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Diffstat (limited to 'src/progs/demolition/demolition.cpp')
-rw-r--r-- | src/progs/demolition/demolition.cpp | 358 |
1 files changed, 0 insertions, 358 deletions
diff --git a/src/progs/demolition/demolition.cpp b/src/progs/demolition/demolition.cpp deleted file mode 100644 index feba204a..00000000 --- a/src/progs/demolition/demolition.cpp +++ /dev/null @@ -1,358 +0,0 @@ -/* This file is part of Ingen. - * Copyright (C) 2007 Dave Robillard <http://drobilla.net> - * - * Ingen is free software; you can redistribute it and/or modify it under the - * terms of the GNU General Public License as published by the Free Software - * Foundation; either version 2 of the License, or (at your option) any later - * version. - * - * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY - * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#include "interface/ClientInterface.h" -#include "interface/ClientKey.h" -#include "OSCModelEngineInterface.h" -#include "OSCClientReceiver.h" -#include "SigClientInterface.h" -#include "Store.h" -#include "PatchLibrarian.h" -#include "PluginModel.h" -#include <raul/SharedPtr.h> -#include <iostream> -#include <unistd.h> -#include <stdlib.h> -#include "cmdline.h" // generated by gengetopt - -using std::cout; -using std::endl; - -using namespace Ingen::Client; - -void do_something(); - -string random_name(); - -void create_patch(); -void destroy(); -void add_node(); -void connect(); -void disconnect(); -void disconnect_all(); -void set_port_value(); -void set_port_value_queued(); -void rename_object(); - - -// Yay globals! -SharedPtr<OSCModelEngineInterface> engine; -SharedPtr<Store> store; - - -// OSC listening non-threaded signal emitter -struct OSCSigEmitter : public OSCClientReceiver, public SigClientInterface { -public: - OSCSigEmitter(int listen_port) - : Ingen::Shared::ClientInterface() - , OSCClientReceiver(listen_port) - , SigClientInterface() - { - } -}; - - -int -main(int argc, char** argv) -{ - const char* engine_url = NULL; - int client_port = 0; - - /* Parse command line options */ - gengetopt_args_info args_info; - if (cmdline_parser (argc, argv, &args_info) != 0) - return 1; - - if (args_info.engine_url_given) { - engine_url = args_info.engine_url_arg; - } else { - cout << "[Main] No engine URL specified. Attempting to use osc.udp://localhost:16180" << endl; - engine_url = "osc.udp://localhost:16180"; - } - - if (args_info.client_port_given) - client_port = args_info.client_port_arg; - else - client_port = 0; // will choose a free port automatically - - engine = SharedPtr<ModelEngineInterface>(new OSCModelEngineInterface(engine_url)); - SharedPtr<SigClientInterface> emitter(new OSCSigEmitter(16182)); - - store = SharedPtr<Store>(new Store(engine, emitter)); - - engine->activate(); - - /* Connect to engine */ - //engine->attach(engine_url); - engine->register_client(ClientKey(), emitter); - - engine->load_plugins(); - engine->request_plugins(); - - //int id = engine->get_next_request_id(); - engine->request_all_objects(/*id*/); - //engine->set_wait_response_id(id); - //engine->wait_for_response(); - - // Disable DSP for stress testing - engine->disable_patch("/"); - - while (true) { - do_something(); - usleep(10000); - } - - sleep(2); - engine->unregister_client(ClientKey()); - //engine->detach(); - - return 0; -} - -/** Does some random action - */ -void -do_something() -{ - int action = rand() % 10; - - switch(action) { - case 0: - create_patch(); break; - case 1: - destroy(); break; - case 2: - add_node(); break; - case 3: - connect(); break; - case 4: - disconnect(); break; - case 5: - disconnect_all(); break; - case 6: - set_port_value(); break; - case 7: - set_port_value_queued(); break; - case 8: - rename_object(); break; - default: - break; - } -} - - -string -random_name() -{ - int length = (rand()%10)+1; - string name(length, '-'); - - for (int i=0; i < length; ++i) - name[i] = 'a' + rand()%26; - - return name; -} - - -Path -random_object() -{ - typedef map<Path, SharedPtr<ObjectModel> > ObjectMap; - - const ObjectMap& objects = store->objects(); - - // Return a crap path every once in a while - if (rand() % 30) - return "/DEAD/BEEF"; - - // "random" is a bit of a generous label... - for (ObjectMap::const_iterator i = objects.begin(); i != objects.end(); ++i) - if (rand() % objects.size()) - return i->second->path(); - - return "/"; -} - - -string -random_plugin() -{ - typedef map<string, SharedPtr<PluginModel> > PluginMap; - - const PluginMap& plugins = store->plugins(); - - // Return a crap path every once in a while - if (rand() % 30) - return "DEAD:BEEF"; - - // "random" is a bit of a generous label... - for (PluginMap::const_iterator i = plugins.begin(); i != plugins.end(); ++i) - if (rand() % plugins.size()) - return i->second->uri(); - - return "DEAD:BEEF2"; -} - - -void -create_patch() -{ - // Make the probability of this happening inversely proportionate to the number - // of objects to keep the # in a sane range - if (store->objects().size() > 0 && (rand() % store->objects().size())) - return; - - bool subpatch = rand()%2; - Path parent = "/"; - string name = random_name(); - - if (subpatch) - parent = random_object(); // very likely invalid parent error - - const Path path = parent.base() + name; - - cout << "Creating patch " << path << endl; - - engine->create_patch(path, (rand()%8)+1); - - // Spread them out a bit for easier monitoring with ingenuity - engine->set_metadata(path, "ingenuity:module-x", 1600 + rand()%800 - 400); - engine->set_metadata(path, "ingenuity:module-y", 1200 + rand()%700 - 350); -} - - -void -destroy() -{ - // Make the probability of this happening proportionate to the number - // of patches to keep the # in a sane range - if (store->objects().size() > 0 && !(rand() % store->objects().size())) - return; - - engine->destroy(random_object()); -} - - -void -add_node() -{ - const Path path = random_object().base() + random_name(); - - cout << "Adding node " << path << endl; - engine->create_node(path, random_plugin(), rand()%2); - - // Spread them out a bit for easier monitoring with ingenuity - engine->set_metadata(path, "ingenuity:module-x", 1600 + rand()%800 - 400); - engine->set_metadata(path, "ingenuity:module-y", 1200 + rand()%700 - 350); -} - - -void -connect() -{ - if (!(rand() % 10)) { // Attempt a connection between two nodes in the same patch - PatchModel* parent = store->random_patch(); - NodeModel* n1 = store->random_node_in_patch(parent); - NodeModel* n2 = store->random_node_in_patch(parent); - PortModel* p1 = store->random_port_in_node(n1); - PortModel* p2 = store->random_port_in_node(n2); - - if (p1 != NULL && p2 != NULL) { - cout << "Connecting " << p1->path() << " -> " << p2->path() << endl; - engine->connect(p1->path(), p2->path()); - } - - } else { // Attempt a connection between two truly random nodes - PortModel* p1 = store->random_port(); - PortModel* p2 = store->random_port(); - - if (p1 != NULL && p2 != NULL) { - cout << "Connecting " << p1->path() << " -> " << p2->path() << endl; - engine->connect(p1->path(), p2->path()); - } - } -} - - -void -disconnect() -{ - PortModel* p1 = store->random_port(); - PortModel* p2 = store->random_port(); - - if (p1 != NULL && p2 != NULL) { - cout << "Disconnecting " << p1->path() << " -> " << p2->path() << endl; - engine->disconnect(p1->path(), p2->path()); - } -} - - -void -disconnect_all() -{ - PortModel* p = store->random_port(); - - if (p != NULL) { - cout << "Disconnecting all from" << p->path() << endl; - engine->disconnect_all(p->path()); - } -} - - -void -set_port_value() -{ - PortModel* pm = store->random_port(); - float val = (float)rand() / (float)RAND_MAX; - - if (pm != NULL) { - cout << "Setting control for port " << pm->path() << " to " << val << endl; - engine->set_port_value(pm->path(), val); - } -} - - -void -set_port_value_queued() -{ - PortModel* pm = store->random_port(); - float val = (float)rand() / (float)RAND_MAX; - - if (pm != NULL) { - cout << "Setting control (slow) for port " << pm->path() << " to " << val << endl; - engine->set_port_value_queued(pm->path(), val); - } -} - - -void -rename_object() -{ - // 1/6th chance of it being a patch - /*int type = rand()%6; - - if (type == 0) { - NodeModel* n = store->random_node(); - if (n != NULL) - engine->rename(n->path(), random_name()); - } else { - PatchModel* p = store->random_patch(); - if (p != NULL) - engine->rename(p->path(), random_name()); - }*/ -} - |