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Diffstat (limited to 'src/libs/engine/PatchImpl.cpp')
-rw-r--r-- | src/libs/engine/PatchImpl.cpp | 445 |
1 files changed, 445 insertions, 0 deletions
diff --git a/src/libs/engine/PatchImpl.cpp b/src/libs/engine/PatchImpl.cpp new file mode 100644 index 00000000..3e4c78c7 --- /dev/null +++ b/src/libs/engine/PatchImpl.cpp @@ -0,0 +1,445 @@ +/* This file is part of Ingen. + * Copyright (C) 2007 Dave Robillard <http://drobilla.net> + * + * Ingen is free software; you can redistribute it and/or modify it under the + * terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include <cassert> +#include <cmath> +#include <iostream> +#include "ThreadManager.hpp" +#include "NodeImpl.hpp" +#include "PatchImpl.hpp" +#include "PluginImpl.hpp" +#include "PortImpl.hpp" +#include "ConnectionImpl.hpp" +#include "DuplexPort.hpp" +#include "Engine.hpp" +#include "ProcessSlave.hpp" + +using namespace std; + +namespace Ingen { + + +PatchImpl::PatchImpl(Engine& engine, const string& path, uint32_t poly, PatchImpl* parent, SampleRate srate, size_t buffer_size, uint32_t internal_poly) +: NodeBase(new PluginImpl(Plugin::Patch, "ingen:patch"), path, poly, parent, srate, buffer_size), + _engine(engine), + _internal_poly(internal_poly), + _compiled_patch(NULL), + _process(false) +{ + assert(internal_poly >= 1); + + //_plugin->plug_label("om_patch"); + //_plugin->name("Ingen Patch"); + + //std::cerr << "Creating patch " << _name << ", poly = " << poly + // << ", internal poly = " << internal_poly << std::endl; +} + + +PatchImpl::~PatchImpl() +{ + assert(!_activated); + + for (Connections::iterator i = _connections.begin(); i != _connections.end(); ++i) { + (*i).reset(); + delete _connections.erase(i); + } + + for (List<NodeImpl*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i) { + assert(!(*i)->activated()); + delete (*i); + delete _nodes.erase(i); + } + + delete _compiled_patch; +} + + +void +PatchImpl::activate() +{ + NodeBase::activate(); + + for (List<NodeImpl*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i) + (*i)->activate(); + + assert(_activated); +} + + +void +PatchImpl::deactivate() +{ + if (_activated) { + + NodeBase::deactivate(); + + for (List<NodeImpl*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i) { + if ((*i)->activated()) + (*i)->deactivate(); + assert(!(*i)->activated()); + } + } + assert(!_activated); +} + + +void +PatchImpl::disable() +{ + _process = false; + + for (List<PortImpl*>::iterator i = _output_ports.begin(); i != _output_ports.end(); ++i) + (*i)->clear_buffers(); +} + + +bool +PatchImpl::prepare_internal_poly(uint32_t poly) +{ + /* TODO: ports? internal/external poly? */ + + for (List<NodeImpl*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i) + (*i)->prepare_poly(poly); + + for (Connections::iterator i = _connections.begin(); i != _connections.end(); ++i) + ((ConnectionImpl*)i->get())->prepare_poly(poly); + + /* FIXME: Deal with failure */ + + return true; +} + + +bool +PatchImpl::apply_internal_poly(Raul::Maid& maid, uint32_t poly) +{ + /* TODO: ports? internal/external poly? */ + + for (List<NodeImpl*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i) + (*i)->apply_poly(maid, poly); + + for (Connections::iterator i = _connections.begin(); i != _connections.end(); ++i) + PtrCast<ConnectionImpl>(*i)->apply_poly(maid, poly); + + _internal_poly = poly; + + return true; +} + + +/** Run the patch for the specified number of frames. + * + * Calls all Nodes in (roughly, if parallel) the order _compiled_patch specifies. + */ +void +PatchImpl::process(ProcessContext& context) +{ + if (_compiled_patch == NULL || _compiled_patch->size() == 0 || !_process) + return; + + NodeBase::pre_process(context); + + /* Run */ + if (_engine.process_slaves().size() > 0) + process_parallel(context); + else + process_single(context); + + NodeBase::post_process(context); +} + + +void +PatchImpl::process_parallel(ProcessContext& context) +{ + size_t n_slaves = _engine.process_slaves().size(); + + CompiledPatch* const cp = _compiled_patch; + + /* Start p-1 slaves */ + + if (n_slaves >= cp->size()) + n_slaves = cp->size()-1; + + if (n_slaves > 0) { + for (size_t i=0; i < cp->size(); ++i) + (*cp)[i].node()->reset_input_ready(); + + for (size_t i=0; i < n_slaves; ++i) + _engine.process_slaves()[i]->whip(cp, i+1, context); + } + + + /* Process ourself until everything is done + * This is analogous to ProcessSlave::_whipped(), but this is the master + * (i.e. what the main Jack process thread calls). Where ProcessSlave + * waits on input, this just skips the node and tries the next, to avoid + * waiting in the Jack thread which pisses Jack off. + */ + + size_t index = 0; + size_t num_finished = 0; // Number of consecutive finished nodes hit + + while (num_finished < cp->size()) { + + CompiledNode& n = (*cp)[index]; + + if (n.node()->process_lock()) { + if (n.node()->n_inputs_ready() == n.n_providers()) { + n.node()->process(context); + + /* Signal dependants their input is ready */ + for (size_t i=0; i < n.dependants().size(); ++i) + n.dependants()[i]->signal_input_ready(); + + ++num_finished; + } else { + n.node()->process_unlock(); + num_finished = 0; + } + } else { + if (n.node()->n_inputs_ready() == n.n_providers()) + ++num_finished; + else + num_finished = 0; + } + + index = (index + 1) % cp->size(); + } + + /* Tell slaves we're done in case we beat them, and pray they're + * really done by the start of next cycle. + * FIXME: This probably breaks (race) at extremely small nframes where + * ingen is the majority of the DSP load. + */ + for (size_t i=0; i < n_slaves; ++i) + _engine.process_slaves()[i]->finish(); +} + + +void +PatchImpl::process_single(ProcessContext& context) +{ + CompiledPatch* const cp = _compiled_patch; + + for (size_t i=0; i < cp->size(); ++i) + (*cp)[i].node()->process(context); +} + + +void +PatchImpl::set_buffer_size(size_t size) +{ + NodeBase::set_buffer_size(size); + assert(_buffer_size == size); + + for (List<NodeImpl*>::iterator j = _nodes.begin(); j != _nodes.end(); ++j) + (*j)->set_buffer_size(size); +} + + +// Patch specific stuff + + +void +PatchImpl::add_node(List<NodeImpl*>::Node* ln) +{ + assert(ln != NULL); + assert(ln->elem() != NULL); + assert(ln->elem()->parent_patch() == this); + //assert(ln->elem()->polyphony() == _internal_poly); + + _nodes.push_back(ln); +} + + +/** Remove a node. + * Realtime Safe. Preprocessing thread. + */ +PatchImpl::Nodes::Node* +PatchImpl::remove_node(const string& name) +{ + for (List<NodeImpl*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i) + if ((*i)->name() == name) + return _nodes.erase(i); + + return NULL; +} + + +/** Remove a connection. Realtime safe. + */ +PatchImpl::Connections::Node* +PatchImpl::remove_connection(const PortImpl* src_port, const PortImpl* dst_port) +{ + bool found = false; + Connections::Node* connection = NULL; + for (Connections::iterator i = _connections.begin(); i != _connections.end(); ++i) { + ConnectionImpl* const c = (ConnectionImpl*)i->get(); + if (c->src_port() == src_port && c->dst_port() == dst_port) { + connection = _connections.erase(i); + found = true; + break; + } + } + + if ( ! found) + cerr << "WARNING: [PatchImpl::remove_connection] Connection not found !" << endl; + + return connection; +} + + +uint32_t +PatchImpl::num_ports() const +{ + ThreadID context = ThreadManager::current_thread_id(); + + if (context == THREAD_PROCESS) + return NodeBase::num_ports(); + else + return _input_ports.size() + _output_ports.size(); +} + + +/** Create a port. Not realtime safe. + */ +PortImpl* +PatchImpl::create_port(const string& name, DataType type, size_t buffer_size, bool is_output) +{ + if (type == DataType::UNKNOWN) { + cerr << "[PatchImpl::create_port] Unknown port type " << type.uri() << endl; + return NULL; + } + + assert( !(type == DataType::UNKNOWN) ); + + return new DuplexPort(this, name, 0, _polyphony, type, buffer_size, is_output); +} + + +/** Remove port from ports list used in pre-processing thread. + * + * Port is not removed from ports array for process thread (which could be + * simultaneously running). + * + * Realtime safe. Preprocessing thread only. + */ +List<PortImpl*>::Node* +PatchImpl::remove_port(const string& name) +{ + assert(ThreadManager::current_thread_id() == THREAD_PRE_PROCESS); + + bool found = false; + List<PortImpl*>::Node* ret = NULL; + for (List<PortImpl*>::iterator i = _input_ports.begin(); i != _input_ports.end(); ++i) { + if ((*i)->name() == name) { + ret = _input_ports.erase(i); + found = true; + } + } + + if (!found) + for (List<PortImpl*>::iterator i = _output_ports.begin(); i != _output_ports.end(); ++i) { + if ((*i)->name() == name) { + ret = _output_ports.erase(i); + found = true; + } + } + + if ( ! found) + cerr << "WARNING: [PatchImpl::remove_port] Port not found !" << endl; + + return ret; +} + + +Raul::Array<PortImpl*>* +PatchImpl::build_ports_array() const +{ + assert(ThreadManager::current_thread_id() == THREAD_PRE_PROCESS); + + Raul::Array<PortImpl*>* const result = new Raul::Array<PortImpl*>(_input_ports.size() + _output_ports.size()); + + size_t i = 0; + + for (List<PortImpl*>::const_iterator p = _input_ports.begin(); p != _input_ports.end(); ++p,++i) + result->at(i) = *p; + + for (List<PortImpl*>::const_iterator p = _output_ports.begin(); p != _output_ports.end(); ++p,++i) + result->at(i) = *p; + + return result; +} + + +/** Find the process order for this Patch. + * + * The process order is a flat list that the patch will execute in order + * when it's run() method is called. Return value is a newly allocated list + * which the caller is reponsible to delete. Note that this function does + * NOT actually set the process order, it is returned so it can be inserted + * at the beginning of an audio cycle (by various Events). + * + * Not realtime safe. + */ +CompiledPatch* +PatchImpl::compile() const +{ + assert(ThreadManager::current_thread_id() == THREAD_PRE_PROCESS); + + //cerr << "*********** Building process order for " << path() << endl; + + CompiledPatch* const compiled_patch = new CompiledPatch();//_nodes.size()); + + for (Nodes::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i) + (*i)->traversed(false); + + for (Nodes::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i) { + NodeImpl* const node = (*i); + // Either a sink or connected to our output ports: + if ( ( ! node->traversed()) && node->dependants()->size() == 0) + compile_recursive(node, compiled_patch); + } + + // Traverse any nodes we didn't hit yet + for (Nodes::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i) { + NodeImpl* const node = (*i); + if ( ! node->traversed()) + compile_recursive(node, compiled_patch); + } + + /*cerr << "----------------------------------------\n"; + for (size_t i=0; i < process_order->size(); ++i) { + assert(process_order->at(i)); + cerr << process_order->at(i)->path() << endl; + } + cerr << "----------------------------------------\n";*/ + + assert(compiled_patch->size() == _nodes.size()); + +#ifndef NDEBUG + for (size_t i=0; i < compiled_patch->size(); ++i) + assert(compiled_patch->at(i).node()); +#endif + + return compiled_patch; +} + + +} // namespace Ingen |