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authorDavid Robillard <d@drobilla.net>2010-02-20 21:52:36 +0000
committerDavid Robillard <d@drobilla.net>2010-02-20 21:52:36 +0000
commit46e5de590817756b21a7a5d99bd4963df343f455 (patch)
tree7d7b3b63297b24d84e5b42cc8aeb22d4212738b5 /src/gui/WindowFactory.cpp
parentb96a4015ae39b5bdd9afbd82898c0168a0a8e613 (diff)
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Heavy overhaul of buffer management and polyphony.
* Working polyphony when nodes are instantiated at desired polyphony level (dynamic still doesn't work) * Use shared silent buffer for disconnected audio inputs (save memory) * Eliminate redundant patch compiling on delete and disconnect-all events that have child events * Fix a ton of crash bugs and other issues I've since forgotten git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@2468 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/gui/WindowFactory.cpp')
-rw-r--r--src/gui/WindowFactory.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/WindowFactory.cpp b/src/gui/WindowFactory.cpp
index 7b5b6000..fdc2f029 100644
--- a/src/gui/WindowFactory.cpp
+++ b/src/gui/WindowFactory.cpp
@@ -213,7 +213,7 @@ WindowFactory::new_control_window(SharedPtr<NodeModel> node)
{
uint32_t poly = 1;
if (node->polyphonic() && node->parent())
- poly = ((PatchModel*)node->parent().get())->internal_polyphony();
+ poly = ((PatchModel*)node->parent().get())->internal_poly();
NodeControlWindow* win = new NodeControlWindow(node, poly);