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authorDavid Robillard <d@drobilla.net>2007-09-30 21:12:16 +0000
committerDavid Robillard <d@drobilla.net>2007-09-30 21:12:16 +0000
commit399ddfc5b1d4f1f131362d0439821778c6681b23 (patch)
treee8ca2536fa251f474817d0575bc3b4747c494954 /src/libs/engine/Connection.hpp
parentc40ddfc0eebbcb3333d6cc9e3df7fb62ecb45941 (diff)
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Better design for process() signature (pass everything needed in a single object parameter).
Working port "monitoring" (connect an output to a control input, GUI will animate controller). git-svn-id: http://svn.drobilla.net/lad/ingen@788 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/libs/engine/Connection.hpp')
-rw-r--r--src/libs/engine/Connection.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/libs/engine/Connection.hpp b/src/libs/engine/Connection.hpp
index 44cbcccb..4a077a87 100644
--- a/src/libs/engine/Connection.hpp
+++ b/src/libs/engine/Connection.hpp
@@ -54,7 +54,7 @@ public:
bool pending_disconnection() { return _pending_disconnection; }
void pending_disconnection(bool b) { _pending_disconnection = b; }
- void process(SampleCount nframes, FrameTime start, FrameTime end);
+ void process(ProcessContext& context);
/** Get the buffer for a particular voice.
* A Connection is smart - it knows the destination port requesting the