->unrealize)(canvas->impl->root);
+
+ g_object_unref(canvas->impl->pixmap_gc);
+ canvas->impl->pixmap_gc = NULL;
+
+ if (GTK_WIDGET_CLASS(canvas_parent_class)->unrealize) {
+ (*GTK_WIDGET_CLASS(canvas_parent_class)->unrealize)(widget);
+ }
+}
+
+/* Handles scrolling of the canvas. Adjusts the scrolling and zooming offset to
+ * keep as much as possible of the canvas scrolling region in view.
+ */
+static void
+scroll_to(GanvCanvas* canvas, int cx, int cy)
+{
+ int scroll_width, scroll_height;
+ int right_limit, bottom_limit;
+ int old_zoom_xofs, old_zoom_yofs;
+ int changed_x = FALSE, changed_y = FALSE;
+ int canvas_width, canvas_height;
+
+ canvas_width = GTK_WIDGET(canvas)->allocation.width;
+ canvas_height = GTK_WIDGET(canvas)->allocation.height;
+
+ scroll_width = floor((canvas->impl->scroll_x2 - canvas->impl->scroll_x1) * canvas->impl->pixels_per_unit
+ + 0.5);
+ scroll_height = floor((canvas->impl->scroll_y2 - canvas->impl->scroll_y1) * canvas->impl->pixels_per_unit
+ + 0.5);
+
+ right_limit = scroll_width - canvas_width;
+ bottom_limit = scroll_height - canvas_height;
+
+ old_zoom_xofs = canvas->impl->zoom_xofs;
+ old_zoom_yofs = canvas->impl->zoom_yofs;
+
+ if (right_limit < 0) {
+ cx = 0;
+
+ if (canvas->impl->center_scroll_region) {
+ canvas->impl->zoom_xofs = (canvas_width - scroll_width) / 2;
+ scroll_width = canvas_width;
+ } else {
+ canvas->impl->zoom_xofs = 0;
+ }
+ } else if (cx < 0) {
+ cx = 0;
+ canvas->impl->zoom_xofs = 0;
+ } else if (cx > right_limit) {
+ cx = right_limit;
+ canvas->impl->zoom_xofs = 0;
+ } else {
+ canvas->impl->zoom_xofs = 0;
+ }
+
+ if (bottom_limit < 0) {
+ cy = 0;
+
+ if (canvas->impl->center_scroll_region) {
+ canvas->impl->zoom_yofs = (canvas_height - scroll_height) / 2;
+ scroll_height = canvas_height;
+ } else {
+ canvas->impl->zoom_yofs = 0;
+ }
+ } else if (cy < 0) {
+ cy = 0;
+ canvas->impl->zoom_yofs = 0;
+ } else if (cy > bottom_limit) {
+ cy = bottom_limit;
+ canvas->impl->zoom_yofs = 0;
+ } else {
+ canvas->impl->zoom_yofs = 0;
+ }
+
+ if ((canvas->impl->zoom_xofs != old_zoom_xofs) || (canvas->impl->zoom_yofs != old_zoom_yofs)) {
+ ganv_canvas_request_update(canvas);
+ gtk_widget_queue_draw(GTK_WIDGET(canvas));
+ }
+
+ if (canvas->layout.hadjustment && ( ((int)canvas->layout.hadjustment->value) != cx) ) {
+ canvas->layout.hadjustment->value = cx;
+ changed_x = TRUE;
+ }
+
+ if (canvas->layout.vadjustment && ( ((int)canvas->layout.vadjustment->value) != cy) ) {
+ canvas->layout.vadjustment->value = cy;
+ changed_y = TRUE;
+ }
+
+ if ((scroll_width != (int)canvas->layout.width)
+ || (scroll_height != (int)canvas->layout.height)) {
+ gtk_layout_set_size(GTK_LAYOUT(canvas), scroll_width, scroll_height);
+ }
+
+ /* Signal GtkLayout that it should do a redraw. */
+
+ if (changed_x) {
+ g_signal_emit_by_name(canvas->layout.hadjustment, "value_changed");
+ }
+
+ if (changed_y) {
+ g_signal_emit_by_name(canvas->layout.vadjustment, "value_changed");
+ }
+}
+
+/* Size allocation handler for the canvas */
+static void
+ganv_canvas_size_allocate(GtkWidget* widget, GtkAllocation* allocation)
+{
+ g_return_if_fail(GANV_IS_CANVAS(widget));
+ g_return_if_fail(allocation != NULL);
+
+ if (GTK_WIDGET_CLASS(canvas_parent_class)->size_allocate) {
+ (*GTK_WIDGET_CLASS(canvas_parent_class)->size_allocate)(widget, allocation);
+ }
+
+ GanvCanvas* canvas = GANV_CANVAS(widget);
+
+ /* Recenter the view, if appropriate */
+
+ canvas->layout.hadjustment->page_size = allocation->width;
+ canvas->layout.hadjustment->page_increment = allocation->width / 2;
+
+ canvas->layout.vadjustment->page_size = allocation->height;
+ canvas->layout.vadjustment->page_increment = allocation->height / 2;
+
+ scroll_to(canvas,
+ canvas->layout.hadjustment->value,
+ canvas->layout.vadjustment->value);
+
+ g_signal_emit_by_name(canvas->layout.hadjustment, "changed");
+ g_signal_emit_by_name(canvas->layout.vadjustment, "changed");
+}
+
+/* Returns whether the item is an inferior of or is equal to the parent. */
+static gboolean
+is_descendant(GanvItem* item, GanvItem* parent)
+{
+ for (; item; item = item->impl->parent) {
+ if (item == parent) {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+
+/* Emits an event for an item in the canvas, be it the current item, grabbed
+ * item, or focused item, as appropriate.
+ */
+int
+ganv_canvas_emit_event(GanvCanvas* canvas, GdkEvent* event)
+{
+ GdkEvent* ev;
+ gint finished;
+ GanvItem* item;
+ GanvItem* parent;
+ guint mask;
+
+ /* Perform checks for grabbed items */
+
+ if (canvas->impl->grabbed_item
+ && !is_descendant(canvas->impl->current_item, canvas->impl->grabbed_item)) {
+ /* I think this warning is annoying and I don't know what it's for
+ * so I'll disable it for now.
+ */
+ /* g_warning ("emit_event() returning FALSE!\n");*/
+ return FALSE;
+ }
+
+ if (canvas->impl->grabbed_item) {
+ switch (event->type) {
+ case GDK_ENTER_NOTIFY:
+ mask = GDK_ENTER_NOTIFY_MASK;
+ break;
+
+ case GDK_LEAVE_NOTIFY:
+ mask = GDK_LEAVE_NOTIFY_MASK;
+ break;
+
+ case GDK_MOTION_NOTIFY:
+ mask = GDK_POINTER_MOTION_MASK;
+ break;
+
+ case GDK_BUTTON_PRESS:
+ case GDK_2BUTTON_PRESS:
+ case GDK_3BUTTON_PRESS:
+ mask = GDK_BUTTON_PRESS_MASK;
+ break;
+
+ case GDK_BUTTON_RELEASE:
+ mask = GDK_BUTTON_RELEASE_MASK;
+ break;
+
+ case GDK_KEY_PRESS:
+ mask = GDK_KEY_PRESS_MASK;
+ break;
+
+ case GDK_KEY_RELEASE:
+ mask = GDK_KEY_RELEASE_MASK;
+ break;
+
+ case GDK_SCROLL:
+ mask = GDK_SCROLL_MASK;
+ break;
+
+ default:
+ mask = 0;
+ break;
+ }
+
+ if (!(mask & canvas->impl->grabbed_event_mask)) {
+ return FALSE;
+ }
+ }
+
+ /* Convert to world coordinates -- we have two cases because of diferent
+ * offsets of the fields in the event structures.
+ */
+
+ ev = gdk_event_copy(event);
+
+ switch (ev->type) {
+ case GDK_ENTER_NOTIFY:
+ case GDK_LEAVE_NOTIFY:
+ ganv_canvas_window_to_world(canvas,
+ ev->crossing.x, ev->crossing.y,
+ &ev->crossing.x, &ev->crossing.y);
+ break;
+
+ case GDK_MOTION_NOTIFY:
+ case GDK_BUTTON_PRESS:
+ case GDK_2BUTTON_PRESS:
+ case GDK_3BUTTON_PRESS:
+ case GDK_BUTTON_RELEASE:
+ ganv_canvas_window_to_world(canvas,
+ ev->motion.x, ev->motion.y,
+ &ev->motion.x, &ev->motion.y);
+ break;
+
+ default:
+ break;
+ }
+
+ /* Choose where we send the event */
+
+ item = canvas->impl->current_item;
+
+ if (canvas->impl->focused_item
+ && ((event->type == GDK_KEY_PRESS)
+ || (event->type == GDK_KEY_RELEASE)
+ || (event->type == GDK_FOCUS_CHANGE))) {
+ item = canvas->impl->focused_item;
+ }
+
+ /* The event is propagated up the hierarchy (for if someone connected to
+ * a group instead of a leaf event), and emission is stopped if a
+ * handler returns TRUE, just like for GtkWidget events.
+ */
+
+ finished = FALSE;
+
+ while (item && !finished) {
+ g_object_ref(G_OBJECT(item));
+
+ ganv_item_emit_event(item, ev, &finished);
+
+ parent = item->impl->parent;
+ g_object_unref(G_OBJECT(item));
+
+ item = parent;
+ }
+
+ gdk_event_free(ev);
+
+ return finished;
+}
+
+void
+ganv_canvas_set_need_repick(GanvCanvas* canvas)
+{
+ canvas->impl->need_repick = TRUE;
+}
+
+void
+ganv_canvas_forget_item(GanvCanvas* canvas, GanvItem* item)
+{
+ if (canvas->impl && item == canvas->impl->current_item) {
+ canvas->impl->current_item = NULL;
+ canvas->impl->need_repick = TRUE;
+ }
+
+ if (canvas->impl && item == canvas->impl->new_current_item) {
+ canvas->impl->new_current_item = NULL;
+ canvas->impl->need_repick = TRUE;
+ }
+
+ if (canvas->impl && item == canvas->impl->grabbed_item) {
+ canvas->impl->grabbed_item = NULL;
+ gdk_pointer_ungrab(GDK_CURRENT_TIME);
+ }
+
+ if (canvas->impl && item == canvas->impl->focused_item) {
+ canvas->impl->focused_item = NULL;
+ }
+}
+
+void
+ganv_canvas_grab_focus(GanvCanvas* canvas, GanvItem* item)
+{
+ g_return_if_fail(GANV_IS_ITEM(item));
+ g_return_if_fail(GTK_WIDGET_CAN_FOCUS(GTK_WIDGET(canvas)));
+
+ GanvItem* focused_item = canvas->impl->focused_item;
+ GdkEvent ev;
+
+ if (focused_item) {
+ ev.focus_change.type = GDK_FOCUS_CHANGE;
+ ev.focus_change.window = canvas->layout.bin_window;
+ ev.focus_change.send_event = FALSE;
+ ev.focus_change.in = FALSE;
+
+ ganv_canvas_emit_event(canvas, &ev);
+ }
+
+ canvas->impl->focused_item = item;
+ gtk_widget_grab_focus(GTK_WIDGET(canvas));
+
+ if (focused_item) {
+ ev.focus_change.type = GDK_FOCUS_CHANGE;
+ ev.focus_change.window = canvas->layout.bin_window;
+ ev.focus_change.send_event = FALSE;
+ ev.focus_change.in = TRUE;
+
+ ganv_canvas_emit_event(canvas, &ev);
+ }
+}
+
+/**
+ * ganv_canvas_grab_item:
+ * @item: A canvas item.
+ * @event_mask: Mask of events that will be sent to this item.
+ * @cursor: If non-NULL, the cursor that will be used while the grab is active.
+ * @etime: The timestamp required for grabbing the mouse, or GDK_CURRENT_TIME.
+ *
+ * Specifies that all events that match the specified event mask should be sent
+ * to the specified item, and also grabs the mouse by calling
+ * gdk_pointer_grab(). The event mask is also used when grabbing the pointer.
+ * If @cursor is not NULL, then that cursor is used while the grab is active.
+ * The @etime parameter is the timestamp required for grabbing the mouse.
+ *
+ * Return value: If an item was already grabbed, it returns %GDK_GRAB_ALREADY_GRABBED. If
+ * the specified item was hidden by calling ganv_item_hide(), then it
+ * returns %GDK_GRAB_NOT_VIEWABLE. Else, it returns the result of calling
+ * gdk_pointer_grab().
+ **/
+int
+ganv_canvas_grab_item(GanvItem* item, guint event_mask, GdkCursor* cursor, guint32 etime)
+{
+ g_return_val_if_fail(GANV_IS_ITEM(item), GDK_GRAB_NOT_VIEWABLE);
+ g_return_val_if_fail(GTK_WIDGET_MAPPED(item->impl->canvas), GDK_GRAB_NOT_VIEWABLE);
+
+ if (item->impl->canvas->impl->grabbed_item) {
+ return GDK_GRAB_ALREADY_GRABBED;
+ }
+
+ if (!(item->object.flags & GANV_ITEM_VISIBLE)) {
+ return GDK_GRAB_NOT_VIEWABLE;
+ }
+
+ int retval = gdk_pointer_grab(item->impl->canvas->layout.bin_window,
+ FALSE,
+ (GdkEventMask)event_mask,
+ NULL,
+ cursor,
+ etime);
+
+ if (retval != GDK_GRAB_SUCCESS) {
+ return retval;
+ }
+
+ item->impl->canvas->impl->grabbed_item = item;
+ item->impl->canvas->impl->grabbed_event_mask = event_mask;
+ item->impl->canvas->impl->current_item = item; /* So that events go to the grabbed item */
+
+ return retval;
+}
+
+/**
+ * ganv_canvas_ungrab_item:
+ * @item: A canvas item that holds a grab.
+ * @etime: The timestamp for ungrabbing the mouse.
+ *
+ * Ungrabs the item, which must have been grabbed in the canvas, and ungrabs the
+ * mouse.
+ **/
+void
+ganv_canvas_ungrab_item(GanvItem* item, guint32 etime)
+{
+ g_return_if_fail(GANV_IS_ITEM(item));
+
+ if (item->impl->canvas->impl->grabbed_item != item) {
+ return;
+ }
+
+ item->impl->canvas->impl->grabbed_item = NULL;
+
+ gdk_pointer_ungrab(etime);
+}
+
+void
+ganv_canvas_get_zoom_offsets(GanvCanvas* canvas, int* x, int* y)
+{
+ *x = canvas->impl->zoom_xofs;
+ *y = canvas->impl->zoom_yofs;
+}
+
+/* Re-picks the current item in the canvas, based on the event's coordinates.
+ * Also emits enter/leave events for items as appropriate.
+ */
+static int
+pick_current_item(GanvCanvas* canvas, GdkEvent* event)
+{
+ int retval = FALSE;
+
+ /* If a button is down, we'll perform enter and leave events on the
+ * current item, but not enter on any other item. This is more or less
+ * like X pointer grabbing for canvas items.
+ */
+ int button_down = canvas->impl->state & (GDK_BUTTON1_MASK
+ | GDK_BUTTON2_MASK
+ | GDK_BUTTON3_MASK
+ | GDK_BUTTON4_MASK
+ | GDK_BUTTON5_MASK);
+ if (!button_down) {
+ canvas->impl->left_grabbed_item = FALSE;
+ }
+
+ /* Save the event in the canvas. This is used to synthesize enter and
+ * leave events in case the current item changes. It is also used to
+ * re-pick the current item if the current one gets deleted. Also,
+ * synthesize an enter event.
+ */
+ if (event != &canvas->impl->pick_event) {
+ if ((event->type == GDK_MOTION_NOTIFY) || (event->type == GDK_BUTTON_RELEASE)) {
+ /* these fields have the same offsets in both types of events */
+
+ canvas->impl->pick_event.crossing.type = GDK_ENTER_NOTIFY;
+ canvas->impl->pick_event.crossing.window = event->motion.window;
+ canvas->impl->pick_event.crossing.send_event = event->motion.send_event;
+ canvas->impl->pick_event.crossing.subwindow = NULL;
+ canvas->impl->pick_event.crossing.x = event->motion.x;
+ canvas->impl->pick_event.crossing.y = event->motion.y;
+ canvas->impl->pick_event.crossing.mode = GDK_CROSSING_NORMAL;
+ canvas->impl->pick_event.crossing.detail = GDK_NOTIFY_NONLINEAR;
+ canvas->impl->pick_event.crossing.focus = FALSE;
+ canvas->impl->pick_event.crossing.state = event->motion.state;
+
+ /* these fields don't have the same offsets in both types of events */
+
+ if (event->type == GDK_MOTION_NOTIFY) {
+ canvas->impl->pick_event.crossing.x_root = event->motion.x_root;
+ canvas->impl->pick_event.crossing.y_root = event->motion.y_root;
+ } else {
+ canvas->impl->pick_event.crossing.x_root = event->button.x_root;
+ canvas->impl->pick_event.crossing.y_root = event->button.y_root;
+ }
+ } else {
+ canvas->impl->pick_event = *event;
+ }
+ }
+
+ /* Don't do anything else if this is a recursive call */
+
+ if (canvas->impl->in_repick) {
+ return retval;
+ }
+
+ /* LeaveNotify means that there is no current item, so we don't look for one */
+
+ if (canvas->impl->pick_event.type != GDK_LEAVE_NOTIFY) {
+ /* these fields don't have the same offsets in both types of events */
+
+ double x, y;
+ if (canvas->impl->pick_event.type == GDK_ENTER_NOTIFY) {
+ x = canvas->impl->pick_event.crossing.x - canvas->impl->zoom_xofs;
+ y = canvas->impl->pick_event.crossing.y - canvas->impl->zoom_yofs;
+ } else {
+ x = canvas->impl->pick_event.motion.x - canvas->impl->zoom_xofs;
+ y = canvas->impl->pick_event.motion.y - canvas->impl->zoom_yofs;
+ }
+
+ /* world coords */
+
+ x = canvas->impl->scroll_x1 + x / canvas->impl->pixels_per_unit;
+ y = canvas->impl->scroll_y1 + y / canvas->impl->pixels_per_unit;
+
+ /* find the closest item */
+
+ if (canvas->impl->root->object.flags & GANV_ITEM_VISIBLE) {
+ GANV_ITEM_GET_CLASS(canvas->impl->root)->point(
+ canvas->impl->root,
+ x - canvas->impl->root->impl->x, y - canvas->impl->root->impl->y,
+ &canvas->impl->new_current_item);
+ } else {
+ canvas->impl->new_current_item = NULL;
+ }
+ } else {
+ canvas->impl->new_current_item = NULL;
+ }
+
+ if ((canvas->impl->new_current_item == canvas->impl->current_item) && !canvas->impl->left_grabbed_item) {
+ return retval; /* current item did not change */
+
+ }
+ /* Synthesize events for old and new current items */
+
+ if ((canvas->impl->new_current_item != canvas->impl->current_item)
+ && (canvas->impl->current_item != NULL)
+ && !canvas->impl->left_grabbed_item) {
+ GdkEvent new_event;
+
+ new_event = canvas->impl->pick_event;
+ new_event.type = GDK_LEAVE_NOTIFY;
+
+ new_event.crossing.detail = GDK_NOTIFY_ANCESTOR;
+ new_event.crossing.subwindow = NULL;
+ canvas->impl->in_repick = TRUE;
+ retval = ganv_canvas_emit_event(canvas, &new_event);
+ canvas->impl->in_repick = FALSE;
+ }
+
+ /* new_current_item may have been set to NULL during the call to ganv_canvas_emit_event() above */
+
+ if ((canvas->impl->new_current_item != canvas->impl->current_item) && button_down) {
+ canvas->impl->left_grabbed_item = TRUE;
+ return retval;
+ }
+
+ /* Handle the rest of cases */
+
+ canvas->impl->left_grabbed_item = FALSE;
+ canvas->impl->current_item = canvas->impl->new_current_item;
+
+ if (canvas->impl->current_item != NULL) {
+ GdkEvent new_event;
+
+ new_event = canvas->impl->pick_event;
+ new_event.type = GDK_ENTER_NOTIFY;
+ new_event.crossing.detail = GDK_NOTIFY_ANCESTOR;
+ new_event.crossing.subwindow = NULL;
+ retval = ganv_canvas_emit_event(canvas, &new_event);
+ }
+
+ return retval;
+}
+
+/* Button event handler for the canvas */
+static gint
+ganv_canvas_button(GtkWidget* widget, GdkEventButton* event)
+{
+ int mask;
+ int retval;
+
+ g_return_val_if_fail(GANV_IS_CANVAS(widget), FALSE);
+ g_return_val_if_fail(event != NULL, FALSE);
+
+ retval = FALSE;
+
+ GanvCanvas* canvas = GANV_CANVAS(widget);
+
+ /*
+ * dispatch normally regardless of the event's window if an item has
+ * has a pointer grab in effect
+ */
+ if (!canvas->impl->grabbed_item && ( event->window != canvas->layout.bin_window) ) {
+ return retval;
+ }
+
+ switch (event->button) {
+ case 1:
+ mask = GDK_BUTTON1_MASK;
+ break;
+ case 2:
+ mask = GDK_BUTTON2_MASK;
+ break;
+ case 3:
+ mask = GDK_BUTTON3_MASK;
+ break;
+ case 4:
+ mask = GDK_BUTTON4_MASK;
+ break;
+ case 5:
+ mask = GDK_BUTTON5_MASK;
+ break;
+ default:
+ mask = 0;
+ }
+
+ switch (event->type) {
+ case GDK_BUTTON_PRESS:
+ case GDK_2BUTTON_PRESS:
+ case GDK_3BUTTON_PRESS:
+ /* Pick the current item as if the button were not pressed, and
+ * then process the event.
+ */
+ canvas->impl->state = event->state;
+ pick_current_item(canvas, (GdkEvent*)event);
+ canvas->impl->state ^= mask;
+ retval = ganv_canvas_emit_event(canvas, (GdkEvent*)event);
+ break;
+
+ case GDK_BUTTON_RELEASE:
+ /* Process the event as if the button were pressed, then repick
+ * after the button has been released
+ */
+ canvas->impl->state = event->state;
+ retval = ganv_canvas_emit_event(canvas, (GdkEvent*)event);
+ event->state ^= mask;
+ canvas->impl->state = event->state;
+ pick_current_item(canvas, (GdkEvent*)event);
+ event->state ^= mask;
+ break;
+
+ default:
+ g_assert_not_reached();
+ }
+
+ return retval;
+}
+
+/* Motion event handler for the canvas */
+static gint
+ganv_canvas_motion(GtkWidget* widget, GdkEventMotion* event)
+{
+ g_return_val_if_fail(GANV_IS_CANVAS(widget), FALSE);
+ g_return_val_if_fail(event != NULL, FALSE);
+
+ GanvCanvas* canvas = GANV_CANVAS(widget);
+
+ if (event->window != canvas->layout.bin_window) {
+ return FALSE;
+ }
+
+ canvas->impl->state = event->state;
+ pick_current_item(canvas, (GdkEvent*)event);
+ return ganv_canvas_emit_event(canvas, (GdkEvent*)event);
+}
+
+static gboolean
+ganv_canvas_scroll(GtkWidget* widget, GdkEventScroll* event)
+{
+ g_return_val_if_fail(GANV_IS_CANVAS(widget), FALSE);
+ g_return_val_if_fail(event != NULL, FALSE);
+
+ GanvCanvas* canvas = GANV_CANVAS(widget);
+
+ if (event->window != canvas->layout.bin_window) {
+ return FALSE;
+ }
+
+ canvas->impl->state = event->state;
+ pick_current_item(canvas, (GdkEvent*)event);
+ return ganv_canvas_emit_event(canvas, (GdkEvent*)event);
+}
+
+/* Key event handler for the canvas */
+static gboolean
+ganv_canvas_key(GtkWidget* widget, GdkEventKey* event)
+{
+ g_return_val_if_fail(GANV_IS_CANVAS(widget), FALSE);
+ g_return_val_if_fail(event != NULL, FALSE);
+
+ GanvCanvas* canvas = GANV_CANVAS(widget);
+
+ if (!ganv_canvas_emit_event(canvas, (GdkEvent*)event)) {
+ GtkWidgetClass* widget_class;
+
+ widget_class = GTK_WIDGET_CLASS(canvas_parent_class);
+
+ if (event->type == GDK_KEY_PRESS) {
+ if (widget_class->key_press_event) {
+ return (*widget_class->key_press_event)(widget, event);
+ }
+ } else if (event->type == GDK_KEY_RELEASE) {
+ if (widget_class->key_release_event) {
+ return (*widget_class->key_release_event)(widget, event);
+ }
+ } else {
+ g_assert_not_reached();
+ }
+
+ return FALSE;
+ } else {
+ return TRUE;
+ }
+}
+
+/* Crossing event handler for the canvas */
+static gint
+ganv_canvas_crossing(GtkWidget* widget, GdkEventCrossing* event)
+{
+ g_return_val_if_fail(GANV_IS_CANVAS(widget), FALSE);
+ g_return_val_if_fail(event != NULL, FALSE);
+
+ GanvCanvas* canvas = GANV_CANVAS(widget);
+
+ if (event->window != canvas->layout.bin_window) {
+ return FALSE;
+ }
+
+ canvas->impl->state = event->state;
+ return pick_current_item(canvas, (GdkEvent*)event);
+}
+
+/* Focus in handler for the canvas */
+static gint
+ganv_canvas_focus_in(GtkWidget* widget, GdkEventFocus* event)
+{
+ GTK_WIDGET_SET_FLAGS(widget, GTK_HAS_FOCUS);
+
+ GanvCanvas* canvas = GANV_CANVAS(widget);
+
+ if (canvas->impl->focused_item) {
+ return ganv_canvas_emit_event(canvas, (GdkEvent*)event);
+ } else {
+ return FALSE;
+ }
+}
+
+/* Focus out handler for the canvas */
+static gint
+ganv_canvas_focus_out(GtkWidget* widget, GdkEventFocus* event)
+{
+ GTK_WIDGET_UNSET_FLAGS(widget, GTK_HAS_FOCUS);
+
+ GanvCanvas* canvas = GANV_CANVAS(widget);
+
+ if (canvas->impl->focused_item) {
+ return ganv_canvas_emit_event(canvas, (GdkEvent*)event);
+ } else {
+ return FALSE;
+ }
+}
+
+#define REDRAW_QUANTUM_SIZE 512
+
+static void
+ganv_canvas_paint_rect(GanvCanvas* canvas, gint x0, gint y0, gint x1, gint y1)
+{
+ gint draw_x1, draw_y1;
+ gint draw_x2, draw_y2;
+ gint draw_width, draw_height;
+
+ g_return_if_fail(!canvas->impl->need_update);
+
+ draw_x1 = MAX(x0, canvas->layout.hadjustment->value - canvas->impl->zoom_xofs);
+ draw_y1 = MAX(y0, canvas->layout.vadjustment->value - canvas->impl->zoom_yofs);
+ draw_x2 = MIN(draw_x1 + GTK_WIDGET(canvas)->allocation.width, x1);
+ draw_y2 = MIN(draw_y1 + GTK_WIDGET(canvas)->allocation.height, y1);
+
+ draw_width = draw_x2 - draw_x1;
+ draw_height = draw_y2 - draw_y1;
+
+ if ((draw_width < 1) || (draw_height < 1)) {
+ return;
+ }
+
+ canvas->impl->redraw_x1 = draw_x1;
+ canvas->impl->redraw_y1 = draw_y1;
+ canvas->impl->redraw_x2 = draw_x2;
+ canvas->impl->redraw_y2 = draw_y2;
+ canvas->impl->draw_xofs = draw_x1;
+ canvas->impl->draw_yofs = draw_y1;
+
+ cairo_t* cr = gdk_cairo_create(canvas->layout.bin_window);
+
+ double win_x, win_y;
+ ganv_canvas_window_to_world(canvas, 0, 0, &win_x, &win_y);
+ cairo_translate(cr, -win_x, -win_y);
+ cairo_scale(cr, canvas->impl->pixels_per_unit, canvas->impl->pixels_per_unit);
+
+ if (canvas->impl->root->object.flags & GANV_ITEM_VISIBLE) {
+ double wx1, wy1, ww, wh;
+ ganv_canvas_c2w(canvas, draw_x1, draw_y1, &wx1, &wy1);
+ ganv_canvas_c2w(canvas, draw_width, draw_height, &ww, &wh);
+
+ // Draw background
+ double r, g, b, a;
+ color_to_rgba(DEFAULT_BACKGROUND_COLOR, &r, &g, &b, &a);
+ cairo_set_source_rgba(cr, r, g, b, a);
+ cairo_rectangle(cr, wx1, wy1, ww, wh);
+ cairo_fill(cr);
+
+ // Draw root group
+ (*GANV_ITEM_GET_CLASS(canvas->impl->root)->draw)(
+ canvas->impl->root, cr,
+ wx1, wy1, ww, wh);
+ }
+
+ cairo_destroy(cr);
+}
+
+/* Expose handler for the canvas */
+static gint
+ganv_canvas_expose(GtkWidget* widget, GdkEventExpose* event)
+{
+ GanvCanvas* canvas = GANV_CANVAS(widget);
+ if (!GTK_WIDGET_DRAWABLE(widget) ||
+ (event->window != canvas->layout.bin_window)) {
+ return FALSE;
+ }
+
+ /* Find a single bounding rectangle for all rectangles in the region.
+ Since drawing the root group is O(n) and thus very expensive for large
+ canvases, it's much faster to do a single paint than many, even though
+ more area may be painted that way. With a better group implementation,
+ it would likely be better to paint each changed rectangle separately. */
+ GdkRectangle clip;
+ gdk_region_get_clipbox(event->region, &clip);
+
+ const int x2 = clip.x + clip.width;
+ const int y2 = clip.y + clip.height;
+
+ if (canvas->impl->need_update || canvas->impl->need_redraw) {
+ /* Update or drawing is scheduled, so just mark exposed area as dirty */
+ ganv_canvas_request_redraw_c(canvas, clip.x, clip.y, x2, y2);
+ } else {
+ /* No pending updates, draw exposed area immediately */
+ ganv_canvas_paint_rect(canvas, clip.x, clip.y, x2, y2);
+
+ /* And call expose on parent container class */
+ if (GTK_WIDGET_CLASS(canvas_parent_class)->expose_event) {
+ (*GTK_WIDGET_CLASS(canvas_parent_class)->expose_event)(
+ widget, event);
+ }
+ }
+
+ return FALSE;
+}
+
+/* Repaints the areas in the canvas that need it */
+static void
+paint(GanvCanvas* canvas)
+{
+ for (GSList* l = canvas->impl->redraw_region; l; l = l->next) {
+ IRect* rect = (IRect*)l->data;
+
+ const GdkRectangle gdkrect = {
+ rect->x + canvas->impl->zoom_xofs,
+ rect->y + canvas->impl->zoom_yofs,
+ rect->width,
+ rect->height
+ };
+
+ gdk_window_invalidate_rect(canvas->layout.bin_window, &gdkrect, FALSE);
+ g_free(rect);
+ }
+
+ g_slist_free(canvas->impl->redraw_region);
+ canvas->impl->redraw_region = NULL;
+ canvas->impl->need_redraw = FALSE;
+
+ canvas->impl->redraw_x1 = 0;
+ canvas->impl->redraw_y1 = 0;
+ canvas->impl->redraw_x2 = 0;
+ canvas->impl->redraw_y2 = 0;
+}
+
+static void
+do_update(GanvCanvas* canvas)
+{
+ /* Cause the update if necessary */
+
+update_again:
+ if (canvas->impl->need_update) {
+ ganv_item_invoke_update(canvas->impl->root, 0);
+
+ canvas->impl->need_update = FALSE;
+ }
+
+ /* Pick new current item */
+
+ while (canvas->impl->need_repick) {
+ canvas->impl->need_repick = FALSE;
+ pick_current_item(canvas, &canvas->impl->pick_event);
+ }
+
+ /* it is possible that during picking we emitted an event in which
+ the user then called some function which then requested update
+ of something. Without this we'd be left in a state where
+ need_update would have been left TRUE and the canvas would have
+ been left unpainted. */
+ if (canvas->impl->need_update) {
+ goto update_again;
+ }
+
+ /* Paint if able to */
+
+ if (GTK_WIDGET_DRAWABLE(canvas) && canvas->impl->need_redraw) {
+ paint(canvas);
+ }
+}
+
+/* Idle handler for the canvas. It deals with pending updates and redraws. */
+static gboolean
+idle_handler(gpointer data)
+{
+ GDK_THREADS_ENTER();
+
+ GanvCanvas* canvas = GANV_CANVAS(data);
+
+ do_update(canvas);
+
+ /* Reset idle id */
+ canvas->impl->idle_id = 0;
+
+ GDK_THREADS_LEAVE();
+
+ return FALSE;
+}
+
+/* Convenience function to add an idle handler to a canvas */
+static void
+add_idle(GanvCanvas* canvas)
+{
+ g_assert(canvas->impl->need_update || canvas->impl->need_redraw);
+
+ if (!canvas->impl->idle_id) {
+ canvas->impl->idle_id = g_idle_add_full(CANVAS_IDLE_PRIORITY,
+ idle_handler,
+ canvas,
+ NULL);
+ }
+
+ /* canvas->idle_id = gtk_idle_add (idle_handler, canvas); */
+}
+
+GanvItem*
+ganv_canvas_root(GanvCanvas* canvas)
+{
+ g_return_val_if_fail(GANV_IS_CANVAS(canvas), NULL);
+
+ return canvas->impl->root;
+}
+
+void
+ganv_canvas_set_scroll_region(GanvCanvas* canvas,
+ double x1, double y1, double x2, double y2)
+{
+ double wxofs, wyofs;
+ int xofs, yofs;
+
+ g_return_if_fail(GANV_IS_CANVAS(canvas));
+
+ /*
+ * Set the new scrolling region. If possible, do not move the visible contents of the
+ * canvas.
+ */
+
+ ganv_canvas_c2w(canvas,
+ GTK_LAYOUT(canvas)->hadjustment->value + canvas->impl->zoom_xofs,
+ GTK_LAYOUT(canvas)->vadjustment->value + canvas->impl->zoom_yofs,
+ /*canvas->impl->zoom_xofs,
+ canvas->impl->zoom_yofs,*/
+ &wxofs, &wyofs);
+
+ canvas->impl->scroll_x1 = x1;
+ canvas->impl->scroll_y1 = y1;
+ canvas->impl->scroll_x2 = x2;
+ canvas->impl->scroll_y2 = y2;
+
+ ganv_canvas_w2c(canvas, wxofs, wyofs, &xofs, &yofs);
+
+ scroll_to(canvas, xofs, yofs);
+
+ canvas->impl->need_repick = TRUE;
+#if 0
+ /* todo: should be requesting update */
+ (*GANV_ITEM_CLASS(canvas->impl->root->object.klass)->update)(
+ canvas->impl->root, NULL, NULL, 0);
+#endif
+}
+
+void
+ganv_canvas_get_scroll_region(GanvCanvas* canvas,
+ double* x1, double* y1, double* x2, double* y2)
+{
+ g_return_if_fail(GANV_IS_CANVAS(canvas));
+
+ if (x1) {
+ *x1 = canvas->impl->scroll_x1;
+ }
+
+ if (y1) {
+ *y1 = canvas->impl->scroll_y1;
+ }
+
+ if (x2) {
+ *x2 = canvas->impl->scroll_x2;
+ }
+
+ if (y2) {
+ *y2 = canvas->impl->scroll_y2;
+ }
+}
+
+void
+ganv_canvas_set_center_scroll_region(GanvCanvas* canvas, gboolean center_scroll_region)
+{
+ g_return_if_fail(GANV_IS_CANVAS(canvas));
+
+ canvas->impl->center_scroll_region = center_scroll_region != 0;
+
+ scroll_to(canvas,
+ canvas->layout.hadjustment->value,
+ canvas->layout.vadjustment->value);
+}
+
+gboolean
+ganv_canvas_get_center_scroll_region(const GanvCanvas* canvas)
+{
+ g_return_val_if_fail(GANV_IS_CANVAS(canvas), FALSE);
+
+ return canvas->impl->center_scroll_region ? TRUE : FALSE;
+}
+
+void
+ganv_canvas_scroll_to(GanvCanvas* canvas, int cx, int cy)
+{
+ g_return_if_fail(GANV_IS_CANVAS(canvas));
+
+ scroll_to(canvas, cx, cy);
+}
+
+void
+ganv_canvas_get_scroll_offsets(const GanvCanvas* canvas, int* cx, int* cy)
+{
+ g_return_if_fail(GANV_IS_CANVAS(canvas));
+
+ if (cx) {
+ *cx = canvas->layout.hadjustment->value;
+ }
+
+ if (cy) {
+ *cy = canvas->layout.vadjustment->value;
+ }
+}
+
+GanvItem*
+ganv_canvas_get_item_at(GanvCanvas* canvas, double x, double y)
+{
+ g_return_val_if_fail(GANV_IS_CANVAS(canvas), NULL);
+
+ GanvItem* item = NULL;
+ double dist = GANV_ITEM_GET_CLASS(canvas->impl->root)->point(
+ canvas->impl->root,
+ x - canvas->impl->root->impl->x,
+ y - canvas->impl->root->impl->y,
+ &item);
+ if ((int)(dist * canvas->impl->pixels_per_unit + 0.5) <= GANV_CLOSE_ENOUGH) {
+ return item;
+ } else {
+ return NULL;
+ }
+}
+
+void
+ganv_canvas_request_update(GanvCanvas* canvas)
+{
+ if (canvas->impl->need_update) {
+ return;
+ }
+
+ canvas->impl->need_update = TRUE;
+ if (GTK_WIDGET_MAPPED((GtkWidget*)canvas)) {
+ add_idle(canvas);
+ }
+}
+
+static inline gboolean
+rect_overlaps(const IRect* a, const IRect* b)
+{
+ if ((a->x > b->x + b->width) ||
+ (a->y > b->y + b->height) ||
+ (a->x + a->width < b->x) ||
+ (a->y + a->height < b->y)) {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+static inline gboolean
+rect_is_visible(GanvCanvas* canvas, const IRect* r)
+{
+ const IRect rect = {
+ (int)(canvas->layout.hadjustment->value - canvas->impl->zoom_xofs),
+ (int)(canvas->layout.vadjustment->value - canvas->impl->zoom_yofs),
+ GTK_WIDGET(canvas)->allocation.width,
+ GTK_WIDGET(canvas)->allocation.height
+ };
+
+ return rect_overlaps(&rect, r);
+}
+
+void
+ganv_canvas_request_redraw_c(GanvCanvas* canvas,
+ int x1, int y1, int x2, int y2)
+{
+ g_return_if_fail(GANV_IS_CANVAS(canvas));
+
+ if (!GTK_WIDGET_DRAWABLE(canvas) || (x1 >= x2) || (y1 >= y2)) {
+ return;
+ }
+
+ const IRect rect = { x1, y1, x2 - x1, y2 - y1 };
+
+ if (!rect_is_visible(canvas, &rect)) {
+ return;
+ }
+
+ IRect* r = (IRect*)g_malloc(sizeof(IRect));
+ *r = rect;
+
+ canvas->impl->redraw_region = g_slist_prepend(canvas->impl->redraw_region, r);
+ canvas->impl->need_redraw = TRUE;
+
+ if (canvas->impl->idle_id == 0) {
+ add_idle(canvas);
+ }
+}
+
+/* Request a redraw of the specified rectangle in world coordinates */
+void
+ganv_canvas_request_redraw_w(GanvCanvas* canvas,
+ double x1, double y1, double x2, double y2)
+{
+ int cx1, cx2, cy1, cy2;
+ ganv_canvas_w2c(canvas, x1, y1, &cx1, &cy1);
+ ganv_canvas_w2c(canvas, x2, y2, &cx2, &cy2);
+ ganv_canvas_request_redraw_c(canvas, cx1, cy1, cx2, cy2);
+}
+
+void
+ganv_canvas_w2c_affine(GanvCanvas* canvas, cairo_matrix_t* matrix)
+{
+ g_return_if_fail(GANV_IS_CANVAS(canvas));
+ g_return_if_fail(matrix != NULL);
+
+ cairo_matrix_init_translate(matrix,
+ -canvas->impl->scroll_x1,
+ -canvas->impl->scroll_y1);
+
+ cairo_matrix_scale(matrix,
+ canvas->impl->pixels_per_unit,
+ canvas->impl->pixels_per_unit);
+}
+
+void
+ganv_canvas_w2c(GanvCanvas* canvas, double wx, double wy, int* cx, int* cy)
+{
+ g_return_if_fail(GANV_IS_CANVAS(canvas));
+
+ cairo_matrix_t matrix;
+ ganv_canvas_w2c_affine(canvas, &matrix);
+
+ cairo_matrix_transform_point(&matrix, &wx, &wy);
+
+ if (cx) {
+ *cx = floor(wx + 0.5);
+ }
+ if (cy) {
+ *cy = floor(wy + 0.5);
+ }
+}
+
+void
+ganv_canvas_w2c_d(GanvCanvas* canvas, double wx, double wy, double* cx, double* cy)
+{
+ g_return_if_fail(GANV_IS_CANVAS(canvas));
+
+ cairo_matrix_t matrix;
+ ganv_canvas_w2c_affine(canvas, &matrix);
+
+ cairo_matrix_transform_point(&matrix, &wx, &wy);
+
+ if (cx) {
+ *cx = wx;
+ }
+ if (cy) {
+ *cy = wy;
+ }
+}
+
+void
+ganv_canvas_c2w(GanvCanvas* canvas, int cx, int cy, double* wx, double* wy)
+{
+ g_return_if_fail(GANV_IS_CANVAS(canvas));
+
+ cairo_matrix_t matrix;
+ ganv_canvas_w2c_affine(canvas, &matrix);
+ cairo_matrix_invert(&matrix);
+
+ double x = cx;
+ double y = cy;
+ cairo_matrix_transform_point(&matrix, &x, &y);
+
+ if (wx) {
+ *wx = x;
+ }
+ if (wy) {
+ *wy = y;
+ }
+}
+
+void
+ganv_canvas_window_to_world(GanvCanvas* canvas, double winx, double winy,
+ double* worldx, double* worldy)
+{
+ g_return_if_fail(GANV_IS_CANVAS(canvas));
+
+ if (worldx) {
+ *worldx = canvas->impl->scroll_x1 + ((winx - canvas->impl->zoom_xofs)
+ / canvas->impl->pixels_per_unit);
+ }
+
+ if (worldy) {
+ *worldy = canvas->impl->scroll_y1 + ((winy - canvas->impl->zoom_yofs)
+ / canvas->impl->pixels_per_unit);
+ }
+}
+
+void
+ganv_canvas_world_to_window(GanvCanvas* canvas, double worldx, double worldy,
+ double* winx, double* winy)
+{
+ g_return_if_fail(GANV_IS_CANVAS(canvas));
+
+ if (winx) {
+ *winx = (canvas->impl->pixels_per_unit) * (worldx - canvas->impl->scroll_x1) + canvas->impl->zoom_xofs;
+ }
+
+ if (winy) {
+ *winy = (canvas->impl->pixels_per_unit) * (worldy - canvas->impl->scroll_y1) + canvas->impl->zoom_yofs;
+ }
+}
+
+void
+ganv_canvas_set_port_order(GanvCanvas* canvas,
+ GanvPortOrderFunc port_cmp,
+ void* data)
+{
+ g_return_if_fail(GANV_IS_CANVAS(canvas));
+
+ canvas->impl->_port_order.port_cmp = port_cmp;
+ canvas->impl->_port_order.data = data;
+}
+
+PortOrderCtx
+ganv_canvas_get_port_order(GanvCanvas* canvas)
+{
+ return canvas->impl->_port_order;
+}
+
+gboolean
+ganv_canvas_exporting(GanvCanvas* canvas)
+{
+ return canvas->impl->exporting;
+}
+
+} // extern "C"