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-rw-r--r--src/clients/demolition/demolition.cpp334
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diff --git a/src/clients/demolition/demolition.cpp b/src/clients/demolition/demolition.cpp
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+/* This file is part of Om. Copyright (C) 2005 Dave Robillard.
+ *
+ * Om is free software; you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * Om is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "OSCModelEngineInterface.h"
+#include "OSCModelEngineInterface.h" // FIXME: make conditional
+#include "PatchLibrarian.h"
+#include "DemolitionClientInterface.h"
+#include "interface/ClientInterface.h"
+#include "interface/ClientKey.h"
+#include "util/CountedPtr.h"
+#include <iostream>
+#include <unistd.h>
+#include <stdlib.h>
+#include "cmdline.h" // generated by gengetopt
+
+using std::cout;
+using std::endl;
+
+using namespace LibOmClient;
+
+void do_something();
+
+string random_name();
+
+void create_patch();
+void destroy();
+void add_node();
+void connect();
+void disconnect();
+void disconnect_all();
+void set_port_value();
+void set_port_value_queued();
+void rename_object();
+
+
+// Yay globals!
+DemolitionModel* model;
+OSCModelEngineInterface* engine;
+
+
+int
+main(int argc, char** argv)
+{
+ const char* engine_url = NULL;
+ int client_port = 0;
+
+ /* Parse command line options */
+ gengetopt_args_info args_info;
+ if (cmdline_parser (argc, argv, &args_info) != 0)
+ return 1;
+
+ if (args_info.engine_url_given) {
+ engine_url = args_info.engine_url_arg;
+ } else {
+ cout << "[Main] No engine URL specified. Attempting to use osc.udp://localhost:16180" << endl;
+ engine_url = "osc.udp://localhost:16180";
+ }
+
+ if (args_info.client_port_given)
+ client_port = args_info.client_port_arg;
+ else
+ client_port = 0; // will choose a free port automatically
+
+ model = new DemolitionModel();
+
+ // Create this first so engine interface (liblo) uses the port
+ CountedPtr<DemolitionClientInterface> client
+ = CountedPtr<DemolitionClientInterface>(new DemolitionClientInterface(model));
+
+ engine = new OSCModelEngineInterface(engine_url);
+ engine->activate();
+
+ /* Connect to engine */
+ //engine->attach(engine_url);
+ engine->register_client(ClientKey(), (CountedPtr<ClientInterface>)client);
+
+ engine->load_plugins();
+ engine->request_plugins();
+
+ //int id = engine->get_next_request_id();
+ engine->request_all_objects(/*id*/);
+ //engine->set_wait_response_id(id);
+ //engine->wait_for_response();
+
+ // Disable DSP for stress testing
+ engine->disable_patch("/");
+
+ while (true) {
+ do_something();
+ usleep(100000);
+ }
+
+ sleep(2);
+ engine->unregister_client(ClientKey());
+ //engine->detach();
+
+ delete engine;
+ delete model;
+
+ return 0;
+}
+
+/** Does some random action
+ */
+void
+do_something()
+{
+ int action = rand() % 10;
+
+ switch(action) {
+ case 0:
+ create_patch(); break;
+ case 1:
+ destroy(); break;
+ case 2:
+ add_node(); break;
+ case 3:
+ connect(); break;
+ case 4:
+ disconnect(); break;
+ case 5:
+ disconnect_all(); break;
+ case 6:
+ set_port_value(); break;
+ case 7:
+ set_port_value_queued(); break;
+ case 8:
+ rename_object(); break;
+ default:
+ break;
+ }
+}
+
+
+string
+random_name()
+{
+ int length = (rand()%10)+1;
+ string name(length, '-');
+
+ for (int i=0; i < length; ++i)
+ name[i] = 'a' + rand()%26;
+
+ return name;
+}
+
+
+void
+create_patch()
+{
+ // Make the probability of this happening inversely proportionate to the number
+ // of patches to keep the # in a sane range
+ //if (model->num_patches() > 0 && (rand() % model->num_patches()))
+ // return;
+
+ bool subpatch = rand()%2;
+ PatchModel* parent = NULL;
+ string name = random_name();
+ PatchModel* pm = NULL;
+
+ if (subpatch)
+ parent = model->random_patch();
+
+ if (parent != NULL)
+ pm = new PatchModel(parent->path() +"/"+ name, (rand()%8)+1);
+ else
+ pm = new PatchModel(string("/") + name, (rand()%8)+1);
+
+ cout << "Creating patch " << pm->path() << endl;
+
+ engine->create_patch_from_model(pm);
+
+ // Spread them out a bit for easier monitoring with om_gtk
+ char tmp_buf[8];
+ snprintf(tmp_buf, 8, "%d", 1600 + rand()%800 - 400);
+ engine->set_metadata(pm->path(), "module-x", string(tmp_buf));
+ snprintf(tmp_buf, 8, "%d", 1200 + rand()%700 - 350);
+ engine->set_metadata(pm->path(), "module-y", string(tmp_buf));
+
+ delete pm;
+}
+
+
+void
+destroy()
+{
+ // Make the probability of this happening proportionate to the number
+ // of patches to keep the # in a sane range
+ if (model->num_patches() == 0 || !(rand() % model->num_patches()))
+ return;
+
+ NodeModel* nm = NULL;
+
+ if (rand()%2)
+ nm = model->random_patch();
+ else
+ nm = model->random_node();
+
+ if (nm != NULL) {
+ cout << "Destroying " << nm->path() << endl;
+ engine->destroy(nm->path());
+ }
+}
+
+
+void
+add_node()
+{
+ PatchModel* parent = model->random_patch();
+ PluginModel* plugin = model->random_plugin();
+
+ if (parent != NULL && plugin != NULL) {
+ NodeModel* nm = new NodeModel(parent->path() +"/"+ random_name());
+ nm->plugin(plugin);
+ cout << "Adding node " << nm->path() << endl;
+ engine->create_node_from_model(nm);
+ // Spread them out a bit for easier monitoring with om_gtk
+ char tmp_buf[8];
+ snprintf(tmp_buf, 8, "%d", 1600 + rand()%800 - 400);
+ engine->set_metadata(nm->path(), "module-x", tmp_buf);
+ snprintf(tmp_buf, 8, "%d", 1200 + rand()%700 - 350);
+ engine->set_metadata(nm->path(), "module-y", tmp_buf);
+ }
+}
+
+
+void
+connect()
+{
+ if (!(rand() % 10)) { // Attempt a connection between two nodes in the same patch
+ PatchModel* parent = model->random_patch();
+ NodeModel* n1 = model->random_node_in_patch(parent);
+ NodeModel* n2 = model->random_node_in_patch(parent);
+ PortModel* p1 = model->random_port_in_node(n1);
+ PortModel* p2 = model->random_port_in_node(n2);
+
+ if (p1 != NULL && p2 != NULL) {
+ cout << "Connecting " << p1->path() << " -> " << p2->path() << endl;
+ engine->connect(p1->path(), p2->path());
+ }
+
+ } else { // Attempt a connection between two truly random nodes
+ PortModel* p1 = model->random_port();
+ PortModel* p2 = model->random_port();
+
+ if (p1 != NULL && p2 != NULL) {
+ cout << "Connecting " << p1->path() << " -> " << p2->path() << endl;
+ engine->connect(p1->path(), p2->path());
+ }
+ }
+}
+
+
+void
+disconnect()
+{
+ PortModel* p1 = model->random_port();
+ PortModel* p2 = model->random_port();
+
+ if (p1 != NULL && p2 != NULL) {
+ cout << "Disconnecting " << p1->path() << " -> " << p2->path() << endl;
+ engine->disconnect(p1->path(), p2->path());
+ }
+}
+
+
+void
+disconnect_all()
+{
+ PortModel* p = model->random_port();
+
+ if (p != NULL) {
+ cout << "Disconnecting all from" << p->path() << endl;
+ engine->disconnect_all(p->path());
+ }
+}
+
+
+void
+set_port_value()
+{
+ PortModel* pm = model->random_port();
+ float val = (float)rand() / (float)RAND_MAX;
+
+ if (pm != NULL) {
+ cout << "Setting control for port " << pm->path() << " to " << val << endl;
+ engine->set_port_value(pm->path(), val);
+ }
+}
+
+
+void
+set_port_value_queued()
+{
+ PortModel* pm = model->random_port();
+ float val = (float)rand() / (float)RAND_MAX;
+
+ if (pm != NULL) {
+ cout << "Setting control (slow) for port " << pm->path() << " to " << val << endl;
+ engine->set_port_value_queued(pm->path(), val);
+ }
+}
+
+
+void
+rename_object()
+{
+ // 1/6th chance of it being a patch
+ /*int type = rand()%6;
+
+ if (type == 0) {
+ NodeModel* n = model->random_node();
+ if (n != NULL)
+ engine->rename(n->path(), random_name());
+ } else {
+ PatchModel* p = model->random_patch();
+ if (p != NULL)
+ engine->rename(p->path(), random_name());
+ }*/
+}
+