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authorDavid Robillard <d@drobilla.net>2006-06-09 15:07:31 +0000
committerDavid Robillard <d@drobilla.net>2006-06-09 15:07:31 +0000
commitacbda29f838280ba98cf9e9e539e9d8a6e8fc6ad (patch)
treee31b37a2456e6d1e564c9a7146c88be259d338b0 /src/engine/ObjectStore.h
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Added Om aka Graph aka god knows what
git-svn-id: http://svn.drobilla.net/lad/grauph@9 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/engine/ObjectStore.h')
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+/* This file is part of Om. Copyright (C) 2006 Dave Robillard.
+ *
+ * Om is free software; you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * Om is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+
+#ifndef OBJECTSTORE_H
+#define OBJECTSTORE_H
+
+#include <string>
+#include "util/Path.h"
+#include "Tree.h"
+using std::string;
+
+namespace Om {
+
+class Patch;
+class Node;
+class Port;
+class OmObject;
+
+
+/** Storage for all OmObjects (tree of OmObject's sorted by path).
+ *
+ * All looking up in pre_process() methods (and anything else that isn't in-band
+ * with the audio thread) should use this (to read and modify the OmObject
+ * tree).
+ */
+class ObjectStore
+{
+public:
+ Patch* find_patch(const Path& path);
+ Node* find_node(const Path& path);
+ Port* find_port(const Path& path);
+ OmObject* find(const Path& path);
+
+ void add(OmObject* o);
+ void add(TreeNode<OmObject*>* o);
+ TreeNode<OmObject*>* remove(const string& key);
+
+ const Tree<OmObject*>& objects() { return m_objects; }
+
+private:
+ Tree<OmObject*> m_objects;
+};
+
+
+} // namespace Om
+
+#endif // OBJECTSTORE