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authorDavid Robillard <d@drobilla.net>2007-05-05 02:50:13 +0000
committerDavid Robillard <d@drobilla.net>2007-05-05 02:50:13 +0000
commita37d5bd48675d3528c47fd7acb716ac35fb15ef4 (patch)
tree13cea5116f80d6baec6868bc4e9a5291d265cef2 /src/progs/demolition/demolition.cpp
parent30a489fdd91e8436549b1ed636b5847671fa89f9 (diff)
downloadingen-a37d5bd48675d3528c47fd7acb716ac35fb15ef4.tar.gz
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Removed completely bit-rotten demolition client.
git-svn-id: http://svn.drobilla.net/lad/ingen@506 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/progs/demolition/demolition.cpp')
-rw-r--r--src/progs/demolition/demolition.cpp358
1 files changed, 0 insertions, 358 deletions
diff --git a/src/progs/demolition/demolition.cpp b/src/progs/demolition/demolition.cpp
deleted file mode 100644
index feba204a..00000000
--- a/src/progs/demolition/demolition.cpp
+++ /dev/null
@@ -1,358 +0,0 @@
-/* This file is part of Ingen.
- * Copyright (C) 2007 Dave Robillard <http://drobilla.net>
- *
- * Ingen is free software; you can redistribute it and/or modify it under the
- * terms of the GNU General Public License as published by the Free Software
- * Foundation; either version 2 of the License, or (at your option) any later
- * version.
- *
- * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#include "interface/ClientInterface.h"
-#include "interface/ClientKey.h"
-#include "OSCModelEngineInterface.h"
-#include "OSCClientReceiver.h"
-#include "SigClientInterface.h"
-#include "Store.h"
-#include "PatchLibrarian.h"
-#include "PluginModel.h"
-#include <raul/SharedPtr.h>
-#include <iostream>
-#include <unistd.h>
-#include <stdlib.h>
-#include "cmdline.h" // generated by gengetopt
-
-using std::cout;
-using std::endl;
-
-using namespace Ingen::Client;
-
-void do_something();
-
-string random_name();
-
-void create_patch();
-void destroy();
-void add_node();
-void connect();
-void disconnect();
-void disconnect_all();
-void set_port_value();
-void set_port_value_queued();
-void rename_object();
-
-
-// Yay globals!
-SharedPtr<OSCModelEngineInterface> engine;
-SharedPtr<Store> store;
-
-
-// OSC listening non-threaded signal emitter
-struct OSCSigEmitter : public OSCClientReceiver, public SigClientInterface {
-public:
- OSCSigEmitter(int listen_port)
- : Ingen::Shared::ClientInterface()
- , OSCClientReceiver(listen_port)
- , SigClientInterface()
- {
- }
-};
-
-
-int
-main(int argc, char** argv)
-{
- const char* engine_url = NULL;
- int client_port = 0;
-
- /* Parse command line options */
- gengetopt_args_info args_info;
- if (cmdline_parser (argc, argv, &args_info) != 0)
- return 1;
-
- if (args_info.engine_url_given) {
- engine_url = args_info.engine_url_arg;
- } else {
- cout << "[Main] No engine URL specified. Attempting to use osc.udp://localhost:16180" << endl;
- engine_url = "osc.udp://localhost:16180";
- }
-
- if (args_info.client_port_given)
- client_port = args_info.client_port_arg;
- else
- client_port = 0; // will choose a free port automatically
-
- engine = SharedPtr<ModelEngineInterface>(new OSCModelEngineInterface(engine_url));
- SharedPtr<SigClientInterface> emitter(new OSCSigEmitter(16182));
-
- store = SharedPtr<Store>(new Store(engine, emitter));
-
- engine->activate();
-
- /* Connect to engine */
- //engine->attach(engine_url);
- engine->register_client(ClientKey(), emitter);
-
- engine->load_plugins();
- engine->request_plugins();
-
- //int id = engine->get_next_request_id();
- engine->request_all_objects(/*id*/);
- //engine->set_wait_response_id(id);
- //engine->wait_for_response();
-
- // Disable DSP for stress testing
- engine->disable_patch("/");
-
- while (true) {
- do_something();
- usleep(10000);
- }
-
- sleep(2);
- engine->unregister_client(ClientKey());
- //engine->detach();
-
- return 0;
-}
-
-/** Does some random action
- */
-void
-do_something()
-{
- int action = rand() % 10;
-
- switch(action) {
- case 0:
- create_patch(); break;
- case 1:
- destroy(); break;
- case 2:
- add_node(); break;
- case 3:
- connect(); break;
- case 4:
- disconnect(); break;
- case 5:
- disconnect_all(); break;
- case 6:
- set_port_value(); break;
- case 7:
- set_port_value_queued(); break;
- case 8:
- rename_object(); break;
- default:
- break;
- }
-}
-
-
-string
-random_name()
-{
- int length = (rand()%10)+1;
- string name(length, '-');
-
- for (int i=0; i < length; ++i)
- name[i] = 'a' + rand()%26;
-
- return name;
-}
-
-
-Path
-random_object()
-{
- typedef map<Path, SharedPtr<ObjectModel> > ObjectMap;
-
- const ObjectMap& objects = store->objects();
-
- // Return a crap path every once in a while
- if (rand() % 30)
- return "/DEAD/BEEF";
-
- // "random" is a bit of a generous label...
- for (ObjectMap::const_iterator i = objects.begin(); i != objects.end(); ++i)
- if (rand() % objects.size())
- return i->second->path();
-
- return "/";
-}
-
-
-string
-random_plugin()
-{
- typedef map<string, SharedPtr<PluginModel> > PluginMap;
-
- const PluginMap& plugins = store->plugins();
-
- // Return a crap path every once in a while
- if (rand() % 30)
- return "DEAD:BEEF";
-
- // "random" is a bit of a generous label...
- for (PluginMap::const_iterator i = plugins.begin(); i != plugins.end(); ++i)
- if (rand() % plugins.size())
- return i->second->uri();
-
- return "DEAD:BEEF2";
-}
-
-
-void
-create_patch()
-{
- // Make the probability of this happening inversely proportionate to the number
- // of objects to keep the # in a sane range
- if (store->objects().size() > 0 && (rand() % store->objects().size()))
- return;
-
- bool subpatch = rand()%2;
- Path parent = "/";
- string name = random_name();
-
- if (subpatch)
- parent = random_object(); // very likely invalid parent error
-
- const Path path = parent.base() + name;
-
- cout << "Creating patch " << path << endl;
-
- engine->create_patch(path, (rand()%8)+1);
-
- // Spread them out a bit for easier monitoring with ingenuity
- engine->set_metadata(path, "ingenuity:module-x", 1600 + rand()%800 - 400);
- engine->set_metadata(path, "ingenuity:module-y", 1200 + rand()%700 - 350);
-}
-
-
-void
-destroy()
-{
- // Make the probability of this happening proportionate to the number
- // of patches to keep the # in a sane range
- if (store->objects().size() > 0 && !(rand() % store->objects().size()))
- return;
-
- engine->destroy(random_object());
-}
-
-
-void
-add_node()
-{
- const Path path = random_object().base() + random_name();
-
- cout << "Adding node " << path << endl;
- engine->create_node(path, random_plugin(), rand()%2);
-
- // Spread them out a bit for easier monitoring with ingenuity
- engine->set_metadata(path, "ingenuity:module-x", 1600 + rand()%800 - 400);
- engine->set_metadata(path, "ingenuity:module-y", 1200 + rand()%700 - 350);
-}
-
-
-void
-connect()
-{
- if (!(rand() % 10)) { // Attempt a connection between two nodes in the same patch
- PatchModel* parent = store->random_patch();
- NodeModel* n1 = store->random_node_in_patch(parent);
- NodeModel* n2 = store->random_node_in_patch(parent);
- PortModel* p1 = store->random_port_in_node(n1);
- PortModel* p2 = store->random_port_in_node(n2);
-
- if (p1 != NULL && p2 != NULL) {
- cout << "Connecting " << p1->path() << " -> " << p2->path() << endl;
- engine->connect(p1->path(), p2->path());
- }
-
- } else { // Attempt a connection between two truly random nodes
- PortModel* p1 = store->random_port();
- PortModel* p2 = store->random_port();
-
- if (p1 != NULL && p2 != NULL) {
- cout << "Connecting " << p1->path() << " -> " << p2->path() << endl;
- engine->connect(p1->path(), p2->path());
- }
- }
-}
-
-
-void
-disconnect()
-{
- PortModel* p1 = store->random_port();
- PortModel* p2 = store->random_port();
-
- if (p1 != NULL && p2 != NULL) {
- cout << "Disconnecting " << p1->path() << " -> " << p2->path() << endl;
- engine->disconnect(p1->path(), p2->path());
- }
-}
-
-
-void
-disconnect_all()
-{
- PortModel* p = store->random_port();
-
- if (p != NULL) {
- cout << "Disconnecting all from" << p->path() << endl;
- engine->disconnect_all(p->path());
- }
-}
-
-
-void
-set_port_value()
-{
- PortModel* pm = store->random_port();
- float val = (float)rand() / (float)RAND_MAX;
-
- if (pm != NULL) {
- cout << "Setting control for port " << pm->path() << " to " << val << endl;
- engine->set_port_value(pm->path(), val);
- }
-}
-
-
-void
-set_port_value_queued()
-{
- PortModel* pm = store->random_port();
- float val = (float)rand() / (float)RAND_MAX;
-
- if (pm != NULL) {
- cout << "Setting control (slow) for port " << pm->path() << " to " << val << endl;
- engine->set_port_value_queued(pm->path(), val);
- }
-}
-
-
-void
-rename_object()
-{
- // 1/6th chance of it being a patch
- /*int type = rand()%6;
-
- if (type == 0) {
- NodeModel* n = store->random_node();
- if (n != NULL)
- engine->rename(n->path(), random_name());
- } else {
- PatchModel* p = store->random_patch();
- if (p != NULL)
- engine->rename(p->path(), random_name());
- }*/
-}
-