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-rw-r--r--src/server/RunContext.hpp40
1 files changed, 30 insertions, 10 deletions
diff --git a/src/server/RunContext.hpp b/src/server/RunContext.hpp
index 803d7829..803e0c3b 100644
--- a/src/server/RunContext.hpp
+++ b/src/server/RunContext.hpp
@@ -17,6 +17,8 @@
#ifndef INGEN_ENGINE_RUNCONTEXT_HPP
#define INGEN_ENGINE_RUNCONTEXT_HPP
+#include <thread>
+
#include "ingen/Atom.hpp"
#include "ingen/World.hpp"
#include "raul/RingBuffer.hpp"
@@ -28,6 +30,7 @@ namespace Server {
class Engine;
class PortImpl;
+class Task;
/** Graph execution context.
*
@@ -44,8 +47,19 @@ class PortImpl;
class RunContext
{
public:
- RunContext(Engine& engine);
- RunContext(const RunContext& copy);
+ /** Create a new run context.
+ *
+ * @param threaded If true, then this context is a worker which will launch
+ * a thread and execute tasks as they become available.
+ */
+ RunContext(Engine& engine, unsigned id, bool threaded);
+
+ /** Create a sub-context of `parent`.
+ *
+ * This is used to subdivide process cycles, the sub-context is
+ * lightweight and only serves to pass different time attributes.
+ */
+ RunContext(const RunContext& parent);
virtual ~RunContext();
@@ -79,18 +93,20 @@ public:
_nframes = nframes;
}
- inline void locate(const RunContext& other) {
- _start = other._start;
- _end = other._end;
- _nframes = other._nframes;
- }
-
inline void slice(SampleCount offset, SampleCount nframes) {
_offset = offset;
_nframes = nframes;
}
+ inline void set_task(Task* task) {
+ _task = task;
+ }
+
+ void set_priority(int priority);
+
inline Engine& engine() const { return _engine; }
+ inline Task* task() const { return _task; }
+ inline unsigned id() const { return _id; }
inline FrameTime start() const { return _start; }
inline FrameTime time() const { return _start + _offset; }
inline FrameTime end() const { return _end; }
@@ -101,9 +117,13 @@ public:
protected:
const RunContext& operator=(const RunContext& copy) = delete;
- Engine& _engine; ///< Engine we're running in
+ void run();
- Raul::RingBuffer* _event_sink; ///< Port updates from process context
+ Engine& _engine; ///< Engine we're running in
+ Raul::RingBuffer* _event_sink; ///< Port updates from process context
+ Task* _task; ///< Currently executing task
+ std::thread* _thread; ///< Thread (NULL for main run context)
+ unsigned _id; ///< Context ID
FrameTime _start; ///< Start frame of this cycle, timeline relative
FrameTime _end; ///< End frame of this cycle, timeline relative