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Ganv canvas widget
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2013-12-30
Fix control sensitivity.
David Robillard
1
-5
/
+4
2013-12-27
Remove dead code.
David Robillard
3
-73
/
+1
2013-12-27
Performance improvements.
David Robillard
10
-176
/
+179
2013-12-25
Fix more const-correctness violations.
David Robillard
1
-2
/
+2
2013-12-21
FDGL: Make layout converge and stop chewing CPU when done again.
David Robillard
2
-12
/
+15
2013-12-20
FDGL: Use inverse cubic charge law and tide force to prevent graph explosion.
David Robillard
2
-17
/
+56
2013-12-19
FDGL: Improve flow-directed layout.
David Robillard
5
-45
/
+104
2013-12-18
FDGL: Only install layout handler as needed.
David Robillard
3
-16
/
+43
2013-12-18
FDGL: Add slight directional force to push sinks to the right/down.
David Robillard
1
-3
/
+11
2013-12-18
Shorter code.
David Robillard
2
-31
/
+25
2013-12-18
FDGL: Add spring between partners so interface modules line up in Patchage.
David Robillard
2
-8
/
+23
2013-12-18
Futher FDGL performance improvements.
David Robillard
2
-15
/
+19
2013-12-18
FDGL performance improvements.
David Robillard
2
-8
/
+24
2013-12-18
Add missing file.
David Robillard
1
-0
/
+79
2013-12-18
Add experimental (slow) force-directed graph layout to Ganv.
David Robillard
3
-0
/
+138
2013-12-18
Remove unused variables.
David Robillard
1
-6
/
+6
2013-11-01
Remove unused typedefs.
David Robillard
1
-2
/
+0
2013-06-09
Fix compilation with --jack-dbus (#917).
David Robillard
1
-0
/
+6
2013-06-09
Redraw control slider when range changes.
David Robillard
1
-10
/
+12
2013-06-08
Fix sizing for ports with enumeration or integer tag labels.
David Robillard
3
-5
/
+14
2013-05-31
Fix access to invalid parameter in Canvas::zoom_full().
David Robillard
1
-4
/
+4
2013-05-26
Fix Glibmm include errors (#904).
David Robillard
1
-0
/
+1
2013-04-13
Fix crash in Patchage when client with selected port disappears.
David Robillard
1
-0
/
+5
2013-03-25
Minor documentation improvements.
David Robillard
1
-6
/
+5
2013-03-17
Update copyright date.
David Robillard
18
-18
/
+18
2013-02-09
Fix crash when making a connection from a node that is destroyed (#884).
David Robillard
1
-32
/
+40
2013-02-03
Port control performance improvements (further improvement for #879).
David Robillard
7
-60
/
+75
2013-02-02
GUI support for integer controls.
David Robillard
3
-7
/
+21
2013-02-02
Show check box for toggle ports and ellipsis for enumeration (menu) ports.
David Robillard
3
-43
/
+143
2013-02-02
Fix strange bug where canvas stops updating entirely on node removal.
David Robillard
3
-12
/
+13
2013-02-02
Fix drag connecting.
David Robillard
1
-0
/
+2
2013-01-14
Fix dash of edges.
David Robillard
1
-0
/
+2
2013-01-13
Attempt to fix artifacts left behind by edge handle.
David Robillard
1
-5
/
+6
2013-01-13
Support resizing circles to fit label, and setting radius in ems.
David Robillard
5
-14
/
+81
2013-01-13
Add two connect modes for fast chaining and fanning.
David Robillard
1
-1
/
+0
2013-01-13
Better dot rendering and auto-arrange for graphs with circles.
David Robillard
2
-12
/
+42
2013-01-13
ganv_canvas_destroy => ganv_canvas_clear.
David Robillard
1
-2
/
+2
2013-01-13
Fix border width for circles.
David Robillard
1
-1
/
+2
2013-01-12
Fix edges between circles to not overlap tail.
David Robillard
1
-35
/
+17
2013-01-12
Fix selection dash for circles.
David Robillard
2
-1
/
+4
2013-01-12
Fix arrange with circles on the canvas.
David Robillard
2
-5
/
+18
2013-01-12
Fix text on circles.
David Robillard
4
-0
/
+63
2013-01-08
Don't highlight fill colour on mouse hover.
David Robillard
1
-1
/
+0
2012-12-21
Improve port control sliders to make it easier to reach minimum / maximum value.
David Robillard
1
-9
/
+14
2012-12-21
Slightly better quasi-cascade.
David Robillard
1
-1
/
+1
2012-12-21
Stack items on the same layer by x coordinate for a deterministic quasi-casca...
David Robillard
1
-1
/
+8
2012-12-21
Implement item stacking.
David Robillard
8
-91
/
+36
2012-11-18
Disconnect animation signal when canvas is destroyed (fix potential crashes o...
David Robillard
1
-1
/
+2
2012-11-14
Fix wonky edge selection behaviour when selecting ports.
David Robillard
4
-43
/
+73
2012-09-30
Redraw edge areas when edges are removed to avoid fragments.
David Robillard
3
-5
/
+12
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