diff options
Diffstat (limited to 'src/libs/engine/Tree.h')
-rw-r--r-- | src/libs/engine/Tree.h | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/src/libs/engine/Tree.h b/src/libs/engine/Tree.h new file mode 100644 index 00000000..033d48b7 --- /dev/null +++ b/src/libs/engine/Tree.h @@ -0,0 +1,155 @@ +/* This file is part of Om. Copyright (C) 2006 Dave Robillard. + * + * Om is free software; you can redistribute it and/or modify it under the + * terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * Om is distributed in the hope that it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NODETREE_H +#define NODETREE_H + +#include <string> +#include <cassert> +#include "MaidObject.h" +using std::string; + +template<typename T> class Tree; + + +/** A node in a Tree. + */ +template <typename T> +class TreeNode : public MaidObject +{ +public: + TreeNode(const string& key) + : m_parent(NULL), m_left_child(NULL), m_right_child(NULL), + m_key(key), m_node(NULL) {} + + TreeNode(const string& key, T n) + : m_parent(NULL), m_left_child(NULL), m_right_child(NULL), + m_key(key), m_node(n) {} + + ~TreeNode() { + assert(m_parent == NULL || m_parent->left_child() != this); + assert(m_parent == NULL || m_parent->right_child() != this); + assert(m_left_child == NULL || m_left_child->parent() != this); + assert(m_right_child == NULL || m_right_child->parent() != this); + m_parent = m_left_child = m_right_child = NULL; + } + + string key() const { return m_key; } + void key(const string& key) { m_key = key; } + TreeNode<T>* parent() const { return m_parent; } + void parent(TreeNode<T>* n) { m_parent = n; } + TreeNode<T>* left_child() const { return m_left_child; } + void left_child(TreeNode<T>* n) { m_left_child = n; } + TreeNode<T>* right_child() const { return m_right_child; } + void right_child(TreeNode<T>* n) { m_right_child = n; } + + bool is_leaf() { return (m_left_child == NULL && m_right_child == NULL); } + bool is_left_child() { return (m_parent != NULL && m_parent->left_child() == this); } + bool is_right_child() { return (m_parent != NULL && m_parent->right_child() == this); } + + T node() { return m_node; } + + friend class Tree<T>; + +protected: + // Prevent copies (undefined) + TreeNode(const TreeNode&); + TreeNode& operator=(const TreeNode&); + + TreeNode<T>* m_parent; + TreeNode<T>* m_left_child; + TreeNode<T>* m_right_child; + string m_key; + T m_node; +}; + + +/** The tree all objects are stored in. + * + * Textbook naive (unbalanced) Binary Search Tree. Slightly different + * from a usual BST implementation in that the "Node" classes (TreeNode) are + * exposed to the user. This is so QueuedEvent's can create the TreeNode in + * another thread, and the realtime jack thread can insert them (without having + * to allocating a TreeNode which is a no-no). + * + * It's also a more annoying implementation because there's no leaf type (since + * a leaf object would have to be deleted on insert). + * + * Tree<T>::iterator is not realtime safe, but the insert/remove/find methods + * of Tree<T> do not use them. + */ +template <typename T> +class Tree +{ +public: + Tree<T>() : m_root(0), m_size(0) {} + ~Tree<T>(); + + void insert(TreeNode<T>* const n); + TreeNode<T>* remove(const string& key); + T find(const string& key) const; + TreeNode<T>* find_treenode(const string& key) const; + + size_t size() const { return m_size; } + + /** NON realtime safe iterator for a Tree<T>. */ + class iterator + { + public: + iterator(const Tree<T>* tree, size_t size); + ~iterator(); + + T operator*() const; + iterator& operator++(); + bool operator!=(const iterator& iter) const; + + friend class Tree<T>; + + iterator(const iterator& copy); + iterator& operator=(const iterator& copy); + + private: + int m_depth; + size_t m_size; + TreeNode<T>** m_stack; + const Tree<T>* m_tree; + }; + + iterator begin() const; + iterator end() const; + +private: + // Prevent copies (undefined) + Tree<T>(const Tree<T>&); + Tree<T>& operator=(const Tree<T>&); + + void m_set_all_traversed_recursive(TreeNode<T>* root, bool b); + + TreeNode<T>* m_find_smallest(TreeNode<T>* root); + TreeNode<T>* m_find_largest(TreeNode<T>* root); + + TreeNode<T>* m_root; + size_t m_size; +}; + + +/* This needs to be done so the templates are defined and can get instantiated + * automatically by the compilter. + */ +//#include "TreeImplementation.h" + + +#endif // NODETREE_H |