// these includes don't do a lot in Linux, they are more needed in Win32 (for the OpenGL function call pointers) // but they are used at least for checking if the necessary extensions are present #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "ARB_multitexture.h" #include "NV_register_combiners.h" #include "EXT_paletted_texture.h" /*********************************************************************************************** INTERESTING PART: * handles initialization of the Nvidia register combiners for YUV->RGB conversion. This code was created by Jens Schneider ***********************************************************************************************/ GLuint Yhandle; GLuint Uhandle; GLuint Vhandle; unsigned char *YPlane; unsigned char *UPlane; unsigned char *VPlane; // YUV 4:2:2 example unsigned int Ywidth = 512, Yheight = 512; unsigned int UVwidth = 256, UVheight = 512; int tex_xsize, tex_ysize; void GenerateRGBTables (unsigned char *Ytable, // Y-palette unsigned char *Utable, // U-palette unsigned char *Vtable, // V-palette float *bias, // bias (fourth vector to be added) float *Uscale, // scaling color for U float *Vscale) // scaling color for V { int i; const float mat[9] = { // the modified YUV->RGB matrix +1.130469478f, -0.058755723f, +1.596026304f, +1.130469478f, -0.450515935f, -0.812967512f, +1.130469478f, +1.958477882f, 0.0f }; #define COMPRESS(a)(0.5f*(a)+128.0f) // counter-piece to EXPAND_NORMAL #define fCOMPRESS(a) (0.5f*(a)+0.5f); #define XCLAMP(a) ((a)<0.0f ? 0.0f : ((a)>255.0f ? 255.0f : (a))) // should not be necessary, but what do you know. bias[0] = fCOMPRESS (-0.842580964f); bias[1] = fCOMPRESS (+0.563287723f); bias[2] = fCOMPRESS (-1.0f); bias[3] = 0.0f; Uscale[0] = 8.0f / 255.0f; Uscale[1] = 60.0f / 255.0f; Uscale[2] = 250.0f / 255.0f; Uscale[3] = 0.0f; Vscale[0] = 204.0f / 255.0f; Vscale[1] = 105.0f / 255.0f; Vscale[2] = 0.5f; Vscale[3] = 0.0f; for (i = 0; i < 256; i++) { // Y-table holds unsigned values Ytable[3 * i] = (unsigned char) XCLAMP (mat[0] * (float) i); // R Ytable[3 * i + 1] = (unsigned char) XCLAMP (mat[3] * (float) i); // G Ytable[3 * i + 2] = (unsigned char) XCLAMP (mat[6] * (float) i); // B // U-table holds signed values Utable[3 * i] = (unsigned char) XCLAMP (COMPRESS (255.0f / 16.0f * mat[1] * (float) i)); // R Utable[3 * i + 1] = (unsigned char) XCLAMP (COMPRESS (255.0f / 120.0f * mat[4] * (float) i)); // G Utable[3 * i + 2] = (unsigned char) XCLAMP (COMPRESS (255.0f / 500.0f * mat[7] * (float) i)); // B // V-table holds signed values Vtable[3 * i] = (unsigned char) XCLAMP (COMPRESS (255.0f / 408.0f * mat[2] * (float) i)); // R Vtable[3 * i + 1] = (unsigned char) XCLAMP (COMPRESS (255.0f / 210.0f * mat[5] * (float) i)); // G Vtable[3 * i + 2] = (unsigned char) (128.0f - 14.0f); // G constant } #undef fCOMPRESS #undef COMPRESS #undef XCLAMP } // Sets the constants. Call once prior to rendering. void SetConsts (float *bias, float *Uscale, float *Vscale) { glEnable (GL_REGISTER_COMBINERS_NV); glColor3fv (bias); //printf("%f %f %f\n",bias[0],bias[1],bias[2]); glCombinerParameterfvNV (GL_CONSTANT_COLOR0_NV, Uscale); glCombinerParameterfvNV (GL_CONSTANT_COLOR1_NV, Vscale); } /* * SOFTWARE PATH */ inline void map_EXPAND_NORMAL (float *v) { v[0] = 2.0f * v[0] - 1.0f; v[1] = 2.0f * v[1] - 1.0f; v[2] = 2.0f * v[2] - 1.0f; } inline void map_UNSIGNED_INVERT (float *v) { v[0] = 1.0f - v[0]; v[1] = 1.0f - v[1]; v[2] = 1.0f - v[2]; } inline void map_UNSIGNED_IDENTITY (float *v) { v[0] = (v[0] < 0.0f ? 0.0f : v[0]); v[1] = (v[1] < 0.0f ? 0.0f : v[1]); v[2] = (v[2] < 0.0f ? 0.0f : v[2]); } inline void map_SIGNED_IDENTITY (float *v) { } inline void omap_SCALE_BY_TWO (float *v) { v[0] *= 2.0f; v[1] *= 2.0f; v[2] *= 2.0f; } inline void omap_SCALE_BY_ONE_HALF (float *v) { v[0] *= 0.5f; v[1] *= 0.5f; v[2] *= 0.5f; } inline void omap_RANGE (float *v) { v[0] = (v[0] < -1.0f ? -1.0f : (v[0] > 1.0f ? 1.0f : v[0])); v[1] = (v[1] < -1.0f ? -1.0f : (v[1] > 1.0f ? 1.0f : v[1])); v[2] = (v[2] < -1.0f ? -1.0f : (v[2] > 1.0f ? 1.0f : v[2])); } inline void omap_CLAMP_01 (float *v) { v[0] = (v[0] < 0.0f ? 0.0f : (v[0] > 1.0f ? 1.0f : v[0])); v[1] = (v[1] < 0.0f ? 0.0f : (v[1] > 1.0f ? 1.0f : v[1])); v[2] = (v[2] < 0.0f ? 0.0f : (v[2] > 1.0f ? 1.0f : v[2])); } void PerformSWCombiner (unsigned char *Result, unsigned char *tex0, unsigned char *tex1, unsigned char *tex2, float *COLOR0, float *CONST0, float *CONST1) { float SPARE0[3]; float SPARE1[3]; float A[3], B[3], C[3], D[3]; float TEX0[3], TEX1[3], TEX2[3]; float ZERO[3] = { 0.0f, 0.0f, 0.0f }; TEX0[0] = (float) tex0[0] / 255.0f; TEX0[1] = (float) tex0[1] / 255.0f; TEX0[2] = (float) tex0[2] / 255.0f; TEX1[0] = (float) tex1[0] / 255.0f; TEX1[1] = (float) tex1[1] / 255.0f; TEX1[2] = (float) tex1[2] / 255.0f; TEX2[0] = (float) tex2[0] / 255.0f; TEX2[1] = (float) tex2[1] / 255.0f; TEX2[2] = (float) tex2[2] / 255.0f; // Combiner Stage 0: memcpy (A, TEX0, 3 * sizeof (float)); map_UNSIGNED_IDENTITY (A); memcpy (B, ZERO, 3 * sizeof (float)); map_UNSIGNED_INVERT (B); memcpy (C, COLOR0, 3 * sizeof (float)); map_EXPAND_NORMAL (C); memcpy (D, ZERO, 3 * sizeof (float)); map_UNSIGNED_INVERT (D); SPARE0[0] = A[0] * B[0] + C[0] * D[0]; SPARE0[1] = A[1] * B[1] + C[1] * D[1]; SPARE0[2] = A[2] * B[2] + C[2] * D[2]; omap_SCALE_BY_ONE_HALF (SPARE0); omap_RANGE (SPARE0); // Combiner Stage 1: memcpy (A, TEX1, 3 * sizeof (float)); map_EXPAND_NORMAL (A); memcpy (B, CONST0, 3 * sizeof (float)); map_UNSIGNED_IDENTITY (B); memcpy (C, TEX2, 3 * sizeof (float)); map_EXPAND_NORMAL (C); memcpy (D, CONST1, 3 * sizeof (float)); map_UNSIGNED_IDENTITY (D); SPARE1[0] = A[0] * B[0] + C[0] * D[0]; SPARE1[1] = A[1] * B[1] + C[1] * D[1]; SPARE1[2] = A[2] * B[2] + C[2] * D[2]; omap_RANGE (SPARE1); // Combiner Stage 2: memcpy (A, SPARE0, 3 * sizeof (float)); map_SIGNED_IDENTITY (A); memcpy (B, ZERO, 3 * sizeof (float)); map_UNSIGNED_INVERT (B); memcpy (C, SPARE1, 3 * sizeof (float)); map_SIGNED_IDENTITY (C); memcpy (D, ZERO, 3 * sizeof (float)); map_UNSIGNED_INVERT (D); SPARE0[0] = A[0] * B[0] + C[0] * D[0]; SPARE0[1] = A[1] * B[1] + C[1] * D[1]; SPARE0[2] = A[2] * B[2] + C[2] * D[2]; omap_SCALE_BY_TWO (SPARE0); omap_RANGE (SPARE0); // Final Combiner Stage: memcpy (A, ZERO, 3 * sizeof (float)); map_UNSIGNED_INVERT (A); memcpy (B, SPARE0, 3 * sizeof (float)); map_UNSIGNED_IDENTITY (B); memcpy (C, ZERO, 3 * sizeof (float)); map_UNSIGNED_IDENTITY (C); memcpy (D, ZERO, 3 * sizeof (float)); map_UNSIGNED_IDENTITY (D); SPARE0[0] = A[0] * B[0] + (1.0f - A[0]) * C[0] + D[0]; SPARE0[1] = A[1] * B[1] + (1.0f - A[1]) * C[1] + D[1]; SPARE0[2] = A[2] * B[2] + (1.0f - A[2]) * C[2] + D[2]; omap_CLAMP_01 (SPARE0); Result[0] = (unsigned char) (SPARE0[0] * 255.0f); Result[1] = (unsigned char) (SPARE0[1] * 255.0f); Result[2] = (unsigned char) (SPARE0[2] * 255.0f); } // Sets up the register combiners. Call once prior to rendering void SetupCombiners (void) { glCombinerParameteriNV (GL_NUM_GENERAL_COMBINERS_NV, 3); // Combiner Stage 0: th. OK glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB); glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB); glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_RGB); glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB); glCombinerOutputNV (GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV, GL_SCALE_BY_ONE_HALF_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE); // Combiner Stage 1: th. OK glCombinerInputNV (GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_RGB); glCombinerInputNV (GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); glCombinerInputNV (GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE2_ARB, GL_EXPAND_NORMAL_NV, GL_RGB); glCombinerInputNV (GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR1_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); glCombinerOutputNV (GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE1_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE); // Combiner Stage 2: th. OK glCombinerInputNV (GL_COMBINER2_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, GL_SIGNED_IDENTITY_NV, GL_RGB); glCombinerInputNV (GL_COMBINER2_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB); glCombinerInputNV (GL_COMBINER2_NV, GL_RGB, GL_VARIABLE_C_NV, GL_SPARE1_NV, GL_SIGNED_IDENTITY_NV, GL_RGB); glCombinerInputNV (GL_COMBINER2_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB); glCombinerOutputNV (GL_COMBINER2_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV, GL_SCALE_BY_TWO_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE); // Final Sage: th. OK glFinalCombinerInputNV (GL_VARIABLE_A_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB); glFinalCombinerInputNV (GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); glFinalCombinerInputNV (GL_VARIABLE_C_NV, GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB); glFinalCombinerInputNV (GL_VARIABLE_D_NV, GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB); glFinalCombinerInputNV (GL_VARIABLE_G_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA); } unsigned int PowerOfTwo (unsigned int i) { unsigned int bitsum = 0; unsigned int shifts = 0; unsigned int j = (unsigned int) i; // Check wether i is a power of two - may contain at most one set bit do { bitsum += j & 1; j = j >> 1; ++shifts; } while (j > 0); if (bitsum == 1) return i; else return (1 << shifts); } // Initializes textures. Call once prior to rendering void InitYUVPlanes (GLuint * Yhandle, GLuint * Uhandle, GLuint * Vhandle, unsigned int Ywidth, unsigned int Yheight, unsigned int UVwidth, unsigned int UVheight, GLenum filter, // filter should be either GL_NEAREST or GL_LINEAR. Test this! unsigned char *Ypal, unsigned char *Upal, unsigned char *Vpal) { glGenTextures (1, Yhandle); glGenTextures (1, Uhandle); glGenTextures (1, Vhandle); glBindTexture (GL_TEXTURE_2D, (*Yhandle)); #ifdef _WIN32 glColorTableEXT (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Ypal); #else // Hopefully Linux glColorTable (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Ypal); #endif glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); tex_xsize = PowerOfTwo (Ywidth); tex_ysize = PowerOfTwo (Yheight); glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, PowerOfTwo (Ywidth), PowerOfTwo (Yheight), 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, NULL); glBindTexture (GL_TEXTURE_2D, (*Uhandle)); #ifdef _WIN32 glColorTableEXT (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Upal); #else // Hopefully Linux glColorTable (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Upal); #endif glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, PowerOfTwo (UVwidth), PowerOfTwo (UVheight), 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, NULL); glBindTexture (GL_TEXTURE_2D, (*Vhandle)); #ifdef _WIN32 glColorTableEXT (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Vpal); #else // Hopefully Linux glColorTable (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Vpal); #endif glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, PowerOfTwo (UVwidth), PowerOfTwo (UVheight), 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, NULL); } void LoadYUVPlanes (GLuint Yhandle, GLuint Uhandle, GLuint Vhandle, unsigned int Ywidth, unsigned int Yheight, unsigned int UVwidth, unsigned int UVheight, unsigned char *Ydata, unsigned char *Udata, unsigned char *Vdata) { glActiveTextureARB (GL_TEXTURE0_ARB); glBindTexture (GL_TEXTURE_2D, Yhandle); glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, Ywidth, Yheight, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, Ydata); glEnable (GL_TEXTURE_2D); glActiveTextureARB (GL_TEXTURE1_ARB); glBindTexture (GL_TEXTURE_2D, Uhandle); glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, UVwidth, UVheight, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, Udata); glEnable (GL_TEXTURE_2D); glActiveTextureARB (GL_TEXTURE2_ARB); glBindTexture (GL_TEXTURE_2D, Vhandle); glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, UVwidth, UVheight, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, Vdata); glEnable (GL_TEXTURE_2D); } void Initialize_Backend (unsigned int Ywidth, unsigned int Yheight, unsigned int UVwidth, unsigned int UVheight, GLenum filter) { printf ("Reinitializing register combiner backend with res %d x %d!\n", Ywidth, Yheight); //if (!GL_ARB_multitexture_Init()) exit(0); //if (!GL_EXT_paletted_texture_Init()) exit(0); //if (!GL_NV_register_combiners_Init()) exit(0); unsigned char Ypal[768]; unsigned char Upal[768]; unsigned char Vpal[768]; float bias[4]; float Uscale[4]; float Vscale[4]; GenerateRGBTables (Ypal, Upal, Vpal, bias, Uscale, Vscale); InitYUVPlanes (&Yhandle, &Uhandle, &Vhandle, Ywidth, Yheight, UVwidth, UVheight, filter, Ypal, Upal, Vpal); SetupCombiners (); SetConsts (bias, Uscale, Vscale); } void initialize (GLenum filter) { glShadeModel (GL_SMOOTH); glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glClearColor (0.0f, 0.0f, 0.2f, 1.0f); Initialize_Backend (Ywidth, Yheight, UVwidth, UVheight, filter); }