/* This file is part of Ingen. Copyright 2007-2017 David Robillard Ingen is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. Ingen is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for details. You should have received a copy of the GNU Affero General Public License along with Ingen. If not, see . */ #ifndef INGEN_ENGINEBASE_HPP #define INGEN_ENGINEBASE_HPP #include #include #include #include "ingen/ingen.h" #include "ingen/types.hpp" namespace Ingen { class Interface; /** The audio engine which executes the graph. @ingroup Ingen */ class INGEN_API EngineBase { public: virtual ~EngineBase() {} /** Initialise the engine for local use (e.g. without a Jack driver). @param sample_rate Audio sampling rate in Hz. @param block_length Audio block length (i.e. buffer size) in frames. @param seq_size Sequence buffer size in bytes. */ virtual void init(double sample_rate, uint32_t block_length, size_t seq_size) = 0; /** Activate the engine. */ virtual bool activate() = 0; /** Deactivate the engine. */ virtual void deactivate() = 0; /** Begin listening on network sockets. */ virtual void listen() = 0; /** Return true iff events are waiting to be processed. */ virtual bool pending_events() const = 0; /** Flush any pending events. This function is only safe to call in sequential contexts, and runs both process thread and main iterations in lock-step. @param Interval in milliseconds to sleep between each block. */ virtual void flush_events(const std::chrono::milliseconds& sleep_ms) = 0; /** Advance audio time by the given number of frames. */ virtual void advance(uint32_t nframes) = 0; /** Locate to a given audio position. */ virtual void locate(uint32_t start, uint32_t sample_count) = 0; /** Process audio for `sample_count` frames. If the return value is non-zero, events have been processed and are awaiting to be finalised (including responding and announcing any changes to clients) via a call to main_iteration(). @return The number of events processed. */ virtual unsigned run(uint32_t sample_count) = 0; /** Indicate that a quit is desired. This function simply sets a flag which affects the return value of main_iteration, it does not actually force the engine to stop running or block. The code driving the engine is responsible for stopping and cleaning up when main_iteration returns false. */ virtual void quit() = 0; /** Run a single iteration of the main context. The main context post-processes events and performs housekeeping duties like collecting garbage. This should be called regularly, e.g. a few times per second. The return value indicates whether execution should continue; i.e. if false is returned, a quit has been requested and the caller should cease calling main_iteration() and stop the engine. */ virtual bool main_iteration() = 0; /** Register a client to receive updates about engine changes. */ virtual void register_client(SPtr client) = 0; /** Unregister a client. */ virtual bool unregister_client(SPtr client) = 0; }; } // namespace Ingen #endif // INGEN_ENGINEBASE_HPP