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authorDavid Robillard <d@drobilla.net>2007-07-24 19:26:47 +0000
committerDavid Robillard <d@drobilla.net>2007-07-24 19:26:47 +0000
commitbb1c49dfa484db080938cff6f8f70167c9026a1c (patch)
tree6f6382fcbfddfead6d5c32d19977aed8020d32e4 /src/libs/engine/Event.h
parentf0f64e4425acfb8b8633a47faa70f87fc32a4399 (diff)
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Consistently rename all C++ files .cpp/.hpp.
Fix (some) inclusion guard names to not clash with other libs. git-svn-id: http://svn.drobilla.net/lad/ingen@613 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/libs/engine/Event.h')
-rw-r--r--src/libs/engine/Event.h94
1 files changed, 0 insertions, 94 deletions
diff --git a/src/libs/engine/Event.h b/src/libs/engine/Event.h
deleted file mode 100644
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--- a/src/libs/engine/Event.h
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@@ -1,94 +0,0 @@
-/* This file is part of Ingen.
- * Copyright (C) 2007 Dave Robillard <http://drobilla.net>
- *
- * Ingen is free software; you can redistribute it and/or modify it under the
- * terms of the GNU General Public License as published by the Free Software
- * Foundation; either version 2 of the License, or (at your option) any later
- * version.
- *
- * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#ifndef EVENT_H
-#define EVENT_H
-
-#include <cassert>
-#include <raul/SharedPtr.h>
-#include <raul/Deletable.h>
-#include "interface/Responder.h"
-#include "types.h"
-#include "ThreadManager.h"
-
-namespace Raul { class Path; }
-using Raul::Path;
-
-using Ingen::Shared::Responder;
-
-namespace Ingen {
-
-class Engine;
-
-
-/** Base class for all events (both realtime and QueuedEvent).
- *
- * This is for time-critical events like note ons. There is no non-realtime
- * pre-execute method as in QueuedEvent's, any lookups etc need to be done in the
- * realtime execute() method.
- *
- * QueuedEvent extends this class with a pre_process() method for any work that needs
- * to be done before processing in the realtime audio thread.
- *
- * \ingroup engine
- */
-class Event : public Raul::Deletable
-{
-public:
- virtual ~Event() {}
-
- /** Execute this event in the audio thread (MUST be realtime safe). */
- virtual void execute(SampleCount nframes, FrameTime start, FrameTime end)
- {
- assert(ThreadManager::current_thread_id() == THREAD_PROCESS);
- assert(!_executed);
- assert(_time <= end);
-
- // Missed the event, jitter, damnit.
- if (_time < start)
- _time = start;
-
- _executed = true;
- }
-
- /** Perform any actions after execution (ie send replies to commands)
- * (no realtime requirements). */
- virtual void post_process()
- {
- assert(ThreadManager::current_thread_id() == THREAD_POST_PROCESS);
- }
-
- inline SampleCount time() { return _time; }
-
-protected:
- Event(Engine& engine, SharedPtr<Shared::Responder> responder, FrameTime time)
- : _engine(engine)
- , _responder(responder)
- , _time(time)
- , _executed(false)
- {}
-
- Engine& _engine;
- SharedPtr<Shared::Responder> _responder;
- FrameTime _time;
- bool _executed;
-};
-
-
-} // namespace Ingen
-
-#endif // EVENT_H