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Diffstat (limited to 'src/Canvas.cpp')
-rw-r--r-- | src/Canvas.cpp | 4184 |
1 files changed, 4184 insertions, 0 deletions
diff --git a/src/Canvas.cpp b/src/Canvas.cpp new file mode 100644 index 0000000..6a18cdc --- /dev/null +++ b/src/Canvas.cpp @@ -0,0 +1,4184 @@ +/* This file is part of Ganv. + * Copyright 2007-2016 David Robillard <http://drobilla.net> + * + * Ganv is free software: you can redistribute it and/or modify it under the + * terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or any later version. + * + * Ganv is distributed in the hope that it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. + * + * You should have received a copy of the GNU General Public License along + * with Ganv. If not, see <http://www.gnu.org/licenses/>. + */ + +/* Parts based on GnomeCanvas, by Federico Mena <federico@nuclecu.unam.mx> + * and Raph Levien <raph@gimp.org> + * Copyright 1997-2000 Free Software Foundation + */ + +#define _POSIX_C_SOURCE 200809L // strdup +#define _XOPEN_SOURCE 600 // isascii on BSD + +#include <math.h> +#include <stdio.h> +#include <string.h> + +#include <algorithm> +#include <cassert> +#include <cmath> +#include <iostream> +#include <map> +#include <set> +#include <sstream> +#include <string> +#include <vector> + +#include <cairo.h> +#include <gdk/gdkkeysyms.h> +#include <gtk/gtk.h> +#include <gtk/gtkstyle.h> +#include <gtkmm/widget.h> + +#include "ganv/Canvas.hpp" +#include "ganv/Circle.hpp" +#include "ganv/Edge.hpp" +#include "ganv/Module.hpp" +#include "ganv/Port.hpp" +#include "ganv/box.h" +#include "ganv/canvas.h" +#include "ganv/edge.h" +#include "ganv/group.h" +#include "ganv/node.h" +#include "ganv_config.h" + +#include "./color.h" +#include "./ganv-marshal.h" +#include "./ganv-private.h" +#include "./gettext.h" + +#ifdef HAVE_AGRAPH +// Deal with graphviz API amateur hour... +# define _DLL_BLD 0 +# define _dll_import 0 +# define _BLD_cdt 0 +# define _PACKAGE_ast 0 +# include <gvc.h> +#endif +#ifdef GANV_FDGL +# include "./fdgl.hpp" +#endif + +#define CANVAS_IDLE_PRIORITY (GDK_PRIORITY_REDRAW - 5) + +static const double GANV_CANVAS_PAD = 8.0; + +typedef struct { + int x; + int y; + int width; + int height; +} IRect; + +extern "C" { +static void add_idle(GanvCanvas* canvas); +static void ganv_canvas_destroy(GtkObject* object); +static void ganv_canvas_map(GtkWidget* widget); +static void ganv_canvas_unmap(GtkWidget* widget); +static void ganv_canvas_realize(GtkWidget* widget); +static void ganv_canvas_unrealize(GtkWidget* widget); +static void ganv_canvas_size_allocate(GtkWidget* widget, + GtkAllocation* allocation); +static gint ganv_canvas_button(GtkWidget* widget, + GdkEventButton* event); +static gint ganv_canvas_motion(GtkWidget* widget, + GdkEventMotion* event); +static gint ganv_canvas_expose(GtkWidget* widget, + GdkEventExpose* event); +static gboolean ganv_canvas_key(GtkWidget* widget, + GdkEventKey* event); +static gboolean ganv_canvas_scroll(GtkWidget* widget, + GdkEventScroll* event); +static gint ganv_canvas_crossing(GtkWidget* widget, + GdkEventCrossing* event); +static gint ganv_canvas_focus_in(GtkWidget* widget, + GdkEventFocus* event); +static gint ganv_canvas_focus_out(GtkWidget* widget, + GdkEventFocus* event); + +static GtkLayoutClass* canvas_parent_class; +} + +static guint signal_connect; +static guint signal_disconnect; + +static GEnumValue dir_values[3]; + +typedef std::set<GanvNode*> Items; + +#define FOREACH_ITEM(items, i) \ + for (Items::const_iterator i = items.begin(); i != items.end(); ++i) + +#define FOREACH_ITEM_MUT(items, i) \ + for (Items::iterator i = items.begin(); i != items.end(); ++i) + +#define FOREACH_EDGE(edges, i) \ + for (GanvCanvasImpl::Edges::const_iterator i = edges.begin(); \ + i != edges.end(); \ + ++i) + +#define FOREACH_EDGE_MUT(edges, i) \ + for (GanvCanvasImpl::Edges::iterator i = edges.begin(); \ + i != edges.end(); \ + ++i) + +#define FOREACH_SELECTED_EDGE(edges, i) \ + for (GanvCanvasImpl::SelectedEdges::const_iterator i = edges.begin(); \ + i != edges.end(); \ + ++i) + +#define FOREACH_SELECTED_PORT(p) \ + for (SelectedPorts::iterator p = _selected_ports.begin(); \ + p != _selected_ports.end(); ++p) + +#ifdef HAVE_AGRAPH +class GVNodes : public std::map<GanvNode*, Agnode_t*> { +public: + GVNodes() : gvc(0), G(0) {} + + void cleanup() { + gvFreeLayout(gvc, G); + agclose (G); + gvc = 0; + G = 0; + } + + GVC_t* gvc; + Agraph_t* G; +}; +#endif + +static const uint32_t SELECT_RECT_FILL_COLOUR = 0x2E444577; +static const uint32_t SELECT_RECT_BORDER_COLOUR = 0x2E4445FF; + +/* Order edges by (tail, head) */ +struct TailHeadOrder { + inline bool operator()(const GanvEdge* a, const GanvEdge* b) const { + return ((a->impl->tail < b->impl->tail) + || (a->impl->tail == b->impl->tail + && a->impl->head < b->impl->head)); + } +}; + +/* Order edges by (head, tail) */ +struct HeadTailOrder { + inline bool operator()(const GanvEdge* a, const GanvEdge* b) const { + return ((a->impl->head < b->impl->head) + || (a->impl->head == b->impl->head + && a->impl->tail < b->impl->tail)); + } +}; + +/* Callback used when the root item of a canvas is destroyed. The user should + * never ever do this, so we panic if this happens. + */ +static void +panic_root_destroyed(GtkObject* object, gpointer data) +{ + g_error("Eeeek, root item %p of canvas %p was destroyed!", (void*)object, data); +} + +struct GanvCanvasImpl { + GanvCanvasImpl(GanvCanvas* canvas) + : _gcanvas(canvas) + , _wrapper(NULL) + , _connect_port(NULL) + , _last_selected_port(NULL) + , _drag_edge(NULL) + , _drag_node(NULL) + , _select_rect(NULL) + , _select_start_x(0.0) + , _select_start_y(0.0) + , _drag_state(NOT_DRAGGING) + { + this->root = GANV_ITEM(g_object_new(ganv_group_get_type(), NULL)); + this->root->impl->canvas = canvas; + g_object_ref_sink(this->root); + + this->direction = GANV_DIRECTION_RIGHT; + this->width = 0; + this->height = 0; + + this->redraw_region = NULL; + this->current_item = NULL; + this->new_current_item = NULL; + this->grabbed_item = NULL; + this->focused_item = NULL; + this->pixmap_gc = NULL; + + this->pick_event.type = GDK_LEAVE_NOTIFY; + this->pick_event.crossing.x = 0; + this->pick_event.crossing.y = 0; + + this->scroll_x1 = 0.0; + this->scroll_y1 = 0.0; + this->scroll_x2 = canvas->layout.width; + this->scroll_y2 = canvas->layout.height; + + this->pixels_per_unit = 1.0; + this->font_size = ganv_canvas_get_default_font_size(canvas); + + this->idle_id = 0; + this->root_destroy_id = g_signal_connect( + this->root, "destroy", G_CALLBACK(panic_root_destroyed), canvas); + + this->redraw_x1 = 0; + this->redraw_y1 = 0; + this->redraw_x2 = 0; + this->redraw_y2 = 0; + + this->draw_xofs = 0; + this->draw_yofs = 0; + this->zoom_xofs = 0; + this->zoom_yofs = 0; + + this->state = 0; + this->grabbed_event_mask = 0; + + this->center_scroll_region = FALSE; + this->need_update = FALSE; + this->need_redraw = FALSE; + this->need_repick = TRUE; + this->left_grabbed_item = FALSE; + this->in_repick = FALSE; + this->locked = FALSE; + this->exporting = FALSE; + +#ifdef GANV_FDGL + this->layout_idle_id = 0; + this->layout_energy = 0.4; + this->sprung_layout = FALSE; +#endif + + _animate_idle_id = 0; + + _port_order.port_cmp = NULL; + _port_order.data = NULL; + + gtk_layout_set_hadjustment(GTK_LAYOUT(canvas), NULL); + gtk_layout_set_vadjustment(GTK_LAYOUT(canvas), NULL); + + _move_cursor = gdk_cursor_new(GDK_FLEUR); + } + + ~GanvCanvasImpl() + { + if (_animate_idle_id) { + g_source_remove(_animate_idle_id); + _animate_idle_id = 0; + } + + while (g_idle_remove_by_data(this)) {} + ganv_canvas_clear(_gcanvas); + gdk_cursor_unref(_move_cursor); + } + + static gboolean on_animate_timeout(gpointer impl); + +#ifdef GANV_FDGL + static gboolean on_layout_timeout(gpointer impl) { + return ((GanvCanvasImpl*)impl)->layout_iteration(); + } + + static void on_layout_done(gpointer impl) { + ((GanvCanvasImpl*)impl)->layout_idle_id = 0; + } + + gboolean layout_iteration(); + gboolean layout_calculate(double dur, bool update); +#endif + + void unselect_ports(); + +#ifdef HAVE_AGRAPH + GVNodes layout_dot(const std::string& filename); +#endif + + typedef std::set<GanvEdge*, TailHeadOrder> Edges; + typedef std::set<GanvEdge*, HeadTailOrder> DstEdges; + typedef std::set<GanvEdge*> SelectedEdges; + typedef std::set<GanvPort*> SelectedPorts; + + Edges::const_iterator first_edge_from(const GanvNode* src); + DstEdges::const_iterator first_edge_to(const GanvNode* dst); + + void select_port(GanvPort* p, bool unique=false); + void select_port_toggle(GanvPort* p, int mod_state); + void unselect_port(GanvPort* p); + void selection_joined_with(GanvPort* port); + void join_selection(); + + GanvNode* get_node_at(double x, double y); + + bool on_event(GdkEvent* event); + + bool scroll_drag_handler(GdkEvent* event); + bool select_drag_handler(GdkEvent* event); + bool connect_drag_handler(GdkEvent* event); + void end_connect_drag(); + + /* + Event handler for ports. + + This must be implemented as a Canvas method since port event handling + depends on shared data (for selection and connecting). This function + should only be used by Port implementations. + */ + bool port_event(GdkEvent* event, GanvPort* port); + + void ports_joined(GanvPort* port1, GanvPort* port2); + void port_clicked(GdkEvent* event, GanvPort* port); + void highlight_port(GanvPort* port, bool highlight); + + void move_contents_to_internal(double x, double y, double min_x, double min_y); + + GanvCanvas* _gcanvas; + Ganv::Canvas* _wrapper; + + Items _items; ///< Items on this canvas + Edges _edges; ///< Edges ordered (src, dst) + DstEdges _dst_edges; ///< Edges ordered (dst, src) + Items _selected_items; ///< Currently selected items + SelectedEdges _selected_edges; ///< Currently selected edges + + SelectedPorts _selected_ports; ///< Selected ports (hilited red) + GanvPort* _connect_port; ///< Port for which a edge is being made + GanvPort* _last_selected_port; + GanvEdge* _drag_edge; + GanvNode* _drag_node; + + GanvBox* _select_rect; ///< Rectangle for drag selection + double _select_start_x; ///< Selection drag start x coordinate + double _select_start_y; ///< Selection drag start y coordinate + + enum DragState { NOT_DRAGGING, EDGE, SCROLL, SELECT }; + DragState _drag_state; + + GdkCursor* _move_cursor; + guint _animate_idle_id; + + PortOrderCtx _port_order; + + /* Root canvas item */ + GanvItem* root; + + /* Flow direction */ + GanvDirection direction; + + /* Canvas width */ + double width; + + /* Canvas height */ + double height; + + /* Region that needs redrawing (list of rectangles) */ + GSList* redraw_region; + + /* The item containing the mouse pointer, or NULL if none */ + GanvItem* current_item; + + /* Item that is about to become current (used to track deletions and such) */ + GanvItem* new_current_item; + + /* Item that holds a pointer grab, or NULL if none */ + GanvItem* grabbed_item; + + /* If non-NULL, the currently focused item */ + GanvItem* focused_item; + + /* GC for temporary draw pixmap */ + GdkGC* pixmap_gc; + + /* Event on which selection of current item is based */ + GdkEvent pick_event; + + /* Scrolling region */ + double scroll_x1; + double scroll_y1; + double scroll_x2; + double scroll_y2; + + /* Scaling factor to be used for display */ + double pixels_per_unit; + + /* Font size in points */ + double font_size; + + /* Idle handler ID */ + guint idle_id; + + /* Signal handler ID for destruction of the root item */ + guint root_destroy_id; + + /* Area that is being redrawn. Contains (x1, y1) but not (x2, y2). + * Specified in canvas pixel coordinates. + */ + int redraw_x1; + int redraw_y1; + int redraw_x2; + int redraw_y2; + + /* Offsets of the temprary drawing pixmap */ + int draw_xofs; + int draw_yofs; + + /* Internal pixel offsets when zoomed out */ + int zoom_xofs; + int zoom_yofs; + + /* Last known modifier state, for deferred repick when a button is down */ + int state; + + /* Event mask specified when grabbing an item */ + guint grabbed_event_mask; + + /* Whether the canvas should center the scroll region in the middle of + * the window if the scroll region is smaller than the window. + */ + gboolean center_scroll_region; + + /* Whether items need update at next idle loop iteration */ + gboolean need_update; + + /* Whether the canvas needs redrawing at the next idle loop iteration */ + gboolean need_redraw; + + /* Whether current item will be repicked at next idle loop iteration */ + gboolean need_repick; + + /* For use by internal pick_current_item() function */ + gboolean left_grabbed_item; + + /* For use by internal pick_current_item() function */ + gboolean in_repick; + + /* Disable changes to canvas */ + gboolean locked; + + /* True if the current draw is an export */ + gboolean exporting; + +#ifdef GANV_FDGL + guint layout_idle_id; + gdouble layout_energy; + gboolean sprung_layout; +#endif +}; + +typedef struct { + GanvItem item; + GanvEdgePrivate* impl; + GanvEdgePrivate impl_data; +} GanvEdgeKey; + +static void +make_edge_search_key(GanvEdgeKey* key, + const GanvNode* tail, + const GanvNode* head) +{ + memset(key, '\0', sizeof(GanvEdgeKey)); + key->impl = &key->impl_data; + key->impl->tail = const_cast<GanvNode*>(tail); + key->impl->head = const_cast<GanvNode*>(head); +} + +GanvCanvasImpl::Edges::const_iterator +GanvCanvasImpl::first_edge_from(const GanvNode* tail) +{ + GanvEdgeKey key; + make_edge_search_key(&key, tail, NULL); + return _edges.lower_bound((GanvEdge*)&key); +} + +GanvCanvasImpl::DstEdges::const_iterator +GanvCanvasImpl::first_edge_to(const GanvNode* head) +{ + GanvEdgeKey key; + make_edge_search_key(&key, NULL, head); + return _dst_edges.lower_bound((GanvEdge*)&key); +} + +static void +select_if_tail_is_selected(GanvEdge* edge, void* data) +{ + GanvNode* tail = edge->impl->tail; + gboolean selected; + g_object_get(tail, "selected", &selected, NULL); + if (!selected && GANV_IS_PORT(tail)) { + g_object_get(ganv_port_get_module(GANV_PORT(tail)), + "selected", &selected, NULL); + } + + if (selected) { + ganv_edge_select(edge); + } +} + +static void +select_if_head_is_selected(GanvEdge* edge, void* data) +{ + GanvNode* head = edge->impl->head; + gboolean selected; + g_object_get(head, "selected", &selected, NULL); + if (!selected && GANV_IS_PORT(head)) { + g_object_get(ganv_port_get_module(GANV_PORT(head)), + "selected", &selected, NULL); + } + + if (selected) { + ganv_edge_set_selected(edge, TRUE); + } +} + +static void +select_edges(GanvPort* port, void* data) +{ + GanvCanvasImpl* impl = (GanvCanvasImpl*)data; + if (port->impl->is_input) { + ganv_canvas_for_each_edge_to(impl->_gcanvas, + GANV_NODE(port), + select_if_tail_is_selected, + NULL); + } else { + ganv_canvas_for_each_edge_from(impl->_gcanvas, + GANV_NODE(port), + select_if_head_is_selected, + NULL); + } +} + +#ifdef HAVE_AGRAPH +static void +gv_set(void* subject, const char* key, double value) +{ + std::ostringstream ss; + ss << value; + agsafeset(subject, (char*)key, (char*)ss.str().c_str(), (char*)""); +} + +GVNodes +GanvCanvasImpl::layout_dot(const std::string& filename) +{ + GVNodes nodes; + + const double dpi = gdk_screen_get_resolution(gdk_screen_get_default()); + + GVC_t* gvc = gvContext(); + + Agraph_t* G = agopen((char*)"g", Agdirected, NULL); + + agsafeset(G, (char*)"splines", (char*)"false", (char*)""); + agsafeset(G, (char*)"compound", (char*)"true", (char*)""); + agsafeset(G, (char*)"remincross", (char*)"true", (char*)""); + agsafeset(G, (char*)"overlap", (char*)"scale", (char*)""); + agsafeset(G, (char*)"nodesep", (char*)"0.05", (char*)""); + gv_set(G, "fontsize", ganv_canvas_get_font_size(_gcanvas)); + gv_set(G, "dpi", dpi); + + nodes.gvc = gvc; + nodes.G = G; + + const bool flow_right = _gcanvas->impl->direction; + if (flow_right) { + agattr(G, AGRAPH, (char*)"rankdir", (char*)"LR"); + } else { + agattr(G, AGRAPH, (char*)"rankdir", (char*)"TD"); + } + + unsigned id = 0; + std::ostringstream ss; + FOREACH_ITEM(_items, i) { + ss.str(""); + ss << "n" << id++; + const std::string node_id = ss.str(); + + Agnode_t* node = agnode(G, strdup(node_id.c_str()), true); + nodes.insert(std::make_pair(*i, node)); + + if (GANV_IS_MODULE(*i)) { + GanvModule* const m = GANV_MODULE(*i); + + agsafeset(node, (char*)"shape", (char*)"plaintext", (char*)""); + gv_set(node, "width", ganv_box_get_width(GANV_BOX(*i)) / dpi); + gv_set(node, "height", ganv_box_get_height(GANV_BOX(*i)) / dpi); + + std::string inputs; // Down flow + std::string outputs; // Down flow + std::string ports; // Right flow + unsigned n_inputs = 0; + unsigned n_outputs = 0; + for (size_t i = 0; i < ganv_module_num_ports(m); ++i) { + GanvPort* port = ganv_module_get_port(m, i); + ss.str(""); + ss << port; + + if (port->impl->is_input) { + ++n_inputs; + } else { + ++n_outputs; + } + + std::string cell = std::string("<TD PORT=\"") + ss.str() + "\""; + + cell += " FIXEDSIZE=\"TRUE\""; + ss.str(""); + ss << ganv_box_get_width(GANV_BOX(port));// / dpp * 1.3333333; + cell += " WIDTH=\"" + ss.str() + "\""; + + ss.str(""); + ss << ganv_box_get_height(GANV_BOX(port));// / dpp * 1.333333; + cell += " HEIGHT=\"" + ss.str() + "\""; + + cell += ">"; + const char* label = ganv_node_get_label(GANV_NODE(port)); + if (label && flow_right) { + cell += label; + } + cell += "</TD>"; + + if (flow_right) { + ports += "<TR>" + cell + "</TR>"; + } else if (port->impl->is_input) { + inputs += cell; + } else { + outputs += cell; + } + + nodes.insert(std::make_pair(GANV_NODE(port), node)); + } + + const unsigned n_cols = std::max(n_inputs, n_outputs); + + std::string html = "<TABLE CELLPADDING=\"0\" CELLSPACING=\"0\">"; + + // Input row (down flow only) + if (!inputs.empty()) { + for (unsigned i = n_inputs; i < n_cols + 1; ++i) { + inputs += "<TD BORDER=\"0\"></TD>"; + } + html += std::string("<TR>") + inputs + "</TR>"; + } + + // Label row + std::stringstream colspan; + colspan << (flow_right ? 1 : (n_cols + 1)); + html += std::string("<TR><TD BORDER=\"0\" CELLPADDING=\"2\" COLSPAN=\"") + + colspan.str() + + "\">"; + const char* label = ganv_node_get_label(GANV_NODE(m)); + if (label) { + html += label; + } + html += "</TD></TR>"; + + // Ports rows (right flow only) + if (!ports.empty()) { + html += ports; + } + + // Output row (down flow only) + if (!outputs.empty()) { + for (unsigned i = n_outputs; i < n_cols + 1; ++i) { + outputs += "<TD BORDER=\"0\"></TD>"; + } + html += std::string("<TR>") + outputs + "</TR>"; + } + html += "</TABLE>"; + + char* html_label_str = agstrdup_html(G, (char*)html.c_str()); + + agsafeset(node, (char*)"label", (char*)html_label_str, (char*)""); + } else if (GANV_IS_CIRCLE(*i)) { + agsafeset(node, (char*)"shape", (char*)"circle", (char*)""); + agsafeset(node, (char*)"fixedsize", (char*)"true", (char*)""); + agsafeset(node, (char*)"margin", (char*)"0.0,0.0", (char*)""); + + const double radius = ganv_circle_get_radius(GANV_CIRCLE(*i)); + const double penwidth = ganv_node_get_border_width(GANV_NODE(*i)); + const double span = (radius + penwidth) * 2.3 / dpi; + gv_set(node, (char*)"width", span); + gv_set(node, (char*)"height", span); + gv_set(node, (char*)"penwidth", penwidth); + + if (ganv_node_get_dash_length(GANV_NODE(*i)) > 0.0) { + agsafeset(node, (char*)"style", (char*)"dashed", (char*)""); + } + + const char* label = ganv_node_get_label(GANV_NODE(*i)); + if (label) { + agsafeset(node, (char*)"label", (char*)label, (char*)""); + } else { + agsafeset(node, (char*)"label", (char*)"", (char*)""); + } + } else { + std::cerr << "Unable to arrange item of unknown type" << std::endl; + } + } + + FOREACH_EDGE(_edges, i) { + const GanvEdge* const edge = *i; + GVNodes::iterator tail_i = nodes.find(edge->impl->tail); + GVNodes::iterator head_i = nodes.find(edge->impl->head); + + if (tail_i != nodes.end() && head_i != nodes.end()) { + Agedge_t* e = agedge(G, tail_i->second, head_i->second, NULL, true); + if (GANV_IS_PORT(edge->impl->tail)) { + ss.str((char*)""); + ss << edge->impl->tail << (flow_right ? ":e" : ":s"); + agsafeset(e, (char*)"tailport", (char*)ss.str().c_str(), (char*)""); + } + if (GANV_IS_PORT(edge->impl->head)) { + ss.str((char*)""); + ss << edge->impl->head << (flow_right ? ":w" : ":n"); + agsafeset(e, (char*)"headport", (char*)ss.str().c_str(), (char*)""); + } + if (!ganv_edge_get_constraining(edge)) { + agsafeset(e, (char*)"constraint", (char*)"false", (char*)""); + } + } else { + std::cerr << "Unable to find graphviz node" << std::endl; + } + } + + // Add edges between partners to have them lined up as if connected + for (GVNodes::iterator i = nodes.begin(); i != nodes.end(); ++i) { + GanvNode* partner = ganv_node_get_partner(i->first); + if (partner) { + GVNodes::iterator p = nodes.find(partner); + if (p != nodes.end()) { + Agedge_t* e = agedge(G, i->second, p->second, NULL, true); + agsafeset(e, (char*)"style", (char*)"invis", (char*)""); + } + } + } + + gvLayout(gvc, G, (char*)"dot"); + FILE* tmp = fopen("/dev/null", "w"); + gvRender(gvc, G, (char*)"dot", tmp); + fclose(tmp); + + if (filename != "") { + FILE* fd = fopen(filename.c_str(), "w"); + gvRender(gvc, G, (char*)"dot", fd); + fclose(fd); + } + + return nodes; +} +#endif + +inline uint64_t +get_monotonic_time() +{ +#if GLIB_CHECK_VERSION(2, 28, 0) + return g_get_monotonic_time(); +#else + GTimeVal time; + g_get_current_time(&time); + return time.tv_sec + time.tv_usec; +#endif +} + +#ifdef GANV_FDGL + +inline Region +get_region(GanvNode* node) +{ + GanvItem* item = &node->item; + + double x1, y1, x2, y2; + ganv_item_get_bounds(item, &x1, &y1, &x2, &y2); + + Region reg; + ganv_item_get_bounds(item, ®.pos.x, ®.pos.y, ®.area.x, ®.area.y); + reg.area.x = x2 - x1; + reg.area.y = y2 - y1; + reg.pos.x = item->impl->x + (reg.area.x / 2.0); + reg.pos.y = item->impl->y + (reg.area.y / 2.0); + + // No need for i2w here since we only care about top-level items + return reg; +} + +inline void +apply_force(GanvNode* a, GanvNode* b, const Vector& f) +{ + a->impl->force = vec_add(a->impl->force, f); + b->impl->force = vec_sub(b->impl->force, f); +} + +gboolean +GanvCanvasImpl::layout_iteration() +{ + if (_drag_state == EDGE) { + return FALSE; // Canvas is locked, halt layout process + } else if (!sprung_layout) { + return FALSE; // We shouldn't be running at all + } + + static const double T_PER_US = .0001; // Sym time per real microsecond + + static uint64_t prev = 0; // Previous iteration time + + const uint64_t now = get_monotonic_time(); + const double time_to_run = std::min((now - prev) * T_PER_US, 10.0); + + prev = now; + + const double QUANTUM = 0.05; + double sym_time = 0.0; + while (sym_time + QUANTUM < time_to_run) { + if (!layout_calculate(QUANTUM, FALSE)) { + break; + } + sym_time += QUANTUM; + } + + return layout_calculate(QUANTUM, TRUE); +} + +gboolean +GanvCanvasImpl::layout_calculate(double dur, bool update) +{ + // A light directional force to push sources to the top left + static const double DIR_MAGNITUDE = -1000.0; + Vector dir = { 0.0, 0.0 }; + switch (_gcanvas->impl->direction) { + case GANV_DIRECTION_RIGHT: dir.x = DIR_MAGNITUDE; break; + case GANV_DIRECTION_DOWN: dir.y = DIR_MAGNITUDE; break; + } + + // Calculate attractive spring forces for edges + FOREACH_EDGE(_edges, i) { + const GanvEdge* const edge = *i; + if (!ganv_edge_get_constraining(edge)) { + continue; + } + + GanvNode* tail = ganv_edge_get_tail(edge); + GanvNode* head = ganv_edge_get_head(edge); + if (GANV_IS_PORT(tail)) { + tail = GANV_NODE(ganv_port_get_module(GANV_PORT(tail))); + } + if (GANV_IS_PORT(head)) { + head = GANV_NODE(ganv_port_get_module(GANV_PORT(head))); + } + if (tail == head) { + continue; + } + + head->impl->connected = tail->impl->connected = TRUE; + + GanvEdgeCoords coords; + ganv_edge_get_coords(edge, &coords); + + const Vector tpos = { coords.x1, coords.y1 }; + const Vector hpos = { coords.x2, coords.y2 }; + apply_force(tail, head, edge_force(dir, hpos, tpos)); + } + + // Calculate repelling forces between nodes + FOREACH_ITEM(_items, i) { + if (!GANV_IS_MODULE(*i) && !GANV_IS_CIRCLE(*i)) { + continue; + } + + GanvNode* const node = *i; + GanvNode* partner = ganv_node_get_partner(node); + if (!partner && !node->impl->connected) { + continue; + } + + const Region reg = get_region(node); + if (partner) { + // Add fake long spring to partner to line up as if connected + const Region preg = get_region(partner); + apply_force(node, partner, edge_force(dir, preg.pos, reg.pos)); + } + + /* Add tide force which pulls all objects as if the layout is happening + on a flowing river surface. This prevents disconnected components + from being ejected, since at some point the tide force will be + greater than distant repelling charges. */ + const Vector mouth = { -100000.0, -100000.0 }; + node->impl->force = vec_add( + node->impl->force, + tide_force(mouth, reg.pos, 4000000000000.0)); + + // Add slight noise to force to limit oscillation + const Vector noise = { rand() / (float)RAND_MAX * 128.0, + rand() / (float)RAND_MAX * 128.0 }; + node->impl->force = vec_add(noise, node->impl->force); + + FOREACH_ITEM(_items, j) { + if (i == j || (!GANV_IS_MODULE(*i) && !GANV_IS_CIRCLE(*i))) { + continue; + } + apply_force(node, *j, repel_force(reg, get_region(*j))); + } + } + + // Update positions based on calculated forces + size_t n_moved = 0; + FOREACH_ITEM(_items, i) { + if (!GANV_IS_MODULE(*i) && !GANV_IS_CIRCLE(*i)) { + continue; + } + + GanvNode* const node = *i; + + if (node->impl->grabbed || + (!node->impl->connected && !ganv_node_get_partner(node))) { + node->impl->vel.x = 0.0; + node->impl->vel.y = 0.0; + } else { + node->impl->vel = vec_add(node->impl->vel, + vec_mult(node->impl->force, dur)); + node->impl->vel = vec_mult(node->impl->vel, layout_energy); + + static const double MAX_VEL = 1000.0; + static const double MIN_COORD = 4.0; + + // Clamp velocity + const double vel_mag = vec_mag(node->impl->vel); + if (vel_mag > MAX_VEL) { + node->impl->vel = vec_mult( + vec_mult(node->impl->vel, 1.0 / vel_mag), + MAX_VEL); + } + + // Update position + GanvItem* item = &node->item; + const double x0 = item->impl->x; + const double y0 = item->impl->y; + const Vector dpos = vec_mult(node->impl->vel, dur); + + item->impl->x = std::max(MIN_COORD, item->impl->x + dpos.x); + item->impl->y = std::max(MIN_COORD, item->impl->y + dpos.y); + + if (update) { + ganv_item_request_update(item); + item->impl->canvas->impl->need_repick = TRUE; + } + + if (lrint(x0) != lrint(item->impl->x) || lrint(y0) != lrint(item->impl->y)) { + ++n_moved; + } + } + + // Reset forces for next time + node->impl->force.x = 0.0; + node->impl->force.y = 0.0; + node->impl->connected = FALSE; + } + + if (update) { + // Now update edge positions to reflect new node positions + FOREACH_EDGE(_edges, i) { + GanvEdge* const edge = *i; + ganv_edge_update_location(edge); + } + } + + layout_energy *= 0.999; + return n_moved > 0; +} + +#endif // GANV_FDGL + +void +GanvCanvasImpl::select_port(GanvPort* p, bool unique) +{ + if (unique) { + unselect_ports(); + } + g_object_set(G_OBJECT(p), "selected", TRUE, NULL); + _selected_ports.insert(p); + _last_selected_port = p; +} + +void +GanvCanvasImpl::select_port_toggle(GanvPort* port, int mod_state) +{ + gboolean selected; + g_object_get(G_OBJECT(port), "selected", &selected, NULL); + if ((mod_state & GDK_CONTROL_MASK)) { + if (selected) + unselect_port(port); + else + select_port(port); + } else if ((mod_state & GDK_SHIFT_MASK)) { + GanvModule* const m = ganv_port_get_module(port); + if (_last_selected_port && m + && ganv_port_get_module(_last_selected_port) == m) { + // Pivot around _last_selected_port in a single pass over module ports each click + GanvPort* old_last_selected = _last_selected_port; + GanvPort* first = NULL; + bool done = false; + for (size_t i = 0; i < ganv_module_num_ports(m); ++i) { + GanvPort* const p = ganv_module_get_port(m, i); + if (!first && !done && (p == _last_selected_port || p == port)) { + first = p; + } + + if (first && !done && p->impl->is_input == first->impl->is_input) { + select_port(p, false); + } else { + unselect_port(p); + } + + if (p != first && (p == old_last_selected || p == port)) { + done = true; + } + } + _last_selected_port = old_last_selected; + } else { + if (selected) { + unselect_port(port); + } else { + select_port(port); + } + } + } else { + if (selected) { + unselect_ports(); + } else { + select_port(port, true); + } + } +} + +void +GanvCanvasImpl::unselect_port(GanvPort* p) +{ + _selected_ports.erase(p); + g_object_set(G_OBJECT(p), "selected", FALSE, NULL); + if (_last_selected_port == p) { + _last_selected_port = NULL; + } +} + +void +GanvCanvasImpl::selection_joined_with(GanvPort* port) +{ + FOREACH_SELECTED_PORT(i) + ports_joined(*i, port); +} + +void +GanvCanvasImpl::join_selection() +{ + std::vector<GanvPort*> inputs; + std::vector<GanvPort*> outputs; + FOREACH_SELECTED_PORT(i) { + if ((*i)->impl->is_input) { + inputs.push_back(*i); + } else { + outputs.push_back(*i); + } + } + + if (inputs.size() == 1) { // 1 -> n + for (size_t i = 0; i < outputs.size(); ++i) + ports_joined(inputs[0], outputs[i]); + } else if (outputs.size() == 1) { // n -> 1 + for (size_t i = 0; i < inputs.size(); ++i) + ports_joined(inputs[i], outputs[0]); + } else { // n -> m + size_t num_to_connect = std::min(inputs.size(), outputs.size()); + for (size_t i = 0; i < num_to_connect; ++i) { + ports_joined(inputs[i], outputs[i]); + } + } +} + +GanvNode* +GanvCanvasImpl::get_node_at(double x, double y) +{ + GanvItem* item = ganv_canvas_get_item_at(GANV_CANVAS(_gcanvas), x, y); + while (item) { + if (GANV_IS_NODE(item)) { + return GANV_NODE(item); + } else { + item = item->impl->parent; + } + } + + return NULL; +} + +bool +GanvCanvasImpl::on_event(GdkEvent* event) +{ + static const int scroll_increment = 10; + int scroll_x, scroll_y; + + bool handled = false; + switch (event->type) { + case GDK_KEY_PRESS: + handled = true; + ganv_canvas_get_scroll_offsets(GANV_CANVAS(_gcanvas), &scroll_x, &scroll_y); + switch (event->key.keyval) { + case GDK_Up: + scroll_y -= scroll_increment; + break; + case GDK_Down: + scroll_y += scroll_increment; + break; + case GDK_Left: + scroll_x -= scroll_increment; + break; + case GDK_Right: + scroll_x += scroll_increment; + break; + case GDK_Return: + if (_selected_ports.size() > 1) { + join_selection(); + ganv_canvas_clear_selection(_gcanvas); + } + break; + default: + handled = false; + } + if (handled) { + ganv_canvas_scroll_to(GANV_CANVAS(_gcanvas), scroll_x, scroll_y); + return true; + } + break; + + case GDK_SCROLL: + if ((event->scroll.state & GDK_CONTROL_MASK)) { + const double zoom = ganv_canvas_get_zoom(_gcanvas); + if (event->scroll.direction == GDK_SCROLL_UP) { + ganv_canvas_set_zoom(_gcanvas, zoom * 1.25); + return true; + } else if (event->scroll.direction == GDK_SCROLL_DOWN) { + ganv_canvas_set_zoom(_gcanvas, zoom * 0.75); + return true; + } + } + break; + + default: + break; + } + + return scroll_drag_handler(event) + || select_drag_handler(event) + || connect_drag_handler(event); +} + +bool +GanvCanvasImpl::scroll_drag_handler(GdkEvent* event) +{ + bool handled = true; + + static int original_scroll_x = 0; + static int original_scroll_y = 0; + static double origin_x = 0; + static double origin_y = 0; + static double scroll_offset_x = 0; + static double scroll_offset_y = 0; + static double last_x = 0; + static double last_y = 0; + + GanvItem* root = ganv_canvas_root(_gcanvas); + + if (event->type == GDK_BUTTON_PRESS && event->button.button == 2) { + ganv_canvas_grab_item( + root, + GDK_POINTER_MOTION_MASK|GDK_BUTTON_RELEASE_MASK, + NULL, event->button.time); + ganv_canvas_get_scroll_offsets(GANV_CANVAS(_gcanvas), &original_scroll_x, &original_scroll_y); + scroll_offset_x = 0; + scroll_offset_y = 0; + origin_x = event->button.x_root; + origin_y = event->button.y_root; + //cerr << "Origin: (" << origin_x << "," << origin_y << ")\n"; + last_x = origin_x; + last_y = origin_y; + _drag_state = SCROLL; + + } else if (event->type == GDK_MOTION_NOTIFY && _drag_state == SCROLL) { + const double x = event->motion.x_root; + const double y = event->motion.y_root; + const double x_offset = last_x - x; + const double y_offset = last_y - y; + + //cerr << "Coord: (" << x << "," << y << ")\n"; + //cerr << "Offset: (" << x_offset << "," << y_offset << ")\n"; + + scroll_offset_x += x_offset; + scroll_offset_y += y_offset; + ganv_canvas_scroll_to(GANV_CANVAS(_gcanvas), + lrint(original_scroll_x + scroll_offset_x), + lrint(original_scroll_y + scroll_offset_y)); + last_x = x; + last_y = y; + } else if (event->type == GDK_BUTTON_RELEASE && _drag_state == SCROLL) { + ganv_canvas_ungrab_item(root, event->button.time); + _drag_state = NOT_DRAGGING; + } else { + handled = false; + } + + return handled; +} + +static void +get_motion_coords(GdkEventMotion* motion, double* x, double* y) +{ + if (motion->is_hint) { + gint px; + gint py; + GdkModifierType state; + gdk_window_get_pointer(motion->window, &px, &py, &state); + *x = px; + *y = py; + } else { + *x = motion->x; + *y = motion->y; + } +} + +bool +GanvCanvasImpl::select_drag_handler(GdkEvent* event) +{ + GanvItem* root = ganv_canvas_root(_gcanvas); + if (event->type == GDK_BUTTON_PRESS && event->button.button == 1) { + assert(_select_rect == NULL); + _drag_state = SELECT; + if ( !(event->button.state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK)) ) + ganv_canvas_clear_selection(_gcanvas); + _select_rect = GANV_BOX( + ganv_item_new( + root, + ganv_box_get_type(), + "x1", event->button.x, + "y1", event->button.y, + "x2", event->button.x, + "y2", event->button.y, + "fill-color", SELECT_RECT_FILL_COLOUR, + "border-color", SELECT_RECT_BORDER_COLOUR, + NULL)); + _select_start_x = event->button.x; + _select_start_y = event->button.y; + ganv_canvas_grab_item( + root, GDK_POINTER_MOTION_MASK|GDK_BUTTON_RELEASE_MASK, + NULL, event->button.time); + return true; + } else if (event->type == GDK_MOTION_NOTIFY && _drag_state == SELECT) { + assert(_select_rect); + double x, y; + get_motion_coords(&event->motion, &x, &y); + _select_rect->impl->coords.x1 = MIN(_select_start_x, x); + _select_rect->impl->coords.y1 = MIN(_select_start_y, y); + _select_rect->impl->coords.x2 = MAX(_select_start_x, x); + _select_rect->impl->coords.y2 = MAX(_select_start_y, y); + ganv_item_request_update(&_select_rect->node.item); + return true; + } else if (event->type == GDK_BUTTON_RELEASE && _drag_state == SELECT) { + // Normalize select rect + ganv_box_normalize(_select_rect); + + // Select all modules within rect + FOREACH_ITEM(_items, i) { + GanvNode* node = *i; + if ((void*)node != (void*)_select_rect && + ganv_node_is_within( + node, + ganv_box_get_x1(_select_rect), + ganv_box_get_y1(_select_rect), + ganv_box_get_x2(_select_rect), + ganv_box_get_y2(_select_rect))) { + gboolean selected; + g_object_get(G_OBJECT(node), "selected", &selected, NULL); + if (selected) { + ganv_canvas_unselect_node(_gcanvas, node); + } else { + ganv_canvas_select_node(_gcanvas, node); + } + } + } + + // Select all edges with handles within rect + FOREACH_EDGE(_edges, i) { + if (ganv_edge_is_within( + (*i), + ganv_box_get_x1(_select_rect), + ganv_box_get_y1(_select_rect), + ganv_box_get_x2(_select_rect), + ganv_box_get_y2(_select_rect))) { + ganv_canvas_select_edge(_gcanvas, *i); + } + } + + ganv_canvas_ungrab_item(root, event->button.time); + + gtk_object_destroy(GTK_OBJECT(_select_rect)); + _select_rect = NULL; + _drag_state = NOT_DRAGGING; + return true; + } + return false; +} + +bool +GanvCanvasImpl::connect_drag_handler(GdkEvent* event) +{ + static bool snapped = false; + + if (_drag_state != EDGE) { + return false; + } + + if (event->type == GDK_MOTION_NOTIFY) { + double x, y; + get_motion_coords(&event->motion, &x, &y); + + if (!_drag_edge) { + // Create drag edge + assert(!_drag_node); + assert(_connect_port); + + _drag_node = GANV_NODE( + ganv_item_new( + GANV_ITEM(ganv_canvas_root(GANV_CANVAS(_gcanvas))), + ganv_node_get_type(), + "x", x, + "y", y, + NULL)); + + _drag_edge = ganv_edge_new( + _gcanvas, + GANV_NODE(_connect_port), + _drag_node, + "color", GANV_NODE(_connect_port)->impl->fill_color, + "curved", TRUE, + "ghost", TRUE, + NULL); + } + + GanvNode* joinee = get_node_at(x, y); + if (joinee && ganv_node_can_head(joinee) && joinee != _drag_node) { + // Snap to item + snapped = true; + ganv_item_set(&_drag_edge->item, "head", joinee, NULL); + } else if (snapped) { + // Unsnap from item + snapped = false; + ganv_item_set(&_drag_edge->item, "head", _drag_node, NULL); + } + + // Update drag edge for pointer position + ganv_node_move_to(_drag_node, x, y); + ganv_item_request_update(GANV_ITEM(_drag_node)); + ganv_item_request_update(GANV_ITEM(_drag_edge)); + + return true; + + } else if (event->type == GDK_BUTTON_RELEASE) { + ganv_canvas_ungrab_item(root, event->button.time); + + double x = event->button.x; + double y = event->button.y; + + GanvNode* joinee = get_node_at(x, y); + + if (GANV_IS_PORT(joinee)) { + if (joinee == GANV_NODE(_connect_port)) { + // Drag ended on the same port it started on, port clicked + if (_selected_ports.empty()) { + // No selected ports, port clicked + select_port(_connect_port); + } else { + // Connect to selected ports + selection_joined_with(_connect_port); + _connect_port = NULL; + } + } else { // drag ended on different port + ports_joined(_connect_port, GANV_PORT(joinee)); + _connect_port = NULL; + } + } + + end_connect_drag(); + return true; + } + + return false; +} + +void +GanvCanvasImpl::end_connect_drag() +{ + if (_connect_port) { + highlight_port(_connect_port, false); + } + gtk_object_destroy(GTK_OBJECT(_drag_edge)); + gtk_object_destroy(GTK_OBJECT(_drag_node)); + _drag_state = NOT_DRAGGING; + _connect_port = NULL; + _drag_edge = NULL; + _drag_node = NULL; +} + +bool +GanvCanvasImpl::port_event(GdkEvent* event, GanvPort* port) +{ + static bool port_pressed = true; + static bool port_dragging = false; + static bool control_dragging = false; + static double control_start_x = 0; + static double control_start_y = 0; + static float control_start_value = 0; + + switch (event->type) { + case GDK_BUTTON_PRESS: + if (event->button.button == 1) { + GanvModule* const module = ganv_port_get_module(port); + double port_x = event->button.x; + double port_y = event->button.y; + ganv_item_w2i(GANV_ITEM(port), &port_x, &port_y); + + if (_selected_ports.empty() && module && port->impl->control && + (port->impl->is_input || + (port->impl->is_controllable && + port_x < ganv_box_get_width(GANV_BOX(port)) / 2.0))) { + if (port->impl->control->is_toggle) { + if (port->impl->control->value >= 0.5) { + ganv_port_set_control_value_internal(port, 0.0); + } else { + ganv_port_set_control_value_internal(port, 1.0); + } + } else { + control_dragging = port_pressed = true; + control_start_x = event->button.x_root; + control_start_y = event->button.y_root; + control_start_value = ganv_port_get_control_value(port); + ganv_canvas_grab_item( + GANV_ITEM(port), + GDK_POINTER_MOTION_MASK|GDK_BUTTON_RELEASE_MASK, + NULL, event->button.time); + GANV_NODE(port)->impl->grabbed = TRUE; + + } + } else if (!port->impl->is_input) { + port_dragging = port_pressed = true; + ganv_canvas_grab_item( + GANV_ITEM(port), + GDK_BUTTON_RELEASE_MASK|GDK_POINTER_MOTION_MASK| + GDK_ENTER_NOTIFY_MASK|GDK_LEAVE_NOTIFY_MASK, + NULL, event->button.time); + } else { + port_pressed = true; + ganv_canvas_grab_item(GANV_ITEM(port), + GDK_BUTTON_RELEASE_MASK, + NULL, event->button.time); + } + return true; + } + break; + + case GDK_MOTION_NOTIFY: + if (control_dragging) { + const double mouse_x = event->button.x_root; + const double mouse_y = event->button.y_root; + GdkScreen* screen = gdk_screen_get_default(); + const int screen_width = gdk_screen_get_width(screen); + const int screen_height = gdk_screen_get_height(screen); + const double drag_dx = mouse_x - control_start_x; + const double drag_dy = mouse_y - control_start_y; + const double ythresh = 0.2; // Minimum y fraction for fine + + const double range_x = ((drag_dx > 0) + ? (screen_width - control_start_x) + : control_start_x) - GANV_CANVAS_PAD; + + const double range_y = ((drag_dy > 0) + ? (screen_height - control_start_y) + : control_start_y); + + const double dx = drag_dx / range_x; + const double dy = fabs(drag_dy / range_y); + + const double value_range = (drag_dx > 0) + ? port->impl->control->max - control_start_value + : control_start_value - port->impl->control->min; + + const double sens = (dy < ythresh) + ? 1.0 + : 1.0 - fabs(drag_dy / (range_y + ythresh)); + + const double dvalue = (dx * value_range) * sens; + double value = control_start_value + dvalue; + if (value < port->impl->control->min) { + value = port->impl->control->min; + } else if (value > port->impl->control->max) { + value = port->impl->control->max; + } + ganv_port_set_control_value_internal(port, value); + return true; + } else if (port_dragging) { + return true; + } + break; + + case GDK_BUTTON_RELEASE: + if (port_pressed) { + ganv_canvas_ungrab_item(GANV_ITEM(port), event->button.time); + } + + if (port_dragging) { + if (_connect_port) { // dragging + ports_joined(port, _connect_port); + } else { + port_clicked(event, port); + } + port_dragging = false; + } else if (control_dragging) { + control_dragging = false; + GANV_NODE(port)->impl->grabbed = FALSE; + if (event->button.x_root == control_start_x && + event->button.y_root == control_start_y) { + select_port_toggle(port, event->button.state); + } + } else { + port_clicked(event, port); + } + return true; + + case GDK_ENTER_NOTIFY: + gboolean selected; + g_object_get(G_OBJECT(port), "selected", &selected, NULL); + if (!control_dragging && !selected) { + highlight_port(port, true); + return true; + } + break; + + case GDK_LEAVE_NOTIFY: + if (port_dragging) { + _drag_state = GanvCanvasImpl::EDGE; + _connect_port = port; + port_dragging = false; + ganv_canvas_ungrab_item(GANV_ITEM(port), event->crossing.time); + ganv_canvas_grab_item( + root, + GDK_BUTTON_PRESS_MASK|GDK_POINTER_MOTION_MASK|GDK_BUTTON_RELEASE_MASK, + NULL, event->crossing.time); + return true; + } else if (!control_dragging) { + highlight_port(port, false); + return true; + } + break; + + default: + break; + } + + return false; +} + +/* Called when two ports are 'joined' (connected or disconnected) */ +void +GanvCanvasImpl::ports_joined(GanvPort* port1, GanvPort* port2) +{ + if (port1 == port2 || !port1 || !port2 || !port1->impl || !port2->impl) { + return; + } + + highlight_port(port1, false); + highlight_port(port2, false); + + GanvNode* src_node; + GanvNode* dst_node; + + if (port2->impl->is_input && !port1->impl->is_input) { + src_node = GANV_NODE(port1); + dst_node = GANV_NODE(port2); + } else if (!port2->impl->is_input && port1->impl->is_input) { + src_node = GANV_NODE(port2); + dst_node = GANV_NODE(port1); + } else { + return; + } + + if (!ganv_canvas_get_edge(_gcanvas, src_node, dst_node)) { + g_signal_emit(_gcanvas, signal_connect, 0, + src_node, dst_node, NULL); + } else { + g_signal_emit(_gcanvas, signal_disconnect, 0, + src_node, dst_node, NULL); + } +} + +void +GanvCanvasImpl::port_clicked(GdkEvent* event, GanvPort* port) +{ + const bool modded = event->button.state & (GDK_SHIFT_MASK|GDK_CONTROL_MASK); + if (!modded && _last_selected_port && + _last_selected_port->impl->is_input != port->impl->is_input) { + selection_joined_with(port); + } else { + select_port_toggle(port, event->button.state); + } +} + +void +GanvCanvasImpl::highlight_port(GanvPort* port, bool highlight) +{ + g_object_set(G_OBJECT(port), "highlighted", highlight, NULL); + ganv_canvas_for_each_edge_on(_gcanvas, + GANV_NODE(port), + (highlight + ? (GanvEdgeFunc)ganv_edge_highlight + : (GanvEdgeFunc)ganv_edge_unhighlight), + NULL); +} + +/* Update animated "rubber band" selection effect. */ +gboolean +GanvCanvasImpl::on_animate_timeout(gpointer data) +{ + GanvCanvasImpl* impl = (GanvCanvasImpl*)data; + if (!impl->pixmap_gc) { + return FALSE; // Unrealized + } + + const double seconds = get_monotonic_time() / 1000000.0; + + FOREACH_ITEM(impl->_selected_items, s) { + ganv_node_tick(*s, seconds); + } + + for (SelectedPorts::iterator p = impl->_selected_ports.begin(); + p != impl->_selected_ports.end(); + ++p) { + ganv_node_tick(GANV_NODE(*p), seconds); + } + + FOREACH_EDGE(impl->_selected_edges, c) { + ganv_edge_tick(*c, seconds); + } + + return TRUE; +} + +void +GanvCanvasImpl::move_contents_to_internal(double x, double y, double min_x, double min_y) +{ + FOREACH_ITEM(_items, i) { + ganv_node_move(*i, + x - min_x, + y - min_y); + } +} + +void +GanvCanvasImpl::unselect_ports() +{ + for (GanvCanvasImpl::SelectedPorts::iterator i = _selected_ports.begin(); + i != _selected_ports.end(); ++i) + g_object_set(G_OBJECT(*i), "selected", FALSE, NULL); + + _selected_ports.clear(); + _last_selected_port = NULL; +} + +namespace Ganv { + +static gboolean +on_event_after(GanvItem* canvasitem, + GdkEvent* ev, + void* canvas) +{ + return ((Canvas*)canvas)->signal_event.emit(ev); +} + +static void +on_connect(GanvCanvas* canvas, GanvNode* tail, GanvNode* head, void* data) +{ + Canvas* canvasmm = (Canvas*)data; + canvasmm->signal_connect.emit(Glib::wrap(tail), Glib::wrap(head)); +} + +static void +on_disconnect(GanvCanvas* canvas, GanvNode* tail, GanvNode* head, void* data) +{ + Canvas* canvasmm = (Canvas*)data; + canvasmm->signal_disconnect.emit(Glib::wrap(tail), Glib::wrap(head)); +} + +Canvas::Canvas(double width, double height) + : _gobj(GANV_CANVAS(ganv_canvas_new(width, height))) +{ + ganv_canvas_set_wrapper(_gobj, this); + + g_signal_connect_after(ganv_canvas_root(_gobj), "event", + G_CALLBACK(on_event_after), this); + g_signal_connect(gobj(), "connect", + G_CALLBACK(on_connect), this); + g_signal_connect(gobj(), "disconnect", + G_CALLBACK(on_disconnect), this); +} + +Canvas::~Canvas() +{ + delete _gobj->impl; +} + +void +Canvas::remove_edge_between(Node* item1, Node* item2) +{ + GanvEdge* edge = ganv_canvas_get_edge(_gobj, item1->gobj(), item2->gobj()); + if (edge) { + ganv_canvas_remove_edge(_gobj, edge); + } +} + +void +Canvas::remove_edge(Edge* edge) +{ + ganv_canvas_remove_edge(_gobj, edge->gobj()); +} + +Item* +Canvas::get_item_at(double x, double y) const +{ + GanvItem* item = ganv_canvas_get_item_at(_gobj, x, y); + if (item) { + return Glib::wrap(item); + } + return NULL; +} + +Edge* +Canvas::get_edge(Node* tail, Node* head) const +{ + GanvEdge* e = ganv_canvas_get_edge(_gobj, tail->gobj(), head->gobj()); + if (e) { + return Glib::wrap(e); + } + return NULL; +} + +} // namespace Ganv + +extern "C" { + +#include "ganv/canvas.h" + +#include "./boilerplate.h" +#include "./color.h" +#include "./gettext.h" + +G_DEFINE_TYPE_WITH_CODE(GanvCanvas, ganv_canvas, GTK_TYPE_LAYOUT, + G_ADD_PRIVATE(GanvCanvas)) + +enum { + PROP_0, + PROP_WIDTH, + PROP_HEIGHT, + PROP_DIRECTION, + PROP_FONT_SIZE, + PROP_LOCKED, + PROP_FOCUSED_ITEM +}; + +static gboolean +on_canvas_event(GanvItem* canvasitem, + GdkEvent* ev, + void* impl) +{ + return ((GanvCanvasImpl*)impl)->on_event(ev); +} + +static void +ganv_canvas_init(GanvCanvas* canvas) +{ + GTK_WIDGET_SET_FLAGS(canvas, GTK_CAN_FOCUS); + + canvas->impl = new GanvCanvasImpl(canvas); + + g_signal_connect(G_OBJECT(ganv_canvas_root(canvas)), + "event", G_CALLBACK(on_canvas_event), canvas->impl); +} + +static void +ganv_canvas_set_property(GObject* object, + guint prop_id, + const GValue* value, + GParamSpec* pspec) +{ + g_return_if_fail(object != NULL); + g_return_if_fail(GANV_IS_CANVAS(object)); + + GanvCanvas* canvas = GANV_CANVAS(object); + + switch (prop_id) { + case PROP_WIDTH: + ganv_canvas_resize(canvas, g_value_get_double(value), canvas->impl->height); + break; + case PROP_HEIGHT: + ganv_canvas_resize(canvas, canvas->impl->width, g_value_get_double(value)); + break; + case PROP_DIRECTION: + ganv_canvas_set_direction(canvas, (GanvDirection)g_value_get_enum(value)); + break; + case PROP_FONT_SIZE: + ganv_canvas_set_font_size(canvas, g_value_get_double(value)); + break; + case PROP_LOCKED: + canvas->impl->locked = g_value_get_boolean(value); + break; + case PROP_FOCUSED_ITEM: + canvas->impl->focused_item = GANV_ITEM(g_value_get_object(value)); + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec); + break; + } +} + +static void +ganv_canvas_get_property(GObject* object, + guint prop_id, + GValue* value, + GParamSpec* pspec) +{ + g_return_if_fail(object != NULL); + g_return_if_fail(GANV_IS_CANVAS(object)); + + GanvCanvas* canvas = GANV_CANVAS(object); + + switch (prop_id) { + GET_CASE(WIDTH, double, canvas->impl->width) + GET_CASE(HEIGHT, double, canvas->impl->height) + GET_CASE(LOCKED, boolean, canvas->impl->locked); + case PROP_FOCUSED_ITEM: + g_value_set_object(value, GANV_CANVAS(object)->impl->focused_item); + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec); + break; + } +} + +static void +ganv_canvas_class_init(GanvCanvasClass* klass) +{ + GObjectClass* gobject_class = (GObjectClass*)klass; + GtkObjectClass* object_class = (GtkObjectClass*)klass; + GtkWidgetClass* widget_class = (GtkWidgetClass*)klass; + + canvas_parent_class = GTK_LAYOUT_CLASS(g_type_class_peek_parent(klass)); + + gobject_class->set_property = ganv_canvas_set_property; + gobject_class->get_property = ganv_canvas_get_property; + + object_class->destroy = ganv_canvas_destroy; + + widget_class->map = ganv_canvas_map; + widget_class->unmap = ganv_canvas_unmap; + widget_class->realize = ganv_canvas_realize; + widget_class->unrealize = ganv_canvas_unrealize; + widget_class->size_allocate = ganv_canvas_size_allocate; + widget_class->button_press_event = ganv_canvas_button; + widget_class->button_release_event = ganv_canvas_button; + widget_class->motion_notify_event = ganv_canvas_motion; + widget_class->expose_event = ganv_canvas_expose; + widget_class->key_press_event = ganv_canvas_key; + widget_class->key_release_event = ganv_canvas_key; + widget_class->enter_notify_event = ganv_canvas_crossing; + widget_class->leave_notify_event = ganv_canvas_crossing; + widget_class->focus_in_event = ganv_canvas_focus_in; + widget_class->focus_out_event = ganv_canvas_focus_out; + widget_class->scroll_event = ganv_canvas_scroll; + + g_object_class_install_property( + gobject_class, PROP_FOCUSED_ITEM, g_param_spec_object( + "focused-item", + _("Focused item"), + _("The item that currently has keyboard focus."), + GANV_TYPE_ITEM, + (GParamFlags)(G_PARAM_READABLE | G_PARAM_WRITABLE))); + + g_object_class_install_property( + gobject_class, PROP_WIDTH, g_param_spec_double( + "width", + _("Width"), + _("The width of the canvas."), + 0.0, G_MAXDOUBLE, + 800.0, + (GParamFlags)G_PARAM_READWRITE)); + + g_object_class_install_property( + gobject_class, PROP_HEIGHT, g_param_spec_double( + "height", + _("Height"), + _("The height of the canvas"), + 0.0, G_MAXDOUBLE, + 600.0, + (GParamFlags)G_PARAM_READWRITE)); + + GEnumValue down_dir = { GANV_DIRECTION_DOWN, "down", "down" }; + GEnumValue right_dir = { GANV_DIRECTION_RIGHT, "right", "right" }; + GEnumValue null_dir = { 0, 0, 0 }; + dir_values[0] = down_dir; + dir_values[1] = right_dir; + dir_values[2] = null_dir; + GType dir_type = g_enum_register_static("GanvDirection", + dir_values); + + g_object_class_install_property( + gobject_class, PROP_DIRECTION, g_param_spec_enum( + "direction", + _("Direction"), + _("The direction of the signal flow on the canvas."), + dir_type, + GANV_DIRECTION_RIGHT, + (GParamFlags)G_PARAM_READWRITE)); + + g_object_class_install_property( + gobject_class, PROP_FONT_SIZE, g_param_spec_double( + "font-size", + _("Font size"), + _("The default font size for the canvas"), + 0.0, G_MAXDOUBLE, + 12.0, + (GParamFlags)G_PARAM_READWRITE)); + + g_object_class_install_property( + gobject_class, PROP_LOCKED, g_param_spec_boolean( + "locked", + _("Locked"), + _("If true, nodes on the canvas can not be moved by the user."), + FALSE, + (GParamFlags)G_PARAM_READWRITE)); + + signal_connect = g_signal_new("connect", + ganv_canvas_get_type(), + G_SIGNAL_RUN_FIRST, + 0, NULL, NULL, + ganv_marshal_VOID__OBJECT_OBJECT, + G_TYPE_NONE, + 2, + ganv_node_get_type(), + ganv_node_get_type(), + 0); + + signal_disconnect = g_signal_new("disconnect", + ganv_canvas_get_type(), + G_SIGNAL_RUN_FIRST, + 0, NULL, NULL, + ganv_marshal_VOID__OBJECT_OBJECT, + G_TYPE_NONE, + 2, + ganv_node_get_type(), + ganv_node_get_type(), + 0); +} + +void +ganv_canvas_resize(GanvCanvas* canvas, double width, double height) +{ + if (width != canvas->impl->width || height != canvas->impl->height) { + canvas->impl->width = width; + canvas->impl->height = height; + ganv_canvas_set_scroll_region(canvas, 0.0, 0.0, width, height); + } +} + +void +ganv_canvas_contents_changed(GanvCanvas* canvas) +{ +#ifdef GANV_FDGL + if (!canvas->impl->layout_idle_id && canvas->impl->sprung_layout) { + canvas->impl->layout_energy = 0.4; + canvas->impl->layout_idle_id = g_timeout_add_full( + G_PRIORITY_DEFAULT_IDLE, + 33, + GanvCanvasImpl::on_layout_timeout, + canvas->impl, + GanvCanvasImpl::on_layout_done); + } +#endif +} + +double +ganv_canvas_get_default_font_size(const GanvCanvas* canvas) +{ + GtkStyle* style = gtk_rc_get_style(GTK_WIDGET(canvas)); + const PangoFontDescription* font = style->font_desc; + return pango_font_description_get_size(font) / (double)PANGO_SCALE; +} + +double +ganv_canvas_get_font_size(const GanvCanvas* canvas) +{ + return canvas->impl->font_size; +} + +void +ganv_canvas_set_zoom(GanvCanvas* canvas, double zoom) +{ + g_return_if_fail(GANV_IS_CANVAS(canvas)); + + zoom = std::max(zoom, 0.01); + if (zoom == canvas->impl->pixels_per_unit) { + return; + } + + const int anchor_x = (canvas->impl->center_scroll_region) + ? GTK_WIDGET(canvas)->allocation.width / 2 + : 0; + const int anchor_y = (canvas->impl->center_scroll_region) + ? GTK_WIDGET(canvas)->allocation.height / 2 + : 0; + + /* Find the coordinates of the anchor point in units. */ + const double ax = (canvas->layout.hadjustment) + ? ((canvas->layout.hadjustment->value + anchor_x) + / canvas->impl->pixels_per_unit + + canvas->impl->scroll_x1 + canvas->impl->zoom_xofs) + : ((0.0 + anchor_x) / canvas->impl->pixels_per_unit + + canvas->impl->scroll_x1 + canvas->impl->zoom_xofs); + const double ay = (canvas->layout.hadjustment) + ? ((canvas->layout.vadjustment->value + anchor_y) + / canvas->impl->pixels_per_unit + + canvas->impl->scroll_y1 + canvas->impl->zoom_yofs) + : ((0.0 + anchor_y) / canvas->impl->pixels_per_unit + + canvas->impl->scroll_y1 + canvas->impl->zoom_yofs); + + /* Now calculate the new offset of the upper left corner. */ + const int x1 = ((ax - canvas->impl->scroll_x1) * zoom) - anchor_x; + const int y1 = ((ay - canvas->impl->scroll_y1) * zoom) - anchor_y; + + canvas->impl->pixels_per_unit = zoom; + ganv_canvas_scroll_to(canvas, x1, y1); + + ganv_canvas_request_update(canvas); + gtk_widget_queue_draw(GTK_WIDGET(canvas)); + + canvas->impl->need_repick = TRUE; +} + +void +ganv_canvas_set_font_size(GanvCanvas* canvas, double points) +{ + points = std::max(points, 1.0); + if (points != canvas->impl->font_size) { + canvas->impl->font_size = points; + FOREACH_ITEM(canvas->impl->_items, i) { + ganv_node_redraw_text(*i); + } + } +} + +void +ganv_canvas_zoom_full(GanvCanvas* canvas) +{ + if (canvas->impl->_items.empty()) + return; + + int win_width, win_height; + GdkWindow* win = gtk_widget_get_window( + GTK_WIDGET(canvas->impl->_gcanvas)); + gdk_window_get_size(win, &win_width, &win_height); + + // Box containing all canvas items + double left = DBL_MAX; + double right = DBL_MIN; + double top = DBL_MIN; + double bottom = DBL_MAX; + + FOREACH_ITEM(canvas->impl->_items, i) { + GanvItem* const item = GANV_ITEM(*i); + const double x = item->impl->x; + const double y = item->impl->y; + if (GANV_IS_CIRCLE(*i)) { + const double r = GANV_CIRCLE(*i)->impl->coords.radius; + left = MIN(left, x - r); + right = MAX(right, x + r); + bottom = MIN(bottom, y - r); + top = MAX(top, y + r); + } else { + left = MIN(left, x); + right = MAX(right, x + ganv_box_get_width(GANV_BOX(*i))); + bottom = MIN(bottom, y); + top = MAX(top, y + ganv_box_get_height(GANV_BOX(*i))); + } + } + + static const double pad = GANV_CANVAS_PAD; + + const double new_zoom = std::min( + ((double)win_width / (double)(right - left + pad*2.0)), + ((double)win_height / (double)(top - bottom + pad*2.0))); + + ganv_canvas_set_zoom(canvas, new_zoom); + + int scroll_x, scroll_y; + ganv_canvas_w2c(canvas->impl->_gcanvas, + lrintf(left - pad), lrintf(bottom - pad), + &scroll_x, &scroll_y); + + ganv_canvas_scroll_to(canvas->impl->_gcanvas, + scroll_x, scroll_y); +} + +static void +set_node_direction(GanvNode* node, void* data) +{ + if (GANV_IS_MODULE(node)) { + ganv_module_set_direction(GANV_MODULE(node), *(GanvDirection*)data); + } +} + +GanvDirection +ganv_canvas_get_direction(GanvCanvas* canvas) +{ + return canvas->impl->direction; +} + +void +ganv_canvas_set_direction(GanvCanvas* canvas, GanvDirection dir) +{ + if (canvas->impl->direction != dir) { + canvas->impl->direction = dir; + ganv_canvas_for_each_node(canvas, set_node_direction, &dir); + ganv_canvas_contents_changed(canvas); + } +} + +void +ganv_canvas_clear_selection(GanvCanvas* canvas) +{ + canvas->impl->unselect_ports(); + + Items items(canvas->impl->_selected_items); + canvas->impl->_selected_items.clear(); + FOREACH_ITEM(items, i) { + ganv_item_set(GANV_ITEM(*i), "selected", FALSE, NULL); + } + + GanvCanvasImpl::SelectedEdges edges(canvas->impl->_selected_edges); + canvas->impl->_selected_edges.clear(); + FOREACH_SELECTED_EDGE(edges, c) { + ganv_item_set(GANV_ITEM(*c), "selected", FALSE, NULL); + } +} + +void +ganv_canvas_move_selected_items(GanvCanvas* canvas, + double dx, + double dy) +{ + FOREACH_ITEM(canvas->impl->_selected_items, i) { + if ((*i)->item.impl->parent == canvas->impl->root) { + ganv_node_move(*i, dx, dy); + } + } +} + +void +ganv_canvas_selection_move_finished(GanvCanvas* canvas) +{ + FOREACH_ITEM(canvas->impl->_selected_items, i) { + const double x = GANV_ITEM(*i)->impl->x; + const double y = GANV_ITEM(*i)->impl->y; + g_signal_emit(*i, signal_moved, 0, x, y, NULL); + } +} + +static void +select_if_ends_are_selected(GanvEdge* edge, void* data) +{ + if (ganv_node_is_selected(ganv_edge_get_tail(edge)) && + ganv_node_is_selected(ganv_edge_get_head(edge))) { + ganv_edge_set_selected(edge, TRUE); + } +} + +static void +unselect_edges(GanvPort* port, void* data) +{ + GanvCanvasImpl* impl = (GanvCanvasImpl*)data; + if (port->impl->is_input) { + ganv_canvas_for_each_edge_to(impl->_gcanvas, + GANV_NODE(port), + (GanvEdgeFunc)ganv_edge_unselect, + NULL); + } else { + ganv_canvas_for_each_edge_from(impl->_gcanvas, + GANV_NODE(port), + (GanvEdgeFunc)ganv_edge_unselect, + NULL); + } +} + +void +ganv_canvas_select_node(GanvCanvas* canvas, + GanvNode* node) +{ + canvas->impl->_selected_items.insert(node); + + // Select any connections to or from this node + if (GANV_IS_MODULE(node)) { + ganv_module_for_each_port(GANV_MODULE(node), select_edges, canvas->impl); + } else { + ganv_canvas_for_each_edge_on( + canvas, node, select_if_ends_are_selected, canvas->impl); + } + + g_object_set(node, "selected", TRUE, NULL); +} + +void +ganv_canvas_unselect_node(GanvCanvas* canvas, + GanvNode* node) +{ + // Unselect any connections to or from canvas->impl node + if (GANV_IS_MODULE(node)) { + ganv_module_for_each_port(GANV_MODULE(node), unselect_edges, canvas->impl); + } else { + ganv_canvas_for_each_edge_on( + canvas, node, (GanvEdgeFunc)ganv_edge_unselect, NULL); + } + + // Unselect item + canvas->impl->_selected_items.erase(node); + g_object_set(node, "selected", FALSE, NULL); +} + +void +ganv_canvas_add_node(GanvCanvas* canvas, + GanvNode* node) +{ + GanvItem* item = GANV_ITEM(node); + if (item->impl->parent == ganv_canvas_root(canvas)) { + canvas->impl->_items.insert(node); + } +} + +void +ganv_canvas_remove_node(GanvCanvas* canvas, + GanvNode* node) +{ + if (node == (GanvNode*)canvas->impl->_connect_port) { + if (canvas->impl->_drag_state == GanvCanvasImpl::EDGE) { + ganv_canvas_ungrab_item(ganv_canvas_root(canvas), 0); + canvas->impl->end_connect_drag(); + } + canvas->impl->_connect_port = NULL; + } + + // Remove from selection + canvas->impl->_selected_items.erase(node); + + // Remove children ports from selection if item is a module + if (GANV_IS_MODULE(node)) { + GanvModule* const module = GANV_MODULE(node); + for (unsigned i = 0; i < ganv_module_num_ports(module); ++i) { + canvas->impl->unselect_port(ganv_module_get_port(module, i)); + } + } + + // Remove from items + canvas->impl->_items.erase(node); +} + +GanvEdge* +ganv_canvas_get_edge(GanvCanvas* canvas, + GanvNode* tail, + GanvNode* head) +{ + GanvEdgeKey key; + make_edge_search_key(&key, tail, head); + GanvCanvasImpl::Edges::const_iterator i = canvas->impl->_edges.find((GanvEdge*)&key); + return (i != canvas->impl->_edges.end()) ? *i : NULL; +} + +void +ganv_canvas_remove_edge_between(GanvCanvas* canvas, + GanvNode* tail, + GanvNode* head) +{ + ganv_canvas_remove_edge(canvas, ganv_canvas_get_edge(canvas, tail, head)); +} + +void +ganv_canvas_disconnect_edge(GanvCanvas* canvas, + GanvEdge* edge) +{ + g_signal_emit(canvas, signal_disconnect, 0, + edge->impl->tail, edge->impl->head, NULL); +} + +void +ganv_canvas_add_edge(GanvCanvas* canvas, + GanvEdge* edge) +{ + canvas->impl->_edges.insert(edge); + canvas->impl->_dst_edges.insert(edge); + ganv_canvas_contents_changed(canvas); +} + +void +ganv_canvas_remove_edge(GanvCanvas* canvas, + GanvEdge* edge) +{ + if (edge) { + canvas->impl->_selected_edges.erase(edge); + canvas->impl->_edges.erase(edge); + canvas->impl->_dst_edges.erase(edge); + ganv_edge_request_redraw(GANV_ITEM(edge), &edge->impl->coords); + gtk_object_destroy(GTK_OBJECT(edge)); + ganv_canvas_contents_changed(canvas); + } +} + +void +ganv_canvas_select_edge(GanvCanvas* canvas, + GanvEdge* edge) +{ + ganv_item_set(GANV_ITEM(edge), "selected", TRUE, NULL); + canvas->impl->_selected_edges.insert(edge); +} + +void +ganv_canvas_unselect_edge(GanvCanvas* canvas, + GanvEdge* edge) +{ + ganv_item_set(GANV_ITEM(edge), "selected", FALSE, NULL); + canvas->impl->_selected_edges.erase(edge); +} + +void +ganv_canvas_for_each_node(GanvCanvas* canvas, + GanvNodeFunc f, + void* data) +{ + FOREACH_ITEM(canvas->impl->_items, i) { + f(*i, data); + } +} + +void +ganv_canvas_for_each_selected_node(GanvCanvas* canvas, + GanvNodeFunc f, + void* data) +{ + FOREACH_ITEM(canvas->impl->_selected_items, i) { + f(*i, data); + } +} + +gboolean +ganv_canvas_empty(const GanvCanvas* canvas) +{ + return canvas->impl->_items.empty(); +} + +void +ganv_canvas_for_each_edge(GanvCanvas* canvas, + GanvEdgeFunc f, + void* data) +{ + GanvCanvasImpl* impl = canvas->impl; + for (GanvCanvasImpl::Edges::const_iterator i = impl->_edges.begin(); + i != impl->_edges.end();) { + GanvCanvasImpl::Edges::const_iterator next = i; + ++next; + f((*i), data); + i = next; + } +} + +void +ganv_canvas_for_each_edge_from(GanvCanvas* canvas, + const GanvNode* tail, + GanvEdgeFunc f, + void* data) +{ + GanvCanvasImpl* impl = canvas->impl; + for (GanvCanvasImpl::Edges::const_iterator i = impl->first_edge_from(tail); + i != impl->_edges.end() && (*i)->impl->tail == tail;) { + GanvCanvasImpl::Edges::const_iterator next = i; + ++next; + f((*i), data); + i = next; + } +} + +void +ganv_canvas_for_each_edge_to(GanvCanvas* canvas, + const GanvNode* head, + GanvEdgeFunc f, + void* data) +{ + GanvCanvasImpl* impl = canvas->impl; + for (GanvCanvasImpl::Edges::const_iterator i = impl->first_edge_to(head); + i != impl->_dst_edges.end() && (*i)->impl->head == head;) { + GanvCanvasImpl::Edges::const_iterator next = i; + ++next; + f((*i), data); + i = next; + } +} + +void +ganv_canvas_for_each_edge_on(GanvCanvas* canvas, + const GanvNode* node, + GanvEdgeFunc f, + void* data) +{ + ganv_canvas_for_each_edge_from(canvas, node, f, data); + ganv_canvas_for_each_edge_to(canvas, node, f, data); +} + +void +ganv_canvas_for_each_selected_edge(GanvCanvas* canvas, + GanvEdgeFunc f, + void* data) +{ + FOREACH_EDGE(canvas->impl->_selected_edges, i) { + f((*i), data); + } +} + +GdkCursor* +ganv_canvas_get_move_cursor(const GanvCanvas* canvas) +{ + return canvas->impl->_move_cursor; +} + +gboolean +ganv_canvas_port_event(GanvCanvas* canvas, + GanvPort* port, + GdkEvent* event) +{ + return canvas->impl->port_event(event, port); +} + +void +ganv_canvas_clear(GanvCanvas* canvas) +{ + canvas->impl->_selected_items.clear(); + canvas->impl->_selected_edges.clear(); + + Items items = canvas->impl->_items; // copy + FOREACH_ITEM(items, i) { + gtk_object_destroy(GTK_OBJECT(*i)); + } + canvas->impl->_items.clear(); + + GanvCanvasImpl::Edges edges = canvas->impl->_edges; // copy + FOREACH_EDGE(edges, i) { + gtk_object_destroy(GTK_OBJECT(*i)); + } + canvas->impl->_edges.clear(); + canvas->impl->_dst_edges.clear(); + + canvas->impl->_selected_ports.clear(); + canvas->impl->_connect_port = NULL; +} + +void +ganv_canvas_select_all(GanvCanvas* canvas) +{ + ganv_canvas_clear_selection(canvas); + FOREACH_ITEM(canvas->impl->_items, i) { + ganv_canvas_select_node(canvas, *i); + } +} + +double +ganv_canvas_get_zoom(const GanvCanvas* canvas) +{ + return canvas->impl->pixels_per_unit; +} + +void +ganv_canvas_move_contents_to(GanvCanvas* canvas, double x, double y) +{ + double min_x=HUGE_VAL, min_y=HUGE_VAL; + FOREACH_ITEM(canvas->impl->_items, i) { + const double x = GANV_ITEM(*i)->impl->x; + const double y = GANV_ITEM(*i)->impl->y; + min_x = std::min(min_x, x); + min_y = std::min(min_y, y); + } + canvas->impl->move_contents_to_internal(x, y, min_x, min_y); +} + +void +ganv_canvas_arrange(GanvCanvas* canvas) +{ +#ifdef HAVE_AGRAPH + GVNodes nodes = canvas->impl->layout_dot((char*)""); + + double least_x=HUGE_VAL, least_y=HUGE_VAL, most_x=0, most_y=0; + + // Set numeric locale to POSIX for reading graphviz output with strtod + char* locale = strdup(setlocale(LC_NUMERIC, NULL)); + setlocale(LC_NUMERIC, "POSIX"); + + const double dpi = gdk_screen_get_resolution(gdk_screen_get_default()); + const double dpp = dpi / 72.0; + + // Arrange to graphviz coordinates + for (GVNodes::iterator i = nodes.begin(); i != nodes.end(); ++i) { + if (GANV_ITEM(i->first)->impl->parent != GANV_ITEM(ganv_canvas_root(canvas))) { + continue; + } + const std::string pos = agget(i->second, (char*)"pos"); + const std::string x_str = pos.substr(0, pos.find(",")); + const std::string y_str = pos.substr(pos.find(",") + 1); + const double cx = lrint(strtod(x_str.c_str(), NULL) * dpp); + const double cy = lrint(strtod(y_str.c_str(), NULL) * dpp); + + double w, h; + if (GANV_IS_BOX(i->first)) { + w = ganv_box_get_width(GANV_BOX(i->first)); + h = ganv_box_get_height(GANV_BOX(i->first)); + } else { + w = h = ganv_circle_get_radius(GANV_CIRCLE(i->first)) * 2.3; + } + + /* Dot node positions are supposedly node centers, but things only + match up if x is interpreted as center and y as top... + */ + double x = cx - (w / 2.0); + double y = -cy - (h / 2.0); + + ganv_node_move_to(i->first, x, y); + + if (GANV_IS_CIRCLE(i->first)) { + // Offset least x and y to avoid cutting off circles at origin + const double r = ganv_circle_get_radius(GANV_CIRCLE(i->first)); + x -= r; + y -= r; + } + + least_x = std::min(least_x, x); + least_y = std::min(least_y, y); + most_x = std::max(most_x, x + w); + most_y = std::max(most_y, y + h); + } + + // Reset numeric locale to original value + setlocale(LC_NUMERIC, locale); + free(locale); + + const double graph_width = most_x - least_x; + const double graph_height = most_y - least_y; + + //cerr << "CWH: " << _width << ", " << _height << endl; + //cerr << "GWH: " << graph_width << ", " << graph_height << endl; + + double old_width, old_height; + g_object_get(G_OBJECT(canvas), + "width", &old_width, + "height", &old_height, + NULL); + + const double new_width = std::max(graph_width + 10.0, old_width); + const double new_height = std::max(graph_height + 10.0, old_height); + if (new_width != old_width || new_height != old_height) { + ganv_canvas_resize(canvas, new_width, new_height); + } + nodes.cleanup(); + + static const double border_width = GANV_CANVAS_PAD; + canvas->impl->move_contents_to_internal(border_width, border_width, least_x, least_y); + ganv_canvas_scroll_to(canvas->impl->_gcanvas, 0, 0); + + FOREACH_ITEM(canvas->impl->_items, i) { + const double x = GANV_ITEM(*i)->impl->x; + const double y = GANV_ITEM(*i)->impl->y; + g_signal_emit(*i, signal_moved, 0, x, y, NULL); + } +#endif +} + +int +ganv_canvas_export_image(GanvCanvas* canvas, + const char* filename, + gboolean draw_background) +{ + const char* ext = strrchr(filename, '.'); + if (!ext) { + return 1; + } else if (!strcmp(ext, ".dot")) { + ganv_canvas_export_dot(canvas, filename); + return 0; + } + + cairo_surface_t* rec_surface = cairo_recording_surface_create( + CAIRO_CONTENT_COLOR_ALPHA, NULL); + + // Draw to recording surface + cairo_t* cr = cairo_create(rec_surface); + canvas->impl->exporting = TRUE; + (*GANV_ITEM_GET_CLASS(canvas->impl->root)->draw)( + canvas->impl->root, cr, + 0, 0, canvas->impl->width, canvas->impl->height); + canvas->impl->exporting = FALSE; + cairo_destroy(cr); + + // Get draw extent + double x, y, w, h; + cairo_recording_surface_ink_extents(rec_surface, &x, &y, &w, &h); + + // Create image surface with the appropriate size + const double pad = GANV_CANVAS_PAD; + const double img_w = w + pad * 2; + const double img_h = h + pad * 2; + cairo_surface_t* img = NULL; + if (!strcmp(ext, ".svg")) { + img = cairo_svg_surface_create(filename, img_w, img_h); + } else if (!strcmp(ext, ".pdf")) { + img = cairo_pdf_surface_create(filename, img_w, img_h); + } else if (!strcmp(ext, ".ps")) { + img = cairo_ps_surface_create(filename, img_w, img_h); + } else { + cairo_surface_destroy(rec_surface); + return 1; + } + + // Draw recording to image surface + cr = cairo_create(img); + if (draw_background) { + double r, g, b, a; + color_to_rgba(DEFAULT_BACKGROUND_COLOR, &r, &g, &b, &a); + cairo_set_source_rgba(cr, r, g, b, a); + cairo_rectangle(cr, 0, 0, w + 2 * pad, h + 2 * pad); + cairo_fill(cr); + } + cairo_set_source_surface(cr, rec_surface, -x + pad, -y + pad); + cairo_paint(cr); + cairo_destroy(cr); + cairo_surface_destroy(rec_surface); + cairo_surface_destroy(img); + return 0; +} + +void +ganv_canvas_export_dot(GanvCanvas* canvas, const char* filename) +{ +#ifdef HAVE_AGRAPH + GVNodes nodes = canvas->impl->layout_dot(filename); + nodes.cleanup(); +#endif +} + +gboolean +ganv_canvas_supports_sprung_layout(const GanvCanvas* canvas) +{ +#ifdef GANV_FDGL + return TRUE; +#else + return FALSE; +#endif +} + +gboolean +ganv_canvas_set_sprung_layout(GanvCanvas* canvas, gboolean sprung_layout) +{ +#ifndef GANV_FDGL + return FALSE; +#else + canvas->impl->sprung_layout = sprung_layout; + ganv_canvas_contents_changed(canvas); + return TRUE; +#endif +} + +gboolean +ganv_canvas_get_locked(const GanvCanvas* canvas) +{ + return canvas->impl->locked; +} + +/* Convenience function to remove the idle handler of a canvas */ +static void +remove_idle(GanvCanvas* canvas) +{ + if (canvas->impl->idle_id == 0) { + return; + } + + g_source_remove(canvas->impl->idle_id); + canvas->impl->idle_id = 0; +} + +/* Removes the transient state of the canvas (idle handler, grabs). */ +static void +shutdown_transients(GanvCanvas* canvas) +{ + /* We turn off the need_redraw flag, since if the canvas is mapped again + * it will request a redraw anyways. We do not turn off the need_update + * flag, though, because updates are not queued when the canvas remaps + * itself. + */ + if (canvas->impl->need_redraw) { + canvas->impl->need_redraw = FALSE; + g_slist_foreach(canvas->impl->redraw_region, (GFunc)g_free, NULL); + g_slist_free(canvas->impl->redraw_region); + canvas->impl->redraw_region = NULL; + canvas->impl->redraw_x1 = 0; + canvas->impl->redraw_y1 = 0; + canvas->impl->redraw_x2 = 0; + canvas->impl->redraw_y2 = 0; + } + + if (canvas->impl->grabbed_item) { + canvas->impl->grabbed_item = NULL; + gdk_pointer_ungrab(GDK_CURRENT_TIME); + } + + remove_idle(canvas); +} + +/* Destroy handler for GanvCanvas */ +static void +ganv_canvas_destroy(GtkObject* object) +{ + g_return_if_fail(GANV_IS_CANVAS(object)); + + /* remember, destroy can be run multiple times! */ + + GanvCanvas* canvas = GANV_CANVAS(object); + + if (canvas->impl->root_destroy_id) { + g_signal_handler_disconnect(canvas->impl->root, canvas->impl->root_destroy_id); + canvas->impl->root_destroy_id = 0; + } + if (canvas->impl->root) { + gtk_object_destroy(GTK_OBJECT(canvas->impl->root)); + g_object_unref(G_OBJECT(canvas->impl->root)); + canvas->impl->root = NULL; + } + + shutdown_transients(canvas); + + if (GTK_OBJECT_CLASS(canvas_parent_class)->destroy) { + (*GTK_OBJECT_CLASS(canvas_parent_class)->destroy)(object); + } +} + +GanvCanvas* +ganv_canvas_new(double width, double height) +{ + GanvCanvas* canvas = GANV_CANVAS( + g_object_new(ganv_canvas_get_type(), + "width", width, + "height", height, + NULL)); + + ganv_canvas_set_scroll_region(canvas, 0.0, 0.0, width, height); + + return canvas; +} + +void +ganv_canvas_set_wrapper(GanvCanvas* canvas, void* wrapper) +{ + canvas->impl->_wrapper = (Ganv::Canvas*)wrapper; +} + +void* +ganv_canvas_get_wrapper(GanvCanvas* canvas) +{ + return canvas->impl->_wrapper; +} + +/* Map handler for the canvas */ +static void +ganv_canvas_map(GtkWidget* widget) +{ + g_return_if_fail(GANV_IS_CANVAS(widget)); + + /* Normal widget mapping stuff */ + + if (GTK_WIDGET_CLASS(canvas_parent_class)->map) { + (*GTK_WIDGET_CLASS(canvas_parent_class)->map)(widget); + } + + GanvCanvas* canvas = GANV_CANVAS(widget); + + if (canvas->impl->need_update) { + add_idle(canvas); + } + + /* Map items */ + + if (GANV_ITEM_GET_CLASS(canvas->impl->root)->map) { + (*GANV_ITEM_GET_CLASS(canvas->impl->root)->map)(canvas->impl->root); + } +} + +/* Unmap handler for the canvas */ +static void +ganv_canvas_unmap(GtkWidget* widget) +{ + g_return_if_fail(GANV_IS_CANVAS(widget)); + + GanvCanvas* canvas = GANV_CANVAS(widget); + + shutdown_transients(canvas); + + /* Unmap items */ + + if (GANV_ITEM_GET_CLASS(canvas->impl->root)->unmap) { + (*GANV_ITEM_GET_CLASS(canvas->impl->root)->unmap)(canvas->impl->root); + } + + /* Normal widget unmapping stuff */ + + if (GTK_WIDGET_CLASS(canvas_parent_class)->unmap) { + (*GTK_WIDGET_CLASS(canvas_parent_class)->unmap)(widget); + } +} + +/* Realize handler for the canvas */ +static void +ganv_canvas_realize(GtkWidget* widget) +{ + g_return_if_fail(GANV_IS_CANVAS(widget)); + + /* Normal widget realization stuff */ + + if (GTK_WIDGET_CLASS(canvas_parent_class)->realize) { + (*GTK_WIDGET_CLASS(canvas_parent_class)->realize)(widget); + } + + GanvCanvas* canvas = GANV_CANVAS(widget); + + gdk_window_set_events( + canvas->layout.bin_window, + (GdkEventMask)(gdk_window_get_events(canvas->layout.bin_window) + | GDK_EXPOSURE_MASK + | GDK_BUTTON_PRESS_MASK + | GDK_BUTTON_RELEASE_MASK + | GDK_POINTER_MOTION_MASK + | GDK_KEY_PRESS_MASK + | GDK_KEY_RELEASE_MASK + | GDK_ENTER_NOTIFY_MASK + | GDK_LEAVE_NOTIFY_MASK + | GDK_FOCUS_CHANGE_MASK)); + + /* Create our own temporary pixmap gc and realize all the items */ + + canvas->impl->pixmap_gc = gdk_gc_new(canvas->layout.bin_window); + + (*GANV_ITEM_GET_CLASS(canvas->impl->root)->realize)(canvas->impl->root); + + canvas->impl->_animate_idle_id = g_timeout_add( + 120, GanvCanvasImpl::on_animate_timeout, canvas->impl); +} + +/* Unrealize handler for the canvas */ +static void +ganv_canvas_unrealize(GtkWidget* widget) +{ + g_return_if_fail(GANV_IS_CANVAS(widget)); + + GanvCanvas* canvas = GANV_CANVAS(widget); + + if (canvas->impl->_animate_idle_id) { + g_source_remove(canvas->impl->_animate_idle_id); + canvas->impl->_animate_idle_id = 0; + } + while (g_idle_remove_by_data(canvas->impl)) {} + + shutdown_transients(canvas); + + /* Unrealize items and parent widget */ + + (*GANV_ITEM_GET_CLASS(canvas->impl->root)->unrealize)(canvas->impl->root); + + g_object_unref(canvas->impl->pixmap_gc); + canvas->impl->pixmap_gc = NULL; + + if (GTK_WIDGET_CLASS(canvas_parent_class)->unrealize) { + (*GTK_WIDGET_CLASS(canvas_parent_class)->unrealize)(widget); + } +} + +/* Handles scrolling of the canvas. Adjusts the scrolling and zooming offset to + * keep as much as possible of the canvas scrolling region in view. + */ +static void +scroll_to(GanvCanvas* canvas, int cx, int cy) +{ + int scroll_width, scroll_height; + int right_limit, bottom_limit; + int old_zoom_xofs, old_zoom_yofs; + int changed_x = FALSE, changed_y = FALSE; + int canvas_width, canvas_height; + + canvas_width = GTK_WIDGET(canvas)->allocation.width; + canvas_height = GTK_WIDGET(canvas)->allocation.height; + + scroll_width = floor((canvas->impl->scroll_x2 - canvas->impl->scroll_x1) * canvas->impl->pixels_per_unit + + 0.5); + scroll_height = floor((canvas->impl->scroll_y2 - canvas->impl->scroll_y1) * canvas->impl->pixels_per_unit + + 0.5); + + right_limit = scroll_width - canvas_width; + bottom_limit = scroll_height - canvas_height; + + old_zoom_xofs = canvas->impl->zoom_xofs; + old_zoom_yofs = canvas->impl->zoom_yofs; + + if (right_limit < 0) { + cx = 0; + + if (canvas->impl->center_scroll_region) { + canvas->impl->zoom_xofs = (canvas_width - scroll_width) / 2; + scroll_width = canvas_width; + } else { + canvas->impl->zoom_xofs = 0; + } + } else if (cx < 0) { + cx = 0; + canvas->impl->zoom_xofs = 0; + } else if (cx > right_limit) { + cx = right_limit; + canvas->impl->zoom_xofs = 0; + } else { + canvas->impl->zoom_xofs = 0; + } + + if (bottom_limit < 0) { + cy = 0; + + if (canvas->impl->center_scroll_region) { + canvas->impl->zoom_yofs = (canvas_height - scroll_height) / 2; + scroll_height = canvas_height; + } else { + canvas->impl->zoom_yofs = 0; + } + } else if (cy < 0) { + cy = 0; + canvas->impl->zoom_yofs = 0; + } else if (cy > bottom_limit) { + cy = bottom_limit; + canvas->impl->zoom_yofs = 0; + } else { + canvas->impl->zoom_yofs = 0; + } + + if ((canvas->impl->zoom_xofs != old_zoom_xofs) || (canvas->impl->zoom_yofs != old_zoom_yofs)) { + ganv_canvas_request_update(canvas); + gtk_widget_queue_draw(GTK_WIDGET(canvas)); + } + + if (canvas->layout.hadjustment && ( ((int)canvas->layout.hadjustment->value) != cx) ) { + canvas->layout.hadjustment->value = cx; + changed_x = TRUE; + } + + if (canvas->layout.vadjustment && ( ((int)canvas->layout.vadjustment->value) != cy) ) { + canvas->layout.vadjustment->value = cy; + changed_y = TRUE; + } + + if ((scroll_width != (int)canvas->layout.width) + || (scroll_height != (int)canvas->layout.height)) { + gtk_layout_set_size(GTK_LAYOUT(canvas), scroll_width, scroll_height); + } + + /* Signal GtkLayout that it should do a redraw. */ + + if (changed_x) { + g_signal_emit_by_name(canvas->layout.hadjustment, "value_changed"); + } + + if (changed_y) { + g_signal_emit_by_name(canvas->layout.vadjustment, "value_changed"); + } +} + +/* Size allocation handler for the canvas */ +static void +ganv_canvas_size_allocate(GtkWidget* widget, GtkAllocation* allocation) +{ + g_return_if_fail(GANV_IS_CANVAS(widget)); + g_return_if_fail(allocation != NULL); + + if (GTK_WIDGET_CLASS(canvas_parent_class)->size_allocate) { + (*GTK_WIDGET_CLASS(canvas_parent_class)->size_allocate)(widget, allocation); + } + + GanvCanvas* canvas = GANV_CANVAS(widget); + + /* Recenter the view, if appropriate */ + + canvas->layout.hadjustment->page_size = allocation->width; + canvas->layout.hadjustment->page_increment = allocation->width / 2; + + canvas->layout.vadjustment->page_size = allocation->height; + canvas->layout.vadjustment->page_increment = allocation->height / 2; + + scroll_to(canvas, + canvas->layout.hadjustment->value, + canvas->layout.vadjustment->value); + + g_signal_emit_by_name(canvas->layout.hadjustment, "changed"); + g_signal_emit_by_name(canvas->layout.vadjustment, "changed"); +} + +/* Returns whether the item is an inferior of or is equal to the parent. */ +static gboolean +is_descendant(GanvItem* item, GanvItem* parent) +{ + for (; item; item = item->impl->parent) { + if (item == parent) { + return TRUE; + } + } + + return FALSE; +} + + +/* Emits an event for an item in the canvas, be it the current item, grabbed + * item, or focused item, as appropriate. + */ +int +ganv_canvas_emit_event(GanvCanvas* canvas, GdkEvent* event) +{ + GdkEvent* ev; + gint finished; + GanvItem* item; + GanvItem* parent; + guint mask; + + /* Perform checks for grabbed items */ + + if (canvas->impl->grabbed_item + && !is_descendant(canvas->impl->current_item, canvas->impl->grabbed_item)) { + /* I think this warning is annoying and I don't know what it's for + * so I'll disable it for now. + */ + /* g_warning ("emit_event() returning FALSE!\n");*/ + return FALSE; + } + + if (canvas->impl->grabbed_item) { + switch (event->type) { + case GDK_ENTER_NOTIFY: + mask = GDK_ENTER_NOTIFY_MASK; + break; + + case GDK_LEAVE_NOTIFY: + mask = GDK_LEAVE_NOTIFY_MASK; + break; + + case GDK_MOTION_NOTIFY: + mask = GDK_POINTER_MOTION_MASK; + break; + + case GDK_BUTTON_PRESS: + case GDK_2BUTTON_PRESS: + case GDK_3BUTTON_PRESS: + mask = GDK_BUTTON_PRESS_MASK; + break; + + case GDK_BUTTON_RELEASE: + mask = GDK_BUTTON_RELEASE_MASK; + break; + + case GDK_KEY_PRESS: + mask = GDK_KEY_PRESS_MASK; + break; + + case GDK_KEY_RELEASE: + mask = GDK_KEY_RELEASE_MASK; + break; + + case GDK_SCROLL: + mask = GDK_SCROLL_MASK; + break; + + default: + mask = 0; + break; + } + + if (!(mask & canvas->impl->grabbed_event_mask)) { + return FALSE; + } + } + + /* Convert to world coordinates -- we have two cases because of diferent + * offsets of the fields in the event structures. + */ + + ev = gdk_event_copy(event); + + switch (ev->type) { + case GDK_ENTER_NOTIFY: + case GDK_LEAVE_NOTIFY: + ganv_canvas_window_to_world(canvas, + ev->crossing.x, ev->crossing.y, + &ev->crossing.x, &ev->crossing.y); + break; + + case GDK_MOTION_NOTIFY: + case GDK_BUTTON_PRESS: + case GDK_2BUTTON_PRESS: + case GDK_3BUTTON_PRESS: + case GDK_BUTTON_RELEASE: + ganv_canvas_window_to_world(canvas, + ev->motion.x, ev->motion.y, + &ev->motion.x, &ev->motion.y); + break; + + default: + break; + } + + /* Choose where we send the event */ + + item = canvas->impl->current_item; + + if (canvas->impl->focused_item + && ((event->type == GDK_KEY_PRESS) + || (event->type == GDK_KEY_RELEASE) + || (event->type == GDK_FOCUS_CHANGE))) { + item = canvas->impl->focused_item; + } + + /* The event is propagated up the hierarchy (for if someone connected to + * a group instead of a leaf event), and emission is stopped if a + * handler returns TRUE, just like for GtkWidget events. + */ + + finished = FALSE; + + while (item && !finished) { + g_object_ref(G_OBJECT(item)); + + ganv_item_emit_event(item, ev, &finished); + + parent = item->impl->parent; + g_object_unref(G_OBJECT(item)); + + item = parent; + } + + gdk_event_free(ev); + + return finished; +} + +void +ganv_canvas_set_need_repick(GanvCanvas* canvas) +{ + canvas->impl->need_repick = TRUE; +} + +void +ganv_canvas_forget_item(GanvCanvas* canvas, GanvItem* item) +{ + if (canvas->impl && item == canvas->impl->current_item) { + canvas->impl->current_item = NULL; + canvas->impl->need_repick = TRUE; + } + + if (canvas->impl && item == canvas->impl->new_current_item) { + canvas->impl->new_current_item = NULL; + canvas->impl->need_repick = TRUE; + } + + if (canvas->impl && item == canvas->impl->grabbed_item) { + canvas->impl->grabbed_item = NULL; + gdk_pointer_ungrab(GDK_CURRENT_TIME); + } + + if (canvas->impl && item == canvas->impl->focused_item) { + canvas->impl->focused_item = NULL; + } +} + +void +ganv_canvas_grab_focus(GanvCanvas* canvas, GanvItem* item) +{ + g_return_if_fail(GANV_IS_ITEM(item)); + g_return_if_fail(GTK_WIDGET_CAN_FOCUS(GTK_WIDGET(canvas))); + + GanvItem* focused_item = canvas->impl->focused_item; + GdkEvent ev; + + if (focused_item) { + ev.focus_change.type = GDK_FOCUS_CHANGE; + ev.focus_change.window = canvas->layout.bin_window; + ev.focus_change.send_event = FALSE; + ev.focus_change.in = FALSE; + + ganv_canvas_emit_event(canvas, &ev); + } + + canvas->impl->focused_item = item; + gtk_widget_grab_focus(GTK_WIDGET(canvas)); + + if (focused_item) { + ev.focus_change.type = GDK_FOCUS_CHANGE; + ev.focus_change.window = canvas->layout.bin_window; + ev.focus_change.send_event = FALSE; + ev.focus_change.in = TRUE; + + ganv_canvas_emit_event(canvas, &ev); + } +} + +/** + * ganv_canvas_grab_item: + * @item: A canvas item. + * @event_mask: Mask of events that will be sent to this item. + * @cursor: If non-NULL, the cursor that will be used while the grab is active. + * @etime: The timestamp required for grabbing the mouse, or GDK_CURRENT_TIME. + * + * Specifies that all events that match the specified event mask should be sent + * to the specified item, and also grabs the mouse by calling + * gdk_pointer_grab(). The event mask is also used when grabbing the pointer. + * If @cursor is not NULL, then that cursor is used while the grab is active. + * The @etime parameter is the timestamp required for grabbing the mouse. + * + * Return value: If an item was already grabbed, it returns %GDK_GRAB_ALREADY_GRABBED. If + * the specified item was hidden by calling ganv_item_hide(), then it + * returns %GDK_GRAB_NOT_VIEWABLE. Else, it returns the result of calling + * gdk_pointer_grab(). + **/ +int +ganv_canvas_grab_item(GanvItem* item, guint event_mask, GdkCursor* cursor, guint32 etime) +{ + g_return_val_if_fail(GANV_IS_ITEM(item), GDK_GRAB_NOT_VIEWABLE); + g_return_val_if_fail(GTK_WIDGET_MAPPED(item->impl->canvas), GDK_GRAB_NOT_VIEWABLE); + + if (item->impl->canvas->impl->grabbed_item) { + return GDK_GRAB_ALREADY_GRABBED; + } + + if (!(item->object.flags & GANV_ITEM_VISIBLE)) { + return GDK_GRAB_NOT_VIEWABLE; + } + + int retval = gdk_pointer_grab(item->impl->canvas->layout.bin_window, + FALSE, + (GdkEventMask)event_mask, + NULL, + cursor, + etime); + + if (retval != GDK_GRAB_SUCCESS) { + return retval; + } + + item->impl->canvas->impl->grabbed_item = item; + item->impl->canvas->impl->grabbed_event_mask = event_mask; + item->impl->canvas->impl->current_item = item; /* So that events go to the grabbed item */ + + return retval; +} + +/** + * ganv_canvas_ungrab_item: + * @item: A canvas item that holds a grab. + * @etime: The timestamp for ungrabbing the mouse. + * + * Ungrabs the item, which must have been grabbed in the canvas, and ungrabs the + * mouse. + **/ +void +ganv_canvas_ungrab_item(GanvItem* item, guint32 etime) +{ + g_return_if_fail(GANV_IS_ITEM(item)); + + if (item->impl->canvas->impl->grabbed_item != item) { + return; + } + + item->impl->canvas->impl->grabbed_item = NULL; + + gdk_pointer_ungrab(etime); +} + +void +ganv_canvas_get_zoom_offsets(GanvCanvas* canvas, int* x, int* y) +{ + *x = canvas->impl->zoom_xofs; + *y = canvas->impl->zoom_yofs; +} + +/* Re-picks the current item in the canvas, based on the event's coordinates. + * Also emits enter/leave events for items as appropriate. + */ +static int +pick_current_item(GanvCanvas* canvas, GdkEvent* event) +{ + int retval = FALSE; + + /* If a button is down, we'll perform enter and leave events on the + * current item, but not enter on any other item. This is more or less + * like X pointer grabbing for canvas items. + */ + int button_down = canvas->impl->state & (GDK_BUTTON1_MASK + | GDK_BUTTON2_MASK + | GDK_BUTTON3_MASK + | GDK_BUTTON4_MASK + | GDK_BUTTON5_MASK); + if (!button_down) { + canvas->impl->left_grabbed_item = FALSE; + } + + /* Save the event in the canvas. This is used to synthesize enter and + * leave events in case the current item changes. It is also used to + * re-pick the current item if the current one gets deleted. Also, + * synthesize an enter event. + */ + if (event != &canvas->impl->pick_event) { + if ((event->type == GDK_MOTION_NOTIFY) || (event->type == GDK_BUTTON_RELEASE)) { + /* these fields have the same offsets in both types of events */ + + canvas->impl->pick_event.crossing.type = GDK_ENTER_NOTIFY; + canvas->impl->pick_event.crossing.window = event->motion.window; + canvas->impl->pick_event.crossing.send_event = event->motion.send_event; + canvas->impl->pick_event.crossing.subwindow = NULL; + canvas->impl->pick_event.crossing.x = event->motion.x; + canvas->impl->pick_event.crossing.y = event->motion.y; + canvas->impl->pick_event.crossing.mode = GDK_CROSSING_NORMAL; + canvas->impl->pick_event.crossing.detail = GDK_NOTIFY_NONLINEAR; + canvas->impl->pick_event.crossing.focus = FALSE; + canvas->impl->pick_event.crossing.state = event->motion.state; + + /* these fields don't have the same offsets in both types of events */ + + if (event->type == GDK_MOTION_NOTIFY) { + canvas->impl->pick_event.crossing.x_root = event->motion.x_root; + canvas->impl->pick_event.crossing.y_root = event->motion.y_root; + } else { + canvas->impl->pick_event.crossing.x_root = event->button.x_root; + canvas->impl->pick_event.crossing.y_root = event->button.y_root; + } + } else { + canvas->impl->pick_event = *event; + } + } + + /* Don't do anything else if this is a recursive call */ + + if (canvas->impl->in_repick) { + return retval; + } + + /* LeaveNotify means that there is no current item, so we don't look for one */ + + if (canvas->impl->pick_event.type != GDK_LEAVE_NOTIFY) { + /* these fields don't have the same offsets in both types of events */ + + double x, y; + if (canvas->impl->pick_event.type == GDK_ENTER_NOTIFY) { + x = canvas->impl->pick_event.crossing.x - canvas->impl->zoom_xofs; + y = canvas->impl->pick_event.crossing.y - canvas->impl->zoom_yofs; + } else { + x = canvas->impl->pick_event.motion.x - canvas->impl->zoom_xofs; + y = canvas->impl->pick_event.motion.y - canvas->impl->zoom_yofs; + } + + /* world coords */ + + x = canvas->impl->scroll_x1 + x / canvas->impl->pixels_per_unit; + y = canvas->impl->scroll_y1 + y / canvas->impl->pixels_per_unit; + + /* find the closest item */ + + if (canvas->impl->root->object.flags & GANV_ITEM_VISIBLE) { + GANV_ITEM_GET_CLASS(canvas->impl->root)->point( + canvas->impl->root, + x - canvas->impl->root->impl->x, y - canvas->impl->root->impl->y, + &canvas->impl->new_current_item); + } else { + canvas->impl->new_current_item = NULL; + } + } else { + canvas->impl->new_current_item = NULL; + } + + if ((canvas->impl->new_current_item == canvas->impl->current_item) && !canvas->impl->left_grabbed_item) { + return retval; /* current item did not change */ + + } + /* Synthesize events for old and new current items */ + + if ((canvas->impl->new_current_item != canvas->impl->current_item) + && (canvas->impl->current_item != NULL) + && !canvas->impl->left_grabbed_item) { + GdkEvent new_event; + + new_event = canvas->impl->pick_event; + new_event.type = GDK_LEAVE_NOTIFY; + + new_event.crossing.detail = GDK_NOTIFY_ANCESTOR; + new_event.crossing.subwindow = NULL; + canvas->impl->in_repick = TRUE; + retval = ganv_canvas_emit_event(canvas, &new_event); + canvas->impl->in_repick = FALSE; + } + + /* new_current_item may have been set to NULL during the call to ganv_canvas_emit_event() above */ + + if ((canvas->impl->new_current_item != canvas->impl->current_item) && button_down) { + canvas->impl->left_grabbed_item = TRUE; + return retval; + } + + /* Handle the rest of cases */ + + canvas->impl->left_grabbed_item = FALSE; + canvas->impl->current_item = canvas->impl->new_current_item; + + if (canvas->impl->current_item != NULL) { + GdkEvent new_event; + + new_event = canvas->impl->pick_event; + new_event.type = GDK_ENTER_NOTIFY; + new_event.crossing.detail = GDK_NOTIFY_ANCESTOR; + new_event.crossing.subwindow = NULL; + retval = ganv_canvas_emit_event(canvas, &new_event); + } + + return retval; +} + +/* Button event handler for the canvas */ +static gint +ganv_canvas_button(GtkWidget* widget, GdkEventButton* event) +{ + int mask; + int retval; + + g_return_val_if_fail(GANV_IS_CANVAS(widget), FALSE); + g_return_val_if_fail(event != NULL, FALSE); + + retval = FALSE; + + GanvCanvas* canvas = GANV_CANVAS(widget); + + /* + * dispatch normally regardless of the event's window if an item has + * has a pointer grab in effect + */ + if (!canvas->impl->grabbed_item && ( event->window != canvas->layout.bin_window) ) { + return retval; + } + + switch (event->button) { + case 1: + mask = GDK_BUTTON1_MASK; + break; + case 2: + mask = GDK_BUTTON2_MASK; + break; + case 3: + mask = GDK_BUTTON3_MASK; + break; + case 4: + mask = GDK_BUTTON4_MASK; + break; + case 5: + mask = GDK_BUTTON5_MASK; + break; + default: + mask = 0; + } + + switch (event->type) { + case GDK_BUTTON_PRESS: + case GDK_2BUTTON_PRESS: + case GDK_3BUTTON_PRESS: + /* Pick the current item as if the button were not pressed, and + * then process the event. + */ + canvas->impl->state = event->state; + pick_current_item(canvas, (GdkEvent*)event); + canvas->impl->state ^= mask; + retval = ganv_canvas_emit_event(canvas, (GdkEvent*)event); + break; + + case GDK_BUTTON_RELEASE: + /* Process the event as if the button were pressed, then repick + * after the button has been released + */ + canvas->impl->state = event->state; + retval = ganv_canvas_emit_event(canvas, (GdkEvent*)event); + event->state ^= mask; + canvas->impl->state = event->state; + pick_current_item(canvas, (GdkEvent*)event); + event->state ^= mask; + break; + + default: + g_assert_not_reached(); + } + + return retval; +} + +/* Motion event handler for the canvas */ +static gint +ganv_canvas_motion(GtkWidget* widget, GdkEventMotion* event) +{ + g_return_val_if_fail(GANV_IS_CANVAS(widget), FALSE); + g_return_val_if_fail(event != NULL, FALSE); + + GanvCanvas* canvas = GANV_CANVAS(widget); + + if (event->window != canvas->layout.bin_window) { + return FALSE; + } + + canvas->impl->state = event->state; + pick_current_item(canvas, (GdkEvent*)event); + return ganv_canvas_emit_event(canvas, (GdkEvent*)event); +} + +static gboolean +ganv_canvas_scroll(GtkWidget* widget, GdkEventScroll* event) +{ + g_return_val_if_fail(GANV_IS_CANVAS(widget), FALSE); + g_return_val_if_fail(event != NULL, FALSE); + + GanvCanvas* canvas = GANV_CANVAS(widget); + + if (event->window != canvas->layout.bin_window) { + return FALSE; + } + + canvas->impl->state = event->state; + pick_current_item(canvas, (GdkEvent*)event); + return ganv_canvas_emit_event(canvas, (GdkEvent*)event); +} + +/* Key event handler for the canvas */ +static gboolean +ganv_canvas_key(GtkWidget* widget, GdkEventKey* event) +{ + g_return_val_if_fail(GANV_IS_CANVAS(widget), FALSE); + g_return_val_if_fail(event != NULL, FALSE); + + GanvCanvas* canvas = GANV_CANVAS(widget); + + if (!ganv_canvas_emit_event(canvas, (GdkEvent*)event)) { + GtkWidgetClass* widget_class; + + widget_class = GTK_WIDGET_CLASS(canvas_parent_class); + + if (event->type == GDK_KEY_PRESS) { + if (widget_class->key_press_event) { + return (*widget_class->key_press_event)(widget, event); + } + } else if (event->type == GDK_KEY_RELEASE) { + if (widget_class->key_release_event) { + return (*widget_class->key_release_event)(widget, event); + } + } else { + g_assert_not_reached(); + } + + return FALSE; + } else { + return TRUE; + } +} + +/* Crossing event handler for the canvas */ +static gint +ganv_canvas_crossing(GtkWidget* widget, GdkEventCrossing* event) +{ + g_return_val_if_fail(GANV_IS_CANVAS(widget), FALSE); + g_return_val_if_fail(event != NULL, FALSE); + + GanvCanvas* canvas = GANV_CANVAS(widget); + + if (event->window != canvas->layout.bin_window) { + return FALSE; + } + + canvas->impl->state = event->state; + return pick_current_item(canvas, (GdkEvent*)event); +} + +/* Focus in handler for the canvas */ +static gint +ganv_canvas_focus_in(GtkWidget* widget, GdkEventFocus* event) +{ + GTK_WIDGET_SET_FLAGS(widget, GTK_HAS_FOCUS); + + GanvCanvas* canvas = GANV_CANVAS(widget); + + if (canvas->impl->focused_item) { + return ganv_canvas_emit_event(canvas, (GdkEvent*)event); + } else { + return FALSE; + } +} + +/* Focus out handler for the canvas */ +static gint +ganv_canvas_focus_out(GtkWidget* widget, GdkEventFocus* event) +{ + GTK_WIDGET_UNSET_FLAGS(widget, GTK_HAS_FOCUS); + + GanvCanvas* canvas = GANV_CANVAS(widget); + + if (canvas->impl->focused_item) { + return ganv_canvas_emit_event(canvas, (GdkEvent*)event); + } else { + return FALSE; + } +} + +#define REDRAW_QUANTUM_SIZE 512 + +static void +ganv_canvas_paint_rect(GanvCanvas* canvas, gint x0, gint y0, gint x1, gint y1) +{ + gint draw_x1, draw_y1; + gint draw_x2, draw_y2; + gint draw_width, draw_height; + + g_return_if_fail(!canvas->impl->need_update); + + draw_x1 = MAX(x0, canvas->layout.hadjustment->value - canvas->impl->zoom_xofs); + draw_y1 = MAX(y0, canvas->layout.vadjustment->value - canvas->impl->zoom_yofs); + draw_x2 = MIN(draw_x1 + GTK_WIDGET(canvas)->allocation.width, x1); + draw_y2 = MIN(draw_y1 + GTK_WIDGET(canvas)->allocation.height, y1); + + draw_width = draw_x2 - draw_x1; + draw_height = draw_y2 - draw_y1; + + if ((draw_width < 1) || (draw_height < 1)) { + return; + } + + canvas->impl->redraw_x1 = draw_x1; + canvas->impl->redraw_y1 = draw_y1; + canvas->impl->redraw_x2 = draw_x2; + canvas->impl->redraw_y2 = draw_y2; + canvas->impl->draw_xofs = draw_x1; + canvas->impl->draw_yofs = draw_y1; + + cairo_t* cr = gdk_cairo_create(canvas->layout.bin_window); + + double win_x, win_y; + ganv_canvas_window_to_world(canvas, 0, 0, &win_x, &win_y); + cairo_translate(cr, -win_x, -win_y); + cairo_scale(cr, canvas->impl->pixels_per_unit, canvas->impl->pixels_per_unit); + + if (canvas->impl->root->object.flags & GANV_ITEM_VISIBLE) { + double wx1, wy1, ww, wh; + ganv_canvas_c2w(canvas, draw_x1, draw_y1, &wx1, &wy1); + ganv_canvas_c2w(canvas, draw_width, draw_height, &ww, &wh); + + // Draw background + double r, g, b, a; + color_to_rgba(DEFAULT_BACKGROUND_COLOR, &r, &g, &b, &a); + cairo_set_source_rgba(cr, r, g, b, a); + cairo_rectangle(cr, wx1, wy1, ww, wh); + cairo_fill(cr); + + // Draw root group + (*GANV_ITEM_GET_CLASS(canvas->impl->root)->draw)( + canvas->impl->root, cr, + wx1, wy1, ww, wh); + } + + cairo_destroy(cr); +} + +/* Expose handler for the canvas */ +static gint +ganv_canvas_expose(GtkWidget* widget, GdkEventExpose* event) +{ + GanvCanvas* canvas = GANV_CANVAS(widget); + if (!GTK_WIDGET_DRAWABLE(widget) || + (event->window != canvas->layout.bin_window)) { + return FALSE; + } + + /* Find a single bounding rectangle for all rectangles in the region. + Since drawing the root group is O(n) and thus very expensive for large + canvases, it's much faster to do a single paint than many, even though + more area may be painted that way. With a better group implementation, + it would likely be better to paint each changed rectangle separately. */ + GdkRectangle clip; + gdk_region_get_clipbox(event->region, &clip); + + const int x2 = clip.x + clip.width; + const int y2 = clip.y + clip.height; + + if (canvas->impl->need_update || canvas->impl->need_redraw) { + /* Update or drawing is scheduled, so just mark exposed area as dirty */ + ganv_canvas_request_redraw_c(canvas, clip.x, clip.y, x2, y2); + } else { + /* No pending updates, draw exposed area immediately */ + ganv_canvas_paint_rect(canvas, clip.x, clip.y, x2, y2); + + /* And call expose on parent container class */ + if (GTK_WIDGET_CLASS(canvas_parent_class)->expose_event) { + (*GTK_WIDGET_CLASS(canvas_parent_class)->expose_event)( + widget, event); + } + } + + return FALSE; +} + +/* Repaints the areas in the canvas that need it */ +static void +paint(GanvCanvas* canvas) +{ + for (GSList* l = canvas->impl->redraw_region; l; l = l->next) { + IRect* rect = (IRect*)l->data; + + const GdkRectangle gdkrect = { + rect->x + canvas->impl->zoom_xofs, + rect->y + canvas->impl->zoom_yofs, + rect->width, + rect->height + }; + + gdk_window_invalidate_rect(canvas->layout.bin_window, &gdkrect, FALSE); + g_free(rect); + } + + g_slist_free(canvas->impl->redraw_region); + canvas->impl->redraw_region = NULL; + canvas->impl->need_redraw = FALSE; + + canvas->impl->redraw_x1 = 0; + canvas->impl->redraw_y1 = 0; + canvas->impl->redraw_x2 = 0; + canvas->impl->redraw_y2 = 0; +} + +static void +do_update(GanvCanvas* canvas) +{ + /* Cause the update if necessary */ + +update_again: + if (canvas->impl->need_update) { + ganv_item_invoke_update(canvas->impl->root, 0); + + canvas->impl->need_update = FALSE; + } + + /* Pick new current item */ + + while (canvas->impl->need_repick) { + canvas->impl->need_repick = FALSE; + pick_current_item(canvas, &canvas->impl->pick_event); + } + + /* it is possible that during picking we emitted an event in which + the user then called some function which then requested update + of something. Without this we'd be left in a state where + need_update would have been left TRUE and the canvas would have + been left unpainted. */ + if (canvas->impl->need_update) { + goto update_again; + } + + /* Paint if able to */ + + if (GTK_WIDGET_DRAWABLE(canvas) && canvas->impl->need_redraw) { + paint(canvas); + } +} + +/* Idle handler for the canvas. It deals with pending updates and redraws. */ +static gboolean +idle_handler(gpointer data) +{ + GDK_THREADS_ENTER(); + + GanvCanvas* canvas = GANV_CANVAS(data); + + do_update(canvas); + + /* Reset idle id */ + canvas->impl->idle_id = 0; + + GDK_THREADS_LEAVE(); + + return FALSE; +} + +/* Convenience function to add an idle handler to a canvas */ +static void +add_idle(GanvCanvas* canvas) +{ + g_assert(canvas->impl->need_update || canvas->impl->need_redraw); + + if (!canvas->impl->idle_id) { + canvas->impl->idle_id = g_idle_add_full(CANVAS_IDLE_PRIORITY, + idle_handler, + canvas, + NULL); + } + + /* canvas->idle_id = gtk_idle_add (idle_handler, canvas); */ +} + +GanvItem* +ganv_canvas_root(GanvCanvas* canvas) +{ + g_return_val_if_fail(GANV_IS_CANVAS(canvas), NULL); + + return canvas->impl->root; +} + +void +ganv_canvas_set_scroll_region(GanvCanvas* canvas, + double x1, double y1, double x2, double y2) +{ + double wxofs, wyofs; + int xofs, yofs; + + g_return_if_fail(GANV_IS_CANVAS(canvas)); + + /* + * Set the new scrolling region. If possible, do not move the visible contents of the + * canvas. + */ + + ganv_canvas_c2w(canvas, + GTK_LAYOUT(canvas)->hadjustment->value + canvas->impl->zoom_xofs, + GTK_LAYOUT(canvas)->vadjustment->value + canvas->impl->zoom_yofs, + /*canvas->impl->zoom_xofs, + canvas->impl->zoom_yofs,*/ + &wxofs, &wyofs); + + canvas->impl->scroll_x1 = x1; + canvas->impl->scroll_y1 = y1; + canvas->impl->scroll_x2 = x2; + canvas->impl->scroll_y2 = y2; + + ganv_canvas_w2c(canvas, wxofs, wyofs, &xofs, &yofs); + + scroll_to(canvas, xofs, yofs); + + canvas->impl->need_repick = TRUE; +#if 0 + /* todo: should be requesting update */ + (*GANV_ITEM_CLASS(canvas->impl->root->object.klass)->update)( + canvas->impl->root, NULL, NULL, 0); +#endif +} + +void +ganv_canvas_get_scroll_region(GanvCanvas* canvas, + double* x1, double* y1, double* x2, double* y2) +{ + g_return_if_fail(GANV_IS_CANVAS(canvas)); + + if (x1) { + *x1 = canvas->impl->scroll_x1; + } + + if (y1) { + *y1 = canvas->impl->scroll_y1; + } + + if (x2) { + *x2 = canvas->impl->scroll_x2; + } + + if (y2) { + *y2 = canvas->impl->scroll_y2; + } +} + +void +ganv_canvas_set_center_scroll_region(GanvCanvas* canvas, gboolean center_scroll_region) +{ + g_return_if_fail(GANV_IS_CANVAS(canvas)); + + canvas->impl->center_scroll_region = center_scroll_region != 0; + + scroll_to(canvas, + canvas->layout.hadjustment->value, + canvas->layout.vadjustment->value); +} + +gboolean +ganv_canvas_get_center_scroll_region(const GanvCanvas* canvas) +{ + g_return_val_if_fail(GANV_IS_CANVAS(canvas), FALSE); + + return canvas->impl->center_scroll_region ? TRUE : FALSE; +} + +void +ganv_canvas_scroll_to(GanvCanvas* canvas, int cx, int cy) +{ + g_return_if_fail(GANV_IS_CANVAS(canvas)); + + scroll_to(canvas, cx, cy); +} + +void +ganv_canvas_get_scroll_offsets(const GanvCanvas* canvas, int* cx, int* cy) +{ + g_return_if_fail(GANV_IS_CANVAS(canvas)); + + if (cx) { + *cx = canvas->layout.hadjustment->value; + } + + if (cy) { + *cy = canvas->layout.vadjustment->value; + } +} + +GanvItem* +ganv_canvas_get_item_at(GanvCanvas* canvas, double x, double y) +{ + g_return_val_if_fail(GANV_IS_CANVAS(canvas), NULL); + + GanvItem* item = NULL; + double dist = GANV_ITEM_GET_CLASS(canvas->impl->root)->point( + canvas->impl->root, + x - canvas->impl->root->impl->x, + y - canvas->impl->root->impl->y, + &item); + if ((int)(dist * canvas->impl->pixels_per_unit + 0.5) <= GANV_CLOSE_ENOUGH) { + return item; + } else { + return NULL; + } +} + +void +ganv_canvas_request_update(GanvCanvas* canvas) +{ + if (canvas->impl->need_update) { + return; + } + + canvas->impl->need_update = TRUE; + if (GTK_WIDGET_MAPPED((GtkWidget*)canvas)) { + add_idle(canvas); + } +} + +static inline gboolean +rect_overlaps(const IRect* a, const IRect* b) +{ + if ((a->x > b->x + b->width) || + (a->y > b->y + b->height) || + (a->x + a->width < b->x) || + (a->y + a->height < b->y)) { + return FALSE; + } + return TRUE; +} + +static inline gboolean +rect_is_visible(GanvCanvas* canvas, const IRect* r) +{ + const IRect rect = { + (int)(canvas->layout.hadjustment->value - canvas->impl->zoom_xofs), + (int)(canvas->layout.vadjustment->value - canvas->impl->zoom_yofs), + GTK_WIDGET(canvas)->allocation.width, + GTK_WIDGET(canvas)->allocation.height + }; + + return rect_overlaps(&rect, r); +} + +void +ganv_canvas_request_redraw_c(GanvCanvas* canvas, + int x1, int y1, int x2, int y2) +{ + g_return_if_fail(GANV_IS_CANVAS(canvas)); + + if (!GTK_WIDGET_DRAWABLE(canvas) || (x1 >= x2) || (y1 >= y2)) { + return; + } + + const IRect rect = { x1, y1, x2 - x1, y2 - y1 }; + + if (!rect_is_visible(canvas, &rect)) { + return; + } + + IRect* r = (IRect*)g_malloc(sizeof(IRect)); + *r = rect; + + canvas->impl->redraw_region = g_slist_prepend(canvas->impl->redraw_region, r); + canvas->impl->need_redraw = TRUE; + + if (canvas->impl->idle_id == 0) { + add_idle(canvas); + } +} + +/* Request a redraw of the specified rectangle in world coordinates */ +void +ganv_canvas_request_redraw_w(GanvCanvas* canvas, + double x1, double y1, double x2, double y2) +{ + int cx1, cx2, cy1, cy2; + ganv_canvas_w2c(canvas, x1, y1, &cx1, &cy1); + ganv_canvas_w2c(canvas, x2, y2, &cx2, &cy2); + ganv_canvas_request_redraw_c(canvas, cx1, cy1, cx2, cy2); +} + +void +ganv_canvas_w2c_affine(GanvCanvas* canvas, cairo_matrix_t* matrix) +{ + g_return_if_fail(GANV_IS_CANVAS(canvas)); + g_return_if_fail(matrix != NULL); + + cairo_matrix_init_translate(matrix, + -canvas->impl->scroll_x1, + -canvas->impl->scroll_y1); + + cairo_matrix_scale(matrix, + canvas->impl->pixels_per_unit, + canvas->impl->pixels_per_unit); +} + +void +ganv_canvas_w2c(GanvCanvas* canvas, double wx, double wy, int* cx, int* cy) +{ + g_return_if_fail(GANV_IS_CANVAS(canvas)); + + cairo_matrix_t matrix; + ganv_canvas_w2c_affine(canvas, &matrix); + + cairo_matrix_transform_point(&matrix, &wx, &wy); + + if (cx) { + *cx = floor(wx + 0.5); + } + if (cy) { + *cy = floor(wy + 0.5); + } +} + +void +ganv_canvas_w2c_d(GanvCanvas* canvas, double wx, double wy, double* cx, double* cy) +{ + g_return_if_fail(GANV_IS_CANVAS(canvas)); + + cairo_matrix_t matrix; + ganv_canvas_w2c_affine(canvas, &matrix); + + cairo_matrix_transform_point(&matrix, &wx, &wy); + + if (cx) { + *cx = wx; + } + if (cy) { + *cy = wy; + } +} + +void +ganv_canvas_c2w(GanvCanvas* canvas, int cx, int cy, double* wx, double* wy) +{ + g_return_if_fail(GANV_IS_CANVAS(canvas)); + + cairo_matrix_t matrix; + ganv_canvas_w2c_affine(canvas, &matrix); + cairo_matrix_invert(&matrix); + + double x = cx; + double y = cy; + cairo_matrix_transform_point(&matrix, &x, &y); + + if (wx) { + *wx = x; + } + if (wy) { + *wy = y; + } +} + +void +ganv_canvas_window_to_world(GanvCanvas* canvas, double winx, double winy, + double* worldx, double* worldy) +{ + g_return_if_fail(GANV_IS_CANVAS(canvas)); + + if (worldx) { + *worldx = canvas->impl->scroll_x1 + ((winx - canvas->impl->zoom_xofs) + / canvas->impl->pixels_per_unit); + } + + if (worldy) { + *worldy = canvas->impl->scroll_y1 + ((winy - canvas->impl->zoom_yofs) + / canvas->impl->pixels_per_unit); + } +} + +void +ganv_canvas_world_to_window(GanvCanvas* canvas, double worldx, double worldy, + double* winx, double* winy) +{ + g_return_if_fail(GANV_IS_CANVAS(canvas)); + + if (winx) { + *winx = (canvas->impl->pixels_per_unit) * (worldx - canvas->impl->scroll_x1) + canvas->impl->zoom_xofs; + } + + if (winy) { + *winy = (canvas->impl->pixels_per_unit) * (worldy - canvas->impl->scroll_y1) + canvas->impl->zoom_yofs; + } +} + +void +ganv_canvas_set_port_order(GanvCanvas* canvas, + GanvPortOrderFunc port_cmp, + void* data) +{ + g_return_if_fail(GANV_IS_CANVAS(canvas)); + + canvas->impl->_port_order.port_cmp = port_cmp; + canvas->impl->_port_order.data = data; +} + +PortOrderCtx +ganv_canvas_get_port_order(GanvCanvas* canvas) +{ + return canvas->impl->_port_order; +} + +gboolean +ganv_canvas_exporting(GanvCanvas* canvas) +{ + return canvas->impl->exporting; +} + +} // extern "C" |