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authorDavid Robillard <d@drobilla.net>2012-03-12 06:59:48 +0000
committerDavid Robillard <d@drobilla.net>2012-03-12 06:59:48 +0000
commit81e9fb3245bd461ebfee4cfa16d1792e48533f9e (patch)
treeeb1b30d79cba70dda9d832100dd7c14b08085b03 /src/gui/RenameWindow.cpp
parente9d9569271ee962c09ab66c6babed1ca5655a6c6 (diff)
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Centralise atom creation in forge object.
Aside from being more greppable and making realtime violations more obvious, this is a step towards using LV2 atoms internally (which needs a factory since the type numbers are dynamic). git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@4054 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/gui/RenameWindow.cpp')
-rw-r--r--src/gui/RenameWindow.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gui/RenameWindow.cpp b/src/gui/RenameWindow.cpp
index 7e5d8ed2..6b3a5f20 100644
--- a/src/gui/RenameWindow.cpp
+++ b/src/gui/RenameWindow.cpp
@@ -131,7 +131,9 @@ RenameWindow::ok_clicked()
}
if (!label.empty() && (!name_atom.is_valid() || label != name_atom.get_string())) {
- _app->engine()->set_property(path, uris.lv2_name, Atom(label));
+ _app->engine()->set_property(path,
+ uris.lv2_name,
+ _app->forge().alloc(label));
}
hide();