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Use the same types for connect() and disconnect() parameters.
git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@4292 a436a847-0d15-0410-975c-d299462d15a1
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git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@4288 a436a847-0d15-0410-975c-d299462d15a1
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git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@4111 a436a847-0d15-0410-975c-d299462d15a1
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git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@3820 a436a847-0d15-0410-975c-d299462d15a1
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git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@3751 a436a847-0d15-0410-975c-d299462d15a1
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git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@3745 a436a847-0d15-0410-975c-d299462d15a1
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git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@3706 a436a847-0d15-0410-975c-d299462d15a1
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Since FlowCanvas's containers own their children, there is no real benefit to using smart pointers for objects, though there is overhead. There are no longer any add or remove methods for containers, simply create (new) and destroy (delete) objects and things should work as expected.
git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@3366 a436a847-0d15-0410-975c-d299462d15a1
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Instead, just store a pointer to the containing canvas in Items, since it should not be possible for an Item to outlive its containing Canvas anyway. Shrinks Item memory overhead a tad and gives a minor performance boost as an added bonus.
git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@3354 a436a847-0d15-0410-975c-d299462d15a1
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git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@3259 a436a847-0d15-0410-975c-d299462d15a1
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git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@3153 a436a847-0d15-0410-975c-d299462d15a1
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git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@3152 a436a847-0d15-0410-975c-d299462d15a1
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git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@2590 a436a847-0d15-0410-975c-d299462d15a1
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git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@2398 a436a847-0d15-0410-975c-d299462d15a1
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This use case now works:
- Add an event input and the "print" plugin from imum.lv2 to ingen
- Connect the event input to the input of "print"
- Hook Ingen up to JACK and play some MIDI events
(or get events to the print plugin from anywhere else)
- The "print" plugin will print the received events to the console
in the message context (i.e. the audio thread is realtime safe)
git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@2281 a436a847-0d15-0410-975c-d299462d15a1
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git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@2000 a436a847-0d15-0410-975c-d299462d15a1
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git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@1999 a436a847-0d15-0410-975c-d299462d15a1
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git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@1677 a436a847-0d15-0410-975c-d299462d15a1
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git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@1551 a436a847-0d15-0410-975c-d299462d15a1
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