/*
This file is part of Ingen.
Copyright 2007-2012 David Robillard
Ingen is free software: you can redistribute it and/or modify it under the
terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or any later version.
Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
You should have received a copy of the GNU Affero General Public License
along with Ingen. If not, see .
*/
#include
#include
#include
#include "ingen/Interface.hpp"
#include "ingen/Log.hpp"
#include "ingen/URIMap.hpp"
#include "ingen/client/BlockModel.hpp"
#include "ingen/client/PluginModel.hpp"
#include "lv2/lv2plug.in/ns/ext/presets/presets.h"
#include "App.hpp"
#include "NodeMenu.hpp"
#include "WidgetFactory.hpp"
#include "WindowFactory.hpp"
using namespace std;
namespace Ingen {
using namespace Client;
namespace GUI {
NodeMenu::NodeMenu(BaseObjectType* cobject,
const Glib::RefPtr& xml)
: ObjectMenu(cobject, xml)
, _presets_menu(NULL)
{
xml->get_widget("node_popup_gui_menuitem", _popup_gui_menuitem);
xml->get_widget("node_embed_gui_menuitem", _embed_gui_menuitem);
xml->get_widget("node_randomize_menuitem", _randomize_menuitem);
}
void
NodeMenu::init(App& app, SPtr block)
{
ObjectMenu::init(app, block);
_learn_menuitem->signal_activate().connect(
sigc::mem_fun(this, &NodeMenu::on_menu_learn));
_popup_gui_menuitem->signal_activate().connect(
sigc::mem_fun(signal_popup_gui, &sigc::signal::emit));
_embed_gui_menuitem->signal_toggled().connect(
sigc::mem_fun(this, &NodeMenu::on_menu_embed_gui));
_randomize_menuitem->signal_activate().connect(
sigc::mem_fun(this, &NodeMenu::on_menu_randomize));
const PluginModel* plugin = dynamic_cast(block->plugin());
if (plugin && plugin->type() == PluginModel::LV2 && plugin->has_ui()) {
_popup_gui_menuitem->show();
_embed_gui_menuitem->show();
const Atom& ui_embedded = block->get_property(
_app->uris().ingen_uiEmbedded);
_embed_gui_menuitem->set_active(
ui_embedded.is_valid() && ui_embedded.get());
} else {
_popup_gui_menuitem->hide();
_embed_gui_menuitem->hide();
}
if (plugin && plugin->type() == PluginModel::LV2) {
LilvNode* pset_Preset = lilv_new_uri(plugin->lilv_world(),
LV2_PRESETS__Preset);
LilvNode* rdfs_label = lilv_new_uri(plugin->lilv_world(),
LILV_NS_RDFS "label");
LilvNodes* presets = lilv_plugin_get_related(plugin->lilv_plugin(),
pset_Preset);
if (presets) {
_presets_menu = Gtk::manage(new Gtk::Menu());
LILV_FOREACH(nodes, i, presets) {
const LilvNode* preset = lilv_nodes_get(presets, i);
lilv_world_load_resource(plugin->lilv_world(), preset);
LilvNodes* labels = lilv_world_find_nodes(
plugin->lilv_world(), preset, rdfs_label, NULL);
if (labels) {
const LilvNode* label = lilv_nodes_get_first(labels);
_presets_menu->items().push_back(
Gtk::Menu_Helpers::MenuElem(
lilv_node_as_string(label),
sigc::bind(
sigc::mem_fun(this, &NodeMenu::on_preset_activated),
string(lilv_node_as_string(preset)))));
// I have no idea why this is necessary, signal_activated doesn't work
// in this menu (and only this menu)
Gtk::MenuItem* item = &(_presets_menu->items().back());
item->signal_button_release_event().connect(
sigc::bind<0>(sigc::mem_fun(this, &NodeMenu::on_preset_clicked),
string(lilv_node_as_string(preset))));
lilv_nodes_free(labels);
} else {
app.log().error(
fmt("Preset <%1> has no rdfs:label\n")
% lilv_node_as_string(lilv_nodes_get(presets, i)));
}
}
items().push_front(Gtk::Menu_Helpers::ImageMenuElem("_Presets",
*(manage(new Gtk::Image(Gtk::Stock::INDEX, Gtk::ICON_SIZE_MENU)))));
Gtk::MenuItem* presets_menu_item = &(items().front());
presets_menu_item->set_submenu(*_presets_menu);
lilv_nodes_free(presets);
}
lilv_node_free(pset_Preset);
lilv_node_free(rdfs_label);
}
if (has_control_inputs())
_randomize_menuitem->show();
else
_randomize_menuitem->hide();
if (plugin && (plugin->uri() == "http://drobilla.net/ns/ingen-internals#Controller"
|| plugin->uri() == "http://drobilla.net/ns/ingen-internals#Trigger"))
_learn_menuitem->show();
else
_learn_menuitem->hide();
_enable_signal = true;
}
void
NodeMenu::on_menu_embed_gui()
{
signal_embed_gui.emit(_embed_gui_menuitem->get_active());
}
void
NodeMenu::on_menu_randomize()
{
_app->interface()->bundle_begin();
const BlockModel* const bm = (const BlockModel*)_object.get();
for (const auto& p : bm->ports()) {
if (p->is_input() && _app->can_control(p.get())) {
float min = 0.0f, max = 1.0f;
bm->port_value_range(p, min, max, _app->sample_rate());
const float val = g_random_double_range(0.0, 1.0) * (max - min) + min;
_app->interface()->set_property(
p->uri(),
_app->uris().ingen_value,
_app->forge().make(val));
}
}
_app->interface()->bundle_end();
}
void
NodeMenu::on_menu_disconnect()
{
_app->interface()->disconnect_all(_object->parent()->path(), _object->path());
}
static void
set_port_value(const char* port_symbol,
void* user_data,
const void* value,
uint32_t size,
uint32_t type)
{
NodeMenu* menu = (NodeMenu*)user_data;
const BlockModel* const block = (const BlockModel*)menu->object().get();
if (!Raul::Symbol::is_valid(port_symbol)) {
menu->app()->log().error(
fmt("Preset with invalid port symbol `%1'\n") % port_symbol);
return;
}
menu->app()->interface()->set_property(
Node::path_to_uri(block->path().child(Raul::Symbol(port_symbol))),
menu->app()->uris().ingen_value,
menu->app()->forge().alloc(size, type, value));
}
void
NodeMenu::on_preset_activated(const std::string& uri)
{
const BlockModel* const block = (const BlockModel*)_object.get();
const PluginModel* const plugin = dynamic_cast(block->plugin());
LilvNode* pset = lilv_new_uri(plugin->lilv_world(), uri.c_str());
LilvState* state = lilv_state_new_from_world(
plugin->lilv_world(),
&_app->world()->uri_map().urid_map_feature()->urid_map,
pset);
if (state) {
lilv_state_restore(state, NULL, set_port_value, this, 0, NULL);
lilv_state_free(state);
}
lilv_node_free(pset);
}
bool
NodeMenu::on_preset_clicked(const std::string& uri, GdkEventButton* ev)
{
on_preset_activated(uri);
return false;
}
bool
NodeMenu::has_control_inputs()
{
const BlockModel* const bm = (const BlockModel*)_object.get();
for (const auto& p : bm->ports())
if (p->is_input() && p->is_numeric())
return true;
return false;
}
} // namespace GUI
} // namespace Ingen