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authorDavid Schleef <ds@schleef.org>2007-12-27 00:52:23 +0000
committerDavid Schleef <ds@schleef.org>2007-12-27 00:52:23 +0000
commit3b15f24af01272a011b9e8d9df500a7c62eb496d (patch)
tree91291cff718e109a715332794c0f575786555121 /sys/glsink/gstglconvert.c
parent28eec0700150e32a4f257985a53c22ab22cf562f (diff)
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sys/glsink/: Remove code that handles non-texture buffers. Add a
Original commit message from CVS: * sys/glsink/BUGS: * sys/glsink/Makefile.am: * sys/glsink/gstglbuffer.c: * sys/glsink/gstglbuffer.h: * sys/glsink/gstglconvert.c: * sys/glsink/gstgldisplay.c: * sys/glsink/gstglfilter.c: * sys/glsink/gstglfilter.h: * sys/glsink/gstglfilterexample.c: * sys/glsink/gstgltestsrc.c: * sys/glsink/gstglupload.c: * sys/glsink/gstopengl.c: Remove code that handles non-texture buffers. Add a GstGLBufferFormat type that corresponds to how to use the texture, not the original video format. Convert gstflfilter.c into a base class, add glfilterexample and glconvert elements. * sys/glsink/color_matrix.c: Minor ramblings about color conversion matrices.
Diffstat (limited to 'sys/glsink/gstglconvert.c')
-rw-r--r--sys/glsink/gstglconvert.c253
1 files changed, 253 insertions, 0 deletions
diff --git a/sys/glsink/gstglconvert.c b/sys/glsink/gstglconvert.c
new file mode 100644
index 00000000..57daec5a
--- /dev/null
+++ b/sys/glsink/gstglconvert.c
@@ -0,0 +1,253 @@
+/*
+ * GStreamer
+ * Copyright (C) 2007 David Schleef <ds@schleef.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <gst/gst.h>
+#include <gst/video/video.h>
+#include <gstglbuffer.h>
+#include <gstglfilter.h>
+#include "glextensions.h"
+
+#define GST_CAT_DEFAULT gst_gl_convert_debug
+GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
+
+#define GST_TYPE_GL_CONVERT (gst_gl_convert_get_type())
+#define GST_GL_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_CONVERT,GstGLConvert))
+#define GST_IS_GL_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_CONVERT))
+#define GST_GL_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_CONVERT,GstGLConvertClass))
+#define GST_IS_GL_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_CONVERT))
+#define GST_GL_CONVERT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_CONVERT,GstGLConvertClass))
+typedef struct _GstGLConvert GstGLConvert;
+typedef struct _GstGLConvertClass GstGLConvertClass;
+
+struct _GstGLConvert
+{
+ GstGLFilter filter;
+
+ /* < private > */
+
+};
+
+struct _GstGLConvertClass
+{
+ GstGLFilterClass filter_class;
+};
+
+static const GstElementDetails element_details = GST_ELEMENT_DETAILS ("FIXME",
+ "Filter/Effect",
+ "FIXME GL conversion filter",
+ "FIXME <fixme@fixme.com>");
+
+#if 0
+#define GST_GL_VIDEO_CAPS "video/x-raw-gl"
+
+static GstStaticPadTemplate gst_gl_convert_src_pad_template =
+GST_STATIC_PAD_TEMPLATE ("src",
+ GST_PAD_SRC,
+ GST_PAD_ALWAYS,
+ GST_STATIC_CAPS (GST_GL_VIDEO_CAPS)
+ );
+
+static GstStaticPadTemplate gst_gl_convert_sink_pad_template =
+GST_STATIC_PAD_TEMPLATE ("sink",
+ GST_PAD_SINK,
+ GST_PAD_ALWAYS,
+ GST_STATIC_CAPS (GST_GL_VIDEO_CAPS)
+ );
+#endif
+
+enum
+{
+ PROP_0
+};
+
+#define DEBUG_INIT(bla) \
+ GST_DEBUG_CATEGORY_INIT (gst_gl_convert_debug, "glconvert", 0, "glconvert element");
+
+GST_BOILERPLATE_FULL (GstGLConvert, gst_gl_convert, GstGLFilter,
+ GST_TYPE_GL_FILTER, DEBUG_INIT);
+
+static void gst_gl_convert_set_property (GObject * object, guint prop_id,
+ const GValue * value, GParamSpec * pspec);
+static void gst_gl_convert_get_property (GObject * object, guint prop_id,
+ GValue * value, GParamSpec * pspec);
+
+static void gst_gl_convert_reset (GstGLConvert * filter);
+static gboolean gst_gl_convert_transform (GstGLFilter * filter,
+ GstGLBuffer * outbuf, GstGLBuffer * inbuf);
+static gboolean gst_gl_convert_start (GstGLFilter * _filter);
+static gboolean gst_gl_convert_stop (GstGLFilter * _filter);
+
+
+static void
+gst_gl_convert_base_init (gpointer klass)
+{
+ GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
+
+ gst_element_class_set_details (element_class, &element_details);
+
+#if 0
+ gst_element_class_add_pad_template (element_class,
+ gst_static_pad_template_get (&gst_gl_convert_src_pad_template));
+ gst_element_class_add_pad_template (element_class,
+ gst_static_pad_template_get (&gst_gl_convert_sink_pad_template));
+#endif
+}
+
+static void
+gst_gl_convert_class_init (GstGLConvertClass * klass)
+{
+ GObjectClass *gobject_class;
+
+ gobject_class = (GObjectClass *) klass;
+ gobject_class->set_property = gst_gl_convert_set_property;
+ gobject_class->get_property = gst_gl_convert_get_property;
+
+ GST_GL_FILTER_CLASS (klass)->transform = gst_gl_convert_transform;
+ GST_GL_FILTER_CLASS (klass)->start = gst_gl_convert_start;
+ GST_GL_FILTER_CLASS (klass)->stop = gst_gl_convert_stop;
+}
+
+static void
+gst_gl_convert_init (GstGLConvert * filter, GstGLConvertClass * klass)
+{
+ gst_gl_convert_reset (filter);
+}
+
+static void
+gst_gl_convert_set_property (GObject * object, guint prop_id,
+ const GValue * value, GParamSpec * pspec)
+{
+ //GstGLConvert *filter = GST_GL_CONVERT (object);
+
+ switch (prop_id) {
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gst_gl_convert_get_property (GObject * object, guint prop_id,
+ GValue * value, GParamSpec * pspec)
+{
+ //GstGLConvert *filter = GST_GL_CONVERT (object);
+
+ switch (prop_id) {
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gst_gl_convert_reset (GstGLConvert * filter)
+{
+
+}
+
+static gboolean
+gst_gl_convert_start (GstGLFilter * _filter)
+{
+ //GstGLConvert *convert = GST_GL_CONVERT(_filter);
+
+ return TRUE;
+}
+
+static gboolean
+gst_gl_convert_stop (GstGLFilter * _filter)
+{
+ GstGLConvert *convert = GST_GL_CONVERT (_filter);
+
+ gst_gl_convert_reset (convert);
+
+ return TRUE;
+}
+
+static gboolean
+gst_gl_convert_transform (GstGLFilter * filter, GstGLBuffer * outbuf,
+ GstGLBuffer * inbuf)
+{
+ //GstGLConvert *convert = GST_GL_CONVERT(filter);
+
+ glDisable (GL_CULL_FACE);
+ glEnableClientState (GL_TEXTURE_COORD_ARRAY);
+
+ glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ if (inbuf->is_yuv) {
+#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
+ const double matrix[16] = {
+ 1.16438, 1.6321, -0.00107909, 0,
+ 1.13839, -0.813005, -0.39126, 0,
+ 1.13839, 0.00112726, 2.01741, 0,
+ 0, 0, 0, 1
+ };
+
+ GST_DEBUG ("applying YUV->RGB conversion");
+
+ glMatrixMode (GL_COLOR);
+ glLoadMatrixd (matrix);
+
+ /* same */
+ glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, -0.873494);
+ glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, 0.531435);
+ glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, -1.08629);
+#else
+ g_assert_not_reached ();
+#endif
+ }
+
+ glColor4f (1, 0, 1, 1);
+
+ glBegin (GL_QUADS);
+ glNormal3f (0, 0, -1);
+ glTexCoord2f (inbuf->width, 0);
+ glVertex3f (1.0, -1.0, 0);
+ glTexCoord2f (0, 0);
+ glVertex3f (-1.0, -1.0, 0);
+ glTexCoord2f (0, inbuf->height);
+ glVertex3f (-1.0, 1.0, 0);
+ glTexCoord2f (inbuf->width, inbuf->height);
+ glVertex3f (1.0, 1.0, 0);
+ glEnd ();
+
+ if (inbuf->is_yuv) {
+#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
+ glMatrixMode (GL_COLOR);
+ glLoadIdentity ();
+
+ glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, 0);
+ glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, 0);
+ glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, 0);
+#else
+ g_assert_not_reached ();
+#endif
+ }
+
+ return TRUE;
+}