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Diffstat (limited to 'sys/glsink/regcomb_yuvrgb.c')
-rw-r--r--sys/glsink/regcomb_yuvrgb.c349
1 files changed, 0 insertions, 349 deletions
diff --git a/sys/glsink/regcomb_yuvrgb.c b/sys/glsink/regcomb_yuvrgb.c
deleted file mode 100644
index 0c953c6f..00000000
--- a/sys/glsink/regcomb_yuvrgb.c
+++ /dev/null
@@ -1,349 +0,0 @@
-// these includes don't do a lot in Linux, they are more needed in Win32 (for the OpenGL function call pointers)
-// but they are used at least for checking if the necessary extensions are present
-#include "ARB_multitexture.h"
-#include "NV_register_combiners.h"
-#include "EXT_paletted_texture.h"
-
-/***********************************************************************************************
- INTERESTING PART: *
- handles initialization of the Nvidia register combiners for YUV->RGB conversion.
- This code was created by Jens Schneider <schneider@glhint.de>
- ***********************************************************************************************/
-
-GLuint Yhandle;
-GLuint Uhandle;
-GLuint Vhandle;
-unsigned char *YPlane;
-unsigned char *UPlane;
-unsigned char *VPlane;
-
-// YUV 4:2:2 example
-unsigned int Ywidth=512, Yheight=512;
-unsigned int UVwidth=256, UVheight=512;
-
-int tex_xsize, tex_ysize;
-
-void GenerateRGBTables(unsigned char *Ytable, // Y-palette
- unsigned char *Utable, // U-palette
- unsigned char *Vtable, // V-palette
- float *bias, // bias (fourth vector to be added)
- float *Uscale, // scaling color for U
- float *Vscale) // scaling color for V
-{
- int i;
- const float mat[9]= { // the modified YUV->RGB matrix
- +1.130469478f,-0.058755723f,+1.596026304f,
- +1.130469478f,-0.450515935f,-0.812967512f,
- +1.130469478f,+1.958477882f, 0.0f
- };
- #define COMPRESS(a)(0.5f*(a)+128.0f) // counter-piece to EXPAND_NORMAL
- #define fCOMPRESS(a) (0.5f*(a)+0.5f);
- #define XCLAMP(a) ((a)<0.0f ? 0.0f : ((a)>255.0f ? 255.0f : (a))) // should not be necessary, but what do you know.
- bias[0]=fCOMPRESS(-0.842580964f);
- bias[1]=fCOMPRESS(+0.563287723f);
- bias[2]=fCOMPRESS(-1.0f);
- bias[3]=0.0f;
- Uscale[0]=8.0f/255.0f;
- Uscale[1]=60.0f/255.0f;
- Uscale[2]=250.0f/255.0f;
- Uscale[3]=0.0f;
- Vscale[0]=204.0f/255.0f;
- Vscale[1]=105.0f/255.0f;
- Vscale[2]=0.5f;
- Vscale[3]=0.0f;
- for (i=0; i<256; i++) {
- // Y-table holds unsigned values
- Ytable[3*i ]=(unsigned char)XCLAMP(mat[0]*(float)i); // R
- Ytable[3*i+1]=(unsigned char)XCLAMP(mat[3]*(float)i); // G
- Ytable[3*i+2]=(unsigned char)XCLAMP(mat[6]*(float)i); // B
- // U-table holds signed values
- Utable[3*i ]=(unsigned char)XCLAMP(COMPRESS(255.0f/ 16.0f*mat[1]*(float)i)); // R
- Utable[3*i+1]=(unsigned char)XCLAMP(COMPRESS(255.0f/120.0f*mat[4]*(float)i)); // G
- Utable[3*i+2]=(unsigned char)XCLAMP(COMPRESS(255.0f/500.0f*mat[7]*(float)i)); // B
- // V-table holds signed values
- Vtable[3*i ]=(unsigned char)XCLAMP(COMPRESS(255.0f/408.0f*mat[2]*(float)i)); // R
- Vtable[3*i+1]=(unsigned char)XCLAMP(COMPRESS(255.0f/210.0f*mat[5]*(float)i)); // G
- Vtable[3*i+2]=(unsigned char)(128.0f-14.0f); // G constant
- }
- #undef fCOMPRESS
- #undef COMPRESS
- #undef XCLAMP
-}
-
-
-// Sets the constants. Call once prior to rendering.
-void SetConsts(float *bias, float *Uscale, float *Vscale) {
- glEnable(GL_REGISTER_COMBINERS_NV);
- glColor3fv(bias);
- //printf("%f %f %f\n",bias[0],bias[1],bias[2]);
- glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV,Uscale);
- glCombinerParameterfvNV(GL_CONSTANT_COLOR1_NV,Vscale);
-}
-
-/*
- * SOFTWARE PATH
- */
-
-inline void map_EXPAND_NORMAL(float *v) {
- v[0]=2.0f*v[0]-1.0f;
- v[1]=2.0f*v[1]-1.0f;
- v[2]=2.0f*v[2]-1.0f;
-}
-
-inline void map_UNSIGNED_INVERT(float *v) {
- v[0]=1.0f-v[0];
- v[1]=1.0f-v[1];
- v[2]=1.0f-v[2];
-}
-
-inline void map_UNSIGNED_IDENTITY(float *v) {
- v[0]=(v[0]<0.0f ? 0.0f : v[0]);
- v[1]=(v[1]<0.0f ? 0.0f : v[1]);
- v[2]=(v[2]<0.0f ? 0.0f : v[2]);
-}
-
-inline void map_SIGNED_IDENTITY(float *v) {
-}
-
-inline void omap_SCALE_BY_TWO(float *v) {
- v[0]*=2.0f;
- v[1]*=2.0f;
- v[2]*=2.0f;
-}
-
-inline void omap_SCALE_BY_ONE_HALF(float *v) {
- v[0]*=0.5f;
- v[1]*=0.5f;
- v[2]*=0.5f;
-}
-
-inline void omap_RANGE(float *v) {
- v[0]=(v[0]<-1.0f ? -1.0f : (v[0]>1.0f ? 1.0f : v[0]));
- v[1]=(v[1]<-1.0f ? -1.0f : (v[1]>1.0f ? 1.0f : v[1]));
- v[2]=(v[2]<-1.0f ? -1.0f : (v[2]>1.0f ? 1.0f : v[2]));
-}
-
-
-inline void omap_CLAMP_01(float *v) {
- v[0]=(v[0]<0.0f ? 0.0f : (v[0]>1.0f ? 1.0f : v[0]));
- v[1]=(v[1]<0.0f ? 0.0f : (v[1]>1.0f ? 1.0f : v[1]));
- v[2]=(v[2]<0.0f ? 0.0f : (v[2]>1.0f ? 1.0f : v[2]));
-}
-
-void PerformSWCombiner(unsigned char *Result,
- unsigned char *tex0,
- unsigned char *tex1,
- unsigned char *tex2,
- float *COLOR0,
- float *CONST0,
- float *CONST1
- )
-{
- float SPARE0[3];
- float SPARE1[3];
- float A[3],B[3],C[3],D[3];
- float TEX0[3],TEX1[3],TEX2[3];
- float ZERO[3]={0.0f,0.0f,0.0f};
-
- TEX0[0]=(float)tex0[0]/255.0f;
- TEX0[1]=(float)tex0[1]/255.0f;
- TEX0[2]=(float)tex0[2]/255.0f;
-
- TEX1[0]=(float)tex1[0]/255.0f;
- TEX1[1]=(float)tex1[1]/255.0f;
- TEX1[2]=(float)tex1[2]/255.0f;
-
- TEX2[0]=(float)tex2[0]/255.0f;
- TEX2[1]=(float)tex2[1]/255.0f;
- TEX2[2]=(float)tex2[2]/255.0f;
-
- // Combiner Stage 0:
- memcpy(A,TEX0,3*sizeof(float)); map_UNSIGNED_IDENTITY(A);
- memcpy(B,ZERO,3*sizeof(float)); map_UNSIGNED_INVERT(B);
- memcpy(C,COLOR0,3*sizeof(float)); map_EXPAND_NORMAL(C);
- memcpy(D,ZERO,3*sizeof(float)); map_UNSIGNED_INVERT(D);
- SPARE0[0]=A[0]*B[0]+C[0]*D[0];
- SPARE0[1]=A[1]*B[1]+C[1]*D[1];
- SPARE0[2]=A[2]*B[2]+C[2]*D[2];
- omap_SCALE_BY_ONE_HALF(SPARE0);
- omap_RANGE(SPARE0);
-
- // Combiner Stage 1:
- memcpy(A,TEX1,3*sizeof(float)); map_EXPAND_NORMAL(A);
- memcpy(B,CONST0,3*sizeof(float)); map_UNSIGNED_IDENTITY(B);
- memcpy(C,TEX2,3*sizeof(float)); map_EXPAND_NORMAL(C);
- memcpy(D,CONST1,3*sizeof(float)); map_UNSIGNED_IDENTITY(D);
- SPARE1[0]=A[0]*B[0]+C[0]*D[0];
- SPARE1[1]=A[1]*B[1]+C[1]*D[1];
- SPARE1[2]=A[2]*B[2]+C[2]*D[2];
- omap_RANGE(SPARE1);
-
- // Combiner Stage 2:
- memcpy(A,SPARE0,3*sizeof(float)); map_SIGNED_IDENTITY(A);
- memcpy(B,ZERO,3*sizeof(float)); map_UNSIGNED_INVERT(B);
- memcpy(C,SPARE1,3*sizeof(float)); map_SIGNED_IDENTITY(C);
- memcpy(D,ZERO,3*sizeof(float)); map_UNSIGNED_INVERT(D);
- SPARE0[0]=A[0]*B[0]+C[0]*D[0];
- SPARE0[1]=A[1]*B[1]+C[1]*D[1];
- SPARE0[2]=A[2]*B[2]+C[2]*D[2];
- omap_SCALE_BY_TWO(SPARE0);
- omap_RANGE(SPARE0);
-
- // Final Combiner Stage:
- memcpy(A,ZERO,3*sizeof(float)); map_UNSIGNED_INVERT(A);
- memcpy(B,SPARE0,3*sizeof(float)); map_UNSIGNED_IDENTITY(B);
- memcpy(C,ZERO,3*sizeof(float)); map_UNSIGNED_IDENTITY(C);
- memcpy(D,ZERO,3*sizeof(float)); map_UNSIGNED_IDENTITY(D);
- SPARE0[0]=A[0]*B[0]+(1.0f-A[0])*C[0]+D[0];
- SPARE0[1]=A[1]*B[1]+(1.0f-A[1])*C[1]+D[1];
- SPARE0[2]=A[2]*B[2]+(1.0f-A[2])*C[2]+D[2];
- omap_CLAMP_01(SPARE0);
- Result[0]=(unsigned char)(SPARE0[0]*255.0f);
- Result[1]=(unsigned char)(SPARE0[1]*255.0f);
- Result[2]=(unsigned char)(SPARE0[2]*255.0f);
-}
-
-// Sets up the register combiners. Call once prior to rendering
-void SetupCombiners(void)
-{
- glCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV,3);
- // Combiner Stage 0: th. OK
- glCombinerInputNV (GL_COMBINER0_NV,GL_RGB,GL_VARIABLE_A_NV,GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV,GL_RGB);
- glCombinerInputNV (GL_COMBINER0_NV,GL_RGB,GL_VARIABLE_B_NV,GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB);
- glCombinerInputNV (GL_COMBINER0_NV,GL_RGB,GL_VARIABLE_C_NV,GL_PRIMARY_COLOR_NV,GL_EXPAND_NORMAL_NV, GL_RGB);
- glCombinerInputNV (GL_COMBINER0_NV,GL_RGB,GL_VARIABLE_D_NV,GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB);
- glCombinerOutputNV(GL_COMBINER0_NV,GL_RGB,GL_DISCARD_NV,GL_DISCARD_NV,GL_SPARE0_NV,GL_SCALE_BY_ONE_HALF_NV,GL_NONE,GL_FALSE,GL_FALSE,GL_FALSE);
- // Combiner Stage 1: th. OK
- glCombinerInputNV (GL_COMBINER1_NV,GL_RGB,GL_VARIABLE_A_NV,GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_RGB);
- glCombinerInputNV (GL_COMBINER1_NV,GL_RGB,GL_VARIABLE_B_NV,GL_CONSTANT_COLOR0_NV,GL_UNSIGNED_IDENTITY_NV,GL_RGB);
- glCombinerInputNV (GL_COMBINER1_NV,GL_RGB,GL_VARIABLE_C_NV,GL_TEXTURE2_ARB, GL_EXPAND_NORMAL_NV, GL_RGB);
- glCombinerInputNV (GL_COMBINER1_NV,GL_RGB,GL_VARIABLE_D_NV,GL_CONSTANT_COLOR1_NV,GL_UNSIGNED_IDENTITY_NV,GL_RGB);
- glCombinerOutputNV(GL_COMBINER1_NV,GL_RGB,GL_DISCARD_NV,GL_DISCARD_NV,GL_SPARE1_NV,GL_NONE,GL_NONE,GL_FALSE,GL_FALSE,GL_FALSE);
- // Combiner Stage 2: th. OK
- glCombinerInputNV (GL_COMBINER2_NV,GL_RGB,GL_VARIABLE_A_NV,GL_SPARE0_NV, GL_SIGNED_IDENTITY_NV, GL_RGB);
- glCombinerInputNV (GL_COMBINER2_NV,GL_RGB,GL_VARIABLE_B_NV,GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB);
- glCombinerInputNV (GL_COMBINER2_NV,GL_RGB,GL_VARIABLE_C_NV,GL_SPARE1_NV, GL_SIGNED_IDENTITY_NV, GL_RGB);
- glCombinerInputNV (GL_COMBINER2_NV,GL_RGB,GL_VARIABLE_D_NV,GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB);
- glCombinerOutputNV(GL_COMBINER2_NV,GL_RGB,GL_DISCARD_NV,GL_DISCARD_NV,GL_SPARE0_NV,GL_SCALE_BY_TWO_NV,GL_NONE,GL_FALSE,GL_FALSE,GL_FALSE);
- // Final Sage: th. OK
- glFinalCombinerInputNV(GL_VARIABLE_A_NV,GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB);
- glFinalCombinerInputNV(GL_VARIABLE_B_NV,GL_SPARE0_NV,GL_UNSIGNED_IDENTITY_NV,GL_RGB);
- glFinalCombinerInputNV(GL_VARIABLE_C_NV,GL_ZERO, GL_UNSIGNED_IDENTITY_NV,GL_RGB);
- glFinalCombinerInputNV(GL_VARIABLE_D_NV,GL_ZERO, GL_UNSIGNED_IDENTITY_NV,GL_RGB);
- glFinalCombinerInputNV(GL_VARIABLE_G_NV,GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
-}
-
-
-unsigned int PowerOfTwo(unsigned int i) {
- unsigned int bitsum=0;
- unsigned int shifts=0;
- unsigned int j=(unsigned int)i;
- // Check wether i is a power of two - may contain at most one set bit
- do {
- bitsum+=j&1;
- j=j>>1;
- ++shifts;
- } while (j>0);
- if (bitsum==1) return i;
- else return (1<<shifts);
-}
-
-
-// Initializes textures. Call once prior to rendering
-void InitYUVPlanes(GLuint *Yhandle, GLuint *Uhandle, GLuint *Vhandle,
- unsigned int Ywidth, unsigned int Yheight,
- unsigned int UVwidth, unsigned int UVheight,
- GLenum filter, // filter should be either GL_NEAREST or GL_LINEAR. Test this!
- unsigned char* Ypal, unsigned char *Upal, unsigned char *Vpal)
-{
- glGenTextures(1,Yhandle);
- glGenTextures(1,Uhandle);
- glGenTextures(1,Vhandle);
- glBindTexture(GL_TEXTURE_2D,(*Yhandle));
-#ifdef _WIN32
- glColorTableEXT(GL_TEXTURE_2D,GL_RGB8,256,GL_RGB,GL_UNSIGNED_BYTE,Ypal);
-#else // Hopefully Linux
- glColorTable(GL_TEXTURE_2D,GL_RGB8,256,GL_RGB,GL_UNSIGNED_BYTE,Ypal);
-#endif
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,filter);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,filter);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
- tex_xsize = PowerOfTwo(Ywidth);
- tex_ysize = PowerOfTwo(Yheight);
- glTexImage2D(GL_TEXTURE_2D,0,GL_COLOR_INDEX8_EXT,PowerOfTwo(Ywidth),PowerOfTwo(Yheight),0,GL_COLOR_INDEX,GL_UNSIGNED_BYTE,NULL);
-
- glBindTexture(GL_TEXTURE_2D,(*Uhandle));
-#ifdef _WIN32
- glColorTableEXT(GL_TEXTURE_2D,GL_RGB8,256,GL_RGB,GL_UNSIGNED_BYTE,Upal);
-#else // Hopefully Linux
- glColorTable(GL_TEXTURE_2D,GL_RGB8,256,GL_RGB,GL_UNSIGNED_BYTE,Upal);
-#endif
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,filter);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,filter);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
- glTexImage2D(GL_TEXTURE_2D,0,GL_COLOR_INDEX8_EXT,PowerOfTwo(UVwidth),PowerOfTwo(UVheight),0,GL_COLOR_INDEX,GL_UNSIGNED_BYTE,NULL);
-
- glBindTexture(GL_TEXTURE_2D,(*Vhandle));
-#ifdef _WIN32
- glColorTableEXT(GL_TEXTURE_2D,GL_RGB8,256,GL_RGB,GL_UNSIGNED_BYTE,Vpal);
-#else // Hopefully Linux
- glColorTable(GL_TEXTURE_2D,GL_RGB8,256,GL_RGB,GL_UNSIGNED_BYTE,Vpal);
-#endif
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,filter);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,filter);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
- glTexImage2D(GL_TEXTURE_2D,0,GL_COLOR_INDEX8_EXT,PowerOfTwo(UVwidth),PowerOfTwo(UVheight),0,GL_COLOR_INDEX,GL_UNSIGNED_BYTE,NULL);
-}
-
-void LoadYUVPlanes(GLuint Yhandle, GLuint Uhandle, GLuint Vhandle,
- unsigned int Ywidth, unsigned int Yheight,
- unsigned int UVwidth, unsigned int UVheight,
- unsigned char *Ydata,
- unsigned char *Udata,
- unsigned char *Vdata)
-{
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glBindTexture(GL_TEXTURE_2D,Yhandle);
- glTexSubImage2D(GL_TEXTURE_2D,0,0,0,Ywidth,Yheight,GL_COLOR_INDEX,GL_UNSIGNED_BYTE,Ydata);
- glEnable(GL_TEXTURE_2D);
-
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glBindTexture(GL_TEXTURE_2D,Uhandle);
- glTexSubImage2D(GL_TEXTURE_2D,0,0,0,UVwidth,UVheight,GL_COLOR_INDEX,GL_UNSIGNED_BYTE,Udata);
- glEnable(GL_TEXTURE_2D);
-
- glActiveTextureARB(GL_TEXTURE2_ARB);
- glBindTexture(GL_TEXTURE_2D,Vhandle);
- glTexSubImage2D(GL_TEXTURE_2D,0,0,0,UVwidth,UVheight,GL_COLOR_INDEX,GL_UNSIGNED_BYTE,Vdata);
- glEnable(GL_TEXTURE_2D);
-}
-
-
-void Initialize_Backend(unsigned int Ywidth, unsigned int Yheight, unsigned int UVwidth, unsigned int UVheight, GLenum filter)
-{
- printf("Reinitializing register combiner backend with res %d x %d!\n", Ywidth, Yheight);
- if (!GL_ARB_multitexture_Init()) exit(0);
- if (!GL_EXT_paletted_texture_Init()) exit(0);
- if (!GL_NV_register_combiners_Init()) exit(0);
- unsigned char Ypal[768];
- unsigned char Upal[768];
- unsigned char Vpal[768];
- float bias[4];
- float Uscale[4];
- float Vscale[4];
- GenerateRGBTables(Ypal,Upal,Vpal,bias,Uscale,Vscale);
- InitYUVPlanes(&Yhandle,&Uhandle,&Vhandle,Ywidth,Yheight,UVwidth,UVheight,filter,Ypal,Upal,Vpal);
- SetupCombiners();
- SetConsts(bias,Uscale,Vscale);
-}
-
-
-void initialize(GLenum filter) {
- glShadeModel(GL_SMOOTH);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
- glClearColor(0.0f,0.0f,0.2f,1.0f);
- Initialize_Backend(Ywidth,Yheight,UVwidth,UVheight,filter);
-}