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author | David Robillard <d@drobilla.net> | 2007-10-07 23:09:48 +0000 |
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committer | David Robillard <d@drobilla.net> | 2007-10-07 23:09:48 +0000 |
commit | 971c02f3707c4872a2da9a3b946b6508290c5ab4 (patch) | |
tree | 1dd28dabb27f75a1c5fc79bb583e50c8ec98974f /src/libs/engine/Connection.cpp | |
parent | 288a04a65de1ff86ff0ca6e02e611f83e881d159 (diff) | |
download | ingen-971c02f3707c4872a2da9a3b946b6508290c5ab4.tar.gz ingen-971c02f3707c4872a2da9a3b946b6508290c5ab4.tar.bz2 ingen-971c02f3707c4872a2da9a3b946b6508290c5ab4.zip |
Added shared abstract interface for ports.
Moved DataType to shared.
Switch data type URIs to match LV2 type semantics (e.g. separate audio/control types).
git-svn-id: http://svn.drobilla.net/lad/ingen@840 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/libs/engine/Connection.cpp')
-rw-r--r-- | src/libs/engine/Connection.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/libs/engine/Connection.cpp b/src/libs/engine/Connection.cpp index 5b45f6fc..0d54fe9f 100644 --- a/src/libs/engine/Connection.cpp +++ b/src/libs/engine/Connection.cpp @@ -20,7 +20,7 @@ #include "util.hpp" #include "Connection.hpp" #include "NodeImpl.hpp" -#include "Port.hpp" +#include "PortImpl.hpp" #include "BufferFactory.hpp" #include "AudioBuffer.hpp" #include "ProcessContext.hpp" @@ -33,7 +33,7 @@ namespace Ingen { * This handles both polyphonic and monophonic nodes, transparently to the * user (InputPort). */ -Connection::Connection(Port* src_port, Port* dst_port) +Connection::Connection(PortImpl* src_port, PortImpl* dst_port) : _src_port(src_port) , _dst_port(dst_port) , _local_buffer(NULL) @@ -85,7 +85,7 @@ Connection::set_buffer_size(size_t size) void Connection::prepare_poly(uint32_t poly) { - if (type() == DataType::FLOAT) + if (type() == DataType::CONTROL || type() == DataType::AUDIO) _must_mix = (poly > 1) && ( (_src_port->poly() != _dst_port->poly()) || (_src_port->polyphonic() && !_dst_port->polyphonic()) @@ -123,7 +123,7 @@ Connection::process(ProcessContext& context) * would avoid having to mix multiple times. Probably not a very common * case, but it would be faster anyway. */ - if (_must_mix && type() == DataType::FLOAT) { + if (_must_mix && type() == DataType::CONTROL || type() == DataType::AUDIO) { const AudioBuffer* const src_buffer = (AudioBuffer*)src_port()->buffer(0); AudioBuffer* mix_buf = (AudioBuffer*)_local_buffer; |