From 6899b8bb6d8ef5b3a0e5b702595f2a0cb28a194d Mon Sep 17 00:00:00 2001 From: David Schleef Date: Mon, 24 Dec 2007 21:04:46 +0000 Subject: sys/glsink/: Rename glvideo.[ch] to gstgldisplay.[ch]. Original commit message from CVS: * sys/glsink/Makefile.am: * sys/glsink/glimagesink.h: * sys/glsink/glvideo.c: * sys/glsink/glvideo.h: * sys/glsink/gstglbuffer.c: * sys/glsink/gstglbuffer.h: * sys/glsink/gstgldisplay.c: * sys/glsink/gstgldisplay.h: Rename glvideo.[ch] to gstgldisplay.[ch]. --- sys/glsink/glvideo.c | 870 --------------------------------------------------- 1 file changed, 870 deletions(-) delete mode 100644 sys/glsink/glvideo.c (limited to 'sys/glsink/glvideo.c') diff --git a/sys/glsink/glvideo.c b/sys/glsink/glvideo.c deleted file mode 100644 index b574a154..00000000 --- a/sys/glsink/glvideo.c +++ /dev/null @@ -1,870 +0,0 @@ -/* glvideo.c - * Copyright (C) 2007 David A. Schleef - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the - * Free Software Foundation, Inc., 59 Temple Place - Suite 330, - * Boston, MA 02111-1307, USA. - */ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "glvideo.h" -#include "glextensions.h" -#include - -#include - -static void gst_gl_display_finalize (GObject * object); -static void gst_gl_display_init_tmp_window (GstGLDisplay * display); - -GST_BOILERPLATE (GstGLDisplay, gst_gl_display, GObject, G_TYPE_OBJECT); - -static void -gst_gl_display_base_init (gpointer g_class) -{ - -} - -static void -gst_gl_display_class_init (GstGLDisplayClass * klass) -{ - G_OBJECT_CLASS (klass)->finalize = gst_gl_display_finalize; -} - -static void -gst_gl_display_init (GstGLDisplay * display, GstGLDisplayClass * klass) -{ - - display->lock = g_mutex_new (); - -} - -static void -gst_gl_display_finalize (GObject * object) -{ - GstGLDisplay *display = GST_GL_DISPLAY (object); - - if (display->assigned_window == None) { - XDestroyWindow (display->display, display->window); - } - if (display->context) { - glXDestroyContext (display->display, display->context); - } - if (display->visinfo) { - XFree (display->visinfo); - } - if (display->display) { - XCloseDisplay (display->display); - } - - if (display->lock) { - g_mutex_free (display->lock); - } -} - -static gboolean gst_gl_display_check_features (GstGLDisplay * display); - -GstGLDisplay * -gst_gl_display_new (void) -{ - return g_object_new (GST_TYPE_GL_DISPLAY, NULL); -} - -#define HANDLE_X_ERRORS -#ifdef HANDLE_X_ERRORS -static int -x_error_handler (Display * display, XErrorEvent * event) -{ - g_assert_not_reached (); -} -#endif - -gboolean -gst_gl_display_connect (GstGLDisplay * display, const char *display_name) -{ - gboolean usable; - XGCValues values; - XPixmapFormatValues *px_formats; - int n_formats; - int i; - - display->display = XOpenDisplay (display_name); - if (display->display == NULL) { - return FALSE; - } -#ifdef HANDLE_X_ERRORS - XSynchronize (display->display, True); - XSetErrorHandler (x_error_handler); -#endif - - usable = gst_gl_display_check_features (display); - if (!usable) { - return FALSE; - } - - display->screen = DefaultScreenOfDisplay (display->display); - display->screen_num = DefaultScreen (display->display); - display->visual = DefaultVisual (display->display, display->screen_num); - display->root = DefaultRootWindow (display->display); - display->white = XWhitePixel (display->display, display->screen_num); - display->black = XBlackPixel (display->display, display->screen_num); - display->depth = DefaultDepthOfScreen (display->screen); - - display->gc = XCreateGC (display->display, - DefaultRootWindow (display->display), 0, &values); - - px_formats = XListPixmapFormats (display->display, &n_formats); - for (i = 0; i < n_formats; i++) { - GST_DEBUG ("%d: depth %d bpp %d pad %d", i, - px_formats[i].depth, - px_formats[i].bits_per_pixel, px_formats[i].scanline_pad); - } - - gst_gl_display_init_tmp_window (display); - - return TRUE; -} - -static gboolean -gst_gl_display_check_features (GstGLDisplay * display) -{ - gboolean ret; - XVisualInfo *visinfo; - Screen *screen; - Window root; - int scrnum; - int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, - GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, None - }; - XSetWindowAttributes attr; - int error_base; - int event_base; - int mask; - const char *extstring; - Window window; - - screen = XDefaultScreenOfDisplay (display->display); - scrnum = XScreenNumberOfScreen (screen); - root = XRootWindow (display->display, scrnum); - - ret = glXQueryExtension (display->display, &error_base, &event_base); - if (!ret) { - GST_DEBUG ("No GLX extension"); - return FALSE; - } - - visinfo = glXChooseVisual (display->display, scrnum, attrib); - if (visinfo == NULL) { - GST_DEBUG ("No usable visual"); - return FALSE; - } - - display->visinfo = visinfo; - - display->context = glXCreateContext (display->display, visinfo, NULL, True); - - attr.background_pixel = 0; - attr.border_pixel = 0; - attr.colormap = XCreateColormap (display->display, root, - visinfo->visual, AllocNone); - attr.event_mask = StructureNotifyMask | ExposureMask; - attr.override_redirect = True; - - mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect; - - window = XCreateWindow (display->display, root, 0, 0, - 100, 100, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr); - - XSync (display->display, FALSE); - - glXMakeCurrent (display->display, window, display->context); - - glGetIntegerv (GL_MAX_TEXTURE_SIZE, &display->max_texture_size); - - extstring = (const char *) glGetString (GL_EXTENSIONS); - - display->have_ycbcr_texture = FALSE; -#ifdef GL_YCBCR_MESA - if (strstr (extstring, "GL_MESA_ycbcr_texture")) { - display->have_ycbcr_texture = TRUE; - } -#endif - - display->have_color_matrix = FALSE; -#ifdef GL_POST_COLOR_MATRIX_RED_BIAS - if (strstr (extstring, "GL_SGI_color_matrix")) { - display->have_color_matrix = TRUE; - } -#endif - - display->have_texture_rectangle = FALSE; -#ifdef GL_TEXTURE_RECTANGLE_ARB - if (strstr (extstring, "GL_ARB_texture_rectangle")) { - display->have_texture_rectangle = TRUE; - } -#endif - - glXMakeCurrent (display->display, None, NULL); - XDestroyWindow (display->display, window); - - return TRUE; -} - -gboolean -gst_gl_display_can_handle_type (GstGLDisplay * display, GstVideoFormat type) -{ - switch (type) { - case GST_VIDEO_FORMAT_RGBx: - case GST_VIDEO_FORMAT_BGRx: - case GST_VIDEO_FORMAT_xRGB: - case GST_VIDEO_FORMAT_xBGR: - return TRUE; - case GST_VIDEO_FORMAT_YUY2: - case GST_VIDEO_FORMAT_UYVY: - return display->have_ycbcr_texture; - case GST_VIDEO_FORMAT_AYUV: - return display->have_color_matrix; - default: - return FALSE; - } -} - -void -gst_gl_display_lock (GstGLDisplay * display) -{ - g_mutex_lock (display->lock); - glXMakeCurrent (display->display, display->window, display->context); - gst_gl_display_check_error (display, __LINE__); -} - -void -gst_gl_display_unlock (GstGLDisplay * display) -{ - gst_gl_display_check_error (display, __LINE__); - glXMakeCurrent (display->display, None, NULL); - g_mutex_unlock (display->lock); -} - -static void -gst_gl_display_init_tmp_window (GstGLDisplay * display) -{ - XSetWindowAttributes attr = { 0 }; - int scrnum; - int mask; - Window root; - Screen *screen; - - GST_ERROR ("creating temp window"); - - screen = XDefaultScreenOfDisplay (display->display); - scrnum = XScreenNumberOfScreen (screen); - root = XRootWindow (display->display, scrnum); - - attr.background_pixel = 0; - attr.border_pixel = 0; - attr.colormap = XCreateColormap (display->display, root, - display->visinfo->visual, AllocNone); - attr.override_redirect = False; -#if 0 - if (display->parent_window) { - attr.override_redirect = True; - } -#endif - - mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect; - - display->window = XCreateWindow (display->display, - root, 0, 0, 100, 100, - 0, display->visinfo->depth, InputOutput, - display->visinfo->visual, mask, &attr); - XMapWindow (display->display, display->window); - XSync (display->display, FALSE); -} - -static void -gst_gl_display_destroy_tmp_window (GstGLDisplay * display) -{ - XDestroyWindow (display->display, display->window); -} - -void -gst_gl_display_set_window (GstGLDisplay * display, Window window) -{ - g_mutex_lock (display->lock); - - if (window != display->assigned_window) { - if (display->assigned_window == None) { - gst_gl_display_destroy_tmp_window (display); - } - display->assigned_window = window; - if (display->assigned_window == None) { - gst_gl_display_init_tmp_window (display); - } else { - display->window = window; - } - } - - g_mutex_unlock (display->lock); -} - -void -gst_gl_display_update_attributes (GstGLDisplay * display) -{ - XWindowAttributes attr; - - if (display->window != None) { - XGetWindowAttributes (display->display, display->window, &attr); - display->win_width = attr.width; - display->win_height = attr.height; - } else { - display->win_width = 0; - display->win_height = 0; - } -} - -void -gst_gl_display_clear (GstGLDisplay * display) -{ - gst_gl_display_lock (display); - - glDepthFunc (GL_LESS); - glEnable (GL_DEPTH_TEST); - glClearColor (0.2, 0.2, 0.2, 1.0); - glViewport (0, 0, display->win_width, display->win_height); - - gst_gl_display_unlock (display); -} - -void -gst_gl_display_check_error (GstGLDisplay * display, int line) -{ - GLenum err = glGetError (); - - if (err) { - GST_ERROR ("GL Error 0x%x at line %d", (int) err, line); - g_assert (0); - } -} - - -GLuint -gst_gl_display_upload_texture_rectangle (GstGLDisplay * display, - GstVideoFormat type, void *data, int width, int height) -{ - GLuint texture; - - glGenTextures (1, &texture); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); - - switch (type) { - case GST_VIDEO_FORMAT_RGBx: - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, - GL_RGBA, GL_UNSIGNED_BYTE, data); - break; - case GST_VIDEO_FORMAT_BGRx: - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, - GL_BGRA, GL_UNSIGNED_BYTE, data); - break; - case GST_VIDEO_FORMAT_xRGB: - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data); - break; - case GST_VIDEO_FORMAT_xBGR: - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, - GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data); - break; - case GST_VIDEO_FORMAT_YUY2: - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height, - 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); - glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, - GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data); - break; - case GST_VIDEO_FORMAT_UYVY: - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height, - 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); - glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, - GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data); - break; - case GST_VIDEO_FORMAT_AYUV: - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data); - break; - default: - g_assert_not_reached (); - } - - return texture; -} - - -static void -draw_rect_texture (GstGLDisplay * display, GstVideoFormat type, - void *data, int width, int height) -{ - GLuint texture; - - GST_DEBUG ("using rectangular texture"); - -#ifdef GL_TEXTURE_RECTANGLE_ARB - glEnable (GL_TEXTURE_RECTANGLE_ARB); - //glGenTextures (1, &texture); - //glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); - - texture = gst_gl_display_upload_texture_rectangle (display, type, - data, width, height); - - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP); - glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - -#if 0 - switch (type) { - case GST_VIDEO_FORMAT_RGBx: - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, - GL_RGBA, GL_UNSIGNED_BYTE, data); - break; - case GST_VIDEO_FORMAT_BGRx: - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, - GL_BGRA, GL_UNSIGNED_BYTE, data); - break; - case GST_VIDEO_FORMAT_xRGB: - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data); - break; - case GST_VIDEO_FORMAT_xBGR: - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, - GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data); - break; - case GST_VIDEO_FORMAT_YUY2: - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height, - 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); - glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, - GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data); - break; - case GST_VIDEO_FORMAT_UYVY: - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height, - 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); - glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, - GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data); - break; - case GST_VIDEO_FORMAT_AYUV: - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data); - break; - default: - g_assert_not_reached (); - } - -#ifdef GL_POST_COLOR_MATRIX_RED_BIAS - if (type == GST_VIDEO_FORMAT_AYUV) { - const double matrix[16] = { - 1, 1, 1, 0, - 0, -0.344 * 1, 1.770 * 1, 0, - 1.403 * 1, -0.714 * 1, 0, 0, - 0, 0, 0, 1 - }; - glMatrixMode (GL_COLOR); - glLoadMatrixd (matrix); - glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, -1.403 / 2); - glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, (0.344 + 0.714) / 2); - glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, -1.770 / 2); - } -#endif -#endif - - glColor4f (1, 0, 1, 1); - glBegin (GL_QUADS); - - glNormal3f (0, 0, -1); - - glTexCoord2f (width, 0); - glVertex3f (1.0, 1.0, 0); - glTexCoord2f (0, 0); - glVertex3f (-1.0, 1.0, 0); - glTexCoord2f (0, height); - glVertex3f (-1.0, -1.0, 0); - glTexCoord2f (width, height); - glVertex3f (1.0, -1.0, 0); - glEnd (); - glDeleteTextures (1, &texture); -#else - g_assert_not_reached (); -#endif -} - -static void -draw_pow2_texture (GstGLDisplay * display, GstVideoFormat type, - void *data, int width, int height) -{ - int pow2_width; - int pow2_height; - double x, y; - GLuint texture; - - GST_DEBUG ("using power-of-2 texture"); - - for (pow2_height = 64; - pow2_height < height && pow2_height > 0; pow2_height <<= 1); - for (pow2_width = 64; pow2_width < width && pow2_width > 0; pow2_width <<= 1); - - glEnable (GL_TEXTURE_2D); - glGenTextures (1, &texture); - glBindTexture (GL_TEXTURE_2D, texture); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - switch (type) { - case GST_VIDEO_FORMAT_RGBx: - glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height, - GL_RGBA, GL_UNSIGNED_BYTE, data); - break; - case GST_VIDEO_FORMAT_BGRx: - glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height, - GL_BGRA, GL_UNSIGNED_BYTE, data); - break; - case GST_VIDEO_FORMAT_xRGB: - glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height, - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data); - break; - case GST_VIDEO_FORMAT_xBGR: - glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height, - GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data); - break; - case GST_VIDEO_FORMAT_YUY2: - glTexImage2D (GL_TEXTURE_2D, 0, GL_YCBCR_MESA, pow2_width, pow2_height, - 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); - glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height, - GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data); - break; - case GST_VIDEO_FORMAT_UYVY: - glTexImage2D (GL_TEXTURE_2D, 0, GL_YCBCR_MESA, pow2_width, pow2_height, - 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); - glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height, - GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data); - break; - case GST_VIDEO_FORMAT_AYUV: - glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height, - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data); - break; - default: - g_assert_not_reached (); - } - -#ifdef GL_POST_COLOR_MATRIX_RED_BIAS - if (type == GST_VIDEO_FORMAT_AYUV) { - const double matrix[16] = { - 1, 1, 1, 0, - 0, -0.344 * 1, 1.770 * 1, 0, - 1.403 * 1, -0.714 * 1, 0, 0, - 0, 0, 0, 1 - }; - glMatrixMode (GL_COLOR); - glLoadMatrixd (matrix); - glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, -1.403 / 2); - glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, (0.344 + 0.714) / 2); - glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, -1.770 / 2); - } -#endif - - glColor4f (1, 0, 1, 1); - glBegin (GL_QUADS); - - glNormal3f (0, 0, -1); - - x = (double) width / pow2_width; - y = (double) height / pow2_height; - - glTexCoord2f (x, 0); - glVertex3f (1.0, 1.0, 0); - glTexCoord2f (0, 0); - glVertex3f (-1.0, 1.0, 0); - glTexCoord2f (0, y); - glVertex3f (-1.0, -1.0, 0); - glTexCoord2f (x, y); - glVertex3f (1.0, -1.0, 0); - glEnd (); - glDeleteTextures (1, &texture); -} - -void -gst_gl_display_draw_image (GstGLDisplay * display, GstVideoFormat type, - void *data, int width, int height) -{ - g_return_if_fail (data != NULL); - g_return_if_fail (width > 0); - g_return_if_fail (height > 0); - - gst_gl_display_lock (display); - -#if 0 - /* Doesn't work */ - { - int64_t ust = 1234; - int64_t mst = 1234; - int64_t sbc = 1234; - gboolean ret; - - ret = glXGetSyncValuesOML (display->display, display->window, - &ust, &mst, &sbc); - GST_DEBUG ("sync values %d %lld %lld %lld", ret, ust, mst, sbc); - } -#endif - -#if 0 - /* Does work, but is not relevant */ - { - int32_t num = 1234; - int32_t den = 1234; - gboolean ret; - - ret = glXGetMscRateOML (display->display, display->window, &num, &den); - GST_DEBUG ("rate %d %d %d", ret, num, den); - } -#endif - - gst_gl_display_update_attributes (display); - - //glXSwapIntervalSGI (1); - glViewport (0, 0, display->win_width, display->win_height); - - glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glMatrixMode (GL_PROJECTION); - glLoadIdentity (); - - glMatrixMode (GL_MODELVIEW); - glLoadIdentity (); - - glDisable (GL_CULL_FACE); - glEnableClientState (GL_TEXTURE_COORD_ARRAY); - - glColor4f (1, 1, 1, 1); - - if (display->have_texture_rectangle) { - draw_rect_texture (display, type, data, width, height); - } else { - draw_pow2_texture (display, type, data, width, height); - } - - glXSwapBuffers (display->display, display->window); -#if 0 - /* Doesn't work */ - { - ret = glXSwapBuffersMscOML (display->display, display->window, 0, 1, 0); - if (ret == 0) { - GST_DEBUG ("glXSwapBuffersMscOML failed"); - } - } -#endif - - gst_gl_display_unlock (display); -} - -void -gst_gl_display_draw_rbo (GstGLDisplay * display, GLuint rbo, - int width, int height) -{ - GLuint texture; - GLuint fbo; - - g_return_if_fail (width > 0); - g_return_if_fail (height > 0); - g_return_if_fail (rbo != None); - - gst_gl_display_lock (display); - - g_assert (display->window != None); - g_assert (display->context != NULL); - - gst_gl_display_update_attributes (display); - - glViewport (0, 0, display->win_width, display->win_height); - - glClearColor (0.3, 0.3, 0.3, 1.0); - glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glMatrixMode (GL_PROJECTION); - glLoadIdentity (); - - glMatrixMode (GL_MODELVIEW); - glLoadIdentity (); - - glDisable (GL_CULL_FACE); - glEnableClientState (GL_TEXTURE_COORD_ARRAY); - - glColor4f (1, 1, 1, 1); - - glGenFramebuffersEXT (1, &fbo); - glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo); - - glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, rbo); - - glDrawBuffer (GL_COLOR_ATTACHMENT0_EXT); - glReadBuffer (GL_COLOR_ATTACHMENT0_EXT); - - g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) == - GL_FRAMEBUFFER_COMPLETE_EXT); - -#if 1 - { - void *buffer; - - buffer = malloc (320 * 240 * 4); - memset (buffer, random (), 320 * 240 * 4); - free (buffer); - } -#endif - - glEnable (GL_TEXTURE_RECTANGLE_ARB); - glGenTextures (1, &texture); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, NULL); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP); - glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_RECTANGLE_ARB, texture, 0); - - glDrawBuffer (0); - glReadBuffer (0); - glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); - glColor4f (1, 0, 1, 1); - gst_gl_display_check_error (display, __LINE__); -//glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0); - glBegin (GL_QUADS); - - glNormal3f (0, 0, -1); - - glTexCoord2f (width, 0); - glVertex3f (0.9, 0.9, 0); - glTexCoord2f (0, 0); - glVertex3f (-0.9, 0.9, 0); - glTexCoord2f (0, height); - glVertex3f (-0.9, -0.9, 0); - glTexCoord2f (width, height); - glVertex3f (0.9, -0.9, 0); - glEnd (); - gst_gl_display_check_error (display, __LINE__); - glDeleteTextures (1, &texture); - - glDeleteFramebuffersEXT (1, &fbo); - gst_gl_display_check_error (display, __LINE__); - - glXSwapBuffers (display->display, display->window); - - gst_gl_display_unlock (display); -} - -void -gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture, - int width, int height) -{ - g_return_if_fail (width > 0); - g_return_if_fail (height > 0); - g_return_if_fail (texture != None); - - gst_gl_display_lock (display); - - g_assert (display->window != None); - g_assert (display->context != NULL); - - gst_gl_display_update_attributes (display); - - glViewport (0, 0, display->win_width, display->win_height); - - glClearColor (0.3, 0.3, 0.3, 1.0); - glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glMatrixMode (GL_PROJECTION); - glLoadIdentity (); - - glMatrixMode (GL_MODELVIEW); - glLoadIdentity (); - - glDisable (GL_CULL_FACE); - glEnableClientState (GL_TEXTURE_COORD_ARRAY); - - glColor4f (1, 1, 1, 1); - - glEnable (GL_TEXTURE_RECTANGLE_ARB); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP); - glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - glColor4f (1, 0, 1, 1); - gst_gl_display_check_error (display, __LINE__); - glBegin (GL_QUADS); - - glNormal3f (0, 0, -1); - - glTexCoord2f (width, 0); - glVertex3f (0.9, 0.9, 0); - glTexCoord2f (0, 0); - glVertex3f (-0.9, 0.9, 0); - glTexCoord2f (0, height); - glVertex3f (-0.9, -0.9, 0); - glTexCoord2f (width, height); - glVertex3f (0.9, -0.9, 0); - glEnd (); - gst_gl_display_check_error (display, __LINE__); - - glXSwapBuffers (display->display, display->window); - - gst_gl_display_unlock (display); -} -- cgit v1.2.1