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author | David Robillard <d@drobilla.net> | 2009-05-13 16:04:14 +0000 |
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committer | David Robillard <d@drobilla.net> | 2009-05-13 16:04:14 +0000 |
commit | aa473d19780f2670bb828835ee7ce970571016cf (patch) | |
tree | 0483fcb2cc350b3cc2f660f22449f803ae12f93d /src/engine/events/CreateNodeEvent.cpp | |
parent | 44ddb73018b96a6979b4339f4ba234e5c97741f8 (diff) | |
download | ingen-aa473d19780f2670bb828835ee7ce970571016cf.tar.gz ingen-aa473d19780f2670bb828835ee7ce970571016cf.tar.bz2 ingen-aa473d19780f2670bb828835ee7ce970571016cf.zip |
Strip trailing whitespace.
git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@1999 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/engine/events/CreateNodeEvent.cpp')
-rw-r--r-- | src/engine/events/CreateNodeEvent.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/engine/events/CreateNodeEvent.cpp b/src/engine/events/CreateNodeEvent.cpp index e4663799..c38d24ad 100644 --- a/src/engine/events/CreateNodeEvent.cpp +++ b/src/engine/events/CreateNodeEvent.cpp @@ -1,15 +1,15 @@ /* This file is part of Ingen. * Copyright (C) 2007 Dave Robillard <http://drobilla.net> - * + * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. - * + * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. - * + * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA @@ -78,18 +78,18 @@ CreateNodeEvent::pre_process() : _engine.node_factory()->plugin(_plugin_type, _plugin_lib, _plugin_label); if (_patch && plugin) { - + _node = plugin->instantiate(_path.name(), _polyphonic, _patch, _engine); - + if (_node != NULL) { _node->activate(); - + // This can be done here because the audio thread doesn't touch the // node tree - just the process order array _patch->add_node(new PatchImpl::Nodes::Node(_node)); //_node->add_to_store(_engine.engine_store()); _engine.engine_store()->add(_node); - + // FIXME: not really necessary to build process order since it's not connected, // just append to the list if (_patch->enabled()) |