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author | David Robillard <d@drobilla.net> | 2007-09-30 21:12:16 +0000 |
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committer | David Robillard <d@drobilla.net> | 2007-09-30 21:12:16 +0000 |
commit | 399ddfc5b1d4f1f131362d0439821778c6681b23 (patch) | |
tree | e8ca2536fa251f474817d0575bc3b4747c494954 /src/libs/engine/LV2Node.cpp | |
parent | c40ddfc0eebbcb3333d6cc9e3df7fb62ecb45941 (diff) | |
download | ingen-399ddfc5b1d4f1f131362d0439821778c6681b23.tar.gz ingen-399ddfc5b1d4f1f131362d0439821778c6681b23.tar.bz2 ingen-399ddfc5b1d4f1f131362d0439821778c6681b23.zip |
Better design for process() signature (pass everything needed in a single object parameter).
Working port "monitoring" (connect an output to a control input, GUI will animate controller).
git-svn-id: http://svn.drobilla.net/lad/ingen@788 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/libs/engine/LV2Node.cpp')
-rw-r--r-- | src/libs/engine/LV2Node.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/libs/engine/LV2Node.cpp b/src/libs/engine/LV2Node.cpp index 5eea2f23..99d074e1 100644 --- a/src/libs/engine/LV2Node.cpp +++ b/src/libs/engine/LV2Node.cpp @@ -15,12 +15,12 @@ * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -#include <raul/Maid.hpp> #include <iostream> #include <cassert> #include <float.h> #include <stdint.h> #include <cmath> +#include <raul/Maid.hpp> #include "LV2Node.hpp" #include "InputPort.hpp" #include "OutputPort.hpp" @@ -28,6 +28,7 @@ #include "AudioBuffer.hpp" #include "MidiBuffer.hpp" #include "OSCBuffer.hpp" +#include "ProcessContext.hpp" namespace Ingen { @@ -241,14 +242,14 @@ LV2Node::deactivate() void -LV2Node::process(ProcessContext& context, SampleCount nframes, FrameTime start, FrameTime end) +LV2Node::process(ProcessContext& context) { - NodeBase::pre_process(nframes, start, end); + NodeBase::pre_process(context); for (uint32_t i=0; i < _polyphony; ++i) - slv2_instance_run((*_instances)[i], nframes); + slv2_instance_run((*_instances)[i], context.nframes()); - NodeBase::post_process(nframes, start, end); + NodeBase::post_process(context); } |