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authorDavid Schleef <ds@schleef.org>2007-12-12 02:33:12 +0000
committerDavid Schleef <ds@schleef.org>2007-12-12 02:33:12 +0000
commitddea6c306e8e4f59829afe1fb92ec7ed4d567890 (patch)
treed66ea414f26dda94dfae8db1f359cc25d18c8a70 /sys/glsink/glvideo.c
parenta1ced2746d972aa541d906238102987f7d6a7798 (diff)
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sys/glsink/: Split out gl-related code into a separate file with a sensible API. Major cleanup. Still crashes occas...
Original commit message from CVS: * sys/glsink/Makefile.am: * sys/glsink/glimagesink.c: * sys/glsink/glvideo.c: * sys/glsink/glvideo.h: Split out gl-related code into a separate file with a sensible API. Major cleanup. Still crashes occasionally due to different threads touching bits at the same time.
Diffstat (limited to 'sys/glsink/glvideo.c')
-rw-r--r--sys/glsink/glvideo.c377
1 files changed, 377 insertions, 0 deletions
diff --git a/sys/glsink/glvideo.c b/sys/glsink/glvideo.c
new file mode 100644
index 00000000..93a239db
--- /dev/null
+++ b/sys/glsink/glvideo.c
@@ -0,0 +1,377 @@
+/* glvideo.c
+ * Copyright (C) 2007 David A. Schleef <ds@schleef.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "glvideo.h"
+/* only use gst for debugging */
+#include <gst/gst.h>
+
+#include <string.h>
+
+
+static gboolean glv_display_check_features (GLVideoDisplay * display);
+
+
+GLVideoDisplay *
+glv_display_new (const char *display_name)
+{
+ GLVideoDisplay *display;
+ gboolean usable;
+
+ display = g_malloc0 (sizeof (GLVideoDisplay));
+
+ display->display = XOpenDisplay (display_name);
+ if (display->display == NULL) {
+ g_free (display);
+ return NULL;
+ }
+
+ usable = glv_display_check_features (display);
+ if (!usable) {
+ g_free (display);
+ return NULL;
+ }
+
+ display->lock = g_mutex_new ();
+
+ return display;
+}
+
+static gboolean
+glv_display_check_features (GLVideoDisplay * display)
+{
+ gboolean ret;
+ XVisualInfo *visinfo;
+ Screen *screen;
+ Window root;
+ int scrnum;
+ int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, None
+ };
+ XSetWindowAttributes attr;
+ int error_base;
+ int event_base;
+ int mask;
+ const char *extstring;
+ Window window;
+
+ screen = XDefaultScreenOfDisplay (display->display);
+ scrnum = XScreenNumberOfScreen (screen);
+ root = XRootWindow (display->display, scrnum);
+
+ ret = glXQueryExtension (display->display, &error_base, &event_base);
+ if (!ret) {
+ GST_DEBUG ("No GLX extension");
+ return FALSE;
+ }
+
+ visinfo = glXChooseVisual (display->display, scrnum, attrib);
+ if (visinfo == NULL) {
+ GST_DEBUG ("No usable visual");
+ return FALSE;
+ }
+
+ display->visinfo = visinfo;
+
+ display->context = glXCreateContext (display->display, visinfo, NULL, True);
+
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap (display->display, root,
+ visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask;
+ attr.override_redirect = True;
+
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect;
+
+ window = XCreateWindow (display->display, root, 0, 0,
+ 100, 100, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr);
+
+ XSync (display->display, FALSE);
+
+ glXMakeCurrent (display->display, window, display->context);
+
+ glGetIntegerv (GL_MAX_TEXTURE_SIZE, &display->max_texture_size);
+
+ extstring = (const char *) glGetString (GL_EXTENSIONS);
+#ifdef GL_YCBCR_MESA
+ if (strstr (extstring, "GL_MESA_ycbcr_texture")) {
+ display->have_ycbcr_texture = TRUE;
+ } else {
+ display->have_ycbcr_texture = FALSE;
+ }
+#else
+ display->have_ycbcr_texture = FALSE;
+#endif
+
+ glXMakeCurrent (display->display, None, NULL);
+ XDestroyWindow (display->display, window);
+
+ return TRUE;
+}
+
+void
+glv_display_free (GLVideoDisplay * display)
+{
+ /* sure hope nobody is using it as it's being freed */
+ g_mutex_lock (display->lock);
+ g_mutex_unlock (display->lock);
+
+ if (display->context) {
+ glXDestroyContext (display->display, display->context);
+ }
+ if (display->visinfo) {
+ XFree (display->visinfo);
+ }
+ if (display->display) {
+ XCloseDisplay (display->display);
+ }
+
+ g_mutex_free (display->lock);
+
+ g_free (display);
+}
+
+
+/* drawable */
+
+GLVideoDrawable *
+glv_drawable_new_window (GLVideoDisplay * display)
+{
+ GLVideoDrawable *drawable;
+ XSetWindowAttributes attr = { 0 };
+ int scrnum;
+ int mask;
+ Window root;
+ Screen *screen;
+
+ drawable = g_malloc0 (sizeof (GLVideoDrawable));
+
+ g_mutex_lock (display->lock);
+ drawable->display = display;
+
+ screen = XDefaultScreenOfDisplay (display->display);
+ scrnum = XScreenNumberOfScreen (screen);
+ root = XRootWindow (display->display, scrnum);
+
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap (display->display, root,
+ display->visinfo->visual, AllocNone);
+ attr.override_redirect = False;
+#if 0
+ if (display->parent_window) {
+ attr.override_redirect = True;
+ }
+#endif
+
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect;
+
+ drawable->window = XCreateWindow (display->display,
+ root, 0, 0, 100, 100,
+ 0, display->visinfo->depth, InputOutput,
+ display->visinfo->visual, mask, &attr);
+ XMapWindow (display->display, drawable->window);
+ drawable->destroy_on_free = TRUE;
+
+ g_mutex_unlock (display->lock);
+
+ return drawable;
+}
+
+GLVideoDrawable *
+glv_drawable_new_root_window (GLVideoDisplay * display)
+{
+ GLVideoDrawable *drawable;
+ int scrnum;
+ Screen *screen;
+
+ drawable = g_malloc0 (sizeof (GLVideoDrawable));
+
+ g_mutex_lock (display->lock);
+ drawable->display = display;
+
+ screen = XDefaultScreenOfDisplay (display->display);
+ scrnum = XScreenNumberOfScreen (screen);
+
+ drawable->window = XRootWindow (display->display, scrnum);
+ drawable->destroy_on_free = FALSE;
+ g_mutex_unlock (display->lock);
+
+ return drawable;
+}
+
+GLVideoDrawable *
+glv_drawable_new_from_window (GLVideoDisplay * display, Window window)
+{
+ GLVideoDrawable *drawable;
+
+ drawable = g_malloc0 (sizeof (GLVideoDrawable));
+
+ g_mutex_lock (display->lock);
+ drawable->display = display;
+
+ drawable->window = window;
+ drawable->destroy_on_free = FALSE;
+
+ g_mutex_unlock (display->lock);
+ return drawable;
+}
+
+void
+glv_drawable_free (GLVideoDrawable * drawable)
+{
+
+ g_mutex_lock (drawable->display->lock);
+ if (drawable->destroy_on_free) {
+ XDestroyWindow (drawable->display->display, drawable->window);
+ }
+ g_mutex_unlock (drawable->display->lock);
+
+ g_free (drawable);
+}
+
+void
+glv_drawable_lock (GLVideoDrawable * drawable)
+{
+ g_mutex_lock (drawable->display->lock);
+ glXMakeCurrent (drawable->display->display, drawable->window,
+ drawable->display->context);
+}
+
+void
+glv_drawable_unlock (GLVideoDrawable * drawable)
+{
+ glXMakeCurrent (drawable->display->display, None, NULL);
+ g_mutex_unlock (drawable->display->lock);
+}
+
+void
+glv_drawable_update_attributes (GLVideoDrawable * drawable)
+{
+ XWindowAttributes attr;
+
+ XGetWindowAttributes (drawable->display->display, drawable->window, &attr);
+ drawable->win_width = attr.width;
+ drawable->win_height = attr.height;
+
+}
+
+void
+glv_drawable_clear (GLVideoDrawable * drawable)
+{
+
+ glv_drawable_lock (drawable);
+
+ glDepthFunc (GL_LESS);
+ glEnable (GL_DEPTH_TEST);
+ glClearColor (0.2, 0.2, 0.2, 1.0);
+ glViewport (0, 0, drawable->win_width, drawable->win_height);
+
+ glv_drawable_unlock (drawable);
+}
+
+
+
+void
+glv_drawable_draw_image (GLVideoDrawable * drawable, GLVideoImageType type,
+ void *data, int width, int height)
+{
+ g_return_if_fail (data != NULL);
+ g_return_if_fail (width > 0);
+ g_return_if_fail (height > 0);
+
+ glv_drawable_lock (drawable);
+
+ glv_drawable_update_attributes (drawable);
+
+ glViewport (0, 0, drawable->win_width, drawable->win_height);
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+
+ glDisable (GL_CULL_FACE);
+ glEnable (GL_TEXTURE_RECTANGLE_ARB);
+ glEnableClientState (GL_TEXTURE_COORD_ARRAY);
+
+ glColor4f (1, 1, 1, 1);
+
+ glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 1);
+ glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ switch (type) {
+ case GLVIDEO_IMAGE_TYPE_RGBA:
+ glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
+ GL_RGBA, GL_UNSIGNED_BYTE, data);
+ break;
+ case GLVIDEO_IMAGE_TYPE_BGRA:
+ glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
+ GL_BGRA, GL_UNSIGNED_BYTE, data);
+ break;
+ case GLVIDEO_IMAGE_TYPE_YUY2:
+ glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
+ 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
+ glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
+ GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
+ break;
+ case GLVIDEO_IMAGE_TYPE_UYVY:
+ glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
+ 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
+ glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
+ GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
+ default:
+ g_assert_not_reached ();
+ }
+
+ glColor4f (1, 0, 1, 1);
+ glBegin (GL_QUADS);
+
+ glNormal3f (0, 0, -1);
+
+ glTexCoord2f (width, 0);
+ glVertex3f (1.0, 1.0, 0);
+ glTexCoord2f (0, 0);
+ glVertex3f (-1.0, 1.0, 0);
+ glTexCoord2f (0, height);
+ glVertex3f (-1.0, -1.0, 0);
+ glTexCoord2f (width, height);
+ glVertex3f (1.0, -1.0, 0);
+ glEnd ();
+
+ glFlush ();
+ glXSwapBuffers (drawable->display->display, drawable->window);
+
+ glv_drawable_unlock (drawable);
+}