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+/*
+ This file is part of Ingen.
+ Copyright 2007-2016 David Robillard <http://drobilla.net/>
+
+ Ingen is free software: you can redistribute it and/or modify it under the
+ terms of the GNU Affero General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or any later version.
+
+ Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
+ WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+ A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with Ingen. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef INGEN_ENGINE_RUNCONTEXT_HPP
+#define INGEN_ENGINE_RUNCONTEXT_HPP
+
+#include <cstdint>
+#include <thread>
+
+#include "lv2/urid/urid.h"
+#include "raul/RingBuffer.hpp"
+
+#include "types.hpp"
+
+namespace ingen {
+namespace server {
+
+class Engine;
+class PortImpl;
+class Task;
+
+/** Graph execution context.
+ *
+ * This is used to pass whatever information a Node might need to process; such
+ * as the current time, a sink for generated events, etc.
+ *
+ * Note the logical distinction between nframes (jack relative) and start/end
+ * (timeline relative). If transport speed != 1.0, then end-start != nframes
+ * (though currently this is never the case, it may be if ingen incorporates
+ * tempo and varispeed).
+ *
+ * \ingroup engine
+ */
+class RunContext
+{
+public:
+ /** Create a new run context.
+ *
+ * @param engine The engine this context is running within.
+ * @param event_sink Sink for notification events (peaks etc)
+ * @param id The ID of this context.
+ * @param threaded If true, then this context is a worker which will launch
+ * a thread and execute tasks as they become available.
+ */
+ RunContext(Engine& engine,
+ Raul::RingBuffer* event_sink,
+ unsigned id,
+ bool threaded);
+
+ /** Create a sub-context of `parent`.
+ *
+ * This is used to subdivide process cycles, the sub-context is
+ * lightweight and only serves to pass different time attributes.
+ */
+ RunContext(const RunContext& copy);
+
+ /** Return true iff the given port should broadcast its value.
+ *
+ * Whether or not broadcasting is actually done is a per-client property,
+ * this is for use in the audio thread to quickly determine if the
+ * necessary calculations need to be done at all.
+ */
+ bool must_notify(const PortImpl* port) const;
+
+ /** Send a notification from this run context.
+ * @return false on failure (ring is full)
+ */
+ bool notify(LV2_URID key = 0,
+ FrameTime time = 0,
+ PortImpl* port = nullptr,
+ uint32_t size = 0,
+ LV2_URID type = 0,
+ const void* body = nullptr);
+
+ /** Emit pending notifications in some other non-realtime thread. */
+ void emit_notifications(FrameTime end);
+
+ /** Return true iff any notifications are pending. */
+ bool pending_notifications() const { return _event_sink->read_space(); }
+
+ /** Return the duration of this cycle in microseconds.
+ *
+ * This is the cycle length in frames (nframes) converted to microseconds,
+ * that is, the amount of real time that this cycle's audio represents.
+ * Note that this is unrelated to the amount of time available to execute a
+ * cycle (other than the fact that it must be processed in significantly
+ * less time to avoid a dropout when running in real time).
+ */
+ inline uint64_t duration() const {
+ return (uint64_t)_nframes * 1e6 / _rate;
+ }
+
+ inline void locate(FrameTime s, SampleCount nframes) {
+ _start = s;
+ _end = s + nframes;
+ _nframes = nframes;
+ }
+
+ inline void slice(SampleCount offset, SampleCount nframes) {
+ _offset = offset;
+ _nframes = nframes;
+ }
+
+ /** Claim a parallel task, and signal others that work is available. */
+ void claim_task(Task* task);
+
+ /** Steal a task from some other context if possible. */
+ Task* steal_task() const;
+
+ void set_priority(int priority);
+ void set_rate(SampleCount rate) { _rate = rate; }
+
+ void join();
+
+ inline Engine& engine() const { return _engine; }
+ inline Task* task() const { return _task; }
+ inline unsigned id() const { return _id; }
+ inline FrameTime start() const { return _start; }
+ inline FrameTime time() const { return _start + _offset; }
+ inline FrameTime end() const { return _end; }
+ inline SampleCount offset() const { return _offset; }
+ inline SampleCount nframes() const { return _nframes; }
+ inline SampleCount rate() const { return _rate; }
+ inline bool realtime() const { return _realtime; }
+
+protected:
+ const RunContext& operator=(const RunContext& copy) = delete;
+
+ void run();
+
+ Engine& _engine; ///< Engine we're running in
+ Raul::RingBuffer* _event_sink; ///< Port updates from process context
+ Task* _task; ///< Currently executing task
+ std::thread* _thread; ///< Thread (null for main run context)
+ unsigned _id; ///< Context ID
+
+ FrameTime _start; ///< Start frame of this cycle, timeline relative
+ FrameTime _end; ///< End frame of this cycle, timeline relative
+ SampleCount _offset; ///< Offset into data buffers
+ SampleCount _nframes; ///< Number of frames past offset to process
+ SampleCount _rate; ///< Sample rate in Hz
+ bool _realtime; ///< True iff context is hard realtime
+};
+
+} // namespace server
+} // namespace ingen
+
+#endif // INGEN_ENGINE_RUNCONTEXT_HPP