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authorDavid Robillard <d@drobilla.net>2007-05-04 03:59:38 +0000
committerDavid Robillard <d@drobilla.net>2007-05-04 03:59:38 +0000
commita96166710faf2447ed10194d1829db5564b0dff9 (patch)
tree4eb792fcceee17f188566fc6e6bee11e5a8c4336 /src/libs/engine/Responder.h
parentcf14d321e8f084f742b03e09c086d5ef30297492 (diff)
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Made engine, serialisation, client library, and GUI all dynamically loaded modules.
Combined all executables into a single "ingen" program which can do everything. git-svn-id: http://svn.drobilla.net/lad/ingen@493 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/libs/engine/Responder.h')
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diff --git a/src/libs/engine/Responder.h b/src/libs/engine/Responder.h
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-/* This file is part of Ingen.
- * Copyright (C) 2007 Dave Robillard <http://drobilla.net>
- *
- * Ingen is free software; you can redistribute it and/or modify it under the
- * terms of the GNU General Public License as published by the Free Software
- * Foundation; either version 2 of the License, or (at your option) any later
- * version.
- *
- * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#ifndef RESPONDER_H
-#define RESPONDER_H
-
-#include <inttypes.h>
-#include <string>
-#include <raul/SharedPtr.h>
-#include "interface/ClientKey.h"
-#include "interface/ClientInterface.h"
-using std::string;
-
-namespace Ingen {
-
-using Shared::ClientKey;
-using Shared::ClientInterface;
-
-
-/** Class to handle responding to clients.
- *
- * This is an abstract base class to fully abstract the details of client
- * communication from the internals of the engine.
- *
- * Note that this class only handles sending responses to commands from
- * clients, (ie OK or an error), <b>not</b> notifications (ie new node,
- * disconnection) - that's what ClientInterface is for. If a command is
- * a request, the ClientKey of the Responder can be used to find the
- * ClientInterface which should receive the response.
- *
- * ClientInterface and Responder are seperate because responding might not
- * actually get exposed to the client interface (eg in simulated blocking
- * interfaces that wait for responses before returning).
- *
- * Note for messages that have a "response" and some broadcasted effect
- * (eg setting a port value) the "response" MUST be sent first since Responder
- * is responsible for controlling whether the client wishes to receive the
- * notification.
- */
-class Responder
-{
-public:
- Responder() {}
- virtual ~Responder() {}
-
- virtual ClientKey client_key() { return ClientKey(); }
- virtual SharedPtr<ClientInterface> client() { return SharedPtr<ClientInterface>(); }
-
- virtual void set_id(int32_t id) {}
-
- virtual void respond_ok() {}
- virtual void respond_error(const string& msg) {}
-};
-
-
-} // namespace Ingen
-
-#endif // RESPONDER_H
-