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-/*
- This file is part of Ingen.
- Copyright 2007-2016 David Robillard <http://drobilla.net/>
-
- Ingen is free software: you can redistribute it and/or modify it under the
- terms of the GNU Affero General Public License as published by the Free
- Software Foundation, either version 3 of the License, or any later version.
-
- Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
-
- You should have received a copy of the GNU Affero General Public License
- along with Ingen. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef INGEN_ENGINE_RUNCONTEXT_HPP
-#define INGEN_ENGINE_RUNCONTEXT_HPP
-
-#include <cstdint>
-#include <thread>
-
-#include "lv2/lv2plug.in/ns/ext/urid/urid.h"
-#include "raul/RingBuffer.hpp"
-
-#include "types.hpp"
-
-namespace Ingen {
-namespace Server {
-
-class Engine;
-class PortImpl;
-class Task;
-
-/** Graph execution context.
- *
- * This is used to pass whatever information a Node might need to process; such
- * as the current time, a sink for generated events, etc.
- *
- * Note the logical distinction between nframes (jack relative) and start/end
- * (timeline relative). If transport speed != 1.0, then end-start != nframes
- * (though currently this is never the case, it may be if ingen incorporates
- * tempo and varispeed).
- *
- * \ingroup engine
- */
-class RunContext
-{
-public:
- /** Create a new run context.
- *
- * @param engine The engine this context is running within.
- * @param event_sink Sink for notification events (peaks etc)
- * @param id The ID of this context.
- * @param threaded If true, then this context is a worker which will launch
- * a thread and execute tasks as they become available.
- */
- RunContext(Engine& engine,
- Raul::RingBuffer* event_sink,
- unsigned id,
- bool threaded);
-
- /** Create a sub-context of `parent`.
- *
- * This is used to subdivide process cycles, the sub-context is
- * lightweight and only serves to pass different time attributes.
- */
- RunContext(const RunContext& copy);
-
- /** Return true iff the given port should broadcast its value.
- *
- * Whether or not broadcasting is actually done is a per-client property,
- * this is for use in the audio thread to quickly determine if the
- * necessary calculations need to be done at all.
- */
- bool must_notify(const PortImpl* port) const;
-
- /** Send a notification from this run context.
- * @return false on failure (ring is full)
- */
- bool notify(LV2_URID key = 0,
- FrameTime time = 0,
- PortImpl* port = nullptr,
- uint32_t size = 0,
- LV2_URID type = 0,
- const void* body = nullptr);
-
- /** Emit pending notifications in some other non-realtime thread. */
- void emit_notifications(FrameTime end);
-
- /** Return true iff any notifications are pending. */
- bool pending_notifications() const { return _event_sink->read_space(); }
-
- /** Return the duration of this cycle in microseconds.
- *
- * This is the cycle length in frames (nframes) converted to microseconds,
- * that is, the amount of real time that this cycle's audio represents.
- * Note that this is unrelated to the amount of time available to execute a
- * cycle (other than the fact that it must be processed in significantly
- * less time to avoid a dropout when running in real time).
- */
- inline uint64_t duration() const {
- return (uint64_t)_nframes * 1e6 / _rate;
- }
-
- inline void locate(FrameTime s, SampleCount nframes) {
- _start = s;
- _end = s + nframes;
- _nframes = nframes;
- }
-
- inline void slice(SampleCount offset, SampleCount nframes) {
- _offset = offset;
- _nframes = nframes;
- }
-
- /** Claim a parallel task, and signal others that work is available. */
- void claim_task(Task* task);
-
- /** Steal a task from some other context if possible. */
- Task* steal_task() const;
-
- void set_priority(int priority);
- void set_rate(SampleCount rate) { _rate = rate; }
-
- void join();
-
- inline Engine& engine() const { return _engine; }
- inline Task* task() const { return _task; }
- inline unsigned id() const { return _id; }
- inline FrameTime start() const { return _start; }
- inline FrameTime time() const { return _start + _offset; }
- inline FrameTime end() const { return _end; }
- inline SampleCount offset() const { return _offset; }
- inline SampleCount nframes() const { return _nframes; }
- inline SampleCount rate() const { return _rate; }
- inline bool realtime() const { return _realtime; }
-
-protected:
- const RunContext& operator=(const RunContext& copy) = delete;
-
- void run();
-
- Engine& _engine; ///< Engine we're running in
- Raul::RingBuffer* _event_sink; ///< Port updates from process context
- Task* _task; ///< Currently executing task
- std::thread* _thread; ///< Thread (NULL for main run context)
- unsigned _id; ///< Context ID
-
- FrameTime _start; ///< Start frame of this cycle, timeline relative
- FrameTime _end; ///< End frame of this cycle, timeline relative
- SampleCount _offset; ///< Offset into data buffers
- SampleCount _nframes; ///< Number of frames past offset to process
- SampleCount _rate; ///< Sample rate in Hz
- bool _realtime; ///< True iff context is hard realtime
-};
-
-} // namespace Server
-} // namespace Ingen
-
-#endif // INGEN_ENGINE_RUNCONTEXT_HPP