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authorJulien Moutte <julien@moutte.net>2003-04-20 21:06:55 +0000
committerJulien Moutte <julien@moutte.net>2003-04-20 21:06:55 +0000
commit7ca8563737c8a87cdd54bb2aefe8321354c5362e (patch)
tree11f64636a5adcf50e65a56a41cdfc2be1a06c780 /gst-libs/gst/play/play.old.h
parentb87a47250466053978bb90c72afb00830ec3fa52 (diff)
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Made a theorical libgstplay which refs/unrefs elements before putting them in AsyncQueue.
Original commit message from CVS: Made a theorical libgstplay which refs/unrefs elements before putting them in AsyncQueue. Added a "pipeline_error" signal which will later allow the player and apps to detect that pipeline was unable to play and why... This version is NOT STABLE AT ALL. it will need fixes in core but i commit it as is so that we fix those problems
Diffstat (limited to 'gst-libs/gst/play/play.old.h')
-rw-r--r--gst-libs/gst/play/play.old.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/gst-libs/gst/play/play.old.h b/gst-libs/gst/play/play.old.h
index 90f9a5ce..6851b11e 100644
--- a/gst-libs/gst/play/play.old.h
+++ b/gst-libs/gst/play/play.old.h
@@ -142,6 +142,9 @@ struct _GstPlayClass
void (*information) ( GstPlay* play,
GstElement* element,
GParamSpec *param);
+ void (*pipeline_error) ( GstPlay* play,
+ GstElement* element,
+ gchar *error);
void (*state_changed) ( GstPlay* play,
GstElementState old_state,
GstElementState new_state);