summaryrefslogtreecommitdiffstats
path: root/sys/glsink/glimagesink.c
diff options
context:
space:
mode:
authorGernot Ziegler <gz@lysator.liu.se>2004-08-09 20:14:51 +0000
committerDavid Schleef <ds@schleef.org>2004-08-09 20:14:51 +0000
commitfa1b6c756ad85636d2400c34479a7a4ac8f47e8e (patch)
treec0a9174fc025e34f3ac87ce3530ca362db402dae /sys/glsink/glimagesink.c
parentabc2e390832daa94ba20f717495581fb22a1916a (diff)
downloadgst-plugins-bad-fa1b6c756ad85636d2400c34479a7a4ac8f47e8e.tar.gz
gst-plugins-bad-fa1b6c756ad85636d2400c34479a7a4ac8f47e8e.tar.bz2
gst-plugins-bad-fa1b6c756ad85636d2400c34479a7a4ac8f47e8e.zip
GL sink plugin. (Bug #147302)
Original commit message from CVS: Patch from Gernot Ziegler <gz@lysator.liu.se> rewriting the GL sink plugin. (Bug #147302) * configure.ac: Test for OpenGL * sys/Makefile.am: Use test for OpenGL * sys/glsink/Makefile.am: * sys/glsink/glimagesink.c: rewrite * sys/glsink/glimagesink.h: rewrite
Diffstat (limited to 'sys/glsink/glimagesink.c')
-rw-r--r--sys/glsink/glimagesink.c1610
1 files changed, 1610 insertions, 0 deletions
diff --git a/sys/glsink/glimagesink.c b/sys/glsink/glimagesink.c
new file mode 100644
index 00000000..65c06f51
--- /dev/null
+++ b/sys/glsink/glimagesink.c
@@ -0,0 +1,1610 @@
+/* GStreamer
+ * Copyright (C) <2003> Julien Moutte <julien@moutte.net>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+/* Our interfaces */
+#include <gst/navigation/navigation.h>
+#include <gst/xoverlay/xoverlay.h>
+
+/* Object header */
+#include "glimagesink.h"
+
+/* Debugging category */
+#include <gst/gstinfo.h>
+GST_DEBUG_CATEGORY_STATIC (gst_debug_glimagesink);
+#define GST_CAT_DEFAULT gst_debug_glimagesink
+
+static void gst_glimagesink_buffer_free (GstBuffer * buffer);
+
+/* ElementFactory information */
+static GstElementDetails gst_glimagesink_details =
+GST_ELEMENT_DETAILS ("Video sink",
+ "Sink/Video",
+ "An OpenGL 1.2 based videosink",
+ "Gernot Ziegler <gz@lysator.liu.se>, Julien Moutte <julien@moutte.net>");
+
+/* Default template - initiated with class struct to allow gst-register to work
+ without X running */
+static GstStaticPadTemplate gst_glimagesink_sink_template_factory =
+ GST_STATIC_PAD_TEMPLATE ("sink",
+ GST_PAD_SINK,
+ GST_PAD_ALWAYS,
+ GST_STATIC_CAPS ("video/x-raw-rgb, "
+ "framerate = (double) [ 1.0, 100.0 ], "
+ "width = (int) [ 1, MAX ], "
+ "height = (int) [ 1, MAX ]; "
+ "video/x-raw-yuv, "
+ "framerate = (double) [ 1.0, 100.0 ], "
+ "width = (int) [ 1, MAX ], " "height = (int) [ 1, MAX ]")
+ );
+
+/* GLImageSink signals and args */
+enum
+{
+ SIGNAL_HANDOFF,
+ SIGNAL_BUFALLOC,
+ LAST_SIGNAL
+ /* FILL ME */
+};
+
+static guint gst_glimagesink_signals[LAST_SIGNAL] = { 0 };
+
+enum
+{
+ ARG_0,
+ ARG_DISPLAY,
+ ARG_SYNCHRONOUS,
+ ARG_SIGNAL_HANDOFFS
+ /* FILL ME */
+};
+
+static GstVideoSinkClass *parent_class = NULL;
+
+/* ============================================================= */
+/* */
+/* Private Methods */
+/* */
+/* ============================================================= */
+
+/* X11 and GLX stuff */
+
+#define TEX_XSIZE 1024
+#define TEX_YSIZE 1024
+
+/* This function handles GstGLImage creation
+ it creates data buffers and corresponding texture IDs */
+static GstGLImage *
+gst_glimagesink_ximage_new (GstGLImageSink * glimagesink, gint width,
+ gint height)
+{
+ GstGLImage *ximage = NULL;
+
+ g_return_val_if_fail (GST_IS_GLIMAGESINK (glimagesink), NULL);
+
+ ximage = g_new0 (GstGLImage, 1);
+
+ ximage->width = width;
+ ximage->height = height;
+ ximage->data = NULL;
+ ximage->glimagesink = glimagesink;
+
+ g_mutex_lock (glimagesink->x_lock);
+
+ ximage->size =
+ (glimagesink->xcontext->bpp / 8) * ximage->width * ximage->height;
+
+ printf ("No ximage_new yet !\n");
+
+ {
+ ximage->data = g_malloc (ximage->size);
+
+ ximage->texid = 1000;
+ }
+
+ if (0) // can't fail !
+ {
+ if (ximage->data)
+ g_free (ximage->data);
+
+ g_free (ximage);
+ //ximage = NULL;
+ }
+
+ g_mutex_unlock (glimagesink->x_lock);
+
+ return ximage;
+}
+
+/* This function destroys a GstGLImage handling XShm availability */
+static void
+gst_glimagesink_ximage_destroy (GstGLImageSink * glimagesink,
+ GstGLImage * ximage)
+{
+ g_return_if_fail (ximage != NULL);
+ g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink));
+
+ /* If the destroyed image is the current one we destroy our reference too */
+ if (glimagesink->cur_image == ximage)
+ glimagesink->cur_image = NULL;
+
+ printf ("No ximage_destroy implemented yet !\n");
+
+ g_mutex_lock (glimagesink->x_lock);
+
+ {
+ //if (ximage->ximage) // FIXME: doesnt exist - dealloc textures
+ // XDestroyImage (ximage->ximage);
+ }
+
+ g_mutex_unlock (glimagesink->x_lock);
+
+ g_free (ximage);
+}
+
+/* This function puts a GstGLImage on a GstGLImagesink's window */
+static void
+gst_glimagesink_ximage_put (GstGLImageSink * glimagesink, GstGLImage * ximage)
+{
+ g_return_if_fail (ximage != NULL);
+ g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink));
+
+ if (glimagesink->signal_handoffs) {
+ g_warning ("Not drawing anything due to signal_handoffs !\n");
+ return;
+ }
+
+ /* Store a reference to the last image we put */
+ if (glimagesink->cur_image != ximage)
+ glimagesink->cur_image = ximage;
+
+ g_mutex_lock (glimagesink->x_lock);
+
+ // both upload the video, and redraw the screen
+
+ //printf("No ximage_put yet !\n");
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+ //glTranslatef(0.0, 0.0, -5.0);
+
+ glEnable (GL_TEXTURE_2D);
+
+ glBindTexture (GL_TEXTURE_2D, ximage->texid);
+ glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, ximage->width, ximage->height,
+ GL_RGB, GL_UNSIGNED_BYTE, ximage->data);
+
+ float xmax = (float) ximage->width / TEX_XSIZE;
+ float ymax = (float) ximage->height / TEX_YSIZE;
+
+ //float aspect = ximage->width/(float)ximage->height;
+
+ // don't know what to do with pixel aspect yet.
+ //float pixel_aspect = glimagesink->pixel_width/(float)glimagesink->pixel_height;
+
+ //if (aspect != pixel_aspect)
+ // g_warning("screen aspect %f differs from pixel_aspect %f !", aspect, pixel_aspect);
+
+ glColor4f (1, 1, 1, 1);
+ glBegin (GL_QUADS);
+
+ glNormal3f (0, -1, 0);
+
+ glTexCoord2f (xmax, 0);
+ glVertex3f (1, 1, 0);
+
+ glTexCoord2f (0, 0);
+ glVertex3f (-1, 1, 0);
+
+ glTexCoord2f (0, ymax);
+ glVertex3f (-1, -1, 0);
+
+ glTexCoord2f (xmax, ymax);
+ glVertex3f (1, -1, 0);
+ glEnd ();
+
+#if 1 // for pointer feedback, later
+ glDisable (GL_TEXTURE_2D);
+ if (glimagesink->pointer_moved)
+ glColor3f (1, 1, 1);
+ else
+ glColor3f (1, 0, 1);
+
+ if (glimagesink->pointer_button[0])
+ glColor3f (1, 0, 0);
+
+ float px = 2 * glimagesink->pointer_x / (float) ximage->width - 1.0;
+ float py = 2 * glimagesink->pointer_y / (float) ximage->height - 1.0;
+
+ glPointSize (10);
+ glBegin (GL_POINTS);
+ glVertex2f (px, -py);
+ glEnd ();
+#endif
+
+ glXSwapBuffers (glimagesink->xcontext->disp, glimagesink->window->win);
+
+ g_mutex_unlock (glimagesink->x_lock);
+}
+
+/* This function handles a GstXWindow creation */
+static GstGLWindow *
+gst_glimagesink_xwindow_new (GstGLImageSink * glimagesink, gint width,
+ gint height)
+{
+ GstGLWindow *xwindow = NULL;
+ GstXContext *xcontext = glimagesink->xcontext;
+
+ if (glimagesink->signal_handoffs) {
+ g_warning ("NOT CREATING any window due to signal_handoffs !\n");
+ return NULL;
+ }
+
+ g_return_val_if_fail (GST_IS_GLIMAGESINK (glimagesink), NULL);
+
+ xwindow = g_new0 (GstGLWindow, 1);
+
+ xwindow->width = width;
+ xwindow->height = height;
+ xwindow->internal = TRUE;
+
+ g_mutex_lock (glimagesink->x_lock);
+
+ Colormap cmap;
+
+ /* create a color map */
+ cmap =
+ XCreateColormap (xcontext->disp, RootWindow (xcontext->disp,
+ xcontext->visualinfo->screen), xcontext->visualinfo->visual,
+ AllocNone);
+ xwindow->attr.colormap = cmap;
+ xwindow->attr.border_pixel = 0;
+
+#if 0
+ /* set sizes */
+ xwindow->x = 0;
+ xwindow->y = 0;
+ xwindow->width = 10;
+ xwindow->height = 10;
+
+ xwindow->rotX = 0;
+ xwindow->rotY = 0;
+ xwindow->zoom = 1;
+ xwindow->zoomdir = 0.01;
+#endif
+
+ xwindow->attr.event_mask =
+ ExposureMask | KeyPressMask | ButtonPressMask | StructureNotifyMask;
+
+ /* create a window in window mode */
+ xwindow->win =
+ XCreateWindow (xcontext->disp, /*xcontext->root, */
+ RootWindow (xcontext->disp, xcontext->visualinfo->screen),
+ 0, 0, xwindow->width, xwindow->height, 0, xcontext->visualinfo->depth,
+ InputOutput, xcontext->visualinfo->visual,
+ CWBorderPixel | CWColormap | CWEventMask, &xwindow->attr);
+
+ /* only set window title and handle wm_delete_events if in windowed mode */
+ Atom wmDelete = XInternAtom (xcontext->disp, "WM_DELETE_WINDOW", True);
+
+ XSetWMProtocols (xcontext->disp, xwindow->win, &wmDelete, 1);
+ XSetStandardProperties (xcontext->disp, xwindow->win, "glsink",
+ "glsink", None, NULL, 0, NULL);
+
+#if 0
+ XSelectInput (xcontext->disp, xwindow->win,
+ ExposureMask | StructureNotifyMask);
+#else // we want more than that
+ XSelectInput (glimagesink->xcontext->disp, xwindow->win, ExposureMask |
+ StructureNotifyMask | PointerMotionMask | KeyPressMask |
+ KeyReleaseMask | ButtonPressMask | ButtonReleaseMask);
+#endif
+
+ //xwindow->win = XCreateSimpleWindow (glimagesink->xcontext->disp,
+ // glimagesink->xcontext->root,
+ // 0, 0, xwindow->width, xwindow->height, 0, 0, glimagesink->xcontext->black);
+
+ XMapRaised (glimagesink->xcontext->disp, xwindow->win);
+
+ /* connect the glx-context to the window */
+ glXMakeCurrent (xcontext->disp, xwindow->win, xcontext->glx);
+
+ printf ("Initializing OpenGL parameters\n");
+ /* initialize OpenGL drawing */
+ glDisable (GL_DEPTH_TEST);
+ //glShadeModel(GL_SMOOTH);
+
+ glDisable (GL_TEXTURE_2D);
+ glDisable (GL_CULL_FACE);
+ glClearDepth (1.0f);
+ glClearColor (0, 0.5, 0, 1);
+
+ // both upload the video, and redraw the screen
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+
+ //glEnable(GL_LIGHT0); // Quick And Dirty Lighting (Assumes Light0 Is Set Up)
+ //glEnable(GL_LIGHTING); // Enable Lighting
+ glDisable (GL_COLOR_MATERIAL); // Enable Material Coloring
+ glEnable (GL_AUTO_NORMAL); // let OpenGL generate the Normals
+
+ glDisable (GL_BLEND);
+
+ glPolygonMode (GL_FRONT, GL_FILL);
+ glPolygonMode (GL_BACK, GL_FILL);
+
+ glShadeModel (GL_SMOOTH);
+ glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+
+ glBindTexture (GL_TEXTURE_2D, 1000);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, TEX_XSIZE, TEX_YSIZE, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, NULL);
+
+ glXSwapBuffers (xcontext->disp, xwindow->win);
+
+ g_mutex_unlock (glimagesink->x_lock);
+
+ gst_x_overlay_got_xwindow_id (GST_X_OVERLAY (glimagesink), xwindow->win);
+
+ return xwindow;
+}
+
+/* This function destroys a GstGLWindow */
+static void
+gst_glimagesink_xwindow_destroy (GstGLImageSink * glimagesink,
+ GstGLWindow * xwindow)
+{
+ GstXContext *xcontext = glimagesink->xcontext;
+
+ g_return_if_fail (xwindow != NULL);
+ g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink));
+
+ g_mutex_lock (glimagesink->x_lock);
+
+ if (glimagesink->signal_handoffs) {
+ g_warning ("NOT DESTROYING any window due to signal_handoff !\n");
+ return;
+ }
+
+ if (xcontext->glx) {
+ if (!glXMakeCurrent (xcontext->disp, None, NULL)) {
+ printf ("Could not release drawing context.\n");
+ }
+ glXDestroyContext (xcontext->disp, xcontext->glx);
+ xcontext->glx = NULL;
+ }
+#if 0 // not used: prepared for fs mode
+ /* switch back to original desktop resolution if we were in fs */
+ if (GLWin.fs) {
+ XF86VidModeSwitchToMode (GLWin.dpy, GLWin.screen, &GLWin.deskMode);
+ XF86VidModeSetViewPort (GLWin.dpy, GLWin.screen, 0, 0);
+ }
+#endif
+
+ /* If we did not create that window we just free the GC and let it live */
+ if (xwindow->internal)
+ XDestroyWindow (glimagesink->xcontext->disp, xwindow->win);
+ else
+ XSelectInput (glimagesink->xcontext->disp, xwindow->win, 0);
+
+ printf ("Check Xwindow destroy !\n");
+
+ g_mutex_unlock (glimagesink->x_lock);
+
+ g_free (xwindow);
+}
+
+/* This function resizes a GstGLWindow */
+static void
+gst_glimagesink_xwindow_resize (GstGLImageSink * glimagesink,
+ GstGLWindow * xwindow, guint width, guint height)
+{
+ g_return_if_fail (xwindow != NULL);
+ g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink));
+
+ g_mutex_lock (glimagesink->x_lock);
+
+ xwindow->width = width;
+ xwindow->height = height;
+
+ XResizeWindow (glimagesink->xcontext->disp, xwindow->win,
+ xwindow->width, xwindow->height);
+
+ printf ("No xwindow resize implemented yet !\n");
+
+ g_mutex_unlock (glimagesink->x_lock);
+}
+
+static void
+gst_glimagesink_xwindow_update_geometry (GstGLImageSink * glimagesink,
+ GstGLWindow * xwindow)
+{
+ XWindowAttributes attr;
+
+ g_return_if_fail (xwindow != NULL);
+ g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink));
+
+ /* Update the window geometry */
+ g_mutex_lock (glimagesink->x_lock);
+ XGetWindowAttributes (glimagesink->xcontext->disp,
+ glimagesink->window->win, &attr);
+ g_mutex_unlock (glimagesink->x_lock);
+
+ // FIXME: Need to introduce OpenGL setup here if PROJECTION_MATRIX depends on width/height
+ //printf("No update geometry implemented yet !\n");
+
+ glimagesink->window->width = attr.width;
+ glimagesink->window->height = attr.height;
+}
+
+#if 0
+static void
+gst_glimagesink_renegotiate_size (GstGLImageSink * glimagesink)
+{
+ g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink));
+
+ if (!glimagesink->window)
+ return;
+
+ gst_glimagesink_xwindow_update_geometry (glimagesink, glimagesink->window);
+
+ if (glimagesink->window->width <= 1 || glimagesink->window->height <= 1)
+ return;
+
+ if (GST_PAD_IS_NEGOTIATING (GST_VIDEOSINK_PAD (glimagesink)) ||
+ !gst_pad_is_negotiated (GST_VIDEOSINK_PAD (glimagesink)))
+ return;
+
+ /* Window got resized or moved. We do caps negotiation again to get video
+ scaler to fit that new size only if size of the window differs from our
+ size. */
+
+ if (GST_VIDEOSINK_WIDTH (glimagesink) != glimagesink->window->width ||
+ GST_VIDEOSINK_HEIGHT (glimagesink) != glimagesink->window->height) {
+ GstPadLinkReturn r;
+
+ r = gst_pad_try_set_caps (GST_VIDEOSINK_PAD (glimagesink),
+ gst_caps_new_simple ("video/x-raw-rgb",
+ "bpp", G_TYPE_INT, glimagesink->xcontext->bpp,
+ "depth", G_TYPE_INT, glimagesink->xcontext->depth,
+ "endianness", G_TYPE_INT, glimagesink->xcontext->endianness,
+ "red_mask", G_TYPE_INT, glimagesink->xcontext->visual->red_mask,
+ "green_mask", G_TYPE_INT, glimagesink->xcontext->visual->green_mask,
+ "blue_mask", G_TYPE_INT, glimagesink->xcontext->visual->blue_mask,
+ "width", G_TYPE_INT, glimagesink->window->width,
+ "height", G_TYPE_INT, glimagesink->window->height,
+ "framerate", G_TYPE_DOUBLE, glimagesink->framerate, NULL));
+
+ if ((r == GST_PAD_LINK_OK) || (r == GST_PAD_LINK_DONE)) {
+ /* Renegotiation succeeded, we update our size and image */
+ GST_VIDEOSINK_WIDTH (glimagesink) = glimagesink->window->width;
+ GST_VIDEOSINK_HEIGHT (glimagesink) = glimagesink->window->height;
+
+ if ((glimagesink->glimage) &&
+ ((GST_VIDEOSINK_WIDTH (glimagesink) != glimagesink->glimage->width) ||
+ (GST_VIDEOSINK_HEIGHT (glimagesink) !=
+ glimagesink->glimage->height))) {
+ /* We renew our ximage only if size changed */
+ gst_glimagesink_ximage_destroy (glimagesink, glimagesink->glimage);
+
+ glimagesink->glimage = gst_glimagesink_ximage_new (glimagesink,
+ GST_VIDEOSINK_WIDTH (glimagesink),
+ GST_VIDEOSINK_HEIGHT (glimagesink));
+ }
+ }
+ }
+}
+#endif
+
+/* This function handles XEvents that might be in the queue. It generates
+ GstEvent that will be sent upstream in the pipeline to handle interactivity
+ and navigation. It will also listen for configure events on the window to
+ trigger caps renegotiation so on the fly software scaling can work. */
+static void
+gst_glimagesink_handle_xevents (GstGLImageSink * glimagesink, GstPad * pad)
+{
+ XEvent e;
+
+ glimagesink->pointer_moved = FALSE;
+
+ g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink));
+
+ //printf("handling xevents\n");
+
+ //gst_glimagesink_renegotiate_size (glimagesink);
+
+ /* Then we get all pointer motion events, only the last position is
+ interesting. */
+ g_mutex_lock (glimagesink->x_lock);
+ while (XCheckWindowEvent (glimagesink->xcontext->disp,
+ glimagesink->window->win, PointerMotionMask, &e)) {
+ g_mutex_unlock (glimagesink->x_lock);
+
+ switch (e.type) {
+ case MotionNotify:
+ glimagesink->pointer_x = e.xmotion.x;
+ glimagesink->pointer_y = e.xmotion.y;
+ glimagesink->pointer_moved = TRUE;
+ break;
+ default:
+ break;
+ }
+
+ g_mutex_lock (glimagesink->x_lock);
+ }
+ g_mutex_unlock (glimagesink->x_lock);
+
+ if (glimagesink->pointer_moved) {
+ GST_DEBUG ("glimagesink pointer moved over window at %d,%d",
+ glimagesink->pointer_x, glimagesink->pointer_y);
+ gst_navigation_send_mouse_event (GST_NAVIGATION (glimagesink),
+ "mouse-move", 0, glimagesink->pointer_x, glimagesink->pointer_y);
+ }
+
+ /* We get all remaining events on our window to throw them upstream */
+ g_mutex_lock (glimagesink->x_lock);
+ while (XCheckWindowEvent (glimagesink->xcontext->disp,
+ glimagesink->window->win,
+ KeyPressMask | KeyReleaseMask |
+ ButtonPressMask | ButtonReleaseMask, &e)) {
+ KeySym keysym;
+
+ /* We lock only for the X function call */
+ g_mutex_unlock (glimagesink->x_lock);
+
+ switch (e.type) {
+ case ButtonPress:
+ /* Mouse button pressed/released over our window. We send upstream
+ events for interactivity/navigation */
+ GST_DEBUG ("glimagesink button %d pressed over window at %d,%d",
+ e.xbutton.button, e.xbutton.x, e.xbutton.x);
+ glimagesink->pointer_button[e.xbutton.button - Button1] = TRUE;
+ gst_navigation_send_mouse_event (GST_NAVIGATION (glimagesink),
+ "mouse-button-press", e.xbutton.button, e.xbutton.x, e.xbutton.y);
+ break;
+ case ButtonRelease:
+ GST_DEBUG ("glimagesink button %d release over window at %d,%d",
+ e.xbutton.button, e.xbutton.x, e.xbutton.x);
+ glimagesink->pointer_button[e.xbutton.button - Button1] = FALSE;
+ gst_navigation_send_mouse_event (GST_NAVIGATION (glimagesink),
+ "mouse-button-release", e.xbutton.button, e.xbutton.x, e.xbutton.y);
+ break;
+ case KeyPress:
+ case KeyRelease:
+ /* Key pressed/released over our window. We send upstream
+ events for interactivity/navigation */
+ GST_DEBUG ("glimagesink key %d released over window at %d,%d",
+ e.xkey.keycode, e.xkey.x, e.xkey.x);
+ keysym = XKeycodeToKeysym (glimagesink->xcontext->disp,
+ e.xkey.keycode, 0);
+ if (keysym != NoSymbol) {
+ gst_navigation_send_key_event (GST_NAVIGATION (glimagesink),
+ e.type == KeyPress ?
+ "key-press" : "key-release", XKeysymToString (keysym));
+ } else {
+ gst_navigation_send_key_event (GST_NAVIGATION (glimagesink),
+ e.type == KeyPress ? "key-press" : "key-release", "unknown");
+ }
+ break;
+ default:
+ GST_DEBUG ("glimagesink unhandled X event (%d)", e.type);
+ }
+
+ g_mutex_lock (glimagesink->x_lock);
+ }
+ g_mutex_unlock (glimagesink->x_lock);
+}
+
+/* attributes for a single buffered visual in RGBA format with at least
+ * 4 bits per color and a 16 bit depth buffer */
+static int attrListSingle[] = {
+ GLX_RGBA,
+ GLX_RED_SIZE, 4,
+ GLX_GREEN_SIZE, 4,
+ GLX_BLUE_SIZE, 4,
+ GLX_DEPTH_SIZE, 16,
+ None
+};
+
+/* attributes for a double buffered visual in RGBA format with at least
+ * 4 bits per color and a 16 bit depth buffer */
+static int attrListDouble[] = {
+ GLX_RGBA, GLX_DOUBLEBUFFER,
+ GLX_RED_SIZE, 4,
+ GLX_GREEN_SIZE, 4,
+ GLX_BLUE_SIZE, 4,
+ GLX_DEPTH_SIZE, 16,
+ None
+};
+
+/* This function get the X Display and global infos about it. Everything is
+ stored in our object and will be cleaned when the object is disposed. Note
+ here that caps for supported format are generated without any window or
+ image creation */
+static GstXContext *
+gst_glimagesink_xcontext_get (GstGLImageSink * glimagesink)
+{
+ printf ("Acquiring X context\n");
+
+ GstXContext *xcontext = NULL;
+
+ g_return_val_if_fail (GST_IS_GLIMAGESINK (glimagesink), NULL);
+
+ xcontext = g_new0 (GstXContext, 1);
+
+ g_mutex_lock (glimagesink->x_lock);
+
+ xcontext->disp = XOpenDisplay (glimagesink->display_name);
+
+ if (!xcontext->disp) {
+ g_mutex_unlock (glimagesink->x_lock);
+ g_free (xcontext);
+ GST_ELEMENT_ERROR (glimagesink, RESOURCE, TOO_LAZY, (NULL),
+ ("Could not open display"));
+ return NULL;
+ }
+
+ xcontext->screen_num = DefaultScreen (xcontext->disp);
+ xcontext->screen = DefaultScreenOfDisplay (xcontext->disp);
+
+ /* get an appropriate visual */
+ xcontext->visualinfo =
+ glXChooseVisual (xcontext->disp, xcontext->screen_num, attrListDouble);
+ if (xcontext->visualinfo == NULL) {
+ xcontext->visualinfo =
+ glXChooseVisual (xcontext->disp, xcontext->screen_num, attrListSingle);
+ GST_DEBUG ("Only Singlebuffered Visual!\n");
+
+ if (xcontext->visualinfo == NULL)
+ GST_ELEMENT_ERROR (glimagesink, RESOURCE, TOO_LAZY, (NULL),
+ ("Could not open GLX connection"));
+ } else {
+ GST_DEBUG ("Got Doublebuffered Visual!\n");
+ }
+ int glxMajorVersion, glxMinorVersion;
+
+ glXQueryVersion (xcontext->disp, &glxMajorVersion, &glxMinorVersion);
+ GST_DEBUG ("glX-Version %d.%d\n", glxMajorVersion, glxMinorVersion);
+
+ printf ("Creating GLX context\n");
+
+ /* create a GLX context */
+ xcontext->glx =
+ glXCreateContext (xcontext->disp, xcontext->visualinfo, 0, GL_TRUE);
+
+ if (glXIsDirect (xcontext->disp, xcontext->glx))
+ printf ("Congrats, you have Direct Rendering!\n");
+ else
+ printf ("Sorry, no Direct Rendering possible!\n");
+
+ xcontext->endianness =
+ (ImageByteOrder (xcontext->disp) ==
+ LSBFirst) ? G_LITTLE_ENDIAN : G_BIG_ENDIAN;
+
+ xcontext->visual = DefaultVisual (xcontext->disp, xcontext->screen_num);
+ xcontext->root = DefaultRootWindow (xcontext->disp);
+
+#if 1
+ XPixmapFormatValues *px_formats = NULL;
+ gint nb_formats = 0, i;
+
+ xcontext->white = XWhitePixel (xcontext->disp, xcontext->screen_num);
+ xcontext->black = XBlackPixel (xcontext->disp, xcontext->screen_num);
+ xcontext->depth = DefaultDepthOfScreen (xcontext->screen);
+
+ /* We get supported pixmap formats at supported depth */
+ px_formats = XListPixmapFormats (xcontext->disp, &nb_formats);
+
+ if (!px_formats) {
+ XCloseDisplay (xcontext->disp);
+ g_mutex_unlock (glimagesink->x_lock);
+ g_free (xcontext);
+ return NULL;
+ }
+
+ /* We get bpp value corresponding to our running depth */
+ for (i = 0; i < nb_formats; i++) {
+ if (px_formats[i].depth == xcontext->depth)
+ xcontext->bpp = px_formats[i].bits_per_pixel;
+ }
+
+ XFree (px_formats);
+#endif
+
+ /* our caps system handles 24/32bpp RGB as big-endian. */
+ if ((xcontext->bpp == 24 || xcontext->bpp == 32) &&
+ xcontext->endianness == G_LITTLE_ENDIAN) {
+ xcontext->endianness = G_BIG_ENDIAN;
+ xcontext->visual->red_mask = GUINT32_TO_BE (xcontext->visual->red_mask);
+ xcontext->visual->green_mask = GUINT32_TO_BE (xcontext->visual->green_mask);
+ xcontext->visual->blue_mask = GUINT32_TO_BE (xcontext->visual->blue_mask);
+ if (xcontext->bpp == 24) {
+ xcontext->visual->red_mask >>= 8;
+ xcontext->visual->green_mask >>= 8;
+ xcontext->visual->blue_mask >>= 8;
+ }
+ }
+
+ xcontext->endianness = G_BIG_ENDIAN;
+ xcontext->visual->red_mask = 0xff0000;
+ xcontext->visual->green_mask = 0xff00;
+ xcontext->visual->blue_mask = 0xff;
+ xcontext->bpp = 24;
+ xcontext->depth = 24;
+
+ //char yuvformat[4] = {'Y', 'V', '1', '2'};
+
+ if (!glimagesink->signal_handoffs)
+ xcontext->caps = gst_caps_new_simple ("video/x-raw-rgb",
+ "bpp", G_TYPE_INT, xcontext->bpp,
+ "depth", G_TYPE_INT, xcontext->depth,
+ "endianness", G_TYPE_INT, xcontext->endianness,
+ "red_mask", G_TYPE_INT, xcontext->visual->red_mask,
+ "green_mask", G_TYPE_INT, xcontext->visual->green_mask,
+ "blue_mask", G_TYPE_INT, xcontext->visual->blue_mask,
+ "width", GST_TYPE_INT_RANGE, 1, G_MAXINT,
+ "height", GST_TYPE_INT_RANGE, 1, G_MAXINT,
+ "framerate", GST_TYPE_DOUBLE_RANGE, 1.0, 100.0, NULL);
+ else
+ xcontext->caps = gst_caps_new_simple ("video/x-raw-yuv",
+ // "format", GST_TYPE_FOURCC, GST_PROPS_FOURCC (GST_STR_FOURCC ("YV12")),
+ "width", GST_TYPE_INT_RANGE, 1, G_MAXINT,
+ "height", GST_TYPE_INT_RANGE, 1, G_MAXINT,
+ "framerate", GST_TYPE_DOUBLE_RANGE, 1.0, 100.0, NULL);
+
+ g_mutex_unlock (glimagesink->x_lock);
+
+ return xcontext;
+}
+
+/* This function cleans the X context. Closing the Display and unrefing the
+ caps for supported formats. */
+static void
+gst_glimagesink_xcontext_clear (GstGLImageSink * glimagesink)
+{
+ g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink));
+
+ gst_caps_free (glimagesink->xcontext->caps);
+
+ g_mutex_lock (glimagesink->x_lock);
+
+ XCloseDisplay (glimagesink->xcontext->disp);
+
+ g_mutex_unlock (glimagesink->x_lock);
+
+ glimagesink->xcontext = NULL;
+}
+
+static void
+gst_glimagesink_imagepool_clear (GstGLImageSink * glimagesink)
+{
+ g_mutex_lock (glimagesink->pool_lock);
+
+ while (glimagesink->image_pool) {
+ GstGLImage *ximage = glimagesink->image_pool->data;
+
+ glimagesink->image_pool = g_slist_delete_link (glimagesink->image_pool,
+ glimagesink->image_pool);
+ gst_glimagesink_ximage_destroy (glimagesink, ximage);
+ }
+
+ g_mutex_unlock (glimagesink->pool_lock);
+}
+
+/*
+=================
+Element stuff
+=================
+*/
+
+static GstCaps *
+gst_glimagesink_fixate (GstPad * pad, const GstCaps * caps)
+{
+ printf ("Linking the sink\n");
+
+ GstStructure *structure;
+ GstCaps *newcaps;
+
+ if (gst_caps_get_size (caps) > 1)
+ return NULL;
+
+ newcaps = gst_caps_copy (caps);
+ structure = gst_caps_get_structure (newcaps, 0);
+
+ if (gst_caps_structure_fixate_field_nearest_int (structure, "width", 320)) {
+ return newcaps;
+ }
+ if (gst_caps_structure_fixate_field_nearest_int (structure, "height", 240)) {
+ return newcaps;
+ }
+ if (gst_caps_structure_fixate_field_nearest_double (structure, "framerate",
+ 30.0)) {
+ return newcaps;
+ }
+
+ gst_caps_free (newcaps);
+ return NULL;
+}
+
+static GstCaps *
+gst_glimagesink_getcaps (GstPad * pad)
+{
+ GstGLImageSink *glimagesink;
+
+ glimagesink = GST_GLIMAGESINK (gst_pad_get_parent (pad));
+
+ if (glimagesink->xcontext)
+ return gst_caps_copy (glimagesink->xcontext->caps);
+
+#if 0
+ if (!glimagesink->signal_handoffs)
+ return gst_caps_from_string ("video/x-raw-rgb, "
+ "framerate = (double) [ 1, 100 ], "
+ "width = (int) [ 0, MAX ], " "height = (int) [ 0, MAX ]");
+ else
+#endif
+ return gst_caps_from_string ("video/x-raw-yuv, "
+ "framerate = (double) [ 1, 100 ], "
+ "width = (int) [ 0, MAX ], " "height = (int) [ 0, MAX ]");
+}
+
+static GstPadLinkReturn
+gst_glimagesink_sink_link (GstPad * pad, const GstCaps * caps)
+{
+ GstGLImageSink *glimagesink;
+ gboolean ret;
+ GstStructure *structure;
+
+ glimagesink = GST_GLIMAGESINK (gst_pad_get_parent (pad));
+
+ if (!glimagesink->xcontext)
+ return GST_PAD_LINK_DELAYED;
+
+ GST_DEBUG_OBJECT (glimagesink,
+ "sinkconnect possible caps %" GST_PTR_FORMAT " with given caps %"
+ GST_PTR_FORMAT, glimagesink->xcontext->caps, caps);
+
+ structure = gst_caps_get_structure (caps, 0);
+ ret = gst_structure_get_int (structure, "width",
+ &(GST_VIDEOSINK_WIDTH (glimagesink)));
+ ret &= gst_structure_get_int (structure, "height",
+ &(GST_VIDEOSINK_HEIGHT (glimagesink)));
+ ret &= gst_structure_get_double (structure,
+ "framerate", &glimagesink->framerate);
+ if (!ret)
+ return GST_PAD_LINK_REFUSED;
+
+ glimagesink->pixel_width = 1;
+ gst_structure_get_int (structure, "pixel_width", &glimagesink->pixel_width);
+
+ glimagesink->pixel_height = 1;
+ gst_structure_get_int (structure, "pixel_height", &glimagesink->pixel_height);
+
+ /* Creating our window and our image */
+ if (!glimagesink->window)
+ glimagesink->window = gst_glimagesink_xwindow_new (glimagesink,
+ GST_VIDEOSINK_WIDTH (glimagesink), GST_VIDEOSINK_HEIGHT (glimagesink));
+ else {
+ if (glimagesink->window->internal)
+ gst_glimagesink_xwindow_resize (glimagesink, glimagesink->window,
+ GST_VIDEOSINK_WIDTH (glimagesink),
+ GST_VIDEOSINK_HEIGHT (glimagesink));
+ }
+
+ if ((glimagesink->glimage) && ((GST_VIDEOSINK_WIDTH (glimagesink) != glimagesink->glimage->width) || (GST_VIDEOSINK_HEIGHT (glimagesink) != glimagesink->glimage->height))) { /* We renew our ximage only if size changed */
+ gst_glimagesink_ximage_destroy (glimagesink, glimagesink->glimage);
+
+ glimagesink->glimage = gst_glimagesink_ximage_new (glimagesink,
+ GST_VIDEOSINK_WIDTH (glimagesink), GST_VIDEOSINK_HEIGHT (glimagesink));
+ } else if (!glimagesink->glimage) /* If no ximage, creating one */
+ glimagesink->glimage = gst_glimagesink_ximage_new (glimagesink,
+ GST_VIDEOSINK_WIDTH (glimagesink), GST_VIDEOSINK_HEIGHT (glimagesink));
+
+ gst_x_overlay_got_desired_size (GST_X_OVERLAY (glimagesink),
+ GST_VIDEOSINK_WIDTH (glimagesink), GST_VIDEOSINK_HEIGHT (glimagesink));
+
+ return GST_PAD_LINK_OK;
+}
+
+static GstElementStateReturn
+gst_glimagesink_change_state (GstElement * element)
+{
+ GstGLImageSink *glimagesink;
+
+ printf ("change state\n");
+
+ glimagesink = GST_GLIMAGESINK (element);
+
+ switch (GST_STATE_TRANSITION (element)) {
+ case GST_STATE_NULL_TO_READY:
+ /* Initializing the XContext */
+ if (!glimagesink->xcontext) {
+ glimagesink->xcontext = gst_glimagesink_xcontext_get (glimagesink);
+ if (!glimagesink->xcontext)
+ return GST_STATE_FAILURE;
+ }
+ printf ("null to ready done\n");
+ break;
+ case GST_STATE_READY_TO_PAUSED:
+ printf ("ready to paused\n");
+ //if (glimagesink->window) // not needed with OpenGL
+ // gst_glimagesink_xwindow_clear (glimagesink, glimagesink->window);
+ glimagesink->time = 0;
+ break;
+ case GST_STATE_PAUSED_TO_PLAYING:
+ break;
+ case GST_STATE_PLAYING_TO_PAUSED:
+ break;
+ case GST_STATE_PAUSED_TO_READY:
+ glimagesink->framerate = 0;
+ GST_VIDEOSINK_WIDTH (glimagesink) = 0;
+ GST_VIDEOSINK_HEIGHT (glimagesink) = 0;
+ break;
+ case GST_STATE_READY_TO_NULL:
+ if (glimagesink->glimage) {
+ gst_glimagesink_ximage_destroy (glimagesink, glimagesink->glimage);
+ glimagesink->glimage = NULL;
+ }
+
+ if (glimagesink->image_pool)
+ gst_glimagesink_imagepool_clear (glimagesink);
+
+ if (glimagesink->window) {
+ gst_glimagesink_xwindow_destroy (glimagesink, glimagesink->window);
+ glimagesink->window = NULL;
+ }
+
+ if (glimagesink->xcontext) {
+ gst_glimagesink_xcontext_clear (glimagesink);
+ glimagesink->xcontext = NULL;
+ }
+ break;
+ }
+
+ if (GST_ELEMENT_CLASS (parent_class)->change_state)
+ return GST_ELEMENT_CLASS (parent_class)->change_state (element);
+
+ return GST_STATE_SUCCESS;
+}
+
+static void
+gst_glimagesink_chain (GstPad * pad, GstData * data)
+{
+ GstBuffer *buf = GST_BUFFER (data);
+ GstGLImageSink *glimagesink;
+
+ //printf("CHAIN CALL\n");
+
+ g_return_if_fail (GST_IS_PAD (pad));
+ g_return_if_fail (buf != NULL);
+
+ glimagesink = GST_GLIMAGESINK (gst_pad_get_parent (pad));
+
+ if (GST_IS_EVENT (data)) {
+ gst_pad_event_default (pad, GST_EVENT (data));
+ return;
+ }
+
+ buf = GST_BUFFER (data);
+ /* update time */
+ if (GST_BUFFER_TIMESTAMP_IS_VALID (buf)) {
+ glimagesink->time = GST_BUFFER_TIMESTAMP (buf);
+ }
+
+ if (glimagesink->signal_handoffs)
+ g_signal_emit (G_OBJECT (glimagesink),
+ gst_glimagesink_signals[SIGNAL_HANDOFF], 0, buf, pad);
+ else {
+ /* If this buffer has been allocated using our buffer management we simply
+ put the ximage which is in the PRIVATE pointer */
+ if (GST_BUFFER_FREE_DATA_FUNC (buf) == gst_glimagesink_buffer_free)
+ gst_glimagesink_ximage_put (glimagesink, GST_BUFFER_PRIVATE (buf));
+ else { /* Else we have to copy the data into our private image, */
+ /* if we have one... */
+ printf ("Non-locally allocated: Sub-optimal buffer transfer!\n");
+ if (glimagesink->glimage) {
+#if 0
+ memcpy (glimagesink->glimage->ximage->data,
+ GST_BUFFER_DATA (buf),
+ MIN (GST_BUFFER_SIZE (buf), glimagesink->glimage->size));
+#endif
+ gst_glimagesink_ximage_put (glimagesink, glimagesink->glimage);
+ } else { /* No image available. Something went wrong during capsnego ! */
+
+ gst_buffer_unref (buf);
+ GST_ELEMENT_ERROR (glimagesink, CORE, NEGOTIATION, (NULL),
+ ("no format defined before chain function"));
+ return;
+ }
+ }
+ }
+
+ GST_DEBUG ("clock wait: %" GST_TIME_FORMAT,
+ GST_TIME_ARGS (glimagesink->time));
+
+ /// ah, BTW, I think the gst_element_wait should happen _before_ the ximage is shown
+ if (GST_VIDEOSINK_CLOCK (glimagesink))
+ gst_element_wait (GST_ELEMENT (glimagesink), glimagesink->time);
+
+ /* set correct time for next buffer */
+ if (!GST_BUFFER_TIMESTAMP_IS_VALID (buf) && glimagesink->framerate > 0)
+ glimagesink->time += GST_SECOND / glimagesink->framerate;
+
+ gst_buffer_unref (buf);
+
+ if (!glimagesink->signal_handoffs)
+ gst_glimagesink_handle_xevents (glimagesink, pad);
+}
+
+/* Buffer management */
+
+static void
+gst_glimagesink_buffer_free (GstBuffer * buffer)
+{
+ GstGLImageSink *glimagesink;
+ GstGLImage *ximage;
+
+ ximage = GST_BUFFER_PRIVATE (buffer);
+
+ g_assert (GST_IS_GLIMAGESINK (ximage->glimagesink));
+ glimagesink = ximage->glimagesink;
+
+ /* If our geometry changed we can't reuse that image. */
+ if ((ximage->width != GST_VIDEOSINK_WIDTH (glimagesink)) ||
+ (ximage->height != GST_VIDEOSINK_HEIGHT (glimagesink)))
+ gst_glimagesink_ximage_destroy (glimagesink, ximage);
+ else { /* In that case we can reuse the image and add it to our image pool. */
+
+ g_mutex_lock (glimagesink->pool_lock);
+ glimagesink->image_pool = g_slist_prepend (glimagesink->image_pool, ximage);
+ g_mutex_unlock (glimagesink->pool_lock);
+ }
+}
+
+static GstBuffer *
+gst_glimagesink_buffer_alloc (GstPad * pad, guint64 offset, guint size)
+{
+ GstGLImageSink *glimagesink;
+ GstBuffer *buffer;
+ GstGLImage *ximage = NULL;
+ gboolean not_found = TRUE;
+
+ //printf("Allocating new data buffer\n");
+
+ glimagesink = GST_GLIMAGESINK (gst_pad_get_parent (pad));
+
+ g_mutex_lock (glimagesink->pool_lock);
+
+ /* Walking through the pool cleaning unsuable images and searching for a
+ suitable one */
+ while (not_found && glimagesink->image_pool) {
+ ximage = glimagesink->image_pool->data;
+
+ if (ximage) {
+ /* Removing from the pool */
+ glimagesink->image_pool = g_slist_delete_link (glimagesink->image_pool,
+ glimagesink->image_pool);
+
+ if ((ximage->width != GST_VIDEOSINK_WIDTH (glimagesink)) || (ximage->height != GST_VIDEOSINK_HEIGHT (glimagesink))) { /* This image is unusable. Destroying... */
+ gst_glimagesink_ximage_destroy (glimagesink, ximage);
+ ximage = NULL;
+ } else { /* We found a suitable image */
+
+ break;
+ }
+ }
+ }
+
+ g_mutex_unlock (glimagesink->pool_lock);
+
+ if (!ximage) { /* We found no suitable image in the pool. Creating... */
+ ximage = gst_glimagesink_ximage_new (glimagesink,
+ GST_VIDEOSINK_WIDTH (glimagesink), GST_VIDEOSINK_HEIGHT (glimagesink));
+ }
+
+ if (ximage) {
+ buffer = gst_buffer_new ();
+
+ /* Storing some pointers in the buffer */
+ GST_BUFFER_PRIVATE (buffer) = ximage;
+
+ GST_BUFFER_DATA (buffer) = ximage->data;
+ GST_BUFFER_FREE_DATA_FUNC (buffer) = gst_glimagesink_buffer_free;
+ GST_BUFFER_SIZE (buffer) = ximage->size;
+ return buffer;
+ } else
+ return NULL;
+}
+
+/* Interfaces stuff */
+
+static gboolean
+gst_glimagesink_interface_supported (GstImplementsInterface * iface, GType type)
+{
+ g_assert (type == GST_TYPE_NAVIGATION || type == GST_TYPE_X_OVERLAY);
+ return TRUE;
+}
+
+static void
+gst_glimagesink_interface_init (GstImplementsInterfaceClass * klass)
+{
+ klass->supported = gst_glimagesink_interface_supported;
+}
+
+static void
+gst_glimagesink_navigation_send_event (GstNavigation * navigation,
+ GstStructure * structure)
+{
+ GstGLImageSink *glimagesink = GST_GLIMAGESINK (navigation);
+ GstEvent *event;
+ gint x_offset, y_offset;
+ double x, y;
+
+ event = gst_event_new (GST_EVENT_NAVIGATION);
+ event->event_data.structure.structure = structure;
+
+ /* We are not converting the pointer coordinates as there's no hardware
+ scaling done here. The only possible scaling is done by videoscale and
+ videoscale will have to catch those events and tranform the coordinates
+ to match the applied scaling. So here we just add the offset if the image
+ is centered in the window. */
+
+ x_offset = glimagesink->window->width - GST_VIDEOSINK_WIDTH (glimagesink);
+ y_offset = glimagesink->window->height - GST_VIDEOSINK_HEIGHT (glimagesink);
+
+ if (gst_structure_get_double (structure, "pointer_x", &x)) {
+ x += x_offset;
+ gst_structure_set (structure, "pointer_x", G_TYPE_DOUBLE, x, NULL);
+ }
+ if (gst_structure_get_double (structure, "pointer_y", &y)) {
+ y += y_offset;
+ gst_structure_set (structure, "pointer_y", G_TYPE_DOUBLE, y, NULL);
+ }
+
+ gst_pad_send_event (gst_pad_get_peer (GST_VIDEOSINK_PAD (glimagesink)),
+ event);
+}
+
+static void
+gst_glimagesink_navigation_init (GstNavigationInterface * iface)
+{
+ iface->send_event = gst_glimagesink_navigation_send_event;
+}
+
+static void
+gst_glimagesink_set_xwindow_id (GstXOverlay * overlay, XID xwindow_id)
+{
+ GstGLImageSink *glimagesink = GST_GLIMAGESINK (overlay);
+ GstGLWindow *xwindow = NULL;
+ XWindowAttributes attr;
+
+ printf ("set_xwindow_id\n");
+
+ g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink));
+
+ /* If we already use that window return */
+ if (glimagesink->window && (xwindow_id == glimagesink->window->win))
+ return;
+
+ /* If the element has not initialized the X11 context try to do so */
+ if (!glimagesink->xcontext)
+ glimagesink->xcontext = gst_glimagesink_xcontext_get (glimagesink);
+
+ if (!glimagesink->xcontext) {
+ g_warning ("glimagesink was unable to obtain the X11 context.");
+ return;
+ }
+
+ /* Clear image pool as the images are unusable anyway */
+ gst_glimagesink_imagepool_clear (glimagesink);
+
+ /* Clear the ximage */
+ if (glimagesink->glimage) {
+ gst_glimagesink_ximage_destroy (glimagesink, glimagesink->glimage);
+ glimagesink->glimage = NULL;
+ }
+
+ /* If a window is there already we destroy it */
+ if (glimagesink->window) {
+ gst_glimagesink_xwindow_destroy (glimagesink, glimagesink->window);
+ glimagesink->window = NULL;
+ }
+
+ /* If the xid is 0 we go back to an internal window */
+ if (xwindow_id == 0) {
+ /* If no width/height caps nego did not happen window will be created
+ during caps nego then */
+ if (GST_VIDEOSINK_WIDTH (glimagesink) && GST_VIDEOSINK_HEIGHT (glimagesink)) {
+ xwindow = gst_glimagesink_xwindow_new (glimagesink,
+ GST_VIDEOSINK_WIDTH (glimagesink),
+ GST_VIDEOSINK_HEIGHT (glimagesink));
+ }
+ } else {
+ GST_ELEMENT_ERROR (glimagesink, RESOURCE, TOO_LAZY, (NULL),
+ ("glimagesink is incapable of connecting to other X windows !"));
+ exit (100);
+
+ xwindow = g_new0 (GstGLWindow, 1);
+
+ xwindow->win = xwindow_id;
+
+ /* We get window geometry, set the event we want to receive,
+ and create a GC */
+ g_mutex_lock (glimagesink->x_lock);
+ XGetWindowAttributes (glimagesink->xcontext->disp, xwindow->win, &attr);
+ xwindow->width = attr.width;
+ xwindow->height = attr.height;
+ xwindow->internal = FALSE;
+ XSelectInput (glimagesink->xcontext->disp, xwindow->win, ExposureMask |
+ StructureNotifyMask | PointerMotionMask | KeyPressMask |
+ KeyReleaseMask);
+
+ //xwindow->gc = XCreateGC (glimagesink->xcontext->disp, xwindow->win, 0, NULL);
+ g_mutex_unlock (glimagesink->x_lock);
+
+ /* If that new window geometry differs from our one we try to
+ renegotiate caps */
+ if (gst_pad_is_negotiated (GST_VIDEOSINK_PAD (glimagesink)) &&
+ (xwindow->width != GST_VIDEOSINK_WIDTH (glimagesink) ||
+ xwindow->height != GST_VIDEOSINK_HEIGHT (glimagesink))) {
+ GstPadLinkReturn r;
+
+ r = gst_pad_try_set_caps (GST_VIDEOSINK_PAD (glimagesink),
+ gst_caps_new_simple ("video/x-raw-rgb",
+ "bpp", G_TYPE_INT, glimagesink->xcontext->bpp,
+ "depth", G_TYPE_INT, glimagesink->xcontext->depth,
+ "endianness", G_TYPE_INT, glimagesink->xcontext->endianness,
+ "red_mask", G_TYPE_INT, glimagesink->xcontext->visual->red_mask,
+ "green_mask", G_TYPE_INT,
+ glimagesink->xcontext->visual->green_mask, "blue_mask",
+ G_TYPE_INT, glimagesink->xcontext->visual->blue_mask, "width",
+ G_TYPE_INT, xwindow->width, "height", G_TYPE_INT, xwindow->height,
+ "framerate", G_TYPE_DOUBLE, glimagesink->framerate, NULL));
+
+ /* If caps nego succeded updating our size */
+ if ((r == GST_PAD_LINK_OK) || (r == GST_PAD_LINK_DONE)) {
+ GST_VIDEOSINK_WIDTH (glimagesink) = xwindow->width;
+ GST_VIDEOSINK_HEIGHT (glimagesink) = xwindow->height;
+ }
+ }
+ }
+
+ /* Recreating our ximage */
+ if (!glimagesink->glimage &&
+ GST_VIDEOSINK_WIDTH (glimagesink) && GST_VIDEOSINK_HEIGHT (glimagesink)) {
+ glimagesink->glimage = gst_glimagesink_ximage_new (glimagesink,
+ GST_VIDEOSINK_WIDTH (glimagesink), GST_VIDEOSINK_HEIGHT (glimagesink));
+ }
+
+ if (xwindow)
+ glimagesink->window = xwindow;
+}
+
+static void
+gst_glimagesink_get_desired_size (GstXOverlay * overlay,
+ guint * width, guint * height)
+{
+ GstGLImageSink *glimagesink = GST_GLIMAGESINK (overlay);
+
+ *width = GST_VIDEOSINK_WIDTH (glimagesink);
+ *height = GST_VIDEOSINK_HEIGHT (glimagesink);
+}
+
+static void
+gst_glimagesink_expose (GstXOverlay * overlay)
+{
+ GstGLImageSink *glimagesink = GST_GLIMAGESINK (overlay);
+
+ if (!glimagesink->window)
+ return;
+
+ gst_glimagesink_xwindow_update_geometry (glimagesink, glimagesink->window);
+
+ /* We don't act on internal window from outside that could cause some thread
+ race with the video sink own thread checking for configure event */
+ if (glimagesink->window->internal)
+ return;
+
+ //gst_glimagesink_xwindow_clear (glimagesink, glimagesink->window);
+
+ if (glimagesink->cur_image)
+ gst_glimagesink_ximage_put (glimagesink, glimagesink->cur_image);
+}
+
+static void
+gst_glimagesink_xoverlay_init (GstXOverlayClass * iface)
+{
+ iface->set_xwindow_id = gst_glimagesink_set_xwindow_id;
+ iface->get_desired_size = gst_glimagesink_get_desired_size;
+ iface->expose = gst_glimagesink_expose;
+}
+
+/* =========================================== */
+/* */
+/* Init & Class init */
+/* */
+/* =========================================== */
+
+static void
+gst_glimagesink_set_property (GObject * object, guint prop_id,
+ const GValue * value, GParamSpec * pspec)
+{
+ GstGLImageSink *glimagesink;
+
+ g_return_if_fail (GST_IS_GLIMAGESINK (object));
+
+ glimagesink = GST_GLIMAGESINK (object);
+
+ switch (prop_id) {
+ case ARG_DISPLAY:
+ glimagesink->display_name = g_strdup (g_value_get_string (value));
+ break;
+ case ARG_SYNCHRONOUS:
+ glimagesink->synchronous = g_value_get_boolean (value);
+ if (glimagesink->xcontext) {
+ XSynchronize (glimagesink->xcontext->disp, glimagesink->synchronous);
+ case ARG_SIGNAL_HANDOFFS:
+ glimagesink->signal_handoffs = g_value_get_boolean (value);
+ break;
+ }
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gst_glimagesink_get_property (GObject * object, guint prop_id,
+ GValue * value, GParamSpec * pspec)
+{
+ GstGLImageSink *glimagesink;
+
+ g_return_if_fail (GST_IS_GLIMAGESINK (object));
+
+ glimagesink = GST_GLIMAGESINK (object);
+
+ switch (prop_id) {
+ case ARG_DISPLAY:
+ g_value_set_string (value, g_strdup (glimagesink->display_name));
+ break;
+ case ARG_SYNCHRONOUS:
+ g_value_set_boolean (value, glimagesink->synchronous);
+ break;
+ case ARG_SIGNAL_HANDOFFS:
+ g_value_set_boolean (value, glimagesink->signal_handoffs);
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gst_glimagesink_dispose (GObject * object)
+{
+ GstGLImageSink *glimagesink;
+
+ glimagesink = GST_GLIMAGESINK (object);
+
+ if (glimagesink->display_name) {
+ g_free (glimagesink->display_name);
+ glimagesink->display_name = NULL;
+ }
+
+ g_mutex_free (glimagesink->x_lock);
+ g_mutex_free (glimagesink->pool_lock);
+
+ G_OBJECT_CLASS (parent_class)->dispose (object);
+}
+
+static void
+gst_glimagesink_init (GstGLImageSink * glimagesink)
+{
+ GST_VIDEOSINK_PAD (glimagesink) =
+ gst_pad_new_from_template (gst_static_pad_template_get
+ (&gst_glimagesink_sink_template_factory), "sink");
+
+ gst_element_add_pad (GST_ELEMENT (glimagesink),
+ GST_VIDEOSINK_PAD (glimagesink));
+
+ gst_pad_set_chain_function (GST_VIDEOSINK_PAD (glimagesink),
+ gst_glimagesink_chain);
+ gst_pad_set_link_function (GST_VIDEOSINK_PAD (glimagesink),
+ gst_glimagesink_sink_link);
+ gst_pad_set_getcaps_function (GST_VIDEOSINK_PAD (glimagesink),
+ gst_glimagesink_getcaps);
+ gst_pad_set_fixate_function (GST_VIDEOSINK_PAD (glimagesink),
+ gst_glimagesink_fixate);
+ gst_pad_set_bufferalloc_function (GST_VIDEOSINK_PAD (glimagesink),
+ gst_glimagesink_buffer_alloc);
+
+ glimagesink->display_name = NULL;
+ glimagesink->xcontext = NULL;
+ glimagesink->window = NULL;
+ glimagesink->glimage = NULL;
+ glimagesink->cur_image = NULL;
+
+ glimagesink->framerate = 0;
+
+ glimagesink->x_lock = g_mutex_new ();
+
+ glimagesink->pixel_width = glimagesink->pixel_height = 1;
+
+ glimagesink->image_pool = NULL;
+ glimagesink->pool_lock = g_mutex_new ();
+
+ glimagesink->synchronous = FALSE;
+ glimagesink->signal_handoffs = FALSE;
+
+ GST_FLAG_SET (glimagesink, GST_ELEMENT_THREAD_SUGGESTED);
+ GST_FLAG_SET (glimagesink, GST_ELEMENT_EVENT_AWARE);
+}
+
+static void
+gst_glimagesink_base_init (gpointer g_class)
+{
+ GstElementClass *element_class = GST_ELEMENT_CLASS (g_class);
+
+ gst_element_class_set_details (element_class, &gst_glimagesink_details);
+
+ gst_element_class_add_pad_template (element_class,
+ gst_static_pad_template_get (&gst_glimagesink_sink_template_factory));
+}
+
+static void
+gst_glimagesink_class_init (GstGLImageSinkClass * klass)
+{
+ GObjectClass *gobject_class;
+ GstElementClass *gstelement_class;
+
+ gobject_class = (GObjectClass *) klass;
+ gstelement_class = (GstElementClass *) klass;
+
+ parent_class = g_type_class_ref (GST_TYPE_VIDEOSINK);
+
+ g_object_class_install_property (gobject_class, ARG_DISPLAY,
+ g_param_spec_string ("display", "Display", "X Display name",
+ NULL, G_PARAM_READWRITE));
+ g_object_class_install_property (gobject_class, ARG_SYNCHRONOUS,
+ g_param_spec_boolean ("synchronous", "Synchronous", "When enabled, runs "
+ "the X display in synchronous mode. (used only for debugging)", FALSE,
+ G_PARAM_READWRITE));
+ g_object_class_install_property (gobject_class, ARG_SIGNAL_HANDOFFS,
+ g_param_spec_boolean ("signal-handoffs", "Signal handoffs",
+ "Send a signal before unreffing the buffer, forces YUV, no GL output",
+ FALSE, G_PARAM_READWRITE));
+#if 0 // needed ?
+ g_object_class_install_property (gobject_class, ARG_SIGNAL_BUFFER_ALLOC,
+ g_param_spec_boolean ("signal-bufferalloc", "Signal buffer allocation",
+ "Asks the application for a buffer allocation", FALSE,
+ G_PARAM_READWRITE));
+#endif
+
+ gst_glimagesink_signals[SIGNAL_HANDOFF] =
+ g_signal_new ("handoff", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST,
+ G_STRUCT_OFFSET (GstGLImageSinkClass, handoff), NULL, NULL,
+ gst_marshal_VOID__POINTER_OBJECT, G_TYPE_NONE, 2,
+ GST_TYPE_BUFFER, GST_TYPE_PAD);
+ gst_glimagesink_signals[SIGNAL_BUFALLOC] =
+ g_signal_new ("bufferalloc", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST,
+ G_STRUCT_OFFSET (GstGLImageSinkClass, bufferalloc), NULL, NULL,
+ gst_marshal_VOID__POINTER_OBJECT, G_TYPE_NONE, 2,
+ GST_TYPE_BUFFER, GST_TYPE_PAD);
+
+ gobject_class->dispose = gst_glimagesink_dispose;
+ gobject_class->set_property = gst_glimagesink_set_property;
+ gobject_class->get_property = gst_glimagesink_get_property;
+
+ gstelement_class->change_state = gst_glimagesink_change_state;
+}
+
+/* ============================================================= */
+/* */
+/* Public Methods */
+/* */
+/* ============================================================= */
+
+/* =========================================== */
+/* */
+/* Object typing & Creation */
+/* */
+/* =========================================== */
+
+GType
+gst_glimagesink_get_type (void)
+{
+ static GType glimagesink_type = 0;
+
+ if (!glimagesink_type) {
+ static const GTypeInfo glimagesink_info = {
+ sizeof (GstGLImageSinkClass),
+ gst_glimagesink_base_init,
+ NULL,
+ (GClassInitFunc) gst_glimagesink_class_init,
+ NULL,
+ NULL,
+ sizeof (GstGLImageSink),
+ 0,
+ (GInstanceInitFunc) gst_glimagesink_init,
+ };
+ static const GInterfaceInfo iface_info = {
+ (GInterfaceInitFunc) gst_glimagesink_interface_init,
+ NULL,
+ NULL,
+ };
+ static const GInterfaceInfo navigation_info = {
+ (GInterfaceInitFunc) gst_glimagesink_navigation_init,
+ NULL,
+ NULL,
+ };
+ static const GInterfaceInfo overlay_info = {
+ (GInterfaceInitFunc) gst_glimagesink_xoverlay_init,
+ NULL,
+ NULL,
+ };
+
+ glimagesink_type = g_type_register_static (GST_TYPE_VIDEOSINK,
+ "GstGLImageSink", &glimagesink_info, 0);
+
+ g_type_add_interface_static (glimagesink_type,
+ GST_TYPE_IMPLEMENTS_INTERFACE, &iface_info);
+ g_type_add_interface_static (glimagesink_type, GST_TYPE_NAVIGATION,
+ &navigation_info);
+ g_type_add_interface_static (glimagesink_type, GST_TYPE_X_OVERLAY,
+ &overlay_info);
+ }
+
+ return glimagesink_type;
+}
+
+static gboolean
+plugin_init (GstPlugin * plugin)
+{
+ /* Loading the library containing GstVideoSink, our parent object */
+ if (!gst_library_load ("gstvideo"))
+ return FALSE;
+
+ if (!gst_element_register (plugin, "glimagesink",
+ GST_RANK_SECONDARY, GST_TYPE_GLIMAGESINK))
+ return FALSE;
+
+ GST_DEBUG_CATEGORY_INIT (gst_debug_glimagesink, "glimagesink", 0,
+ "glimagesink element");
+
+ return TRUE;
+}
+
+GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
+ GST_VERSION_MINOR,
+ "glimagesink",
+ "OpenGL video output plugin based on OpenGL 1.2 calls",
+ plugin_init, VERSION, GST_LICENSE, GST_PACKAGE, GST_ORIGIN)