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-rw-r--r--src/libs/engine/QueuedEngineInterface.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/libs/engine/QueuedEngineInterface.h b/src/libs/engine/QueuedEngineInterface.h
index ddf293dc..0d2ba5d9 100644
--- a/src/libs/engine/QueuedEngineInterface.h
+++ b/src/libs/engine/QueuedEngineInterface.h
@@ -25,9 +25,9 @@
#include "interface/EngineInterface.h"
#include "interface/ClientInterface.h"
#include "interface/ClientKey.h"
+#include "interface/Responder.h"
#include "QueuedEventSource.h"
#include "Engine.h"
-#include "Responder.h"
using std::string;
namespace Ingen {
@@ -58,7 +58,7 @@ class Engine;
* events and get pushed directly into the realtime event queue. Should that
* be separated into a different interface/client?
*/
-class QueuedEngineInterface : public QueuedEventSource, public virtual EngineInterface
+class QueuedEngineInterface : public QueuedEventSource, public EngineInterface
{
public:
QueuedEngineInterface(Engine& engine, size_t queued_size, size_t stamped_size);
@@ -66,7 +66,7 @@ public:
void set_next_response_id(int32_t id);
- virtual void set_responder(SharedPtr<Responder> responder);
+ virtual void set_responder(SharedPtr<Shared::Responder> responder);
virtual void disable_responses();
// Client registration
@@ -156,7 +156,7 @@ public:
protected:
/** Where responses to current messages will go. */
- SharedPtr<Responder> _responder;
+ SharedPtr<Shared::Responder> _responder;
Engine& _engine;