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authorDavid Robillard <d@drobilla.net>2011-04-20 16:26:40 +0000
committerDavid Robillard <d@drobilla.net>2011-04-20 16:26:40 +0000
commit138a87e915ad3aff184730415105f94c874174bf (patch)
tree0d942bdddfdbcc3d969b4fce5592e770ab851b86 /src/server/QueuedEvent.hpp
parent1f1758f4dda0ddaf01c0b1d3a756f9db8ddc979d (diff)
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Rename Ingen::Engine to Ingen::Server (hopefully avoid odd name clases and fix #675).
git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@3184 a436a847-0d15-0410-975c-d299462d15a1
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diff --git a/src/server/QueuedEvent.hpp b/src/server/QueuedEvent.hpp
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+/* This file is part of Ingen.
+ * Copyright 2007-2011 David Robillard <http://drobilla.net>
+ *
+ * Ingen is free software; you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef INGEN_ENGINE_QUEUEDEVENT_HPP
+#define INGEN_ENGINE_QUEUEDEVENT_HPP
+
+#include "Event.hpp"
+
+namespace Ingen {
+namespace Server {
+
+/** An Event with a not-time-critical preprocessing stage.
+ *
+ * These events are events that aren't able to be executed immediately by the
+ * Jack thread (because they allocate memory or whatever). They are pushed
+ * on to the QueuedEventQueue where they are preprocessed then pushed on
+ * to the realtime Event Queue when they are ready.
+ *
+ * Lookups for these events should go in the pre_process() method, since they are
+ * not time critical and shouldn't waste time in the audio thread doing
+ * lookups they can do beforehand. (This applies for any expensive operation that
+ * could be done before the execute() method).
+ *
+ * \ingroup engine
+ */
+class QueuedEvent : public Event
+{
+public:
+ /** Process this event into a realtime-suitable event. */
+ virtual void pre_process();
+
+ virtual void execute(ProcessContext& context);
+
+ /** True iff this event blocks the prepare phase of other events. */
+ bool is_blocking() { return _blocking; }
+
+ bool is_prepared() { return _pre_processed; }
+
+protected:
+ QueuedEvent(Engine& engine,
+ SharedPtr<Request> request,
+ FrameTime time,
+ bool blocking=false)
+ : Event(engine, request, time)
+ , _pre_processed(false)
+ , _blocking(blocking)
+ {}
+
+ // NULL event base (for internal events only!)
+ explicit QueuedEvent(Engine& engine)
+ : Event(engine, SharedPtr<Request>(), 0)
+ , _pre_processed(false)
+ , _blocking(false)
+ {}
+
+ bool _pre_processed;
+ bool _blocking;
+};
+
+} // namespace Server
+} // namespace Ingen
+
+#endif // INGEN_ENGINE_QUEUEDEVENT_HPP