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Diffstat (limited to 'src/libs/engine/CompiledPatch.hpp')
-rw-r--r-- | src/libs/engine/CompiledPatch.hpp | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/libs/engine/CompiledPatch.hpp b/src/libs/engine/CompiledPatch.hpp new file mode 100644 index 00000000..9ab252b3 --- /dev/null +++ b/src/libs/engine/CompiledPatch.hpp @@ -0,0 +1,84 @@ +/* This file is part of Ingen. + * Copyright (C) 2007 Dave Robillard <http://drobilla.net> + * + * Ingen is free software; you can redistribute it and/or modify it under the + * terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef COMPILED_PATCH_HPP +#define COMPILED_PATCH_HPP + +#include <iostream> +#include <vector> +#include <raul/List.hpp> +#include <raul/Deletable.hpp> +#include <boost/utility.hpp> + +using Raul::List; + +using namespace std; + +namespace Ingen { + + +/** A node, and it's providers/dependants. + * + * This is all the information required to execute a node in a process thread. + */ +struct CompiledNode { + CompiledNode(Node* n, size_t np, List<Node*>* d) + : _node(n), _n_providers(np) + { + // Copy to a vector for maximum iteration speed and cache optimization + // (Need to take a copy anyway) + + for (List<Node*>::iterator i = d->begin(); i != d->end(); ++i) + _dependants.push_back(*i); + } + + Node* node() const { return _node; } + size_t n_providers() const { return _n_providers; } + const vector<Node*>& dependants() const { return _dependants; } + +private: + Node* _node; + size_t _n_providers; ///< Number of input ready signals to trigger run + vector<Node*> _dependants; ///< Nodes this one's output ports are connected to +}; + + +/** A patch and a set of connections, "compiled" into a flat structure with + * the correct order so the audio thread(s) can execute it without + * threading problems (since the preprocessor thread fiddles with other + * things). + * + * Currently objects still have some 'heavyweight' connection state, but + * eventually this should be the only place a particular set of connections + * in a patch is stored, so various "connection presets" can be switched + * in a realtime safe way. + * + * The nodes contained here are sorted in the order they must be executed. + * The parallel processing algorithm guarantees no node will be executed + * before it's providers, using this order as well as semaphores. + */ +struct CompiledPatch : public std::vector<CompiledNode> + , public Raul::Deletable + , public boost::noncopyable { + /*CompiledPatch() : std::vector<CompiledNode>() {} + CompiledPatch(size_t reserve) : std::vector<CompiledNode>(reserve) {}*/ +}; + + +} // namespace Ingen + +#endif // COMPILED_PATCH_HPP |