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-rw-r--r--src/engine/CompiledPatch.hpp76
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diff --git a/src/engine/CompiledPatch.hpp b/src/engine/CompiledPatch.hpp
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-/* This file is part of Ingen.
- * Copyright 2007-2011 David Robillard <http://drobilla.net>
- *
- * Ingen is free software; you can redistribute it and/or modify it under the
- * terms of the GNU General Public License as published by the Free Software
- * Foundation; either version 2 of the License, or (at your option) any later
- * version.
- *
- * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#ifndef INGEN_ENGINE_COMPILEDPATCH_HPP
-#define INGEN_ENGINE_COMPILEDPATCH_HPP
-
-#include <vector>
-#include "raul/List.hpp"
-#include "raul/Deletable.hpp"
-#include <boost/utility.hpp>
-
-namespace Ingen {
-namespace Engine {
-
-class ConnectionImpl;
-
-/** All information required about a node to execute it in an audio thread.
- */
-struct CompiledNode {
- CompiledNode(NodeImpl* n, size_t np, Raul::List<NodeImpl*>* d)
- : _node(n), _n_providers(np)
- {
- // Copy to a vector for maximum iteration speed and cache optimization
- // (Need to take a copy anyway)
-
- _dependants.reserve(d->size());
- for (Raul::List<NodeImpl*>::iterator i = d->begin(); i != d->end(); ++i)
- _dependants.push_back(*i);
- }
-
- NodeImpl* node() const { return _node; }
- size_t n_providers() const { return _n_providers; }
- const std::vector<NodeImpl*>& dependants() const { return _dependants; }
-
-private:
- NodeImpl* _node;
- size_t _n_providers; ///< Number of input ready signals to trigger run
- std::vector<NodeImpl*> _dependants; ///< Nodes this one's output ports are connected to
-};
-
-/** A patch ``compiled'' into a flat structure with the correct order so
- * the audio thread(s) can execute it without threading problems (since
- * the preprocessor thread modifies the graph).
- *
- * The nodes contained here are sorted in the order they must be executed.
- * The parallel processing algorithm guarantees no node will be executed
- * before its providers, using this order as well as semaphores.
- */
-struct CompiledPatch : public std::vector<CompiledNode>
- , public Raul::Deletable
- , public boost::noncopyable
-{
- typedef std::vector<ConnectionImpl*> QueuedConnections;
-
- /** All (audio context => other context) connections */
- std::vector<ConnectionImpl*> queued_connections;
-};
-
-} // namespace Engine
-} // namespace Ingen
-
-#endif // INGEN_ENGINE_COMPILEDPATCH_HPP