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-rw-r--r--src/engine/InputPort.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/engine/InputPort.cpp b/src/engine/InputPort.cpp
index f9ddbfe2..d5051865 100644
--- a/src/engine/InputPort.cpp
+++ b/src/engine/InputPort.cpp
@@ -93,7 +93,7 @@ InputPort::get_buffers(BufferFactory& bufs, Raul::Array<BufferFactory::Ref>* buf
size_t num_connections = (ThreadManager::current_thread_id() == THREAD_PROCESS)
? _connections.size() : _num_connections;
- if (_type == PortType::AUDIO && num_connections == 0) {
+ if (buffer_type() == PortType::AUDIO && num_connections == 0) {
// Audio input with no connections, use shared zero buffer
for (uint32_t v = 0; v < poly; ++v)
buffers->at(v) = bufs.silent_buffer();
@@ -113,7 +113,7 @@ InputPort::get_buffers(BufferFactory& bufs, Raul::Array<BufferFactory::Ref>* buf
// Use local buffers
for (uint32_t v = 0; v < poly; ++v) {
buffers->at(v) = NULL; // Release first (potential immediate recycling)
- buffers->at(v) = _bufs.get(_type, _buffer_size);
+ buffers->at(v) = _bufs.get(buffer_type(), _buffer_size);
buffers->at(v)->clear();
}
}
@@ -136,7 +136,7 @@ InputPort::add_connection(Connections::Node* const c)
_connections.push_back(c);
// Automatically broadcast connected control inputs
- if (_type == PortType::CONTROL)
+ if (is_a(PortType::CONTROL))
_broadcast = true;
}
@@ -170,7 +170,7 @@ InputPort::remove_connection(ProcessContext& context, const OutputPort* src_port
}
// Turn off broadcasting if we're no longer connected
- if (_type == PortType::CONTROL && _connections.size() == 0)
+ if (is_a(PortType::CONTROL) && _connections.size() == 0)
_broadcast = false;
return connection;