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Diffstat (limited to 'src/progs/ingenuity/Controller.h')
-rw-r--r-- | src/progs/ingenuity/Controller.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/src/progs/ingenuity/Controller.h b/src/progs/ingenuity/Controller.h new file mode 100644 index 00000000..cafa9ff5 --- /dev/null +++ b/src/progs/ingenuity/Controller.h @@ -0,0 +1,110 @@ +/* This file is part of Om. Copyright (C) 2006 Dave Robillard. + * + * Om is free software; you can redistribute it and/or modify it under the + * terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * Om is distributed in the hope that it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef CONTROLLER_H +#define CONTROLLER_H + +#include <cassert> +#include <string> +#include <list> +#include <glibmm.h> +#include "PluginModel.h" +#include "OSCModelEngineInterface.h" + +namespace LibOmClient { +class PatchModel; +class NodeModel; +class PatchLibrarian; +} + +using std::string; using std::list; +using namespace LibOmClient; + +namespace OmGtk { + +class PatchController; +class Loader; + + +/** Singleton engine controller for the entire app. + * + * This is hardly more than a trivial wrapper for OSCModelEngineInterface, suggesting something + * needs a rethink around here.. + * + * This needs to be either eliminated or the name changed to OmController. Probably + * best to keep around in case multiple engine control support comes around? + * + * \ingroup OmGtk + */ +class Controller : public OSCModelEngineInterface +{ +public: + ~Controller(); + + void attach(); + + //void register_client_and_wait(); + + void set_engine_url(const string& url); + + void create_node_from_model(const NodeModel* nm); + + void load_patch(PatchModel* model, bool wait = true, bool merge = false); + void save_patch(PatchModel* model, const string& filename, bool recursive); + + void create_patch_from_model(const PatchModel* pm); + + //void lash_restore_finished(); + + void set_patch_path(const string& path); + + /* + void push_added_node(NodeModel* nm) { m_added_nodes.push_back(nm); } + NodeModel* yank_added_node(const string& path); + + void push_added_patch(PatchModel* pm) { m_added_patches.push_back(pm); } + PatchModel* yank_added_patch(const string& path); + */ + + static void instantiate(const string& engine_url) + { if (!_instance) _instance = new Controller(engine_url); } + + inline static Controller& instance() { assert(_instance); return *_instance; } + +private: + Controller(const string& engine_url); + static Controller* _instance; + + PatchLibrarian* m_patch_librarian; + Loader* m_loader; + + /** Used to cache added nodes so client can remember some values when the + * new node notification comes (location, etc). Used to prevent the node + * jumping locations during the delay between new node and the module-x/y + * metadata notifications */ + //list<NodeModel*> m_added_nodes; + + /** Used to cache added patches in the same was as m_added_nodes. Used to + * rember filename so File->Save can work without prompting (filename can't + * be sent to the server as metadata, because a client on another machine + * doesn't want that information) */ + //list<PatchModel*> m_added_patches; +}; + + +} // namespace OmGtk + +#endif // CONTROLLER_H |