/* This file is part of Ingen. * Copyright (C) 2007-2009 Dave Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "InputPort.hpp" #include #include #include "interface/Patch.hpp" #include "shared/LV2URIMap.hpp" #include "AudioBuffer.hpp" #include "BufferFactory.hpp" #include "ConnectionImpl.hpp" #include "EventBuffer.hpp" #include "NodeImpl.hpp" #include "OutputPort.hpp" #include "ProcessContext.hpp" #include "ThreadManager.hpp" #include "mix.hpp" #include "util.hpp" using namespace std; namespace Ingen { namespace Shared { class Patch; } using namespace Shared; InputPort::InputPort(BufferFactory& bufs, NodeImpl* parent, const Raul::Symbol& symbol, uint32_t index, uint32_t poly, PortType type, const Raul::Atom& value, size_t buffer_size) : PortImpl(bufs, parent, symbol, index, poly, type, value, buffer_size) , _num_connections(0) { const LV2URIMap& uris = Shared::LV2URIMap::instance(); if (!dynamic_cast(parent)) add_property(uris.rdf_type, uris.lv2_InputPort); // Set default control range if (type == PortType::CONTROL) { set_property(uris.lv2_minimum, 0.0f); set_property(uris.lv2_maximum, 1.0f); } } bool InputPort::apply_poly(Maid& maid, uint32_t poly) { bool ret = PortImpl::apply_poly(maid, poly); if (!ret) poly = 1; assert(_buffers->size() >= poly); return true; } void InputPort::set_buffer_size(Context& context, BufferFactory& bufs, size_t size) { PortImpl::set_buffer_size(context, bufs, size); for (Connections::iterator c = _connections.begin(); c != _connections.end(); ++c) ((ConnectionImpl*)c->get())->update_buffer_size(context, bufs); } /** Set \a buffers appropriately if this port has \a num_connections connections. */ void InputPort::get_buffers(BufferFactory& bufs, Raul::Array* buffers, uint32_t poly) { size_t num_connections = (ThreadManager::current_thread_id() == THREAD_PROCESS) ? _connections.size() : _num_connections; if (_type == PortType::AUDIO && num_connections == 0) { // Audio input with no connections, use shared zero buffer for (uint32_t v = 0; v < poly; ++v) buffers->at(v) = bufs.silent_buffer(); } else if (num_connections == 1) { if (ThreadManager::current_thread_id() == THREAD_PROCESS) { // Single connection, use it directly for (uint32_t v = 0; v < poly; ++v) buffers->at(v) = _connections.front()->buffer(v); } else { // Not in the process thread, will be set later for (uint32_t v = 0; v < poly; ++v) buffers->at(v) = NULL; } } else { // Use local buffers for (uint32_t v = 0; v < poly; ++v) { buffers->at(v) = NULL; // Release first (potential immediate recycling) buffers->at(v) = _bufs.get(_type, _buffer_size); buffers->at(v)->clear(); } } } /** Add a connection. Realtime safe. * * The buffer of this port will be set directly to the connection's buffer * if there is only one connection, since no copying/mixing needs to take place. * * Note that setup_buffers must be called after this before the change * will audibly take effect. */ void InputPort::add_connection(Connections::Node* const c) { ThreadManager::assert_thread(THREAD_PROCESS); _connections.push_back(c); // Automatically broadcast connected control inputs if (_type == PortType::CONTROL) _broadcast = true; } /** Remove a connection. Realtime safe. * * Note that setup_buffers must be called after this before the change * will audibly take effect. */ InputPort::Connections::Node* InputPort::remove_connection(ProcessContext& context, const OutputPort* src_port) { ThreadManager::assert_thread(THREAD_PROCESS); Connections::Node* connection = NULL; for (Connections::iterator i = _connections.begin(); i != _connections.end();) { Connections::iterator next = i; ++next; if ((*i)->src_port() == src_port) connection = _connections.erase(i); i = next; } if ( ! connection) { error << "[InputPort::remove_connection] Connection not found!" << endl; return NULL; } // Turn off broadcasting if we're no longer connected if (_type == PortType::CONTROL && _connections.size() == 0) _broadcast = false; return connection; } /** Prepare buffer for access, mixing if necessary. Realtime safe. */ void InputPort::pre_process(Context& context) { // If value has been set (e.g. events pushed) by the user, don't smash it if (_set_by_user) return; // Process connections (mix down polyphony, if necessary) for (Connections::iterator c = _connections.begin(); c != _connections.end(); ++c) (*c)->process(context); // Multiple connections, mix them all into our local buffers if (_connections.size() > 1) { for (uint32_t v = 0; v < _poly; ++v) buffer(v)->prepare_write(context); for (uint32_t v = 0; v < _poly; ++v) { const uint32_t num_srcs = _connections.size(); Connections::iterator c = _connections.begin(); Buffer* srcs[num_srcs]; for (uint32_t i = 0; c != _connections.end(); ++c) { assert(i < num_srcs); srcs[i++] = (*c)->buffer(v).get(); } mix(context, buffer(v).get(), srcs, num_srcs); } } for (uint32_t v = 0; v < _poly; ++v) buffer(v)->prepare_read(context); if (_broadcast) broadcast_value(context, false); } void InputPort::post_process(Context& context) { // Prepare buffers for next cycle if (type() != PortType::CONTROL && num_connections() > 1) for (uint32_t v = 0; v < _poly; ++v) buffer(v)->prepare_write(context); _set_by_user = false; } } // namespace Ingen