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author | David Robillard <d@drobilla.net> | 2006-06-09 15:07:31 +0000 |
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committer | David Robillard <d@drobilla.net> | 2006-06-09 15:07:31 +0000 |
commit | acbda29f838280ba98cf9e9e539e9d8a6e8fc6ad (patch) | |
tree | e31b37a2456e6d1e564c9a7146c88be259d338b0 /src/engine/Node.h | |
download | ingen-acbda29f838280ba98cf9e9e539e9d8a6e8fc6ad.tar.gz ingen-acbda29f838280ba98cf9e9e539e9d8a6e8fc6ad.tar.bz2 ingen-acbda29f838280ba98cf9e9e539e9d8a6e8fc6ad.zip |
Added Om aka Graph aka god knows what
git-svn-id: http://svn.drobilla.net/lad/grauph@9 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/engine/Node.h')
-rw-r--r-- | src/engine/Node.h | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/engine/Node.h b/src/engine/Node.h new file mode 100644 index 00000000..d169e772 --- /dev/null +++ b/src/engine/Node.h @@ -0,0 +1,120 @@ +/* This file is part of Om. Copyright (C) 2006 Dave Robillard. + * + * Om is free software; you can redistribute it and/or modify it under the + * terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * Om is distributed in the hope that it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NODE_H +#define NODE_H + +#include <string> +#include "util/types.h" +#include "OmObject.h" +#include "Array.h" + +using std::string; + +template <typename T> class List; + +namespace Om { + +class Port; +template <typename T> class OutputPort; +class Plugin; +class Patch; +namespace Shared { + class ClientInterface; +} + + +/** A Node (or "module") in a Patch (which is also a Node). + * + * A Node is a unit with input/output ports, a run() method, and some other + * things. + * + * This is a pure abstract base class for any Node, it contains no + * implementation details/data whatsoever. This is the interface you need to + * implement to add a new Node type to Om. + * + * \ingroup engine + */ +class Node : public OmObject +{ +public: + Node(OmObject* parent, const string& name) : OmObject(parent, name) {} + virtual ~Node() {} + + Node* as_node() { return static_cast<Node*>(this); } + + /** Activate this Node. + * + * This function will be called in a non-realtime thread before it is + * inserted in to a patch. Any non-realtime actions that need to be + * done before the Node is ready for use should be done here. + */ + virtual void activate() = 0; + virtual void deactivate() = 0; + virtual bool activated() = 0; + + virtual void run(size_t nframes) = 0; + + virtual void set_port_buffer(size_t voice, size_t port_num, void* buf) = 0; + + // FIXME: Only used by client senders. Remove? + virtual const Array<Port*>& ports() const = 0; + + virtual size_t num_ports() const = 0; + virtual size_t poly() const = 0; + + /** Used by the process order finding algorithm (ie during connections) */ + virtual bool traversed() const = 0; + virtual void traversed(bool b) = 0; + + /** Nodes that are connected to this Node's inputs. + * (This Node depends on them) + */ + virtual List<Node*>* providers() = 0; + virtual void providers(List<Node*>* l) = 0; + + /** Nodes are are connected to this Node's outputs. + * (They depend on this Node) + */ + virtual List<Node*>* dependants() = 0; + virtual void dependants(List<Node*>* l) = 0; + + /** The Patch this Node belongs to. */ + virtual Patch* parent_patch() const = 0; + + /** Information about what 'plugin' this Node is an instance of. + * Not the best name - not all nodes come from plugins (ie Patch) + */ + virtual const Plugin* plugin() const = 0; + virtual void plugin(const Plugin* const pi) = 0; + + /** Add self to a Patch. + * + * This function must be realtime-safe! Any non-realtime actions that + * need to be done before adding to a patch can be done in activate(). + */ + virtual void add_to_patch() = 0; + + virtual void remove_from_patch() = 0; + + /** Send any necessary notification to client on node creation. */ + //virtual void send_creation_messages(Shared::ClientInterface* client) const = 0; +}; + + +} // namespace Om + +#endif // NODE_H |