/* GStreamer
* Copyright (C) 2005 Sebastien Moutte <sebastien@moutte.net>
*
* gstdirectsoundsink.c:
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "gstdirectsoundsink.h"

#include <fcntl.h>
#include <errno.h>
#include <unistd.h>
#include <string.h>

GST_DEBUG_CATEGORY_STATIC (directsoundsink_debug);
#define GST_CAT_DEFAULT directsoundsink_debug

/* elementfactory information */
static GstElementDetails gst_directsoundsink_details =
GST_ELEMENT_DETAILS ("Audio Sink (DIRECTSOUND)",
    "Sink/Audio",
    "Output to a sound card via DIRECTSOUND",
    "Sebastien Moutte <sebastien@moutte.net>");

static void gst_directsoundsink_base_init (gpointer g_class);
static void gst_directsoundsink_class_init (GstDirectSoundSinkClass * klass);
static void gst_directsoundsink_init (GstDirectSoundSink * alsasink);
static void gst_directsoundsink_dispose (GObject * object);
static void gst_directsoundsink_set_property (GObject * object,
    guint prop_id, const GValue * value, GParamSpec * pspec);
static void gst_directsoundsink_get_property (GObject * object,
    guint prop_id, GValue * value, GParamSpec * pspec);

static GstCaps *gst_directsoundsink_getcaps (GstBaseSink * bsink);

static gboolean gst_directsoundsink_prepare (GstAudioSink * asink,
    GstRingBufferSpec * spec);
static gboolean gst_directsoundsink_unprepare (GstAudioSink * asink);

static gboolean gst_directsoundsink_open (GstAudioSink * asink);
static gboolean gst_directsoundsink_close (GstAudioSink * asink);
static guint gst_directsoundsink_write (GstAudioSink * asink, gpointer data,
    guint length);
static guint gst_directsoundsink_delay (GstAudioSink * asink);
static void gst_directsoundsink_reset (GstAudioSink * asink);


static GstStaticPadTemplate directsoundsink_sink_factory =
    GST_STATIC_PAD_TEMPLATE ("sink",
    GST_PAD_SINK,
    GST_PAD_ALWAYS,
    GST_STATIC_CAPS ("audio/x-raw-int, "
        "endianness = (int) { LITTLE_ENDIAN, BIG_ENDIAN }, "
        "signed = (boolean) { TRUE, FALSE }, "
        "width = (int) 16, "
        "depth = (int) 16, "
        "rate = (int) [ 1, MAX ], " "channels = (int) [ 1, 2 ]; "
        "audio/x-raw-int, "
        "signed = (boolean) { TRUE, FALSE }, "
        "width = (int) 8, "
        "depth = (int) 8, "
        "rate = (int) [ 1, MAX ], " "channels = (int) [ 1, 2 ]"));

static void
_do_init (GType directsoundsink_type)
{
  GST_DEBUG_CATEGORY_INIT (directsoundsink_debug, "directsoundsink", 0,
      "DirectSound sink");
}

GST_BOILERPLATE_FULL (GstDirectSoundSink, gst_directsoundsink, GstAudioSink,
    GST_TYPE_AUDIO_SINK, _do_init);

static void
gst_directsoundsink_dispose (GObject * object)
{
  G_OBJECT_CLASS (parent_class)->dispose (object);
}

static void
gst_directsoundsink_base_init (gpointer g_class)
{
  GstElementClass *element_class = GST_ELEMENT_CLASS (g_class);

  gst_element_class_set_details (element_class, &gst_directsoundsink_details);

  gst_element_class_add_pad_template (element_class,
      gst_static_pad_template_get (&directsoundsink_sink_factory));
}

static void
gst_directsoundsink_class_init (GstDirectSoundSinkClass * klass)
{
  GObjectClass *gobject_class;
  GstElementClass *gstelement_class;
  GstBaseSinkClass *gstbasesink_class;
  GstBaseAudioSinkClass *gstbaseaudiosink_class;
  GstAudioSinkClass *gstaudiosink_class;

  gobject_class = (GObjectClass *) klass;
  gstelement_class = (GstElementClass *) klass;
  gstbasesink_class = (GstBaseSinkClass *) klass;
  gstbaseaudiosink_class = (GstBaseAudioSinkClass *) klass;
  gstaudiosink_class = (GstAudioSinkClass *) klass;

  parent_class = g_type_class_ref (GST_TYPE_BASE_AUDIO_SINK);

  gobject_class->dispose = GST_DEBUG_FUNCPTR (gst_directsoundsink_dispose);
  gobject_class->get_property =
      GST_DEBUG_FUNCPTR (gst_directsoundsink_get_property);
  gobject_class->set_property =
      GST_DEBUG_FUNCPTR (gst_directsoundsink_set_property);

  gstbasesink_class->get_caps = GST_DEBUG_FUNCPTR (gst_directsoundsink_getcaps);

  gstaudiosink_class->prepare = GST_DEBUG_FUNCPTR (gst_directsoundsink_prepare);
  gstaudiosink_class->unprepare =
      GST_DEBUG_FUNCPTR (gst_directsoundsink_unprepare);
  gstaudiosink_class->open = GST_DEBUG_FUNCPTR (gst_directsoundsink_open);
  gstaudiosink_class->close = GST_DEBUG_FUNCPTR (gst_directsoundsink_close);
  gstaudiosink_class->write = GST_DEBUG_FUNCPTR (gst_directsoundsink_write);

  gstaudiosink_class->delay = GST_DEBUG_FUNCPTR (gst_directsoundsink_delay);
  gstaudiosink_class->reset = GST_DEBUG_FUNCPTR (gst_directsoundsink_reset);
}

static void
gst_directsoundsink_set_property (GObject * object, guint prop_id,
    const GValue * value, GParamSpec * pspec)
{
  GstDirectSoundSink *dsoundsink;

  dsoundsink = GST_DIRECTSOUND_SINK (object);

  switch (prop_id) {
    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
      break;
  }
}

static void
gst_directsoundsink_get_property (GObject * object, guint prop_id,
    GValue * value, GParamSpec * pspec)
{
  GstDirectSoundSink *dsoundsink;

  dsoundsink = GST_DIRECTSOUND_SINK (object);

  switch (prop_id) {
    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
      break;
  }
}

static void
gst_directsoundsink_init (GstDirectSoundSink * dsoundsink,
    GstDirectSoundSinkClass g_class)
{
  GST_DEBUG ("initializing directsoundsink");

  dsoundsink->pDS = NULL;
  dsoundsink->pDSBSecondary = NULL;
  dsoundsink->current_circular_offset = 0;
  dsoundsink->buffer_size = DSBSIZE_MIN;
}

static GstCaps *
gst_directsoundsink_getcaps (GstBaseSink * bsink)
{
  GstDirectSoundSink *dsoundsink;

  dsoundsink = GST_DIRECTSOUND_SINK (bsink);

  return
      gst_caps_copy (gst_pad_get_pad_template_caps (GST_BASE_SINK_PAD
          (dsoundsink)));
}

static gboolean
gst_directsoundsink_open (GstAudioSink * asink)
{
  GstDirectSoundSink *dsoundsink;
  HRESULT hRes;

  dsoundsink = GST_DIRECTSOUND_SINK (asink);

  /* create and initialize a DirecSound object */
  if (FAILED (hRes = DirectSoundCreate (NULL, &dsoundsink->pDS, NULL))) {
    GST_ELEMENT_ERROR (dsoundsink, RESOURCE, OPEN_READ,
        ("gst_directsoundsink_open: DirectSoundCreate: %s",
            DXGetErrorString9 (hRes)), (NULL));
    return FALSE;
  }

  if (FAILED (hRes = IDirectSound_SetCooperativeLevel (dsoundsink->pDS,
              GetDesktopWindow (), DSSCL_PRIORITY))) {
    GST_ELEMENT_ERROR (dsoundsink, RESOURCE, OPEN_READ,
        ("gst_directsoundsink_open: IDirectSound_SetCooperativeLevel: %s",
            DXGetErrorString9 (hRes)), (NULL));
    return FALSE;
  }

  return TRUE;
}

static gboolean
gst_directsoundsink_prepare (GstAudioSink * asink, GstRingBufferSpec * spec)
{
  GstDirectSoundSink *dsoundsink;
  HRESULT hRes;
  DSBUFFERDESC descSecondary;
  WAVEFORMATEX wfx;

  dsoundsink = GST_DIRECTSOUND_SINK (asink);

  /*save number of bytes per sample */
  dsoundsink->bytes_per_sample = spec->bytes_per_sample;

  /* fill the WAVEFORMATEX struture with spec params */
  memset (&wfx, 0, sizeof (wfx));
  wfx.cbSize = sizeof (wfx);
  wfx.wFormatTag = WAVE_FORMAT_PCM;
  wfx.nChannels = spec->channels;
  wfx.nSamplesPerSec = spec->rate;
  wfx.wBitsPerSample = (spec->bytes_per_sample * 8) / wfx.nChannels;
  wfx.nBlockAlign = spec->bytes_per_sample;
  wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;


  GST_DEBUG
      ("GstRingBufferSpec->channels: %d, GstRingBufferSpec->rate: %d, GstRingBufferSpec->bytes_per_sample: %d\n"
      "WAVEFORMATEX.nSamplesPerSec: %ld, WAVEFORMATEX.wBitsPerSample: %d, WAVEFORMATEX.nBlockAlign: %d, WAVEFORMATEX.nAvgBytesPerSec: %ld\n",
      spec->channels, spec->rate, spec->bytes_per_sample, wfx.nSamplesPerSec,
      wfx.wBitsPerSample, wfx.nBlockAlign, wfx.nAvgBytesPerSec);

  /* directsound buffer size can handle 2 secs of the stream */
  dsoundsink->buffer_size = wfx.nAvgBytesPerSec / 2;

  /* create a secondary directsound buffer */
  memset (&descSecondary, 0, sizeof (DSBUFFERDESC));
  descSecondary.dwSize = sizeof (DSBUFFERDESC);
  descSecondary.dwFlags = DSBCAPS_GETCURRENTPOSITION2 |
      DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLVOLUME;

  descSecondary.dwBufferBytes = dsoundsink->buffer_size;
  descSecondary.lpwfxFormat = (WAVEFORMATEX *) & wfx;

  hRes = IDirectSound_CreateSoundBuffer (dsoundsink->pDS, &descSecondary,
      &dsoundsink->pDSBSecondary, NULL);
  if (FAILED (hRes)) {
    GST_ELEMENT_ERROR (dsoundsink, RESOURCE, OPEN_READ,
        ("gst_directsoundsink_prepare: IDirectSound_CreateSoundBuffer: %s",
            DXGetErrorString9 (hRes)), (NULL));
    return FALSE;
  }

  return TRUE;
}

static gboolean
gst_directsoundsink_unprepare (GstAudioSink * asink)
{
  GstDirectSoundSink *dsoundsink;

  dsoundsink = GST_DIRECTSOUND_SINK (asink);

  /* release secondary DirectSound buffer */
  if (dsoundsink->pDSBSecondary)
    IDirectSoundBuffer_Release (dsoundsink->pDSBSecondary);

  return TRUE;
}

static gboolean
gst_directsoundsink_close (GstAudioSink * asink)
{
  GstDirectSoundSink *dsoundsink = NULL;

  dsoundsink = GST_DIRECTSOUND_SINK (asink);

  /* release DirectSound object */
  g_return_val_if_fail (dsoundsink->pDS != NULL, FALSE);
  IDirectSound_Release (dsoundsink->pDS);

  return TRUE;
}


static guint
gst_directsoundsink_write (GstAudioSink * asink, gpointer data, guint length)
{
  GstDirectSoundSink *dsoundsink;
  DWORD dwStatus;
  HRESULT hRes;
  LPVOID pLockedBuffer1 = NULL, pLockedBuffer2 = NULL;
  DWORD dwSizeBuffer1, dwSizeBuffer2;
  DWORD dwCurrentPlayCursor;

  dsoundsink = GST_DIRECTSOUND_SINK (asink);

  /* get current buffer status */
  hRes = IDirectSoundBuffer_GetStatus (dsoundsink->pDSBSecondary, &dwStatus);

  /* get current play cursor position */
  hRes = IDirectSoundBuffer_GetCurrentPosition (dsoundsink->pDSBSecondary,
      &dwCurrentPlayCursor, NULL);
  if (SUCCEEDED (hRes) && (dwStatus & DSBSTATUS_PLAYING)) {
    DWORD dwFreeBufferSize;

  calculate_freesize:
    /* calculate the free size of the circular buffer */
    if (dwCurrentPlayCursor < dsoundsink->current_circular_offset)
      dwFreeBufferSize =
          dsoundsink->buffer_size - (dsoundsink->current_circular_offset -
          dwCurrentPlayCursor);
    else
      dwFreeBufferSize =
          dwCurrentPlayCursor - dsoundsink->current_circular_offset;

    if (length >= dwFreeBufferSize) {
      Sleep (100);
      hRes = IDirectSoundBuffer_GetCurrentPosition (dsoundsink->pDSBSecondary,
          &dwCurrentPlayCursor, NULL);
      goto calculate_freesize;
    }
  }

  if (dwStatus & DSBSTATUS_BUFFERLOST) {
    hRes = IDirectSoundBuffer_Restore (dsoundsink->pDSBSecondary);      /*need a loop waiting the buffer is restored?? */

    dsoundsink->current_circular_offset = 0;
  }

  hRes = IDirectSoundBuffer_Lock (dsoundsink->pDSBSecondary,
      dsoundsink->current_circular_offset, length, &pLockedBuffer1,
      &dwSizeBuffer1, &pLockedBuffer2, &dwSizeBuffer2, 0L);

  if (SUCCEEDED (hRes)) {
    // Write to pointers without reordering.
    memcpy (pLockedBuffer1, data, dwSizeBuffer1);
    if (pLockedBuffer2 != NULL)
      memcpy (pLockedBuffer2, (LPBYTE) data + dwSizeBuffer1, dwSizeBuffer2);

    // Update where the buffer will lock (for next time)
    dsoundsink->current_circular_offset += dwSizeBuffer1 + dwSizeBuffer2;
    dsoundsink->current_circular_offset %= dsoundsink->buffer_size;     /* Circular buffer */

    hRes = IDirectSoundBuffer_Unlock (dsoundsink->pDSBSecondary, pLockedBuffer1,
        dwSizeBuffer1, pLockedBuffer2, dwSizeBuffer2);
  }

  /* if the buffer was not in playing state yet, call play on the buffer */
  if (!(dwStatus & DSBSTATUS_PLAYING)) {
    hRes = IDirectSoundBuffer_Play (dsoundsink->pDSBSecondary, 0, 0,
        DSBPLAY_LOOPING);
  }

  return length;
}

static guint
gst_directsoundsink_delay (GstAudioSink * asink)
{
  GstDirectSoundSink *dsoundsink;
  HRESULT hRes;
  DWORD dwCurrentPlayCursor;
  DWORD dwBytesInQueue = 0;
  gint nNbSamplesInQueue = 0;

  dsoundsink = GST_DIRECTSOUND_SINK (asink);

  /*evaluate the number of samples in queue in the circular buffer */
  hRes = IDirectSoundBuffer_GetCurrentPosition (dsoundsink->pDSBSecondary,
      &dwCurrentPlayCursor, NULL);

  if (hRes == S_OK) {
    if (dwCurrentPlayCursor < dsoundsink->current_circular_offset)
      dwBytesInQueue =
          dsoundsink->current_circular_offset - dwCurrentPlayCursor;
    else
      dwBytesInQueue =
          dsoundsink->current_circular_offset + (dsoundsink->buffer_size -
          dwCurrentPlayCursor);

    nNbSamplesInQueue = dwBytesInQueue / dsoundsink->bytes_per_sample;
  }

  return nNbSamplesInQueue;
}

static void
gst_directsoundsink_reset (GstAudioSink * asink)
{
  /*not tested for seeking */
  GstDirectSoundSink *dsoundsink;

  dsoundsink = GST_DIRECTSOUND_SINK (asink);

  IDirectSoundBuffer_Stop (dsoundsink->pDSBSecondary);
}