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author | David Robillard <d@drobilla.net> | 2011-10-21 20:41:08 +0000 |
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committer | David Robillard <d@drobilla.net> | 2011-10-21 20:41:08 +0000 |
commit | 4ce6781bd6727fca68d4c99337f47a75d849e5ab (patch) | |
tree | 8b7fe459778b0a0e7452e3b593c8c77cdcf3d191 /src/server/QueuedEvent.hpp | |
parent | 6e416be77892b960bb429cab11cd4effce0033e1 (diff) | |
download | ingen-4ce6781bd6727fca68d4c99337f47a75d849e5ab.tar.gz ingen-4ce6781bd6727fca68d4c99337f47a75d849e5ab.tar.bz2 ingen-4ce6781bd6727fca68d4c99337f47a75d849e5ab.zip |
Merge QueuedEvent into Event.
git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@3569 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/server/QueuedEvent.hpp')
-rw-r--r-- | src/server/QueuedEvent.hpp | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/src/server/QueuedEvent.hpp b/src/server/QueuedEvent.hpp deleted file mode 100644 index 6c851047..00000000 --- a/src/server/QueuedEvent.hpp +++ /dev/null @@ -1,70 +0,0 @@ -/* This file is part of Ingen. - * Copyright 2007-2011 David Robillard <http://drobilla.net> - * - * Ingen is free software; you can redistribute it and/or modify it under the - * terms of the GNU General Public License as published by the Free Software - * Foundation; either version 2 of the License, or (at your option) any later - * version. - * - * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY - * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#ifndef INGEN_ENGINE_QUEUEDEVENT_HPP -#define INGEN_ENGINE_QUEUEDEVENT_HPP - -#include "Event.hpp" - -namespace Ingen { -namespace Server { - -/** An Event with a not-time-critical preprocessing stage. - * - * These events are events that aren't able to be executed immediately by the - * Jack thread (because they allocate memory or whatever). They are pushed - * on to the QueuedEventQueue where they are preprocessed then pushed on - * to the realtime Event Queue when they are ready. - * - * Lookups for these events should go in the pre_process() method, since they are - * not time critical and shouldn't waste time in the audio thread doing - * lookups they can do beforehand. (This applies for any expensive operation that - * could be done before the execute() method). - * - * \ingroup engine - */ -class QueuedEvent : public Event -{ -public: - /** Process this event into a realtime-suitable event. */ - virtual void pre_process(); - - virtual void execute(ProcessContext& context); - - bool is_prepared() const { return _pre_processed; } - -protected: - QueuedEvent(Engine& engine, - SharedPtr<Request> request, - FrameTime time) - : Event(engine, request, time) - , _pre_processed(false) - {} - - // NULL event base (for internal events only!) - explicit QueuedEvent(Engine& engine) - : Event(engine, SharedPtr<Request>(), 0) - , _pre_processed(false) - {} - - bool _pre_processed; -}; - -} // namespace Server -} // namespace Ingen - -#endif // INGEN_ENGINE_QUEUEDEVENT_HPP |