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authorDavid Robillard <d@drobilla.net>2007-05-04 03:59:38 +0000
committerDavid Robillard <d@drobilla.net>2007-05-04 03:59:38 +0000
commita96166710faf2447ed10194d1829db5564b0dff9 (patch)
tree4eb792fcceee17f188566fc6e6bee11e5a8c4336 /src/libs/gui/WindowFactory.h
parentcf14d321e8f084f742b03e09c086d5ef30297492 (diff)
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Made engine, serialisation, client library, and GUI all dynamically loaded modules.
Combined all executables into a single "ingen" program which can do everything. git-svn-id: http://svn.drobilla.net/lad/ingen@493 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/libs/gui/WindowFactory.h')
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diff --git a/src/libs/gui/WindowFactory.h b/src/libs/gui/WindowFactory.h
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+/* This file is part of Ingen.
+ * Copyright (C) 2007 Dave Robillard <http://drobilla.net>
+ *
+ * Ingen is free software; you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef WINDOW_FACTORY_H
+#define WINDOW_FACTORY_H
+
+#include <map>
+#include <gtkmm.h>
+#include <raul/SharedPtr.h>
+#include "client/PatchModel.h"
+#include "PatchView.h"
+
+using Ingen::Client::PatchModel;
+
+namespace Ingen {
+namespace GUI {
+
+class PatchWindow;
+class NodeControlWindow;
+class NodePropertiesWindow;
+class PatchPropertiesWindow;
+class LoadPatchWindow;
+class LoadRemotePatchWindow;
+class UploadPatchWindow;
+class RenameWindow;
+
+
+/** Manager/Factory for all windows.
+ *
+ * This serves as a nice centralized spot for all window management issues,
+ * as well as an enumeration of all windows (the goal being to reduce that
+ * number as much as possible).
+ */
+class WindowFactory {
+public:
+ WindowFactory();
+ ~WindowFactory();
+
+ size_t num_open_patch_windows();
+
+ PatchWindow* patch_window(SharedPtr<PatchModel> patch);
+ NodeControlWindow* control_window(SharedPtr<NodeModel> node);
+
+ void present_patch(SharedPtr<PatchModel> patch,
+ PatchWindow* preferred = NULL,
+ SharedPtr<PatchView> patch = SharedPtr<PatchView>());
+
+ void present_controls(SharedPtr<NodeModel> node);
+
+ void present_load_plugin(SharedPtr<PatchModel> patch, MetadataMap data = MetadataMap());
+ void present_load_patch(SharedPtr<PatchModel> patch, MetadataMap data = MetadataMap());
+ void present_load_remote_patch(SharedPtr<PatchModel> patch, MetadataMap data = MetadataMap());
+ void present_upload_patch(SharedPtr<PatchModel> patch);
+ void present_new_subpatch(SharedPtr<PatchModel> patch, MetadataMap data = MetadataMap());
+ void present_load_subpatch(SharedPtr<PatchModel> patch, MetadataMap data = MetadataMap());
+ void present_rename(SharedPtr<ObjectModel> object);
+ void present_properties(SharedPtr<NodeModel> node);
+
+ bool remove_patch_window(PatchWindow* win, GdkEventAny* ignored = NULL);
+
+ void clear();
+
+private:
+ typedef std::map<Path, PatchWindow*> PatchWindowMap;
+ typedef std::map<Path, NodeControlWindow*> ControlWindowMap;
+
+ PatchWindow* new_patch_window(SharedPtr<PatchModel> patch, SharedPtr<PatchView> view);
+
+
+ NodeControlWindow* new_control_window(SharedPtr<NodeModel> node);
+ bool remove_control_window(NodeControlWindow* win, GdkEventAny* ignored);
+
+ PatchWindowMap _patch_windows;
+ ControlWindowMap _control_windows;
+
+ LoadPluginWindow* _load_plugin_win;
+ LoadPatchWindow* _load_patch_win;
+ LoadRemotePatchWindow* _load_remote_patch_win;
+ UploadPatchWindow* _upload_patch_win;
+ NewSubpatchWindow* _new_subpatch_win;
+ LoadSubpatchWindow* _load_subpatch_win;
+ NodePropertiesWindow* _node_properties_win;
+ PatchPropertiesWindow* _patch_properties_win;
+ RenameWindow* _rename_win;
+};
+
+
+} // namespace GUI
+} // namespace Ingen
+
+#endif // WINDOW_FACTORY_H