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authorDavid Robillard <d@drobilla.net>2010-02-23 00:24:40 +0000
committerDavid Robillard <d@drobilla.net>2010-02-23 00:24:40 +0000
commit48eccb2983229c33df9d3858f34a73cb698a4e61 (patch)
tree32567f13ad3e60274f5bcd935ebc9f70ae71f381
parent4ec8f7b34946c7f1b9d54cdbe59797d585766fb2 (diff)
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Tidy.
git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@2481 a436a847-0d15-0410-975c-d299462d15a1
-rw-r--r--src/engine/events/CreateNode.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/engine/events/CreateNode.cpp b/src/engine/events/CreateNode.cpp
index bd1412a2..85d70305 100644
--- a/src/engine/events/CreateNode.cpp
+++ b/src/engine/events/CreateNode.cpp
@@ -104,7 +104,6 @@ CreateNode::pre_process()
// This can be done here because the audio thread doesn't touch the
// node tree - just the process order array
_patch->add_node(new PatchImpl::Nodes::Node(_node));
- //_node->add_to_store(_engine.engine_store());
_engine.engine_store()->add(_node);
// FIXME: not really necessary to build process order since it's not connected,