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author | David Robillard <d@drobilla.net> | 2006-06-10 01:02:08 +0000 |
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committer | David Robillard <d@drobilla.net> | 2006-06-10 01:02:08 +0000 |
commit | 6f78a755b0f8c59f85cdc02e9eeca8db860a2ed2 (patch) | |
tree | dbb7c668101a811e8b5e10f42f19991edb129674 /src/engine/events/QueuedEvent.h | |
parent | c2fbab4c27df8b9346bb68e30fddd7f94540dee1 (diff) | |
download | ingen-6f78a755b0f8c59f85cdc02e9eeca8db860a2ed2.tar.gz ingen-6f78a755b0f8c59f85cdc02e9eeca8db860a2ed2.tar.bz2 ingen-6f78a755b0f8c59f85cdc02e9eeca8db860a2ed2.zip |
Juggling things around...
git-svn-id: http://svn.drobilla.net/lad/grauph@13 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/engine/events/QueuedEvent.h')
-rw-r--r-- | src/engine/events/QueuedEvent.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/engine/events/QueuedEvent.h b/src/engine/events/QueuedEvent.h new file mode 100644 index 00000000..16560aaa --- /dev/null +++ b/src/engine/events/QueuedEvent.h @@ -0,0 +1,86 @@ +/* This file is part of Om. Copyright (C) 2006 Dave Robillard. + * + * Om is free software; you can redistribute it and/or modify it under the + * terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * Om is distributed in the hope that it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef QUEUEDEVENT_H +#define QUEUEDEVENT_H + +#include "Event.h" + +namespace Om { + +class Responder; +class QueuedEventSource; + + +/** An Event with a not-time-critical preprocessing stage. + * + * These events are events that aren't able to be executed immediately by the + * Jack thread (because they allocate memory or whatever). They are pushed + * on to the QueuedEventQueue where they are preprocessed then pushed on + * to the realtime Event Queue when they are ready. + * + * Lookups for these events should go in the pre_process() method, since they are + * not time critical and shouldn't waste time in the audio thread doing + * lookups they can do beforehand. (This applies for any expensive operation that + * could be done before the execute() method). + * + * \ingroup engine + */ +class QueuedEvent : public Event +{ +public: + /** Process this event into a realtime-suitable event. + */ + virtual void pre_process() { + assert(m_pre_processed == false); + m_pre_processed = true; + } + + virtual void execute(samplecount offset) { + assert(m_pre_processed); + Event::execute(offset); + } + + virtual void post_process() {} + + /** If this event blocks the prepare phase of other slow events */ + bool is_blocking() { return m_blocking; } + + bool is_prepared() { return m_pre_processed; } + +protected: + // Prevent copies + QueuedEvent(const QueuedEvent& copy); + QueuedEvent& operator=(const QueuedEvent&); + + QueuedEvent(CountedPtr<Responder> responder, bool blocking = false, QueuedEventSource* source=NULL) + : Event(responder), m_pre_processed(false), m_blocking(blocking), m_source(source) + {} + + // NULL event base (for internal events) + QueuedEvent() + : Event(), m_pre_processed(false), m_blocking(false), m_source(NULL) + {} + + bool m_pre_processed; + bool m_blocking; + QueuedEventSource* m_source; +}; + + +} // namespace Om + +#endif // QUEUEDEVENT_H |