/* This file is part of Ganv. * Copyright 2007-2016 David Robillard * * Ganv is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or any later version. * * Ganv is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with Ganv. If not, see . */ /* Parts based on GnomeCanvas, by Federico Mena * and Raph Levien * Copyright 1997-2000 Free Software Foundation */ #define _POSIX_C_SOURCE 200809L // strdup #define _XOPEN_SOURCE 600 // isascii on BSD #include "color.h" #include "ganv-marshal.h" #include "ganv-private.h" #include "gettext.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_AGRAPH // Deal with graphviz API amateur hour... # define _DLL_BLD 0 # define _dll_import 0 # define _BLD_cdt 0 # define _PACKAGE_ast 0 # include # include # include # include #endif #ifdef GANV_FDGL # include "fdgl.hpp" #endif #define CANVAS_IDLE_PRIORITY (GDK_PRIORITY_REDRAW - 5) static const double GANV_CANVAS_PAD = 8.0; struct GanvCanvasImpl; struct IRect { int x; int y; int width; int height; }; extern "C" { static void add_idle(GanvCanvas* canvas); static void ganv_canvas_destroy(GtkObject* object); static void ganv_canvas_map(GtkWidget* widget); static void ganv_canvas_unmap(GtkWidget* widget); static void ganv_canvas_realize(GtkWidget* widget); static void ganv_canvas_unrealize(GtkWidget* widget); static void ganv_canvas_size_allocate(GtkWidget* widget, GtkAllocation* allocation); static gint ganv_canvas_button(GtkWidget* widget, GdkEventButton* event); static gint ganv_canvas_motion(GtkWidget* widget, GdkEventMotion* event); static gint ganv_canvas_expose(GtkWidget* widget, GdkEventExpose* event); static gboolean ganv_canvas_key(GtkWidget* widget, GdkEventKey* event); static gboolean ganv_canvas_scroll(GtkWidget* widget, GdkEventScroll* event); static gint ganv_canvas_crossing(GtkWidget* widget, GdkEventCrossing* event); static gint ganv_canvas_focus_in(GtkWidget* widget, GdkEventFocus* event); static gint ganv_canvas_focus_out(GtkWidget* widget, GdkEventFocus* event); static GtkLayoutClass* canvas_parent_class; } static guint signal_connect; static guint signal_disconnect; static GEnumValue dir_values[3]; using Items = std::set; #define FOREACH_ITEM(items, i) \ for (Items::const_iterator i = items.begin(); i != items.end(); ++i) #define FOREACH_ITEM_MUT(items, i) \ for (Items::iterator i = items.begin(); i != items.end(); ++i) #define FOREACH_EDGE(edges, i) \ for (GanvCanvasImpl::Edges::const_iterator i = edges.begin(); \ i != edges.end(); \ ++i) #define FOREACH_EDGE_MUT(edges, i) \ for (GanvCanvasImpl::Edges::iterator i = edges.begin(); \ i != edges.end(); \ ++i) #define FOREACH_SELECTED_EDGE(edges, i) \ for (GanvCanvasImpl::SelectedEdges::const_iterator i = edges.begin(); \ i != edges.end(); \ ++i) #define FOREACH_SELECTED_PORT(p) \ for (SelectedPorts::iterator p = _selected_ports.begin(); \ p != _selected_ports.end(); ++p) #ifdef HAVE_AGRAPH class GVNodes : public std::map { public: GVNodes() : gvc(0), G(0) {} void cleanup() { gvFreeLayout(gvc, G); agclose (G); gvc = 0; G = 0; } GVC_t* gvc; Agraph_t* G; }; #endif static const uint32_t SELECT_RECT_FILL_COLOUR = 0x2E444577; static const uint32_t SELECT_RECT_BORDER_COLOUR = 0x2E4445FF; /* Order edges by (tail, head) */ struct TailHeadOrder { inline bool operator()(const GanvEdge* a, const GanvEdge* b) const { return ((a->impl->tail < b->impl->tail) || (a->impl->tail == b->impl->tail && a->impl->head < b->impl->head)); } }; /* Order edges by (head, tail) */ struct HeadTailOrder { inline bool operator()(const GanvEdge* a, const GanvEdge* b) const { return ((a->impl->head < b->impl->head) || (a->impl->head == b->impl->head && a->impl->tail < b->impl->tail)); } }; /* Callback used when the root item of a canvas is destroyed. The user should * never ever do this, so we panic if this happens. */ static void panic_root_destroyed(GtkObject* object, gpointer data) { g_error("Eeeek, root item %p of canvas %p was destroyed!", (void*)object, data); } struct GanvCanvasImpl { explicit GanvCanvasImpl(GanvCanvas* canvas) : _gcanvas(canvas) , _wrapper(NULL) , _connect_port(NULL) , _last_selected_port(NULL) , _drag_edge(NULL) , _drag_node(NULL) , _select_rect(NULL) , _select_start_x(0.0) , _select_start_y(0.0) , _drag_state(NOT_DRAGGING) { this->root = GANV_ITEM(g_object_new(ganv_group_get_type(), NULL)); this->root->impl->canvas = canvas; g_object_ref_sink(this->root); this->direction = GANV_DIRECTION_RIGHT; this->width = 0; this->height = 0; this->redraw_region = NULL; this->current_item = NULL; this->new_current_item = NULL; this->grabbed_item = NULL; this->focused_item = NULL; this->pixmap_gc = NULL; this->pick_event.type = GDK_LEAVE_NOTIFY; this->pick_event.crossing.x = 0; this->pick_event.crossing.y = 0; this->scroll_x1 = 0.0; this->scroll_y1 = 0.0; this->scroll_x2 = canvas->layout.width; this->scroll_y2 = canvas->layout.height; this->pixels_per_unit = 1.0; this->font_size = ganv_canvas_get_default_font_size(canvas); this->idle_id = 0; this->root_destroy_id = g_signal_connect( this->root, "destroy", G_CALLBACK(panic_root_destroyed), canvas); this->redraw_x1 = 0; this->redraw_y1 = 0; this->redraw_x2 = 0; this->redraw_y2 = 0; this->draw_xofs = 0; this->draw_yofs = 0; this->zoom_xofs = 0; this->zoom_yofs = 0; this->state = 0; this->grabbed_event_mask = 0; this->center_scroll_region = FALSE; this->need_update = FALSE; this->need_redraw = FALSE; this->need_repick = TRUE; this->left_grabbed_item = FALSE; this->in_repick = FALSE; this->locked = FALSE; this->exporting = FALSE; #ifdef GANV_FDGL this->layout_idle_id = 0; this->layout_energy = 0.4; this->sprung_layout = FALSE; #endif _animate_idle_id = 0; _port_order.port_cmp = NULL; _port_order.data = NULL; gtk_layout_set_hadjustment(GTK_LAYOUT(canvas), NULL); gtk_layout_set_vadjustment(GTK_LAYOUT(canvas), NULL); _move_cursor = gdk_cursor_new(GDK_FLEUR); } GanvCanvasImpl(const GanvCanvasImpl&) = delete; GanvCanvasImpl& operator=(const GanvCanvasImpl&) = delete; GanvCanvasImpl(GanvCanvasImpl&&) = delete; GanvCanvasImpl& operator=(GanvCanvasImpl&&) = delete; ~GanvCanvasImpl() { if (_animate_idle_id) { g_source_remove(_animate_idle_id); _animate_idle_id = 0; } while (g_idle_remove_by_data(this)) {} ganv_canvas_clear(_gcanvas); gdk_cursor_unref(_move_cursor); } static gboolean on_animate_timeout(gpointer impl); #ifdef GANV_FDGL static gboolean on_layout_timeout(gpointer impl) { return ((GanvCanvasImpl*)impl)->layout_iteration(); } static void on_layout_done(gpointer impl) { ((GanvCanvasImpl*)impl)->layout_idle_id = 0; } gboolean layout_iteration(); gboolean layout_calculate(double dur, bool update); #endif void unselect_ports(); #ifdef HAVE_AGRAPH GVNodes layout_dot(const std::string& filename); #endif using Edges = std::set; using DstEdges = std::set; using SelectedEdges = std::set; using SelectedPorts = std::set; Edges::const_iterator first_edge_from(const GanvNode* src); DstEdges::const_iterator first_edge_to(const GanvNode* dst); void select_port(GanvPort* p, bool unique=false); void select_port_toggle(GanvPort* p, int mod_state); void unselect_port(GanvPort* p); void selection_joined_with(GanvPort* port); void join_selection(); GanvNode* get_node_at(double x, double y); bool on_event(GdkEvent* event); bool scroll_drag_handler(GdkEvent* event); bool select_drag_handler(GdkEvent* event); bool connect_drag_handler(GdkEvent* event); void end_connect_drag(); /* Event handler for ports. This must be implemented as a Canvas method since port event handling depends on shared data (for selection and connecting). This function should only be used by Port implementations. */ bool port_event(GdkEvent* event, GanvPort* port); void ports_joined(GanvPort* port1, GanvPort* port2); void port_clicked(GdkEvent* event, GanvPort* port); void highlight_port(GanvPort* port, bool highlight); void move_contents_to_internal(double x, double y, double min_x, double min_y); GanvCanvas* _gcanvas; Ganv::Canvas* _wrapper; Items _items; ///< Items on this canvas Edges _edges; ///< Edges ordered (src, dst) DstEdges _dst_edges; ///< Edges ordered (dst, src) Items _selected_items; ///< Currently selected items SelectedEdges _selected_edges; ///< Currently selected edges SelectedPorts _selected_ports; ///< Selected ports (hilited red) GanvPort* _connect_port; ///< Port for which a edge is being made GanvPort* _last_selected_port; GanvEdge* _drag_edge; GanvNode* _drag_node; GanvBox* _select_rect; ///< Rectangle for drag selection double _select_start_x; ///< Selection drag start x coordinate double _select_start_y; ///< Selection drag start y coordinate enum DragState { NOT_DRAGGING, EDGE, SCROLL, SELECT }; DragState _drag_state; GdkCursor* _move_cursor; guint _animate_idle_id; PortOrderCtx _port_order; /* Root canvas item */ GanvItem* root; /* Flow direction */ GanvDirection direction; /* Canvas width */ double width; /* Canvas height */ double height; /* Region that needs redrawing (list of rectangles) */ GSList* redraw_region; /* The item containing the mouse pointer, or NULL if none */ GanvItem* current_item; /* Item that is about to become current (used to track deletions and such) */ GanvItem* new_current_item; /* Item that holds a pointer grab, or NULL if none */ GanvItem* grabbed_item; /* If non-NULL, the currently focused item */ GanvItem* focused_item; /* GC for temporary draw pixmap */ GdkGC* pixmap_gc; /* Event on which selection of current item is based */ GdkEvent pick_event; /* Scrolling region */ double scroll_x1; double scroll_y1; double scroll_x2; double scroll_y2; /* Scaling factor to be used for display */ double pixels_per_unit; /* Font size in points */ double font_size; /* Idle handler ID */ guint idle_id; /* Signal handler ID for destruction of the root item */ guint root_destroy_id; /* Area that is being redrawn. Contains (x1, y1) but not (x2, y2). * Specified in canvas pixel coordinates. */ int redraw_x1; int redraw_y1; int redraw_x2; int redraw_y2; /* Offsets of the temprary drawing pixmap */ int draw_xofs; int draw_yofs; /* Internal pixel offsets when zoomed out */ int zoom_xofs; int zoom_yofs; /* Last known modifier state, for deferred repick when a button is down */ int state; /* Event mask specified when grabbing an item */ guint grabbed_event_mask; /* Whether the canvas should center the scroll region in the middle of * the window if the scroll region is smaller than the window. */ gboolean center_scroll_region; /* Whether items need update at next idle loop iteration */ gboolean need_update; /* Whether the canvas needs redrawing at the next idle loop iteration */ gboolean need_redraw; /* Whether current item will be repicked at next idle loop iteration */ gboolean need_repick; /* For use by internal pick_current_item() function */ gboolean left_grabbed_item; /* For use by internal pick_current_item() function */ gboolean in_repick; /* Disable changes to canvas */ gboolean locked; /* True if the current draw is an export */ gboolean exporting; #ifdef GANV_FDGL guint layout_idle_id; gdouble layout_energy; gboolean sprung_layout; #endif }; struct GanvEdgeKey { GanvItem item; GanvEdgePrivate* impl; GanvEdgePrivate impl_data; }; static void make_edge_search_key(GanvEdgeKey* key, const GanvNode* tail, const GanvNode* head) { memset(key, '\0', sizeof(GanvEdgeKey)); key->impl = &key->impl_data; key->impl->tail = const_cast(tail); key->impl->head = const_cast(head); } GanvCanvasImpl::Edges::const_iterator GanvCanvasImpl::first_edge_from(const GanvNode* tail) { GanvEdgeKey key; make_edge_search_key(&key, tail, NULL); return _edges.lower_bound((GanvEdge*)&key); } GanvCanvasImpl::DstEdges::const_iterator GanvCanvasImpl::first_edge_to(const GanvNode* head) { GanvEdgeKey key; make_edge_search_key(&key, NULL, head); return _dst_edges.lower_bound((GanvEdge*)&key); } static void select_if_tail_is_selected(GanvEdge* edge, void*) { GanvNode* tail = edge->impl->tail; gboolean selected = FALSE; g_object_get(tail, "selected", &selected, NULL); if (!selected && GANV_IS_PORT(tail)) { g_object_get(ganv_port_get_module(GANV_PORT(tail)), "selected", &selected, NULL); } if (selected) { ganv_edge_select(edge); } } static void select_if_head_is_selected(GanvEdge* edge, void*) { GanvNode* head = edge->impl->head; gboolean selected = FALSE; g_object_get(head, "selected", &selected, NULL); if (!selected && GANV_IS_PORT(head)) { g_object_get(ganv_port_get_module(GANV_PORT(head)), "selected", &selected, NULL); } if (selected) { ganv_edge_set_selected(edge, TRUE); } } static void select_edges(GanvPort* port, void* data) { GanvCanvasImpl* impl = (GanvCanvasImpl*)data; if (port->impl->is_input) { ganv_canvas_for_each_edge_to(impl->_gcanvas, GANV_NODE(port), select_if_tail_is_selected, NULL); } else { ganv_canvas_for_each_edge_from(impl->_gcanvas, GANV_NODE(port), select_if_head_is_selected, NULL); } } #ifdef HAVE_AGRAPH static void gv_set(void* subject, const char* key, double value) { std::ostringstream ss; ss << value; agsafeset(subject, (char*)key, (char*)ss.str().c_str(), (char*)""); } GVNodes GanvCanvasImpl::layout_dot(const std::string& filename) { GVNodes nodes; const double dpi = gdk_screen_get_resolution(gdk_screen_get_default()); GVC_t* gvc = gvContext(); Agraph_t* G = agopen((char*)"g", Agdirected, NULL); agsafeset(G, (char*)"splines", (char*)"false", (char*)""); agsafeset(G, (char*)"compound", (char*)"true", (char*)""); agsafeset(G, (char*)"remincross", (char*)"true", (char*)""); agsafeset(G, (char*)"overlap", (char*)"scale", (char*)""); agsafeset(G, (char*)"nodesep", (char*)"0.05", (char*)""); gv_set(G, "fontsize", ganv_canvas_get_font_size(_gcanvas)); gv_set(G, "dpi", dpi); nodes.gvc = gvc; nodes.G = G; const bool flow_right = _gcanvas->impl->direction; if (flow_right) { agattr(G, AGRAPH, (char*)"rankdir", (char*)"LR"); } else { agattr(G, AGRAPH, (char*)"rankdir", (char*)"TD"); } unsigned id = 0; std::ostringstream ss; FOREACH_ITEM(_items, i) { ss.str(""); ss << "n" << id++; const std::string node_id = ss.str(); Agnode_t* node = agnode(G, strdup(node_id.c_str()), true); nodes.insert(std::make_pair(*i, node)); if (GANV_IS_MODULE(*i)) { GanvModule* const m = GANV_MODULE(*i); agsafeset(node, (char*)"shape", (char*)"plaintext", (char*)""); gv_set(node, "width", ganv_box_get_width(GANV_BOX(*i)) / dpi); gv_set(node, "height", ganv_box_get_height(GANV_BOX(*i)) / dpi); std::string inputs; // Down flow std::string outputs; // Down flow std::string ports; // Right flow unsigned n_inputs = 0; unsigned n_outputs = 0; for (size_t i = 0; i < ganv_module_num_ports(m); ++i) { GanvPort* port = ganv_module_get_port(m, i); ss.str(""); ss << port; if (port->impl->is_input) { ++n_inputs; } else { ++n_outputs; } std::string cell = std::string(""; } else if (port->impl->is_input) { inputs += cell; } else { outputs += cell; } nodes.insert(std::make_pair(GANV_NODE(port), node)); } const unsigned n_cols = std::max(n_inputs, n_outputs); std::string html = ""; // Input row (down flow only) if (!inputs.empty()) { for (unsigned i = n_inputs; i < n_cols + 1; ++i) { inputs += ""; } html += std::string("") + inputs + ""; } // Label row std::ostringstream colspan; colspan << (flow_right ? 1 : (n_cols + 1)); html += std::string(""; // Ports rows (right flow only) if (!ports.empty()) { html += ports; } // Output row (down flow only) if (!outputs.empty()) { for (unsigned i = n_outputs; i < n_cols + 1; ++i) { outputs += ""; } html += std::string("") + outputs + ""; } html += "
"; const char* label = ganv_node_get_label(GANV_NODE(m)); if (label) { html += label; } html += "
"; char* html_label_str = agstrdup_html(G, (char*)html.c_str()); agsafeset(node, (char*)"label", (char*)html_label_str, (char*)""); } else if (GANV_IS_CIRCLE(*i)) { agsafeset(node, (char*)"shape", (char*)"circle", (char*)""); agsafeset(node, (char*)"fixedsize", (char*)"true", (char*)""); agsafeset(node, (char*)"margin", (char*)"0.0,0.0", (char*)""); const double radius = ganv_circle_get_radius(GANV_CIRCLE(*i)); const double penwidth = ganv_node_get_border_width(GANV_NODE(*i)); const double span = (radius + penwidth) * 2.3 / dpi; gv_set(node, (char*)"width", span); gv_set(node, (char*)"height", span); gv_set(node, (char*)"penwidth", penwidth); if (ganv_node_get_dash_length(GANV_NODE(*i)) > 0.0) { agsafeset(node, (char*)"style", (char*)"dashed", (char*)""); } const char* label = ganv_node_get_label(GANV_NODE(*i)); if (label) { agsafeset(node, (char*)"label", (char*)label, (char*)""); } else { agsafeset(node, (char*)"label", (char*)"", (char*)""); } } else { std::cerr << "Unable to arrange item of unknown type\n"; } } FOREACH_EDGE(_edges, i) { const GanvEdge* const edge = *i; const GVNodes::iterator tail_i = nodes.find(edge->impl->tail); const GVNodes::iterator head_i = nodes.find(edge->impl->head); if (tail_i != nodes.end() && head_i != nodes.end()) { Agedge_t* e = agedge(G, tail_i->second, head_i->second, NULL, true); if (GANV_IS_PORT(edge->impl->tail)) { ss.str((char*)""); ss << edge->impl->tail << (flow_right ? ":e" : ":s"); agsafeset(e, (char*)"tailport", (char*)ss.str().c_str(), (char*)""); } if (GANV_IS_PORT(edge->impl->head)) { ss.str((char*)""); ss << edge->impl->head << (flow_right ? ":w" : ":n"); agsafeset(e, (char*)"headport", (char*)ss.str().c_str(), (char*)""); } if (!ganv_edge_get_constraining(edge)) { agsafeset(e, (char*)"constraint", (char*)"false", (char*)""); } } else { std::cerr << "Unable to find graphviz node\n"; } } // Add edges between partners to have them lined up as if connected for (GVNodes::iterator i = nodes.begin(); i != nodes.end(); ++i) { GanvNode* partner = ganv_node_get_partner(i->first); if (partner) { const GVNodes::iterator p = nodes.find(partner); if (p != nodes.end()) { Agedge_t* e = agedge(G, i->second, p->second, NULL, true); agsafeset(e, (char*)"style", (char*)"invis", (char*)""); } } } gvLayout(gvc, G, (char*)"dot"); FILE* tmp = fopen("/dev/null", "w"); gvRender(gvc, G, (char*)"dot", tmp); fclose(tmp); if (filename != "") { FILE* fd = fopen(filename.c_str(), "w"); gvRender(gvc, G, (char*)"dot", fd); fclose(fd); } return nodes; } #endif inline uint64_t get_monotonic_time() { #if GLIB_CHECK_VERSION(2, 28, 0) return g_get_monotonic_time(); #else GTimeVal time; g_get_current_time(&time); return time.tv_sec + time.tv_usec; #endif } #ifdef GANV_FDGL inline Region get_region(GanvNode* node) { GanvItem* item = &node->item; double x1 = 0.0; double y1 = 0.0; double x2 = 0.0; double y2 = 0.0; ganv_item_get_bounds(item, &x1, &y1, &x2, &y2); Region reg; ganv_item_get_bounds(item, ®.pos.x, ®.pos.y, ®.area.x, ®.area.y); reg.area.x = x2 - x1; reg.area.y = y2 - y1; reg.pos.x = item->impl->x + (reg.area.x / 2.0); reg.pos.y = item->impl->y + (reg.area.y / 2.0); // No need for i2w here since we only care about top-level items return reg; } inline void apply_force(GanvNode* a, GanvNode* b, const Vector& f) { a->impl->force = vec_add(a->impl->force, f); b->impl->force = vec_sub(b->impl->force, f); } gboolean GanvCanvasImpl::layout_iteration() { if (_drag_state == EDGE) { return FALSE; // Canvas is locked, halt layout process } else if (!sprung_layout) { return FALSE; // We shouldn't be running at all } static const double T_PER_US = .0001; // Sym time per real microsecond static uint64_t prev = 0; // Previous iteration time const uint64_t now = get_monotonic_time(); const double time_to_run = std::min((now - prev) * T_PER_US, 10.0); prev = now; const double QUANTUM = 0.05; double sym_time = 0.0; while (sym_time + QUANTUM < time_to_run) { if (!layout_calculate(QUANTUM, FALSE)) { break; } sym_time += QUANTUM; } return layout_calculate(QUANTUM, TRUE); } gboolean GanvCanvasImpl::layout_calculate(double dur, bool update) { // A light directional force to push sources to the top left static const double DIR_MAGNITUDE = -1000.0; Vector dir = { 0.0, 0.0 }; switch (_gcanvas->impl->direction) { case GANV_DIRECTION_RIGHT: dir.x = DIR_MAGNITUDE; break; case GANV_DIRECTION_DOWN: dir.y = DIR_MAGNITUDE; break; } // Calculate attractive spring forces for edges FOREACH_EDGE(_edges, i) { const GanvEdge* const edge = *i; if (!ganv_edge_get_constraining(edge)) { continue; } GanvNode* tail = ganv_edge_get_tail(edge); GanvNode* head = ganv_edge_get_head(edge); if (GANV_IS_PORT(tail)) { tail = GANV_NODE(ganv_port_get_module(GANV_PORT(tail))); } if (GANV_IS_PORT(head)) { head = GANV_NODE(ganv_port_get_module(GANV_PORT(head))); } if (tail == head) { continue; } head->impl->connected = tail->impl->connected = TRUE; GanvEdgeCoords coords; ganv_edge_get_coords(edge, &coords); const Vector tpos = { coords.x1, coords.y1 }; const Vector hpos = { coords.x2, coords.y2 }; apply_force(tail, head, edge_force(dir, hpos, tpos)); } // Calculate repelling forces between nodes FOREACH_ITEM(_items, i) { if (!GANV_IS_MODULE(*i) && !GANV_IS_CIRCLE(*i)) { continue; } GanvNode* const node = *i; GanvNode* partner = ganv_node_get_partner(node); if (!partner && !node->impl->connected) { continue; } const Region reg = get_region(node); if (partner) { // Add fake long spring to partner to line up as if connected const Region preg = get_region(partner); apply_force(node, partner, edge_force(dir, preg.pos, reg.pos)); } /* Add tide force which pulls all objects as if the layout is happening on a flowing river surface. This prevents disconnected components from being ejected, since at some point the tide force will be greater than distant repelling charges. */ const Vector mouth = { -100000.0, -100000.0 }; node->impl->force = vec_add( node->impl->force, tide_force(mouth, reg.pos, 4000000000000.0)); // Add slight noise to force to limit oscillation const Vector noise = { rand() / (float)RAND_MAX * 128.0, rand() / (float)RAND_MAX * 128.0 }; node->impl->force = vec_add(noise, node->impl->force); FOREACH_ITEM(_items, j) { if (i == j || (!GANV_IS_MODULE(*i) && !GANV_IS_CIRCLE(*i))) { continue; } apply_force(node, *j, repel_force(reg, get_region(*j))); } } // Update positions based on calculated forces size_t n_moved = 0; FOREACH_ITEM(_items, i) { if (!GANV_IS_MODULE(*i) && !GANV_IS_CIRCLE(*i)) { continue; } GanvNode* const node = *i; if (node->impl->grabbed || (!node->impl->connected && !ganv_node_get_partner(node))) { node->impl->vel.x = 0.0; node->impl->vel.y = 0.0; } else { node->impl->vel = vec_add(node->impl->vel, vec_mult(node->impl->force, dur)); node->impl->vel = vec_mult(node->impl->vel, layout_energy); static const double MAX_VEL = 1000.0; static const double MIN_COORD = 4.0; // Clamp velocity const double vel_mag = vec_mag(node->impl->vel); if (vel_mag > MAX_VEL) { node->impl->vel = vec_mult( vec_mult(node->impl->vel, 1.0 / vel_mag), MAX_VEL); } // Update position GanvItem* item = &node->item; const double x0 = item->impl->x; const double y0 = item->impl->y; const Vector dpos = vec_mult(node->impl->vel, dur); item->impl->x = std::max(MIN_COORD, item->impl->x + dpos.x); item->impl->y = std::max(MIN_COORD, item->impl->y + dpos.y); if (update) { ganv_item_request_update(item); item->impl->canvas->impl->need_repick = TRUE; } if (lrint(x0) != lrint(item->impl->x) || lrint(y0) != lrint(item->impl->y)) { ++n_moved; } } // Reset forces for next time node->impl->force.x = 0.0; node->impl->force.y = 0.0; node->impl->connected = FALSE; } if (update) { // Now update edge positions to reflect new node positions FOREACH_EDGE(_edges, i) { GanvEdge* const edge = *i; ganv_edge_update_location(edge); } } layout_energy *= 0.999; return n_moved > 0; } #endif // GANV_FDGL void GanvCanvasImpl::select_port(GanvPort* p, bool unique) { if (unique) { unselect_ports(); } g_object_set(G_OBJECT(p), "selected", TRUE, NULL); _selected_ports.insert(p); _last_selected_port = p; } void GanvCanvasImpl::select_port_toggle(GanvPort* port, int mod_state) { gboolean selected = FALSE; g_object_get(G_OBJECT(port), "selected", &selected, NULL); if ((mod_state & GDK_CONTROL_MASK)) { if (selected) unselect_port(port); else select_port(port); } else if ((mod_state & GDK_SHIFT_MASK)) { GanvModule* const m = ganv_port_get_module(port); if (_last_selected_port && m && ganv_port_get_module(_last_selected_port) == m) { // Pivot around _last_selected_port in a single pass over module ports each click GanvPort* old_last_selected = _last_selected_port; GanvPort* first = NULL; bool done = false; for (size_t i = 0; i < ganv_module_num_ports(m); ++i) { GanvPort* const p = ganv_module_get_port(m, i); if (!first && !done && (p == _last_selected_port || p == port)) { first = p; } if (first && !done && p->impl->is_input == first->impl->is_input) { select_port(p, false); } else { unselect_port(p); } if (p != first && (p == old_last_selected || p == port)) { done = true; } } _last_selected_port = old_last_selected; } else { if (selected) { unselect_port(port); } else { select_port(port); } } } else { if (selected) { unselect_ports(); } else { select_port(port, true); } } } void GanvCanvasImpl::unselect_port(GanvPort* p) { _selected_ports.erase(p); g_object_set(G_OBJECT(p), "selected", FALSE, NULL); if (_last_selected_port == p) { _last_selected_port = NULL; } } void GanvCanvasImpl::selection_joined_with(GanvPort* port) { FOREACH_SELECTED_PORT(i) ports_joined(*i, port); } void GanvCanvasImpl::join_selection() { std::vector inputs; std::vector outputs; FOREACH_SELECTED_PORT(i) { if ((*i)->impl->is_input) { inputs.push_back(*i); } else { outputs.push_back(*i); } } if (inputs.size() == 1) { // 1 -> n for (size_t i = 0; i < outputs.size(); ++i) ports_joined(inputs[0], outputs[i]); } else if (outputs.size() == 1) { // n -> 1 for (size_t i = 0; i < inputs.size(); ++i) ports_joined(inputs[i], outputs[0]); } else { // n -> m const size_t num_to_connect = std::min(inputs.size(), outputs.size()); for (size_t i = 0; i < num_to_connect; ++i) { ports_joined(inputs[i], outputs[i]); } } } GanvNode* GanvCanvasImpl::get_node_at(double x, double y) { GanvItem* item = ganv_canvas_get_item_at(GANV_CANVAS(_gcanvas), x, y); while (item) { if (GANV_IS_NODE(item)) { return GANV_NODE(item); } else { item = item->impl->parent; } } return NULL; } bool GanvCanvasImpl::on_event(GdkEvent* event) { static const int scroll_increment = 10; int scroll_x = 0; int scroll_y = 0; bool handled = false; switch (event->type) { case GDK_KEY_PRESS: handled = true; ganv_canvas_get_scroll_offsets(GANV_CANVAS(_gcanvas), &scroll_x, &scroll_y); switch (event->key.keyval) { case GDK_Up: scroll_y -= scroll_increment; break; case GDK_Down: scroll_y += scroll_increment; break; case GDK_Left: scroll_x -= scroll_increment; break; case GDK_Right: scroll_x += scroll_increment; break; case GDK_Return: if (_selected_ports.size() > 1) { join_selection(); ganv_canvas_clear_selection(_gcanvas); } break; default: handled = false; } if (handled) { ganv_canvas_scroll_to(GANV_CANVAS(_gcanvas), scroll_x, scroll_y); return true; } break; case GDK_SCROLL: if ((event->scroll.state & GDK_CONTROL_MASK)) { const double zoom = ganv_canvas_get_zoom(_gcanvas); if (event->scroll.direction == GDK_SCROLL_UP) { ganv_canvas_set_zoom(_gcanvas, zoom * 1.25); return true; } else if (event->scroll.direction == GDK_SCROLL_DOWN) { ganv_canvas_set_zoom(_gcanvas, zoom * 0.75); return true; } } break; default: break; } return scroll_drag_handler(event) || select_drag_handler(event) || connect_drag_handler(event); } bool GanvCanvasImpl::scroll_drag_handler(GdkEvent* event) { bool handled = true; static int original_scroll_x = 0; static int original_scroll_y = 0; static double origin_x = 0; static double origin_y = 0; static double scroll_offset_x = 0; static double scroll_offset_y = 0; static double last_x = 0; static double last_y = 0; GanvItem* root = ganv_canvas_root(_gcanvas); if (event->type == GDK_BUTTON_PRESS && event->button.button == 2) { ganv_canvas_grab_item( root, GDK_POINTER_MOTION_MASK|GDK_BUTTON_RELEASE_MASK, NULL, event->button.time); ganv_canvas_get_scroll_offsets(GANV_CANVAS(_gcanvas), &original_scroll_x, &original_scroll_y); scroll_offset_x = 0; scroll_offset_y = 0; origin_x = event->button.x_root; origin_y = event->button.y_root; //cerr << "Origin: (" << origin_x << "," << origin_y << ")\n"; last_x = origin_x; last_y = origin_y; _drag_state = SCROLL; } else if (event->type == GDK_MOTION_NOTIFY && _drag_state == SCROLL) { const double x = event->motion.x_root; const double y = event->motion.y_root; const double x_offset = last_x - x; const double y_offset = last_y - y; //cerr << "Coord: (" << x << "," << y << ")\n"; //cerr << "Offset: (" << x_offset << "," << y_offset << ")\n"; scroll_offset_x += x_offset; scroll_offset_y += y_offset; ganv_canvas_scroll_to(GANV_CANVAS(_gcanvas), lrint(original_scroll_x + scroll_offset_x), lrint(original_scroll_y + scroll_offset_y)); last_x = x; last_y = y; } else if (event->type == GDK_BUTTON_RELEASE && _drag_state == SCROLL) { ganv_canvas_ungrab_item(root, event->button.time); _drag_state = NOT_DRAGGING; } else { handled = false; } return handled; } static void get_motion_coords(GdkEventMotion* motion, double* x, double* y) { if (motion->is_hint) { gint px = 0; gint py = 0; GdkModifierType state = (GdkModifierType)0; gdk_window_get_pointer(motion->window, &px, &py, &state); *x = px; *y = py; } else { *x = motion->x; *y = motion->y; } } bool GanvCanvasImpl::select_drag_handler(GdkEvent* event) { GanvItem* root = ganv_canvas_root(_gcanvas); if (event->type == GDK_BUTTON_PRESS && event->button.button == 1) { assert(_select_rect == NULL); _drag_state = SELECT; if ( !(event->button.state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK)) ) ganv_canvas_clear_selection(_gcanvas); _select_rect = GANV_BOX( ganv_item_new( root, ganv_box_get_type(), "x1", event->button.x, "y1", event->button.y, "x2", event->button.x, "y2", event->button.y, "fill-color", SELECT_RECT_FILL_COLOUR, "border-color", SELECT_RECT_BORDER_COLOUR, NULL)); _select_start_x = event->button.x; _select_start_y = event->button.y; ganv_canvas_grab_item( root, GDK_POINTER_MOTION_MASK|GDK_BUTTON_RELEASE_MASK, NULL, event->button.time); return true; } else if (event->type == GDK_MOTION_NOTIFY && _drag_state == SELECT) { assert(_select_rect); double x = 0.0; double y = 0.0; get_motion_coords(&event->motion, &x, &y); _select_rect->impl->coords.x1 = MIN(_select_start_x, x); _select_rect->impl->coords.y1 = MIN(_select_start_y, y); _select_rect->impl->coords.x2 = MAX(_select_start_x, x); _select_rect->impl->coords.y2 = MAX(_select_start_y, y); ganv_item_request_update(&_select_rect->node.item); return true; } else if (event->type == GDK_BUTTON_RELEASE && _drag_state == SELECT) { // Normalize select rect ganv_box_normalize(_select_rect); // Select all modules within rect FOREACH_ITEM(_items, i) { GanvNode* node = *i; if ((void*)node != (void*)_select_rect && ganv_node_is_within( node, ganv_box_get_x1(_select_rect), ganv_box_get_y1(_select_rect), ganv_box_get_x2(_select_rect), ganv_box_get_y2(_select_rect))) { gboolean selected = FALSE; g_object_get(G_OBJECT(node), "selected", &selected, NULL); if (selected) { ganv_canvas_unselect_node(_gcanvas, node); } else { ganv_canvas_select_node(_gcanvas, node); } } } // Select all edges with handles within rect FOREACH_EDGE(_edges, i) { if (ganv_edge_is_within( (*i), ganv_box_get_x1(_select_rect), ganv_box_get_y1(_select_rect), ganv_box_get_x2(_select_rect), ganv_box_get_y2(_select_rect))) { ganv_canvas_select_edge(_gcanvas, *i); } } ganv_canvas_ungrab_item(root, event->button.time); gtk_object_destroy(GTK_OBJECT(_select_rect)); _select_rect = NULL; _drag_state = NOT_DRAGGING; return true; } return false; } bool GanvCanvasImpl::connect_drag_handler(GdkEvent* event) { static bool snapped = false; if (_drag_state != EDGE) { return false; } if (event->type == GDK_MOTION_NOTIFY) { double x = 0.0; double y = 0.0; get_motion_coords(&event->motion, &x, &y); if (!_drag_edge) { // Create drag edge assert(!_drag_node); assert(_connect_port); _drag_node = GANV_NODE( ganv_item_new( GANV_ITEM(ganv_canvas_root(GANV_CANVAS(_gcanvas))), ganv_node_get_type(), "x", x, "y", y, NULL)); _drag_edge = ganv_edge_new( _gcanvas, GANV_NODE(_connect_port), _drag_node, "color", GANV_NODE(_connect_port)->impl->fill_color, "curved", TRUE, "ghost", TRUE, NULL); } GanvNode* joinee = get_node_at(x, y); if (joinee && ganv_node_can_head(joinee) && joinee != _drag_node) { // Snap to item snapped = true; ganv_item_set(&_drag_edge->item, "head", joinee, NULL); } else if (snapped) { // Unsnap from item snapped = false; ganv_item_set(&_drag_edge->item, "head", _drag_node, NULL); } // Update drag edge for pointer position ganv_node_move_to(_drag_node, x, y); ganv_item_request_update(GANV_ITEM(_drag_node)); ganv_item_request_update(GANV_ITEM(_drag_edge)); return true; } else if (event->type == GDK_BUTTON_RELEASE) { ganv_canvas_ungrab_item(root, event->button.time); const double x = event->button.x; const double y = event->button.y; GanvNode* joinee = get_node_at(x, y); if (GANV_IS_PORT(joinee)) { if (joinee == GANV_NODE(_connect_port)) { // Drag ended on the same port it started on, port clicked if (_selected_ports.empty()) { // No selected ports, port clicked select_port(_connect_port); } else { // Connect to selected ports selection_joined_with(_connect_port); _connect_port = NULL; } } else { // drag ended on different port ports_joined(_connect_port, GANV_PORT(joinee)); _connect_port = NULL; } } end_connect_drag(); return true; } return false; } void GanvCanvasImpl::end_connect_drag() { if (_connect_port) { highlight_port(_connect_port, false); } gtk_object_destroy(GTK_OBJECT(_drag_edge)); gtk_object_destroy(GTK_OBJECT(_drag_node)); _drag_state = NOT_DRAGGING; _connect_port = NULL; _drag_edge = NULL; _drag_node = NULL; } bool GanvCanvasImpl::port_event(GdkEvent* event, GanvPort* port) { static bool port_pressed = true; static bool port_dragging = false; static bool control_dragging = false; static double control_start_x = 0; static double control_start_y = 0; static float control_start_value = 0; gboolean selected = FALSE; switch (event->type) { case GDK_BUTTON_PRESS: if (event->button.button == 1) { GanvModule* const module = ganv_port_get_module(port); double port_x = event->button.x; double port_y = event->button.y; ganv_item_w2i(GANV_ITEM(port), &port_x, &port_y); if (_selected_ports.empty() && module && port->impl->control && (port->impl->is_input || (port->impl->is_controllable && port_x < ganv_box_get_width(GANV_BOX(port)) / 2.0))) { if (port->impl->control->is_toggle) { if (port->impl->control->value >= 0.5) { ganv_port_set_control_value_internal(port, 0.0); } else { ganv_port_set_control_value_internal(port, 1.0); } } else { control_dragging = port_pressed = true; control_start_x = event->button.x_root; control_start_y = event->button.y_root; control_start_value = ganv_port_get_control_value(port); ganv_canvas_grab_item( GANV_ITEM(port), GDK_POINTER_MOTION_MASK|GDK_BUTTON_RELEASE_MASK, NULL, event->button.time); GANV_NODE(port)->impl->grabbed = TRUE; } } else if (!port->impl->is_input) { port_dragging = port_pressed = true; ganv_canvas_grab_item( GANV_ITEM(port), GDK_BUTTON_RELEASE_MASK|GDK_POINTER_MOTION_MASK| GDK_ENTER_NOTIFY_MASK|GDK_LEAVE_NOTIFY_MASK, NULL, event->button.time); } else { port_pressed = true; ganv_canvas_grab_item(GANV_ITEM(port), GDK_BUTTON_RELEASE_MASK, NULL, event->button.time); } return true; } break; case GDK_MOTION_NOTIFY: if (control_dragging) { const double mouse_x = event->button.x_root; const double mouse_y = event->button.y_root; GdkScreen* screen = gdk_screen_get_default(); const int screen_width = gdk_screen_get_width(screen); const int screen_height = gdk_screen_get_height(screen); const double drag_dx = mouse_x - control_start_x; const double drag_dy = mouse_y - control_start_y; const double ythresh = 0.2; // Minimum y fraction for fine const double range_x = ((drag_dx > 0) ? (screen_width - control_start_x) : control_start_x) - GANV_CANVAS_PAD; const double range_y = ((drag_dy > 0) ? (screen_height - control_start_y) : control_start_y); const double dx = drag_dx / range_x; const double dy = fabs(drag_dy / range_y); const double value_range = (drag_dx > 0) ? port->impl->control->max - control_start_value : control_start_value - port->impl->control->min; const double sens = (dy < ythresh) ? 1.0 : 1.0 - fabs(drag_dy / (range_y + ythresh)); const double dvalue = (dx * value_range) * sens; double value = control_start_value + dvalue; if (value < port->impl->control->min) { value = port->impl->control->min; } else if (value > port->impl->control->max) { value = port->impl->control->max; } ganv_port_set_control_value_internal(port, value); return true; } else if (port_dragging) { return true; } break; case GDK_BUTTON_RELEASE: if (port_pressed) { ganv_canvas_ungrab_item(GANV_ITEM(port), event->button.time); } if (port_dragging) { if (_connect_port) { // dragging ports_joined(port, _connect_port); } else { port_clicked(event, port); } port_dragging = false; } else if (control_dragging) { control_dragging = false; GANV_NODE(port)->impl->grabbed = FALSE; if (event->button.x_root == control_start_x && event->button.y_root == control_start_y) { select_port_toggle(port, event->button.state); } } else { port_clicked(event, port); } return true; case GDK_ENTER_NOTIFY: g_object_get(G_OBJECT(port), "selected", &selected, NULL); if (!control_dragging && !selected) { highlight_port(port, true); return true; } break; case GDK_LEAVE_NOTIFY: if (port_dragging) { _drag_state = GanvCanvasImpl::EDGE; _connect_port = port; port_dragging = false; ganv_canvas_ungrab_item(GANV_ITEM(port), event->crossing.time); ganv_canvas_grab_item( root, GDK_BUTTON_PRESS_MASK|GDK_POINTER_MOTION_MASK|GDK_BUTTON_RELEASE_MASK, NULL, event->crossing.time); return true; } else if (!control_dragging) { highlight_port(port, false); return true; } break; default: break; } return false; } /* Called when two ports are 'joined' (connected or disconnected) */ void GanvCanvasImpl::ports_joined(GanvPort* port1, GanvPort* port2) { if (port1 == port2 || !port1 || !port2 || !port1->impl || !port2->impl) { return; } highlight_port(port1, false); highlight_port(port2, false); GanvNode* src_node = NULL; GanvNode* dst_node = NULL; if (port2->impl->is_input && !port1->impl->is_input) { src_node = GANV_NODE(port1); dst_node = GANV_NODE(port2); } else if (!port2->impl->is_input && port1->impl->is_input) { src_node = GANV_NODE(port2); dst_node = GANV_NODE(port1); } else { return; } if (!ganv_canvas_get_edge(_gcanvas, src_node, dst_node)) { g_signal_emit(_gcanvas, signal_connect, 0, src_node, dst_node, NULL); } else { g_signal_emit(_gcanvas, signal_disconnect, 0, src_node, dst_node, NULL); } } void GanvCanvasImpl::port_clicked(GdkEvent* event, GanvPort* port) { const bool modded = event->button.state & (GDK_SHIFT_MASK|GDK_CONTROL_MASK); if (!modded && _last_selected_port && _last_selected_port->impl->is_input != port->impl->is_input) { selection_joined_with(port); } else { select_port_toggle(port, event->button.state); } } void GanvCanvasImpl::highlight_port(GanvPort* port, bool highlight) { g_object_set(G_OBJECT(port), "highlighted", highlight, NULL); ganv_canvas_for_each_edge_on(_gcanvas, GANV_NODE(port), (highlight ? (GanvEdgeFunc)ganv_edge_highlight : (GanvEdgeFunc)ganv_edge_unhighlight), NULL); } /* Update animated "rubber band" selection effect. */ gboolean GanvCanvasImpl::on_animate_timeout(gpointer data) { GanvCanvasImpl* impl = (GanvCanvasImpl*)data; if (!impl->pixmap_gc) { return FALSE; // Unrealized } const double seconds = get_monotonic_time() / 1000000.0; FOREACH_ITEM(impl->_selected_items, s) { ganv_node_tick(*s, seconds); } for (SelectedPorts::iterator p = impl->_selected_ports.begin(); p != impl->_selected_ports.end(); ++p) { ganv_node_tick(GANV_NODE(*p), seconds); } FOREACH_EDGE(impl->_selected_edges, c) { ganv_edge_tick(*c, seconds); } return TRUE; } void GanvCanvasImpl::move_contents_to_internal(double x, double y, double min_x, double min_y) { FOREACH_ITEM(_items, i) { ganv_node_move(*i, x - min_x, y - min_y); } } void GanvCanvasImpl::unselect_ports() { for (GanvCanvasImpl::SelectedPorts::iterator i = _selected_ports.begin(); i != _selected_ports.end(); ++i) g_object_set(G_OBJECT(*i), "selected", FALSE, NULL); _selected_ports.clear(); _last_selected_port = NULL; } namespace Ganv { static gboolean on_event_after(GanvItem*, GdkEvent* ev, void* canvas) { return ((Canvas*)canvas)->signal_event.emit(ev); } static void on_connect(GanvCanvas*, GanvNode* tail, GanvNode* head, void* data) { Canvas* canvasmm = (Canvas*)data; canvasmm->signal_connect.emit(Glib::wrap(tail), Glib::wrap(head)); } static void on_disconnect(GanvCanvas*, GanvNode* tail, GanvNode* head, void* data) { Canvas* canvasmm = (Canvas*)data; canvasmm->signal_disconnect.emit(Glib::wrap(tail), Glib::wrap(head)); } Canvas::Canvas(double width, double height) : _gobj(GANV_CANVAS(ganv_canvas_new(width, height))) { ganv_canvas_set_wrapper(_gobj, this); g_signal_connect_after(ganv_canvas_root(_gobj), "event", G_CALLBACK(on_event_after), this); g_signal_connect(gobj(), "connect", G_CALLBACK(on_connect), this); g_signal_connect(gobj(), "disconnect", G_CALLBACK(on_disconnect), this); } Canvas::~Canvas() { delete _gobj->impl; } void Canvas::remove_edge_between(Node* item1, Node* item2) { GanvEdge* edge = ganv_canvas_get_edge(_gobj, item1->gobj(), item2->gobj()); if (edge) { ganv_canvas_remove_edge(_gobj, edge); } } void Canvas::remove_edge(Edge* edge) { ganv_canvas_remove_edge(_gobj, edge->gobj()); } Item* Canvas::get_item_at(double x, double y) const { GanvItem* item = ganv_canvas_get_item_at(_gobj, x, y); if (item) { return Glib::wrap(item); } return NULL; } Edge* Canvas::get_edge(Node* tail, Node* head) const { GanvEdge* e = ganv_canvas_get_edge(_gobj, tail->gobj(), head->gobj()); if (e) { return Glib::wrap(e); } return NULL; } } // namespace Ganv extern "C" { #include "boilerplate.h" G_DEFINE_TYPE_WITH_CODE(GanvCanvas, ganv_canvas, GTK_TYPE_LAYOUT, G_ADD_PRIVATE(GanvCanvas)) enum { PROP_0, PROP_WIDTH, PROP_HEIGHT, PROP_DIRECTION, PROP_FONT_SIZE, PROP_LOCKED, PROP_FOCUSED_ITEM }; static gboolean on_canvas_event(GanvItem*, GdkEvent* ev, void* impl) { return ((GanvCanvasImpl*)impl)->on_event(ev); } static void ganv_canvas_init(GanvCanvas* canvas) { GTK_WIDGET_SET_FLAGS(canvas, GTK_CAN_FOCUS); canvas->impl = new GanvCanvasImpl(canvas); g_signal_connect(G_OBJECT(ganv_canvas_root(canvas)), "event", G_CALLBACK(on_canvas_event), canvas->impl); } static void ganv_canvas_set_property(GObject* object, guint prop_id, const GValue* value, GParamSpec* pspec) { g_return_if_fail(object != NULL); g_return_if_fail(GANV_IS_CANVAS(object)); GanvCanvas* canvas = GANV_CANVAS(object); switch (prop_id) { case PROP_WIDTH: ganv_canvas_resize(canvas, g_value_get_double(value), canvas->impl->height); break; case PROP_HEIGHT: ganv_canvas_resize(canvas, canvas->impl->width, g_value_get_double(value)); break; case PROP_DIRECTION: ganv_canvas_set_direction(canvas, (GanvDirection)g_value_get_enum(value)); break; case PROP_FONT_SIZE: ganv_canvas_set_font_size(canvas, g_value_get_double(value)); break; case PROP_LOCKED: canvas->impl->locked = g_value_get_boolean(value); break; case PROP_FOCUSED_ITEM: canvas->impl->focused_item = GANV_ITEM(g_value_get_object(value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec); break; } } static void ganv_canvas_get_property(GObject* object, guint prop_id, GValue* value, GParamSpec* pspec) { g_return_if_fail(object != NULL); g_return_if_fail(GANV_IS_CANVAS(object)); GanvCanvas* canvas = GANV_CANVAS(object); switch (prop_id) { GET_CASE(WIDTH, double, canvas->impl->width) GET_CASE(HEIGHT, double, canvas->impl->height) GET_CASE(LOCKED, boolean, canvas->impl->locked) case PROP_FOCUSED_ITEM: g_value_set_object(value, GANV_CANVAS(object)->impl->focused_item); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec); break; } } static void ganv_canvas_class_init(GanvCanvasClass* klass) { GObjectClass* gobject_class = (GObjectClass*)klass; GtkObjectClass* object_class = (GtkObjectClass*)klass; GtkWidgetClass* widget_class = (GtkWidgetClass*)klass; canvas_parent_class = GTK_LAYOUT_CLASS(g_type_class_peek_parent(klass)); gobject_class->set_property = ganv_canvas_set_property; gobject_class->get_property = ganv_canvas_get_property; object_class->destroy = ganv_canvas_destroy; widget_class->map = ganv_canvas_map; widget_class->unmap = ganv_canvas_unmap; widget_class->realize = ganv_canvas_realize; widget_class->unrealize = ganv_canvas_unrealize; widget_class->size_allocate = ganv_canvas_size_allocate; widget_class->button_press_event = ganv_canvas_button; widget_class->button_release_event = ganv_canvas_button; widget_class->motion_notify_event = ganv_canvas_motion; widget_class->expose_event = ganv_canvas_expose; widget_class->key_press_event = ganv_canvas_key; widget_class->key_release_event = ganv_canvas_key; widget_class->enter_notify_event = ganv_canvas_crossing; widget_class->leave_notify_event = ganv_canvas_crossing; widget_class->focus_in_event = ganv_canvas_focus_in; widget_class->focus_out_event = ganv_canvas_focus_out; widget_class->scroll_event = ganv_canvas_scroll; g_object_class_install_property( gobject_class, PROP_FOCUSED_ITEM, g_param_spec_object( "focused-item", _("Focused item"), _("The item that currently has keyboard focus."), GANV_TYPE_ITEM, (GParamFlags)(G_PARAM_READABLE | G_PARAM_WRITABLE))); g_object_class_install_property( gobject_class, PROP_WIDTH, g_param_spec_double( "width", _("Width"), _("The width of the canvas."), 0.0, G_MAXDOUBLE, 800.0, (GParamFlags)G_PARAM_READWRITE)); g_object_class_install_property( gobject_class, PROP_HEIGHT, g_param_spec_double( "height", _("Height"), _("The height of the canvas"), 0.0, G_MAXDOUBLE, 600.0, (GParamFlags)G_PARAM_READWRITE)); const GEnumValue down_dir = { GANV_DIRECTION_DOWN, "down", "down" }; const GEnumValue right_dir = { GANV_DIRECTION_RIGHT, "right", "right" }; const GEnumValue null_dir = { 0, 0, 0 }; dir_values[0] = down_dir; dir_values[1] = right_dir; dir_values[2] = null_dir; const GType dir_type = g_enum_register_static("GanvDirection", dir_values); g_object_class_install_property( gobject_class, PROP_DIRECTION, g_param_spec_enum( "direction", _("Direction"), _("The direction of the signal flow on the canvas."), dir_type, GANV_DIRECTION_RIGHT, (GParamFlags)G_PARAM_READWRITE)); g_object_class_install_property( gobject_class, PROP_FONT_SIZE, g_param_spec_double( "font-size", _("Font size"), _("The default font size for the canvas"), 0.0, G_MAXDOUBLE, 12.0, (GParamFlags)G_PARAM_READWRITE)); g_object_class_install_property( gobject_class, PROP_LOCKED, g_param_spec_boolean( "locked", _("Locked"), _("If true, nodes on the canvas can not be moved by the user."), FALSE, (GParamFlags)G_PARAM_READWRITE)); signal_connect = g_signal_new("connect", ganv_canvas_get_type(), G_SIGNAL_RUN_FIRST, 0, NULL, NULL, ganv_marshal_VOID__OBJECT_OBJECT, G_TYPE_NONE, 2, ganv_node_get_type(), ganv_node_get_type(), 0); signal_disconnect = g_signal_new("disconnect", ganv_canvas_get_type(), G_SIGNAL_RUN_FIRST, 0, NULL, NULL, ganv_marshal_VOID__OBJECT_OBJECT, G_TYPE_NONE, 2, ganv_node_get_type(), ganv_node_get_type(), 0); } void ganv_canvas_get_size(GanvCanvas* canvas, double* width, double* height) { *width = canvas->impl->width; *height = canvas->impl->height; } void ganv_canvas_resize(GanvCanvas* canvas, double width, double height) { if (width != canvas->impl->width || height != canvas->impl->height) { canvas->impl->width = width; canvas->impl->height = height; ganv_canvas_set_scroll_region(canvas, 0.0, 0.0, width, height); } } void ganv_canvas_contents_changed(GanvCanvas* canvas) { #ifdef GANV_FDGL if (!canvas->impl->layout_idle_id && canvas->impl->sprung_layout) { canvas->impl->layout_energy = 0.4; canvas->impl->layout_idle_id = g_timeout_add_full( G_PRIORITY_DEFAULT_IDLE, 33, GanvCanvasImpl::on_layout_timeout, canvas->impl, GanvCanvasImpl::on_layout_done); } #endif } double ganv_canvas_get_default_font_size(const GanvCanvas* canvas) { GtkStyle* style = gtk_rc_get_style(GTK_WIDGET(canvas)); const PangoFontDescription* font = style->font_desc; return pango_font_description_get_size(font) / (double)PANGO_SCALE; } double ganv_canvas_get_font_size(const GanvCanvas* canvas) { return canvas->impl->font_size; } void ganv_canvas_set_zoom(GanvCanvas* canvas, double zoom) { g_return_if_fail(GANV_IS_CANVAS(canvas)); zoom = std::max(zoom, 0.01); if (zoom == canvas->impl->pixels_per_unit) { return; } const int anchor_x = (canvas->impl->center_scroll_region) ? GTK_WIDGET(canvas)->allocation.width / 2 : 0; const int anchor_y = (canvas->impl->center_scroll_region) ? GTK_WIDGET(canvas)->allocation.height / 2 : 0; /* Find the coordinates of the anchor point in units. */ const double ax = (canvas->layout.hadjustment) ? ((canvas->layout.hadjustment->value + anchor_x) / canvas->impl->pixels_per_unit + canvas->impl->scroll_x1 + canvas->impl->zoom_xofs) : ((0.0 + anchor_x) / canvas->impl->pixels_per_unit + canvas->impl->scroll_x1 + canvas->impl->zoom_xofs); const double ay = (canvas->layout.hadjustment) ? ((canvas->layout.vadjustment->value + anchor_y) / canvas->impl->pixels_per_unit + canvas->impl->scroll_y1 + canvas->impl->zoom_yofs) : ((0.0 + anchor_y) / canvas->impl->pixels_per_unit + canvas->impl->scroll_y1 + canvas->impl->zoom_yofs); /* Now calculate the new offset of the upper left corner. */ const int x1 = ((ax - canvas->impl->scroll_x1) * zoom) - anchor_x; const int y1 = ((ay - canvas->impl->scroll_y1) * zoom) - anchor_y; canvas->impl->pixels_per_unit = zoom; ganv_canvas_scroll_to(canvas, x1, y1); ganv_canvas_request_update(canvas); gtk_widget_queue_draw(GTK_WIDGET(canvas)); canvas->impl->need_repick = TRUE; } void ganv_canvas_set_font_size(GanvCanvas* canvas, double points) { points = std::max(points, 1.0); if (points != canvas->impl->font_size) { canvas->impl->font_size = points; FOREACH_ITEM(canvas->impl->_items, i) { ganv_node_redraw_text(*i); } } } void ganv_canvas_zoom_full(GanvCanvas* canvas) { if (canvas->impl->_items.empty()) return; int win_width = 0; int win_height = 0; GdkWindow* win = gtk_widget_get_window( GTK_WIDGET(canvas->impl->_gcanvas)); gdk_window_get_size(win, &win_width, &win_height); // Box containing all canvas items double left = DBL_MAX; double right = DBL_MIN; double top = DBL_MIN; double bottom = DBL_MAX; FOREACH_ITEM(canvas->impl->_items, i) { GanvItem* const item = GANV_ITEM(*i); const double x = item->impl->x; const double y = item->impl->y; if (GANV_IS_CIRCLE(*i)) { const double r = GANV_CIRCLE(*i)->impl->coords.radius; left = MIN(left, x - r); right = MAX(right, x + r); bottom = MIN(bottom, y - r); top = MAX(top, y + r); } else { left = MIN(left, x); right = MAX(right, x + ganv_box_get_width(GANV_BOX(*i))); bottom = MIN(bottom, y); top = MAX(top, y + ganv_box_get_height(GANV_BOX(*i))); } } static const double pad = GANV_CANVAS_PAD; const double new_zoom = std::min( ((double)win_width / (double)(right - left + pad*2.0)), ((double)win_height / (double)(top - bottom + pad*2.0))); ganv_canvas_set_zoom(canvas, new_zoom); int scroll_x = 0; int scroll_y = 0; ganv_canvas_w2c(canvas->impl->_gcanvas, lrintf(left - pad), lrintf(bottom - pad), &scroll_x, &scroll_y); ganv_canvas_scroll_to(canvas->impl->_gcanvas, scroll_x, scroll_y); } static void set_node_direction(GanvNode* node, void* data) { if (GANV_IS_MODULE(node)) { ganv_module_set_direction(GANV_MODULE(node), *(GanvDirection*)data); } } GanvDirection ganv_canvas_get_direction(GanvCanvas* canvas) { return canvas->impl->direction; } void ganv_canvas_set_direction(GanvCanvas* canvas, GanvDirection dir) { if (canvas->impl->direction != dir) { canvas->impl->direction = dir; ganv_canvas_for_each_node(canvas, set_node_direction, &dir); ganv_canvas_contents_changed(canvas); } } void ganv_canvas_clear_selection(GanvCanvas* canvas) { canvas->impl->unselect_ports(); const Items items{canvas->impl->_selected_items}; canvas->impl->_selected_items.clear(); FOREACH_ITEM(items, i) { ganv_item_set(GANV_ITEM(*i), "selected", FALSE, NULL); } const GanvCanvasImpl::SelectedEdges edges{canvas->impl->_selected_edges}; canvas->impl->_selected_edges.clear(); FOREACH_SELECTED_EDGE(edges, c) { ganv_item_set(GANV_ITEM(*c), "selected", FALSE, NULL); } } void ganv_canvas_move_selected_items(GanvCanvas* canvas, double dx, double dy) { FOREACH_ITEM(canvas->impl->_selected_items, i) { if ((*i)->item.impl->parent == canvas->impl->root) { ganv_node_move(*i, dx, dy); } } } void ganv_canvas_selection_move_finished(GanvCanvas* canvas) { FOREACH_ITEM(canvas->impl->_selected_items, i) { const double x = GANV_ITEM(*i)->impl->x; const double y = GANV_ITEM(*i)->impl->y; g_signal_emit(*i, signal_moved, 0, x, y, NULL); } } static void select_if_ends_are_selected(GanvEdge* edge, void*) { if (ganv_node_is_selected(ganv_edge_get_tail(edge)) && ganv_node_is_selected(ganv_edge_get_head(edge))) { ganv_edge_set_selected(edge, TRUE); } } static void unselect_edges(GanvPort* port, void* data) { GanvCanvasImpl* impl = (GanvCanvasImpl*)data; if (port->impl->is_input) { ganv_canvas_for_each_edge_to(impl->_gcanvas, GANV_NODE(port), (GanvEdgeFunc)ganv_edge_unselect, NULL); } else { ganv_canvas_for_each_edge_from(impl->_gcanvas, GANV_NODE(port), (GanvEdgeFunc)ganv_edge_unselect, NULL); } } void ganv_canvas_select_node(GanvCanvas* canvas, GanvNode* node) { canvas->impl->_selected_items.insert(node); // Select any connections to or from this node if (GANV_IS_MODULE(node)) { ganv_module_for_each_port(GANV_MODULE(node), select_edges, canvas->impl); } else { ganv_canvas_for_each_edge_on( canvas, node, select_if_ends_are_selected, canvas->impl); } g_object_set(node, "selected", TRUE, NULL); } void ganv_canvas_unselect_node(GanvCanvas* canvas, GanvNode* node) { // Unselect any connections to or from canvas->impl node if (GANV_IS_MODULE(node)) { ganv_module_for_each_port(GANV_MODULE(node), unselect_edges, canvas->impl); } else { ganv_canvas_for_each_edge_on( canvas, node, (GanvEdgeFunc)ganv_edge_unselect, NULL); } // Unselect item canvas->impl->_selected_items.erase(node); g_object_set(node, "selected", FALSE, NULL); } void ganv_canvas_add_node(GanvCanvas* canvas, GanvNode* node) { GanvItem* item = GANV_ITEM(node); if (item->impl->parent == ganv_canvas_root(canvas)) { canvas->impl->_items.insert(node); } } void ganv_canvas_remove_node(GanvCanvas* canvas, GanvNode* node) { if (node == (GanvNode*)canvas->impl->_connect_port) { if (canvas->impl->_drag_state == GanvCanvasImpl::EDGE) { ganv_canvas_ungrab_item(ganv_canvas_root(canvas), 0); canvas->impl->end_connect_drag(); } canvas->impl->_connect_port = NULL; } // Remove from selection canvas->impl->_selected_items.erase(node); // Remove children ports from selection if item is a module if (GANV_IS_MODULE(node)) { GanvModule* const module = GANV_MODULE(node); for (unsigned i = 0; i < ganv_module_num_ports(module); ++i) { canvas->impl->unselect_port(ganv_module_get_port(module, i)); } } // Remove from items canvas->impl->_items.erase(node); } GanvEdge* ganv_canvas_get_edge(GanvCanvas* canvas, GanvNode* tail, GanvNode* head) { GanvEdgeKey key; make_edge_search_key(&key, tail, head); const GanvCanvasImpl::Edges::const_iterator i = canvas->impl->_edges.find((GanvEdge*)&key); return (i != canvas->impl->_edges.end()) ? *i : NULL; } void ganv_canvas_remove_edge_between(GanvCanvas* canvas, GanvNode* tail, GanvNode* head) { ganv_canvas_remove_edge(canvas, ganv_canvas_get_edge(canvas, tail, head)); } void ganv_canvas_disconnect_edge(GanvCanvas* canvas, GanvEdge* edge) { g_signal_emit(canvas, signal_disconnect, 0, edge->impl->tail, edge->impl->head, NULL); } void ganv_canvas_add_edge(GanvCanvas* canvas, GanvEdge* edge) { canvas->impl->_edges.insert(edge); canvas->impl->_dst_edges.insert(edge); ganv_canvas_contents_changed(canvas); } void ganv_canvas_remove_edge(GanvCanvas* canvas, GanvEdge* edge) { if (edge) { canvas->impl->_selected_edges.erase(edge); canvas->impl->_edges.erase(edge); canvas->impl->_dst_edges.erase(edge); ganv_edge_request_redraw(GANV_ITEM(edge), &edge->impl->coords); gtk_object_destroy(GTK_OBJECT(edge)); ganv_canvas_contents_changed(canvas); } } void ganv_canvas_select_edge(GanvCanvas* canvas, GanvEdge* edge) { ganv_item_set(GANV_ITEM(edge), "selected", TRUE, NULL); canvas->impl->_selected_edges.insert(edge); } void ganv_canvas_unselect_edge(GanvCanvas* canvas, GanvEdge* edge) { ganv_item_set(GANV_ITEM(edge), "selected", FALSE, NULL); canvas->impl->_selected_edges.erase(edge); } void ganv_canvas_for_each_node(GanvCanvas* canvas, GanvNodeFunc f, void* data) { FOREACH_ITEM(canvas->impl->_items, i) { f(*i, data); } } void ganv_canvas_for_each_selected_node(GanvCanvas* canvas, GanvNodeFunc f, void* data) { FOREACH_ITEM(canvas->impl->_selected_items, i) { f(*i, data); } } gboolean ganv_canvas_empty(const GanvCanvas* canvas) { return canvas->impl->_items.empty(); } void ganv_canvas_for_each_edge(GanvCanvas* canvas, GanvEdgeFunc f, void* data) { GanvCanvasImpl* impl = canvas->impl; for (GanvCanvasImpl::Edges::const_iterator i = impl->_edges.begin(); i != impl->_edges.end();) { GanvCanvasImpl::Edges::const_iterator next = i; ++next; f((*i), data); i = next; } } void ganv_canvas_for_each_edge_from(GanvCanvas* canvas, const GanvNode* tail, GanvEdgeFunc f, void* data) { GanvCanvasImpl* impl = canvas->impl; for (GanvCanvasImpl::Edges::const_iterator i = impl->first_edge_from(tail); i != impl->_edges.end() && (*i)->impl->tail == tail;) { GanvCanvasImpl::Edges::const_iterator next = i; ++next; f((*i), data); i = next; } } void ganv_canvas_for_each_edge_to(GanvCanvas* canvas, const GanvNode* head, GanvEdgeFunc f, void* data) { GanvCanvasImpl* impl = canvas->impl; for (GanvCanvasImpl::Edges::const_iterator i = impl->first_edge_to(head); i != impl->_dst_edges.end() && (*i)->impl->head == head;) { GanvCanvasImpl::Edges::const_iterator next = i; ++next; f((*i), data); i = next; } } void ganv_canvas_for_each_edge_on(GanvCanvas* canvas, const GanvNode* node, GanvEdgeFunc f, void* data) { ganv_canvas_for_each_edge_from(canvas, node, f, data); ganv_canvas_for_each_edge_to(canvas, node, f, data); } void ganv_canvas_for_each_selected_edge(GanvCanvas* canvas, GanvEdgeFunc f, void* data) { FOREACH_EDGE(canvas->impl->_selected_edges, i) { f((*i), data); } } GdkCursor* ganv_canvas_get_move_cursor(const GanvCanvas* canvas) { return canvas->impl->_move_cursor; } gboolean ganv_canvas_port_event(GanvCanvas* canvas, GanvPort* port, GdkEvent* event) { return canvas->impl->port_event(event, port); } void ganv_canvas_clear(GanvCanvas* canvas) { canvas->impl->_selected_items.clear(); canvas->impl->_selected_edges.clear(); const Items items = canvas->impl->_items; // copy FOREACH_ITEM(items, i) { gtk_object_destroy(GTK_OBJECT(*i)); } canvas->impl->_items.clear(); const GanvCanvasImpl::Edges edges = canvas->impl->_edges; // copy FOREACH_EDGE(edges, i) { gtk_object_destroy(GTK_OBJECT(*i)); } canvas->impl->_edges.clear(); canvas->impl->_dst_edges.clear(); canvas->impl->_selected_ports.clear(); canvas->impl->_connect_port = NULL; } void ganv_canvas_select_all(GanvCanvas* canvas) { ganv_canvas_clear_selection(canvas); FOREACH_ITEM(canvas->impl->_items, i) { ganv_canvas_select_node(canvas, *i); } } double ganv_canvas_get_zoom(const GanvCanvas* canvas) { return canvas->impl->pixels_per_unit; } void ganv_canvas_move_contents_to(GanvCanvas* canvas, double x, double y) { double min_x = HUGE_VAL; double min_y = HUGE_VAL; FOREACH_ITEM(canvas->impl->_items, i) { const double x = GANV_ITEM(*i)->impl->x; const double y = GANV_ITEM(*i)->impl->y; min_x = std::min(min_x, x); min_y = std::min(min_y, y); } canvas->impl->move_contents_to_internal(x, y, min_x, min_y); } void ganv_canvas_arrange(GanvCanvas* canvas) { #ifdef HAVE_AGRAPH GVNodes nodes = canvas->impl->layout_dot((char*)""); double least_x = HUGE_VAL; double least_y = HUGE_VAL; double most_x = 0.0; double most_y = 0.0; // Set numeric locale to POSIX for reading graphviz output with strtod char* locale = strdup(setlocale(LC_NUMERIC, NULL)); setlocale(LC_NUMERIC, "POSIX"); const double dpi = gdk_screen_get_resolution(gdk_screen_get_default()); const double dpp = dpi / 72.0; // Arrange to graphviz coordinates for (GVNodes::iterator i = nodes.begin(); i != nodes.end(); ++i) { if (GANV_ITEM(i->first)->impl->parent != GANV_ITEM(ganv_canvas_root(canvas))) { continue; } const std::string pos = agget(i->second, (char*)"pos"); const std::string x_str = pos.substr(0, pos.find(",")); const std::string y_str = pos.substr(pos.find(",") + 1); const double cx = lrint(strtod(x_str.c_str(), NULL) * dpp); const double cy = lrint(strtod(y_str.c_str(), NULL) * dpp); double w = 0.0; double h = 0.0; if (GANV_IS_BOX(i->first)) { w = ganv_box_get_width(GANV_BOX(i->first)); h = ganv_box_get_height(GANV_BOX(i->first)); } else { w = h = ganv_circle_get_radius(GANV_CIRCLE(i->first)) * 2.3; } /* Dot node positions are supposedly node centers, but things only match up if x is interpreted as center and y as top... */ double x = cx - (w / 2.0); double y = -cy - (h / 2.0); ganv_node_move_to(i->first, x, y); if (GANV_IS_CIRCLE(i->first)) { // Offset least x and y to avoid cutting off circles at origin const double r = ganv_circle_get_radius(GANV_CIRCLE(i->first)); x -= r; y -= r; } least_x = std::min(least_x, x); least_y = std::min(least_y, y); most_x = std::max(most_x, x + w); most_y = std::max(most_y, y + h); } // Reset numeric locale to original value setlocale(LC_NUMERIC, locale); free(locale); const double graph_width = most_x - least_x; const double graph_height = most_y - least_y; //cerr << "CWH: " << _width << ", " << _height << endl; //cerr << "GWH: " << graph_width << ", " << graph_height << endl; double old_width = 0.0; double old_height = 0.0; g_object_get(G_OBJECT(canvas), "width", &old_width, "height", &old_height, NULL); const double new_width = std::max(graph_width + 10.0, old_width); const double new_height = std::max(graph_height + 10.0, old_height); if (new_width != old_width || new_height != old_height) { ganv_canvas_resize(canvas, new_width, new_height); } nodes.cleanup(); static const double border_width = GANV_CANVAS_PAD; canvas->impl->move_contents_to_internal(border_width, border_width, least_x, least_y); ganv_canvas_scroll_to(canvas->impl->_gcanvas, 0, 0); FOREACH_ITEM(canvas->impl->_items, i) { const double x = GANV_ITEM(*i)->impl->x; const double y = GANV_ITEM(*i)->impl->y; g_signal_emit(*i, signal_moved, 0, x, y, NULL); } #else (void)canvas; #endif } int ganv_canvas_export_image(GanvCanvas* canvas, const char* filename, gboolean draw_background) { const char* ext = strrchr(filename, '.'); if (!ext) { return 1; } else if (!strcmp(ext, ".dot")) { ganv_canvas_export_dot(canvas, filename); return 0; } cairo_surface_t* rec_surface = cairo_recording_surface_create( CAIRO_CONTENT_COLOR_ALPHA, NULL); // Draw to recording surface cairo_t* cr = cairo_create(rec_surface); canvas->impl->exporting = TRUE; (*GANV_ITEM_GET_CLASS(canvas->impl->root)->draw)( canvas->impl->root, cr, 0, 0, canvas->impl->width, canvas->impl->height); canvas->impl->exporting = FALSE; cairo_destroy(cr); // Get draw extent double x = 0.0; double y = 0.0; double w = 0.0; double h = 0.0; cairo_recording_surface_ink_extents(rec_surface, &x, &y, &w, &h); // Create image surface with the appropriate size const double pad = GANV_CANVAS_PAD; const double img_w = w + pad * 2; const double img_h = h + pad * 2; cairo_surface_t* img = NULL; if (!strcmp(ext, ".svg")) { img = cairo_svg_surface_create(filename, img_w, img_h); } else if (!strcmp(ext, ".pdf")) { img = cairo_pdf_surface_create(filename, img_w, img_h); } else if (!strcmp(ext, ".ps")) { img = cairo_ps_surface_create(filename, img_w, img_h); } else { cairo_surface_destroy(rec_surface); return 1; } // Draw recording to image surface cr = cairo_create(img); if (draw_background) { double r = 0.0; double g = 0.0; double b = 0.0; double a = 0.0; color_to_rgba(DEFAULT_BACKGROUND_COLOR, &r, &g, &b, &a); cairo_set_source_rgba(cr, r, g, b, a); cairo_rectangle(cr, 0, 0, w + 2 * pad, h + 2 * pad); cairo_fill(cr); } cairo_set_source_surface(cr, rec_surface, -x + pad, -y + pad); cairo_paint(cr); cairo_destroy(cr); cairo_surface_destroy(rec_surface); cairo_surface_destroy(img); return 0; } void ganv_canvas_export_dot(GanvCanvas* canvas, const char* filename) { #ifdef HAVE_AGRAPH GVNodes nodes = canvas->impl->layout_dot(filename); nodes.cleanup(); #else (void)canvas; (void)filename; #endif } gboolean ganv_canvas_supports_sprung_layout(const GanvCanvas*) { #ifdef GANV_FDGL return TRUE; #else return FALSE; #endif } gboolean ganv_canvas_set_sprung_layout(GanvCanvas* canvas, gboolean sprung_layout) { #ifndef GANV_FDGL return FALSE; #else canvas->impl->sprung_layout = sprung_layout; ganv_canvas_contents_changed(canvas); return TRUE; #endif } gboolean ganv_canvas_get_locked(const GanvCanvas* canvas) { return canvas->impl->locked; } /* Convenience function to remove the idle handler of a canvas */ static void remove_idle(GanvCanvas* canvas) { if (canvas->impl->idle_id == 0) { return; } g_source_remove(canvas->impl->idle_id); canvas->impl->idle_id = 0; } /* Removes the transient state of the canvas (idle handler, grabs). */ static void shutdown_transients(GanvCanvas* canvas) { /* We turn off the need_redraw flag, since if the canvas is mapped again * it will request a redraw anyways. We do not turn off the need_update * flag, though, because updates are not queued when the canvas remaps * itself. */ if (canvas->impl->need_redraw) { canvas->impl->need_redraw = FALSE; g_slist_foreach(canvas->impl->redraw_region, (GFunc)g_free, NULL); g_slist_free(canvas->impl->redraw_region); canvas->impl->redraw_region = NULL; canvas->impl->redraw_x1 = 0; canvas->impl->redraw_y1 = 0; canvas->impl->redraw_x2 = 0; canvas->impl->redraw_y2 = 0; } if (canvas->impl->grabbed_item) { canvas->impl->grabbed_item = NULL; gdk_pointer_ungrab(GDK_CURRENT_TIME); } remove_idle(canvas); } /* Destroy handler for GanvCanvas */ static void ganv_canvas_destroy(GtkObject* object) { g_return_if_fail(GANV_IS_CANVAS(object)); /* remember, destroy can be run multiple times! */ GanvCanvas* canvas = GANV_CANVAS(object); if (canvas->impl->root_destroy_id) { g_signal_handler_disconnect(canvas->impl->root, canvas->impl->root_destroy_id); canvas->impl->root_destroy_id = 0; } if (canvas->impl->root) { gtk_object_destroy(GTK_OBJECT(canvas->impl->root)); g_object_unref(G_OBJECT(canvas->impl->root)); canvas->impl->root = NULL; } shutdown_transients(canvas); if (GTK_OBJECT_CLASS(canvas_parent_class)->destroy) { (*GTK_OBJECT_CLASS(canvas_parent_class)->destroy)(object); } } GanvCanvas* ganv_canvas_new(double width, double height) { GanvCanvas* canvas = GANV_CANVAS( g_object_new(ganv_canvas_get_type(), "width", width, "height", height, NULL)); ganv_canvas_set_scroll_region(canvas, 0.0, 0.0, width, height); return canvas; } void ganv_canvas_set_wrapper(GanvCanvas* canvas, void* wrapper) { canvas->impl->_wrapper = (Ganv::Canvas*)wrapper; } void* ganv_canvas_get_wrapper(GanvCanvas* canvas) { return canvas->impl->_wrapper; } /* Map handler for the canvas */ static void ganv_canvas_map(GtkWidget* widget) { g_return_if_fail(GANV_IS_CANVAS(widget)); /* Normal widget mapping stuff */ if (GTK_WIDGET_CLASS(canvas_parent_class)->map) { (*GTK_WIDGET_CLASS(canvas_parent_class)->map)(widget); } GanvCanvas* canvas = GANV_CANVAS(widget); if (canvas->impl->need_update) { add_idle(canvas); } /* Map items */ if (GANV_ITEM_GET_CLASS(canvas->impl->root)->map) { (*GANV_ITEM_GET_CLASS(canvas->impl->root)->map)(canvas->impl->root); } } /* Unmap handler for the canvas */ static void ganv_canvas_unmap(GtkWidget* widget) { g_return_if_fail(GANV_IS_CANVAS(widget)); GanvCanvas* canvas = GANV_CANVAS(widget); shutdown_transients(canvas); /* Unmap items */ if (GANV_ITEM_GET_CLASS(canvas->impl->root)->unmap) { (*GANV_ITEM_GET_CLASS(canvas->impl->root)->unmap)(canvas->impl->root); } /* Normal widget unmapping stuff */ if (GTK_WIDGET_CLASS(canvas_parent_class)->unmap) { (*GTK_WIDGET_CLASS(canvas_parent_class)->unmap)(widget); } } /* Realize handler for the canvas */ static void ganv_canvas_realize(GtkWidget* widget) { g_return_if_fail(GANV_IS_CANVAS(widget)); /* Normal widget realization stuff */ if (GTK_WIDGET_CLASS(canvas_parent_class)->realize) { (*GTK_WIDGET_CLASS(canvas_parent_class)->realize)(widget); } GanvCanvas* canvas = GANV_CANVAS(widget); gdk_window_set_events( canvas->layout.bin_window, (GdkEventMask)(gdk_window_get_events(canvas->layout.bin_window) | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_ENTER_NOTIFY_MASK | GDK_LEAVE_NOTIFY_MASK | GDK_FOCUS_CHANGE_MASK)); /* Create our own temporary pixmap gc and realize all the items */ canvas->impl->pixmap_gc = gdk_gc_new(canvas->layout.bin_window); (*GANV_ITEM_GET_CLASS(canvas->impl->root)->realize)(canvas->impl->root); canvas->impl->_animate_idle_id = g_timeout_add( 120, GanvCanvasImpl::on_animate_timeout, canvas->impl); } /* Unrealize handler for the canvas */ static void ganv_canvas_unrealize(GtkWidget* widget) { g_return_if_fail(GANV_IS_CANVAS(widget)); GanvCanvas* canvas = GANV_CANVAS(widget); if (canvas->impl->_animate_idle_id) { g_source_remove(canvas->impl->_animate_idle_id); canvas->impl->_animate_idle_id = 0; } while (g_idle_remove_by_data(canvas->impl)) {} shutdown_transients(canvas); /* Unrealize items and parent widget */ (*GANV_ITEM_GET_CLASS(canvas->impl->root)->unrealize)(canvas->impl->root); g_object_unref(canvas->impl->pixmap_gc); canvas->impl->pixmap_gc = NULL; if (GTK_WIDGET_CLASS(canvas_parent_class)->unrealize) { (*GTK_WIDGET_CLASS(canvas_parent_class)->unrealize)(widget); } } /* Handles scrolling of the canvas. Adjusts the scrolling and zooming offset to * keep as much as possible of the canvas scrolling region in view. */ static void scroll_to(GanvCanvas* canvas, int cx, int cy) { int scroll_width = 0; int scroll_height = 0; int right_limit = 0; int bottom_limit = 0; int old_zoom_xofs = 0; int old_zoom_yofs = 0; int changed_x = 0; int changed_y = 0; int canvas_width = 0; int canvas_height = 0; canvas_width = GTK_WIDGET(canvas)->allocation.width; canvas_height = GTK_WIDGET(canvas)->allocation.height; scroll_width = floor((canvas->impl->scroll_x2 - canvas->impl->scroll_x1) * canvas->impl->pixels_per_unit + 0.5); scroll_height = floor((canvas->impl->scroll_y2 - canvas->impl->scroll_y1) * canvas->impl->pixels_per_unit + 0.5); right_limit = scroll_width - canvas_width; bottom_limit = scroll_height - canvas_height; old_zoom_xofs = canvas->impl->zoom_xofs; old_zoom_yofs = canvas->impl->zoom_yofs; if (right_limit < 0) { cx = 0; if (canvas->impl->center_scroll_region) { canvas->impl->zoom_xofs = (canvas_width - scroll_width) / 2; scroll_width = canvas_width; } else { canvas->impl->zoom_xofs = 0; } } else if (cx < 0) { cx = 0; canvas->impl->zoom_xofs = 0; } else if (cx > right_limit) { cx = right_limit; canvas->impl->zoom_xofs = 0; } else { canvas->impl->zoom_xofs = 0; } if (bottom_limit < 0) { cy = 0; if (canvas->impl->center_scroll_region) { canvas->impl->zoom_yofs = (canvas_height - scroll_height) / 2; scroll_height = canvas_height; } else { canvas->impl->zoom_yofs = 0; } } else if (cy < 0) { cy = 0; canvas->impl->zoom_yofs = 0; } else if (cy > bottom_limit) { cy = bottom_limit; canvas->impl->zoom_yofs = 0; } else { canvas->impl->zoom_yofs = 0; } if ((canvas->impl->zoom_xofs != old_zoom_xofs) || (canvas->impl->zoom_yofs != old_zoom_yofs)) { ganv_canvas_request_update(canvas); gtk_widget_queue_draw(GTK_WIDGET(canvas)); } if (canvas->layout.hadjustment && ( ((int)canvas->layout.hadjustment->value) != cx) ) { canvas->layout.hadjustment->value = cx; changed_x = TRUE; } if (canvas->layout.vadjustment && ( ((int)canvas->layout.vadjustment->value) != cy) ) { canvas->layout.vadjustment->value = cy; changed_y = TRUE; } if ((scroll_width != (int)canvas->layout.width) || (scroll_height != (int)canvas->layout.height)) { gtk_layout_set_size(GTK_LAYOUT(canvas), scroll_width, scroll_height); } /* Signal GtkLayout that it should do a redraw. */ if (changed_x) { g_signal_emit_by_name(canvas->layout.hadjustment, "value_changed"); } if (changed_y) { g_signal_emit_by_name(canvas->layout.vadjustment, "value_changed"); } } /* Size allocation handler for the canvas */ static void ganv_canvas_size_allocate(GtkWidget* widget, GtkAllocation* allocation) { g_return_if_fail(GANV_IS_CANVAS(widget)); g_return_if_fail(allocation != NULL); if (GTK_WIDGET_CLASS(canvas_parent_class)->size_allocate) { (*GTK_WIDGET_CLASS(canvas_parent_class)->size_allocate)(widget, allocation); } GanvCanvas* canvas = GANV_CANVAS(widget); /* Recenter the view, if appropriate */ canvas->layout.hadjustment->page_size = allocation->width; canvas->layout.hadjustment->page_increment = allocation->width / 2; canvas->layout.vadjustment->page_size = allocation->height; canvas->layout.vadjustment->page_increment = allocation->height / 2; scroll_to(canvas, canvas->layout.hadjustment->value, canvas->layout.vadjustment->value); g_signal_emit_by_name(canvas->layout.hadjustment, "changed"); g_signal_emit_by_name(canvas->layout.vadjustment, "changed"); } /* Returns whether the item is an inferior of or is equal to the parent. */ static gboolean is_descendant(GanvItem* item, GanvItem* parent) { for (; item; item = item->impl->parent) { if (item == parent) { return TRUE; } } return FALSE; } /* Emits an event for an item in the canvas, be it the current item, grabbed * item, or focused item, as appropriate. */ int ganv_canvas_emit_event(GanvCanvas* canvas, GdkEvent* event) { GdkEvent* ev = NULL; gint finished = 0; GanvItem* item = NULL; GanvItem* parent = NULL; guint mask = 0; /* Perform checks for grabbed items */ if (canvas->impl->grabbed_item && !is_descendant(canvas->impl->current_item, canvas->impl->grabbed_item)) { /* I think this warning is annoying and I don't know what it's for * so I'll disable it for now. */ /* g_warning ("emit_event() returning FALSE!\n");*/ return FALSE; } if (canvas->impl->grabbed_item) { switch (event->type) { case GDK_ENTER_NOTIFY: mask = GDK_ENTER_NOTIFY_MASK; break; case GDK_LEAVE_NOTIFY: mask = GDK_LEAVE_NOTIFY_MASK; break; case GDK_MOTION_NOTIFY: mask = GDK_POINTER_MOTION_MASK; break; case GDK_BUTTON_PRESS: case GDK_2BUTTON_PRESS: case GDK_3BUTTON_PRESS: mask = GDK_BUTTON_PRESS_MASK; break; case GDK_BUTTON_RELEASE: mask = GDK_BUTTON_RELEASE_MASK; break; case GDK_KEY_PRESS: mask = GDK_KEY_PRESS_MASK; break; case GDK_KEY_RELEASE: mask = GDK_KEY_RELEASE_MASK; break; case GDK_SCROLL: mask = GDK_SCROLL_MASK; break; default: mask = 0; break; } if (!(mask & canvas->impl->grabbed_event_mask)) { return FALSE; } } /* Convert to world coordinates -- we have two cases because of diferent * offsets of the fields in the event structures. */ ev = gdk_event_copy(event); switch (ev->type) { case GDK_ENTER_NOTIFY: case GDK_LEAVE_NOTIFY: ganv_canvas_window_to_world(canvas, ev->crossing.x, ev->crossing.y, &ev->crossing.x, &ev->crossing.y); break; case GDK_MOTION_NOTIFY: case GDK_BUTTON_PRESS: case GDK_2BUTTON_PRESS: case GDK_3BUTTON_PRESS: case GDK_BUTTON_RELEASE: ganv_canvas_window_to_world(canvas, ev->motion.x, ev->motion.y, &ev->motion.x, &ev->motion.y); break; default: break; } /* Choose where we send the event */ item = canvas->impl->current_item; if (canvas->impl->focused_item && ((event->type == GDK_KEY_PRESS) || (event->type == GDK_KEY_RELEASE) || (event->type == GDK_FOCUS_CHANGE))) { item = canvas->impl->focused_item; } /* The event is propagated up the hierarchy (for if someone connected to * a group instead of a leaf event), and emission is stopped if a * handler returns TRUE, just like for GtkWidget events. */ finished = FALSE; while (item && !finished) { g_object_ref(G_OBJECT(item)); ganv_item_emit_event(item, ev, &finished); parent = item->impl->parent; g_object_unref(G_OBJECT(item)); item = parent; } gdk_event_free(ev); return finished; } void ganv_canvas_set_need_repick(GanvCanvas* canvas) { canvas->impl->need_repick = TRUE; } void ganv_canvas_forget_item(GanvCanvas* canvas, GanvItem* item) { if (canvas->impl && item == canvas->impl->current_item) { canvas->impl->current_item = NULL; canvas->impl->need_repick = TRUE; } if (canvas->impl && item == canvas->impl->new_current_item) { canvas->impl->new_current_item = NULL; canvas->impl->need_repick = TRUE; } if (canvas->impl && item == canvas->impl->grabbed_item) { canvas->impl->grabbed_item = NULL; gdk_pointer_ungrab(GDK_CURRENT_TIME); } if (canvas->impl && item == canvas->impl->focused_item) { canvas->impl->focused_item = NULL; } } void ganv_canvas_grab_focus(GanvCanvas* canvas, GanvItem* item) { g_return_if_fail(GANV_IS_ITEM(item)); g_return_if_fail(GTK_WIDGET_CAN_FOCUS(GTK_WIDGET(canvas))); GanvItem* focused_item = canvas->impl->focused_item; GdkEvent ev; if (focused_item) { ev.focus_change.type = GDK_FOCUS_CHANGE; ev.focus_change.window = canvas->layout.bin_window; ev.focus_change.send_event = FALSE; ev.focus_change.in = FALSE; ganv_canvas_emit_event(canvas, &ev); } canvas->impl->focused_item = item; gtk_widget_grab_focus(GTK_WIDGET(canvas)); if (focused_item) { ev.focus_change.type = GDK_FOCUS_CHANGE; ev.focus_change.window = canvas->layout.bin_window; ev.focus_change.send_event = FALSE; ev.focus_change.in = TRUE; ganv_canvas_emit_event(canvas, &ev); } } /** * ganv_canvas_grab_item: * @item: A canvas item. * @event_mask: Mask of events that will be sent to this item. * @cursor: If non-NULL, the cursor that will be used while the grab is active. * @etime: The timestamp required for grabbing the mouse, or GDK_CURRENT_TIME. * * Specifies that all events that match the specified event mask should be sent * to the specified item, and also grabs the mouse by calling * gdk_pointer_grab(). The event mask is also used when grabbing the pointer. * If @cursor is not NULL, then that cursor is used while the grab is active. * The @etime parameter is the timestamp required for grabbing the mouse. * * Return value: If an item was already grabbed, it returns %GDK_GRAB_ALREADY_GRABBED. If * the specified item was hidden by calling ganv_item_hide(), then it * returns %GDK_GRAB_NOT_VIEWABLE. Else, it returns the result of calling * gdk_pointer_grab(). **/ int ganv_canvas_grab_item(GanvItem* item, guint event_mask, GdkCursor* cursor, guint32 etime) { g_return_val_if_fail(GANV_IS_ITEM(item), GDK_GRAB_NOT_VIEWABLE); g_return_val_if_fail(GTK_WIDGET_MAPPED(item->impl->canvas), GDK_GRAB_NOT_VIEWABLE); if (item->impl->canvas->impl->grabbed_item) { return GDK_GRAB_ALREADY_GRABBED; } if (!(item->object.flags & GANV_ITEM_VISIBLE)) { return GDK_GRAB_NOT_VIEWABLE; } const int retval = gdk_pointer_grab(item->impl->canvas->layout.bin_window, FALSE, (GdkEventMask)event_mask, NULL, cursor, etime); if (retval != GDK_GRAB_SUCCESS) { return retval; } item->impl->canvas->impl->grabbed_item = item; item->impl->canvas->impl->grabbed_event_mask = event_mask; item->impl->canvas->impl->current_item = item; /* So that events go to the grabbed item */ return retval; } /** * ganv_canvas_ungrab_item: * @item: A canvas item that holds a grab. * @etime: The timestamp for ungrabbing the mouse. * * Ungrabs the item, which must have been grabbed in the canvas, and ungrabs the * mouse. **/ void ganv_canvas_ungrab_item(GanvItem* item, guint32 etime) { g_return_if_fail(GANV_IS_ITEM(item)); if (item->impl->canvas->impl->grabbed_item != item) { return; } item->impl->canvas->impl->grabbed_item = NULL; gdk_pointer_ungrab(etime); } void ganv_canvas_get_zoom_offsets(GanvCanvas* canvas, int* x, int* y) { *x = canvas->impl->zoom_xofs; *y = canvas->impl->zoom_yofs; } /* Re-picks the current item in the canvas, based on the event's coordinates. * Also emits enter/leave events for items as appropriate. */ static int pick_current_item(GanvCanvas* canvas, GdkEvent* event) { int retval = FALSE; /* If a button is down, we'll perform enter and leave events on the * current item, but not enter on any other item. This is more or less * like X pointer grabbing for canvas items. */ const int button_down = canvas->impl->state & (GDK_BUTTON1_MASK | GDK_BUTTON2_MASK | GDK_BUTTON3_MASK | GDK_BUTTON4_MASK | GDK_BUTTON5_MASK); if (!button_down) { canvas->impl->left_grabbed_item = FALSE; } /* Save the event in the canvas. This is used to synthesize enter and * leave events in case the current item changes. It is also used to * re-pick the current item if the current one gets deleted. Also, * synthesize an enter event. */ if (event != &canvas->impl->pick_event) { if ((event->type == GDK_MOTION_NOTIFY) || (event->type == GDK_BUTTON_RELEASE)) { /* these fields have the same offsets in both types of events */ canvas->impl->pick_event.crossing.type = GDK_ENTER_NOTIFY; canvas->impl->pick_event.crossing.window = event->motion.window; canvas->impl->pick_event.crossing.send_event = event->motion.send_event; canvas->impl->pick_event.crossing.subwindow = NULL; canvas->impl->pick_event.crossing.x = event->motion.x; canvas->impl->pick_event.crossing.y = event->motion.y; canvas->impl->pick_event.crossing.mode = GDK_CROSSING_NORMAL; canvas->impl->pick_event.crossing.detail = GDK_NOTIFY_NONLINEAR; canvas->impl->pick_event.crossing.focus = FALSE; canvas->impl->pick_event.crossing.state = event->motion.state; /* these fields don't have the same offsets in both types of events */ if (event->type == GDK_MOTION_NOTIFY) { canvas->impl->pick_event.crossing.x_root = event->motion.x_root; canvas->impl->pick_event.crossing.y_root = event->motion.y_root; } else { canvas->impl->pick_event.crossing.x_root = event->button.x_root; canvas->impl->pick_event.crossing.y_root = event->button.y_root; } } else { canvas->impl->pick_event = *event; } } /* Don't do anything else if this is a recursive call */ if (canvas->impl->in_repick) { return retval; } /* LeaveNotify means that there is no current item, so we don't look for one */ if (canvas->impl->pick_event.type != GDK_LEAVE_NOTIFY) { /* these fields don't have the same offsets in both types of events */ double x = 0.0; double y = 0.0; if (canvas->impl->pick_event.type == GDK_ENTER_NOTIFY) { x = canvas->impl->pick_event.crossing.x - canvas->impl->zoom_xofs; y = canvas->impl->pick_event.crossing.y - canvas->impl->zoom_yofs; } else { x = canvas->impl->pick_event.motion.x - canvas->impl->zoom_xofs; y = canvas->impl->pick_event.motion.y - canvas->impl->zoom_yofs; } /* world coords */ x = canvas->impl->scroll_x1 + x / canvas->impl->pixels_per_unit; y = canvas->impl->scroll_y1 + y / canvas->impl->pixels_per_unit; /* find the closest item */ if (canvas->impl->root->object.flags & GANV_ITEM_VISIBLE) { GANV_ITEM_GET_CLASS(canvas->impl->root)->point( canvas->impl->root, x - canvas->impl->root->impl->x, y - canvas->impl->root->impl->y, &canvas->impl->new_current_item); } else { canvas->impl->new_current_item = NULL; } } else { canvas->impl->new_current_item = NULL; } if ((canvas->impl->new_current_item == canvas->impl->current_item) && !canvas->impl->left_grabbed_item) { return retval; /* current item did not change */ } /* Synthesize events for old and new current items */ if ((canvas->impl->new_current_item != canvas->impl->current_item) && (canvas->impl->current_item != NULL) && !canvas->impl->left_grabbed_item) { GdkEvent new_event; new_event = canvas->impl->pick_event; new_event.type = GDK_LEAVE_NOTIFY; new_event.crossing.detail = GDK_NOTIFY_ANCESTOR; new_event.crossing.subwindow = NULL; canvas->impl->in_repick = TRUE; retval = ganv_canvas_emit_event(canvas, &new_event); canvas->impl->in_repick = FALSE; } /* new_current_item may have been set to NULL during the call to ganv_canvas_emit_event() above */ if ((canvas->impl->new_current_item != canvas->impl->current_item) && button_down) { canvas->impl->left_grabbed_item = TRUE; return retval; } /* Handle the rest of cases */ canvas->impl->left_grabbed_item = FALSE; canvas->impl->current_item = canvas->impl->new_current_item; if (canvas->impl->current_item != NULL) { GdkEvent new_event; new_event = canvas->impl->pick_event; new_event.type = GDK_ENTER_NOTIFY; new_event.crossing.detail = GDK_NOTIFY_ANCESTOR; new_event.crossing.subwindow = NULL; retval = ganv_canvas_emit_event(canvas, &new_event); } return retval; } /* Button event handler for the canvas */ static gint ganv_canvas_button(GtkWidget* widget, GdkEventButton* event) { int mask = 0; int retval = FALSE; g_return_val_if_fail(GANV_IS_CANVAS(widget), FALSE); g_return_val_if_fail(event != NULL, FALSE); GanvCanvas* canvas = GANV_CANVAS(widget); /* * dispatch normally regardless of the event's window if an item has * has a pointer grab in effect */ if (!canvas->impl->grabbed_item && ( event->window != canvas->layout.bin_window) ) { return retval; } switch (event->button) { case 1: mask = GDK_BUTTON1_MASK; break; case 2: mask = GDK_BUTTON2_MASK; break; case 3: mask = GDK_BUTTON3_MASK; break; case 4: mask = GDK_BUTTON4_MASK; break; case 5: mask = GDK_BUTTON5_MASK; break; default: mask = 0; } switch (event->type) { case GDK_BUTTON_PRESS: case GDK_2BUTTON_PRESS: case GDK_3BUTTON_PRESS: /* Pick the current item as if the button were not pressed, and * then process the event. */ canvas->impl->state = event->state; pick_current_item(canvas, (GdkEvent*)event); canvas->impl->state ^= mask; retval = ganv_canvas_emit_event(canvas, (GdkEvent*)event); break; case GDK_BUTTON_RELEASE: /* Process the event as if the button were pressed, then repick * after the button has been released */ canvas->impl->state = event->state; retval = ganv_canvas_emit_event(canvas, (GdkEvent*)event); event->state ^= mask; canvas->impl->state = event->state; pick_current_item(canvas, (GdkEvent*)event); event->state ^= mask; break; default: g_assert_not_reached(); } return retval; } /* Motion event handler for the canvas */ static gint ganv_canvas_motion(GtkWidget* widget, GdkEventMotion* event) { g_return_val_if_fail(GANV_IS_CANVAS(widget), FALSE); g_return_val_if_fail(event != NULL, FALSE); GanvCanvas* canvas = GANV_CANVAS(widget); if (event->window != canvas->layout.bin_window) { return FALSE; } canvas->impl->state = event->state; pick_current_item(canvas, (GdkEvent*)event); return ganv_canvas_emit_event(canvas, (GdkEvent*)event); } static gboolean ganv_canvas_scroll(GtkWidget* widget, GdkEventScroll* event) { g_return_val_if_fail(GANV_IS_CANVAS(widget), FALSE); g_return_val_if_fail(event != NULL, FALSE); GanvCanvas* canvas = GANV_CANVAS(widget); if (event->window != canvas->layout.bin_window) { return FALSE; } canvas->impl->state = event->state; pick_current_item(canvas, (GdkEvent*)event); return ganv_canvas_emit_event(canvas, (GdkEvent*)event); } /* Key event handler for the canvas */ static gboolean ganv_canvas_key(GtkWidget* widget, GdkEventKey* event) { g_return_val_if_fail(GANV_IS_CANVAS(widget), FALSE); g_return_val_if_fail(event != NULL, FALSE); GanvCanvas* canvas = GANV_CANVAS(widget); if (!ganv_canvas_emit_event(canvas, (GdkEvent*)event)) { GtkWidgetClass* widget_class = GTK_WIDGET_CLASS(canvas_parent_class); if (event->type == GDK_KEY_PRESS) { if (widget_class->key_press_event) { return (*widget_class->key_press_event)(widget, event); } } else if (event->type == GDK_KEY_RELEASE) { if (widget_class->key_release_event) { return (*widget_class->key_release_event)(widget, event); } } else { g_assert_not_reached(); } return FALSE; } else { return TRUE; } } /* Crossing event handler for the canvas */ static gint ganv_canvas_crossing(GtkWidget* widget, GdkEventCrossing* event) { g_return_val_if_fail(GANV_IS_CANVAS(widget), FALSE); g_return_val_if_fail(event != NULL, FALSE); GanvCanvas* canvas = GANV_CANVAS(widget); if (event->window != canvas->layout.bin_window) { return FALSE; } canvas->impl->state = event->state; return pick_current_item(canvas, (GdkEvent*)event); } /* Focus in handler for the canvas */ static gint ganv_canvas_focus_in(GtkWidget* widget, GdkEventFocus* event) { GTK_WIDGET_SET_FLAGS(widget, GTK_HAS_FOCUS); GanvCanvas* canvas = GANV_CANVAS(widget); if (canvas->impl->focused_item) { return ganv_canvas_emit_event(canvas, (GdkEvent*)event); } else { return FALSE; } } /* Focus out handler for the canvas */ static gint ganv_canvas_focus_out(GtkWidget* widget, GdkEventFocus* event) { GTK_WIDGET_UNSET_FLAGS(widget, GTK_HAS_FOCUS); GanvCanvas* canvas = GANV_CANVAS(widget); if (canvas->impl->focused_item) { return ganv_canvas_emit_event(canvas, (GdkEvent*)event); } else { return FALSE; } } #define REDRAW_QUANTUM_SIZE 512 static void ganv_canvas_paint_rect(GanvCanvas* canvas, gint x0, gint y0, gint x1, gint y1) { g_return_if_fail(!canvas->impl->need_update); const gint draw_x1 = MAX(x0, canvas->layout.hadjustment->value - canvas->impl->zoom_xofs); const gint draw_y1 = MAX(y0, canvas->layout.vadjustment->value - canvas->impl->zoom_yofs); const gint draw_x2 = MIN(draw_x1 + GTK_WIDGET(canvas)->allocation.width, x1); const gint draw_y2 = MIN(draw_y1 + GTK_WIDGET(canvas)->allocation.height, y1); const gint draw_width = draw_x2 - draw_x1; const gint draw_height = draw_y2 - draw_y1; if ((draw_width < 1) || (draw_height < 1)) { return; } canvas->impl->redraw_x1 = draw_x1; canvas->impl->redraw_y1 = draw_y1; canvas->impl->redraw_x2 = draw_x2; canvas->impl->redraw_y2 = draw_y2; canvas->impl->draw_xofs = draw_x1; canvas->impl->draw_yofs = draw_y1; cairo_t* cr = gdk_cairo_create(canvas->layout.bin_window); double win_x = 0.0; double win_y = 0.0; ganv_canvas_window_to_world(canvas, 0, 0, &win_x, &win_y); cairo_translate(cr, -win_x, -win_y); cairo_scale(cr, canvas->impl->pixels_per_unit, canvas->impl->pixels_per_unit); if (canvas->impl->root->object.flags & GANV_ITEM_VISIBLE) { double wx1 = 0.0; double wy1 = 0.0; double ww = 0.0; double wh = 0.0; ganv_canvas_c2w(canvas, draw_x1, draw_y1, &wx1, &wy1); ganv_canvas_c2w(canvas, draw_width, draw_height, &ww, &wh); // Draw background double r = 0.0; double g = 0.0; double b = 0.0; double a = 0.0; color_to_rgba(DEFAULT_BACKGROUND_COLOR, &r, &g, &b, &a); cairo_set_source_rgba(cr, r, g, b, a); cairo_rectangle(cr, wx1, wy1, ww, wh); cairo_fill(cr); // Draw root group (*GANV_ITEM_GET_CLASS(canvas->impl->root)->draw)( canvas->impl->root, cr, wx1, wy1, ww, wh); } cairo_destroy(cr); } /* Expose handler for the canvas */ static gint ganv_canvas_expose(GtkWidget* widget, GdkEventExpose* event) { GanvCanvas* canvas = GANV_CANVAS(widget); if (!GTK_WIDGET_DRAWABLE(widget) || (event->window != canvas->layout.bin_window)) { return FALSE; } /* Find a single bounding rectangle for all rectangles in the region. Since drawing the root group is O(n) and thus very expensive for large canvases, it's much faster to do a single paint than many, even though more area may be painted that way. With a better group implementation, it would likely be better to paint each changed rectangle separately. */ GdkRectangle clip; gdk_region_get_clipbox(event->region, &clip); const int x2 = clip.x + clip.width; const int y2 = clip.y + clip.height; if (canvas->impl->need_update || canvas->impl->need_redraw) { /* Update or drawing is scheduled, so just mark exposed area as dirty */ ganv_canvas_request_redraw_c(canvas, clip.x, clip.y, x2, y2); } else { /* No pending updates, draw exposed area immediately */ ganv_canvas_paint_rect(canvas, clip.x, clip.y, x2, y2); /* And call expose on parent container class */ if (GTK_WIDGET_CLASS(canvas_parent_class)->expose_event) { (*GTK_WIDGET_CLASS(canvas_parent_class)->expose_event)( widget, event); } } return FALSE; } /* Repaints the areas in the canvas that need it */ static void paint(GanvCanvas* canvas) { for (GSList* l = canvas->impl->redraw_region; l; l = l->next) { IRect* rect = (IRect*)l->data; const GdkRectangle gdkrect = { rect->x + canvas->impl->zoom_xofs, rect->y + canvas->impl->zoom_yofs, rect->width, rect->height }; gdk_window_invalidate_rect(canvas->layout.bin_window, &gdkrect, FALSE); g_free(rect); } g_slist_free(canvas->impl->redraw_region); canvas->impl->redraw_region = NULL; canvas->impl->need_redraw = FALSE; canvas->impl->redraw_x1 = 0; canvas->impl->redraw_y1 = 0; canvas->impl->redraw_x2 = 0; canvas->impl->redraw_y2 = 0; } static void do_update(GanvCanvas* canvas) { /* Cause the update if necessary */ update_again: if (canvas->impl->need_update) { ganv_item_invoke_update(canvas->impl->root, 0); canvas->impl->need_update = FALSE; } /* Pick new current item */ while (canvas->impl->need_repick) { canvas->impl->need_repick = FALSE; pick_current_item(canvas, &canvas->impl->pick_event); } /* it is possible that during picking we emitted an event in which the user then called some function which then requested update of something. Without this we'd be left in a state where need_update would have been left TRUE and the canvas would have been left unpainted. */ if (canvas->impl->need_update) { goto update_again; } /* Paint if able to */ if (GTK_WIDGET_DRAWABLE(canvas) && canvas->impl->need_redraw) { paint(canvas); } } /* Idle handler for the canvas. It deals with pending updates and redraws. */ static gboolean idle_handler(gpointer data) { GDK_THREADS_ENTER(); GanvCanvas* canvas = GANV_CANVAS(data); do_update(canvas); /* Reset idle id */ canvas->impl->idle_id = 0; GDK_THREADS_LEAVE(); return FALSE; } /* Convenience function to add an idle handler to a canvas */ static void add_idle(GanvCanvas* canvas) { g_assert(canvas->impl->need_update || canvas->impl->need_redraw); if (!canvas->impl->idle_id) { canvas->impl->idle_id = g_idle_add_full(CANVAS_IDLE_PRIORITY, idle_handler, canvas, NULL); } /* canvas->idle_id = gtk_idle_add (idle_handler, canvas); */ } GanvItem* ganv_canvas_root(GanvCanvas* canvas) { g_return_val_if_fail(GANV_IS_CANVAS(canvas), NULL); return canvas->impl->root; } void ganv_canvas_set_scroll_region(GanvCanvas* canvas, double x1, double y1, double x2, double y2) { double wxofs = 0.0; double wyofs = 0.0; int xofs = 0; int yofs = 0; g_return_if_fail(GANV_IS_CANVAS(canvas)); /* * Set the new scrolling region. If possible, do not move the visible contents of the * canvas. */ ganv_canvas_c2w(canvas, GTK_LAYOUT(canvas)->hadjustment->value + canvas->impl->zoom_xofs, GTK_LAYOUT(canvas)->vadjustment->value + canvas->impl->zoom_yofs, /*canvas->impl->zoom_xofs, canvas->impl->zoom_yofs,*/ &wxofs, &wyofs); canvas->impl->scroll_x1 = x1; canvas->impl->scroll_y1 = y1; canvas->impl->scroll_x2 = x2; canvas->impl->scroll_y2 = y2; ganv_canvas_w2c(canvas, wxofs, wyofs, &xofs, &yofs); scroll_to(canvas, xofs, yofs); canvas->impl->need_repick = TRUE; /* todo: should be requesting update */ /* (*GANV_ITEM_CLASS(canvas->impl->root->object.klass)->update)( canvas->impl->root, NULL, NULL, 0); */ } void ganv_canvas_get_scroll_region(GanvCanvas* canvas, double* x1, double* y1, double* x2, double* y2) { g_return_if_fail(GANV_IS_CANVAS(canvas)); if (x1) { *x1 = canvas->impl->scroll_x1; } if (y1) { *y1 = canvas->impl->scroll_y1; } if (x2) { *x2 = canvas->impl->scroll_x2; } if (y2) { *y2 = canvas->impl->scroll_y2; } } void ganv_canvas_set_center_scroll_region(GanvCanvas* canvas, gboolean center_scroll_region) { g_return_if_fail(GANV_IS_CANVAS(canvas)); canvas->impl->center_scroll_region = center_scroll_region != 0; scroll_to(canvas, canvas->layout.hadjustment->value, canvas->layout.vadjustment->value); } gboolean ganv_canvas_get_center_scroll_region(const GanvCanvas* canvas) { g_return_val_if_fail(GANV_IS_CANVAS(canvas), FALSE); return canvas->impl->center_scroll_region ? TRUE : FALSE; } void ganv_canvas_scroll_to(GanvCanvas* canvas, int cx, int cy) { g_return_if_fail(GANV_IS_CANVAS(canvas)); scroll_to(canvas, cx, cy); } void ganv_canvas_get_scroll_offsets(const GanvCanvas* canvas, int* cx, int* cy) { g_return_if_fail(GANV_IS_CANVAS(canvas)); if (cx) { *cx = canvas->layout.hadjustment->value; } if (cy) { *cy = canvas->layout.vadjustment->value; } } GanvItem* ganv_canvas_get_item_at(GanvCanvas* canvas, double x, double y) { g_return_val_if_fail(GANV_IS_CANVAS(canvas), NULL); GanvItem* item = NULL; const double dist = GANV_ITEM_GET_CLASS(canvas->impl->root)->point( canvas->impl->root, x - canvas->impl->root->impl->x, y - canvas->impl->root->impl->y, &item); if ((int)(dist * canvas->impl->pixels_per_unit + 0.5) <= GANV_CLOSE_ENOUGH) { return item; } else { return NULL; } } void ganv_canvas_request_update(GanvCanvas* canvas) { if (canvas->impl->need_update) { return; } canvas->impl->need_update = TRUE; if (GTK_WIDGET_MAPPED((GtkWidget*)canvas)) { add_idle(canvas); } } static inline gboolean rect_overlaps(const IRect* a, const IRect* b) { if ((a->x > b->x + b->width) || (a->y > b->y + b->height) || (a->x + a->width < b->x) || (a->y + a->height < b->y)) { return FALSE; } return TRUE; } static inline gboolean rect_is_visible(GanvCanvas* canvas, const IRect* r) { const IRect rect = { (int)(canvas->layout.hadjustment->value - canvas->impl->zoom_xofs), (int)(canvas->layout.vadjustment->value - canvas->impl->zoom_yofs), GTK_WIDGET(canvas)->allocation.width, GTK_WIDGET(canvas)->allocation.height }; return rect_overlaps(&rect, r); } void ganv_canvas_request_redraw_c(GanvCanvas* canvas, int x1, int y1, int x2, int y2) { g_return_if_fail(GANV_IS_CANVAS(canvas)); if (!GTK_WIDGET_DRAWABLE(canvas) || (x1 >= x2) || (y1 >= y2)) { return; } const IRect rect = { x1, y1, x2 - x1, y2 - y1 }; if (!rect_is_visible(canvas, &rect)) { return; } IRect* r = (IRect*)g_malloc(sizeof(IRect)); *r = rect; canvas->impl->redraw_region = g_slist_prepend(canvas->impl->redraw_region, r); canvas->impl->need_redraw = TRUE; if (canvas->impl->idle_id == 0) { add_idle(canvas); } } /* Request a redraw of the specified rectangle in world coordinates */ void ganv_canvas_request_redraw_w(GanvCanvas* canvas, double x1, double y1, double x2, double y2) { int cx1 = 0; int cx2 = 0; int cy1 = 0; int cy2 = 0; ganv_canvas_w2c(canvas, x1, y1, &cx1, &cy1); ganv_canvas_w2c(canvas, x2, y2, &cx2, &cy2); ganv_canvas_request_redraw_c(canvas, cx1, cy1, cx2, cy2); } void ganv_canvas_w2c_affine(GanvCanvas* canvas, cairo_matrix_t* matrix) { g_return_if_fail(GANV_IS_CANVAS(canvas)); g_return_if_fail(matrix != NULL); cairo_matrix_init_translate(matrix, -canvas->impl->scroll_x1, -canvas->impl->scroll_y1); cairo_matrix_scale(matrix, canvas->impl->pixels_per_unit, canvas->impl->pixels_per_unit); } void ganv_canvas_w2c(GanvCanvas* canvas, double wx, double wy, int* cx, int* cy) { g_return_if_fail(GANV_IS_CANVAS(canvas)); cairo_matrix_t matrix; ganv_canvas_w2c_affine(canvas, &matrix); cairo_matrix_transform_point(&matrix, &wx, &wy); if (cx) { *cx = floor(wx + 0.5); } if (cy) { *cy = floor(wy + 0.5); } } void ganv_canvas_w2c_d(GanvCanvas* canvas, double wx, double wy, double* cx, double* cy) { g_return_if_fail(GANV_IS_CANVAS(canvas)); cairo_matrix_t matrix; ganv_canvas_w2c_affine(canvas, &matrix); cairo_matrix_transform_point(&matrix, &wx, &wy); if (cx) { *cx = wx; } if (cy) { *cy = wy; } } void ganv_canvas_c2w(GanvCanvas* canvas, int cx, int cy, double* wx, double* wy) { g_return_if_fail(GANV_IS_CANVAS(canvas)); cairo_matrix_t matrix; ganv_canvas_w2c_affine(canvas, &matrix); cairo_matrix_invert(&matrix); double x = cx; double y = cy; cairo_matrix_transform_point(&matrix, &x, &y); if (wx) { *wx = x; } if (wy) { *wy = y; } } void ganv_canvas_window_to_world(GanvCanvas* canvas, double winx, double winy, double* worldx, double* worldy) { g_return_if_fail(GANV_IS_CANVAS(canvas)); if (worldx) { *worldx = canvas->impl->scroll_x1 + ((winx - canvas->impl->zoom_xofs) / canvas->impl->pixels_per_unit); } if (worldy) { *worldy = canvas->impl->scroll_y1 + ((winy - canvas->impl->zoom_yofs) / canvas->impl->pixels_per_unit); } } void ganv_canvas_world_to_window(GanvCanvas* canvas, double worldx, double worldy, double* winx, double* winy) { g_return_if_fail(GANV_IS_CANVAS(canvas)); if (winx) { *winx = (canvas->impl->pixels_per_unit) * (worldx - canvas->impl->scroll_x1) + canvas->impl->zoom_xofs; } if (winy) { *winy = (canvas->impl->pixels_per_unit) * (worldy - canvas->impl->scroll_y1) + canvas->impl->zoom_yofs; } } void ganv_canvas_set_port_order(GanvCanvas* canvas, GanvPortOrderFunc port_cmp, void* data) { g_return_if_fail(GANV_IS_CANVAS(canvas)); canvas->impl->_port_order.port_cmp = port_cmp; canvas->impl->_port_order.data = data; } PortOrderCtx ganv_canvas_get_port_order(GanvCanvas* canvas) { return canvas->impl->_port_order; } gboolean ganv_canvas_exporting(GanvCanvas* canvas) { return canvas->impl->exporting; } } // extern "C"