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authorDavid Robillard <d@drobilla.net>2006-09-11 11:10:35 +0000
committerDavid Robillard <d@drobilla.net>2006-09-11 11:10:35 +0000
commitb15864870d34a1188eda93ad215734275037278e (patch)
tree224a1669a29091ea4198425d4a002e448cde8b30 /src/progs/ingenuity/WindowFactory.cpp
parent22bf43352ddfc48452d776f10ad4d12161255049 (diff)
downloadingen-b15864870d34a1188eda93ad215734275037278e.tar.gz
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Switched homebrew CountedPtr to boost::shared_ptr.
Factories for patch windows, controller. Robustness updated in many places. Tons of cleanups, rewrites, bugfixes, etc. git-svn-id: http://svn.drobilla.net/lad/ingen@128 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/progs/ingenuity/WindowFactory.cpp')
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diff --git a/src/progs/ingenuity/WindowFactory.cpp b/src/progs/ingenuity/WindowFactory.cpp
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+/* This file is part of Ingen. Copyright (C) 2006 Dave Robillard.
+ *
+ * Ingen is free software; you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "WindowFactory.h"
+#include "PatchWindow.h"
+#include "GladeFactory.h"
+#include "App.h"
+
+namespace Ingenuity {
+
+
+/** Present a PatchWindow for a Patch.
+ *
+ * If @a preferred is not NULL, it will be set to display @a patch if the patch
+ * does not already have a visible window, otherwise that window will be presented and
+ * @a preferred left unmodified.
+ */
+void
+WindowFactory::present(CountedPtr<PatchController> patch, PatchWindow* preferred)
+{
+ std::map<Path, PatchWindow*>::iterator w = _windows.find(patch->model()->path());
+
+ if (w != _windows.end()) {
+ (*w).second->present();
+ } else if (preferred) {
+ w = _windows.find(preferred->patch_controller()->model()->path());
+ assert((*w).second == preferred);
+
+ preferred->set_patch(patch);
+ _windows.erase(w);
+ _windows[patch->model()->path()] = preferred;
+ preferred->present();
+
+ } else {
+ PatchWindow* win = create_new(patch);
+ win->present();
+ }
+}
+
+
+PatchWindow*
+WindowFactory::create_new(CountedPtr<PatchController> patch)
+{
+ // FIXME: can't just load "patch_win" and children because PatchWindow
+ // loads things it really shouldn't.
+ //Glib::RefPtr<Gnome::Glade::Xml> xml = GladeFactory::new_glade_reference("patch_win");
+ Glib::RefPtr<Gnome::Glade::Xml> xml = GladeFactory::new_glade_reference();
+
+ PatchWindow* win = NULL;
+ xml->get_widget_derived("patch_win", win);
+ assert(win);
+
+ win->set_patch(patch);
+ _windows[patch->model()->path()] = win;
+
+ win->signal_delete_event().connect(sigc::bind<0>(
+ sigc::mem_fun(this, &WindowFactory::remove), win));
+
+ cerr << "Created window - count: " << _windows.size() << endl;
+
+ return win;
+}
+
+
+bool
+WindowFactory::remove(PatchWindow* win, GdkEventAny* ignored)
+{
+ if (_windows.size() <= 1) {
+ Gtk::MessageDialog d(*win, "This is the last remaining open patch "
+ "window. Closing this window will exit Ingenuity (the engine will "
+ "remain running).\n\nAre you sure you want to quit?",
+ true, Gtk::MESSAGE_WARNING, Gtk::BUTTONS_NONE, true);
+ d.add_button(Gtk::Stock::CANCEL, Gtk::RESPONSE_CANCEL);
+ d.add_button(Gtk::Stock::QUIT, Gtk::RESPONSE_CLOSE);
+ int ret = d.run();
+ if (ret == Gtk::RESPONSE_CLOSE)
+ App::instance().quit();
+ else
+ return false;
+ }
+
+ std::map<Path, PatchWindow*>::iterator w
+ = _windows.find(win->patch_controller()->model()->path());
+
+ assert((*w).second == win);
+ _windows.erase(w);
+
+ delete win;
+
+ cerr << "Removed window " << win << "- count: " << _windows.size() << endl;
+
+ return true;
+}
+
+} // namespace Ingenuity