diff options
-rw-r--r-- | doc/reference.doxygen.in | 4 | ||||
-rw-r--r-- | src/client/DeprecatedLoader.cpp | 1 | ||||
-rw-r--r-- | src/engine/AudioBuffer.hpp | 2 | ||||
-rw-r--r-- | src/engine/PortImpl.hpp | 2 | ||||
-rw-r--r-- | src/engine/QueuedEngineInterface.hpp | 14 | ||||
-rw-r--r-- | src/gui/Port.cpp | 2 | ||||
-rw-r--r-- | src/serialisation/Parser.cpp | 3 |
7 files changed, 7 insertions, 21 deletions
diff --git a/doc/reference.doxygen.in b/doc/reference.doxygen.in index 2573740d..5ef60590 100644 --- a/doc/reference.doxygen.in +++ b/doc/reference.doxygen.in @@ -282,7 +282,7 @@ EXTRACT_ALL = YES # If the EXTRACT_PRIVATE tag is set to YES all private members of a class # will be included in the documentation. -EXTRACT_PRIVATE = YES +EXTRACT_PRIVATE = NO # If the EXTRACT_STATIC tag is set to YES all static members of a file # will be included in the documentation. @@ -293,7 +293,7 @@ EXTRACT_STATIC = NO # defined locally in source files will be included in the documentation. # If set to NO only classes defined in header files are included. -EXTRACT_LOCAL_CLASSES = YES +EXTRACT_LOCAL_CLASSES = NO # This flag is only useful for Objective-C code. When set to YES local # methods, which are defined in the implementation section but not in diff --git a/src/client/DeprecatedLoader.cpp b/src/client/DeprecatedLoader.cpp index a07893f7..2b4e34a4 100644 --- a/src/client/DeprecatedLoader.cpp +++ b/src/client/DeprecatedLoader.cpp @@ -202,7 +202,6 @@ DeprecatedLoader::add_variable(GraphObject::Variables& data, string old_key, str * to the root patch) * * @param name Name of this patch (loaded/generated if the empty string) - * @param poly Polyphony of this patch (loaded/generated if 0) * * @param initial_data will be set last, so values passed there will override * any values loaded from the patch file. diff --git a/src/engine/AudioBuffer.hpp b/src/engine/AudioBuffer.hpp index 513c188f..b93e2267 100644 --- a/src/engine/AudioBuffer.hpp +++ b/src/engine/AudioBuffer.hpp @@ -74,7 +74,7 @@ private: size_t _size; ///< Allocated buffer size size_t _filled_size; ///< Usable buffer size (for MIDI ports etc) State _state; ///< State of buffer for setting values next cycle - Sample _set_value; ///< Value set by @ref set (may need to be set next cycle) + Sample _set_value; ///< Value set by set_value (for completing the set next cycle) FrameTime _set_time; ///< Time _set_value was set (to reset next cycle) }; diff --git a/src/engine/PortImpl.hpp b/src/engine/PortImpl.hpp index be96a910..a2eaf2c9 100644 --- a/src/engine/PortImpl.hpp +++ b/src/engine/PortImpl.hpp @@ -65,7 +65,7 @@ public: * * Audio thread. * - * \param poly Must be < the most recent value passed to prepare_poly. + * \a poly Must be < the most recent value passed to prepare_poly. */ virtual bool apply_poly(Raul::Maid& maid, uint32_t poly); diff --git a/src/engine/QueuedEngineInterface.hpp b/src/engine/QueuedEngineInterface.hpp index 73c790c8..89810434 100644 --- a/src/engine/QueuedEngineInterface.hpp +++ b/src/engine/QueuedEngineInterface.hpp @@ -41,20 +41,10 @@ class Engine; * This is the bridge between the EngineInterface presented to the client, and * the EventSource that needs to be presented to the AudioDriver. * - * This is sort of a state machine, \ref set_responder sets the Responder that - * will be used to send the response from all future function calls. Stateless - * protocols like UDP/OSC can use this to set a different response address for - * each event (eg incoming UDP port), but engine/client interfaces that don't - * need to change an 'address' constantly can just set it once on initialisation. - * Blocking control interfaces can be made by setting a Responder which signals - * the caller when the 'response' is 'sent'. - * + * Responses occur through the event mechanism (which notified clients in + * event post_process methods) and are related to an event by an integer ID. * If you do not register a responder, you have no way of knowing if your calls * are successful. - * - * FIXME: this isn't really "queued" entirely, since some events aren't queued - * events and get pushed directly into the realtime event queue. Should that - * be separated into a different interface/client? */ class QueuedEngineInterface : public QueuedEventSource, public EngineInterface { diff --git a/src/gui/Port.cpp b/src/gui/Port.cpp index 031c74c5..38db6d25 100644 --- a/src/gui/Port.cpp +++ b/src/gui/Port.cpp @@ -34,7 +34,7 @@ namespace Ingen { namespace GUI { -/** @param flip Make an input port appear as an output port, and vice versa. +/** @a flip Make an input port appear as an output port, and vice versa. */ Port::Port( boost::shared_ptr<FlowCanvas::Module> module, diff --git a/src/serialisation/Parser.cpp b/src/serialisation/Parser.cpp index aed49a38..3eae4814 100644 --- a/src/serialisation/Parser.cpp +++ b/src/serialisation/Parser.cpp @@ -52,9 +52,6 @@ Parser::uri_relative_to_base(Glib::ustring base, const Glib::ustring uri) /** Parse a patch from RDF into a CommonInterface (engine or client). - * - * @param document_uri URI of file to load objects from. - * @param parent Path of parent under which to load objects. * @return whether or not load was successful. */ bool |