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+/*
+ This file is part of Ingen.
+ Copyright 2007-2017 David Robillard <http://drobilla.net/>
+
+ Ingen is free software: you can redistribute it and/or modify it under the
+ terms of the GNU Affero General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or any later version.
+
+ Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
+ WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+ A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with Ingen. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef INGEN_ENGINEBASE_HPP
+#define INGEN_ENGINEBASE_HPP
+
+#include "ingen/ingen.h"
+#include "ingen/types.hpp"
+
+#include <chrono>
+#include <cstddef>
+#include <cstdint>
+
+namespace ingen {
+
+class Interface;
+
+/**
+ The audio engine which executes the graph.
+
+ @ingroup Ingen
+*/
+class INGEN_API EngineBase
+{
+public:
+ virtual ~EngineBase() = default;
+
+ /**
+ Initialise the engine for local use (e.g. without a Jack driver).
+ @param sample_rate Audio sampling rate in Hz.
+ @param block_length Audio block length (i.e. buffer size) in frames.
+ @param seq_size Sequence buffer size in bytes.
+ */
+ virtual void init(double sample_rate,
+ uint32_t block_length,
+ size_t seq_size) = 0;
+
+ /**
+ Return true iff the engine and driver supports dynamic ports.
+
+ This returns false in situations where top level ports can not be
+ created once the driver is running, which is the case for most
+ environments outside Jack.
+ */
+ virtual bool supports_dynamic_ports() const = 0;
+
+ /**
+ Activate the engine.
+ */
+ virtual bool activate() = 0;
+
+ /**
+ Deactivate the engine.
+ */
+ virtual void deactivate() = 0;
+
+ /**
+ Begin listening on network sockets.
+ */
+ virtual void listen() = 0;
+
+ /**
+ Return true iff events are waiting to be processed.
+ */
+ virtual bool pending_events() const = 0;
+
+ /**
+ Flush any pending events.
+
+ This function is only safe to call in sequential contexts, and runs both
+ process thread and main iterations in lock-step.
+
+ @param sleep_ms Interval in milliseconds to sleep between each block.
+ */
+ virtual void flush_events(const std::chrono::milliseconds& sleep_ms) = 0;
+
+ /**
+ Advance audio time by the given number of frames.
+ */
+ virtual void advance(uint32_t nframes) = 0;
+
+ /**
+ Locate to a given audio position.
+ */
+ virtual void locate(uint32_t start, uint32_t sample_count) = 0;
+
+ /**
+ Process audio for `sample_count` frames.
+
+ If the return value is non-zero, events have been processed and are
+ awaiting to be finalised (including responding and announcing any changes
+ to clients) via a call to main_iteration().
+
+ @return The number of events processed.
+ */
+ virtual unsigned run(uint32_t sample_count) = 0;
+
+ /**
+ Indicate that a quit is desired.
+
+ This function simply sets a flag which affects the return value of
+ main_iteration, it does not actually force the engine to stop running or
+ block. The code driving the engine is responsible for stopping and
+ cleaning up when main_iteration returns false.
+ */
+ virtual void quit() = 0;
+
+ /**
+ Run a single iteration of the main context.
+
+ The main context post-processes events and performs housekeeping duties
+ like collecting garbage. This should be called regularly, e.g. a few
+ times per second. The return value indicates whether execution should
+ continue; i.e. if false is returned, a quit has been requested and the
+ caller should cease calling main_iteration() and stop the engine.
+ */
+ virtual bool main_iteration() = 0;
+
+ /**
+ Register a client to receive updates about engine changes.
+ */
+ virtual void register_client(const SPtr<Interface>& client) = 0;
+
+ /**
+ Unregister a client.
+ */
+ virtual bool unregister_client(const SPtr<Interface>& client) = 0;
+};
+
+} // namespace ingen
+
+#endif // INGEN_ENGINEBASE_HPP