/*
This file is part of Ingen.
Copyright 2007-2015 David Robillard
Ingen is free software: you can redistribute it and/or modify it under the
terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or any later version.
Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
You should have received a copy of the GNU Affero General Public License
along with Ingen. If not, see .
*/
#include
#include
#include "ingen/Interface.hpp"
#include "ingen/client/ClientStore.hpp"
#include "ingen/client/ObjectModel.hpp"
#include "lv2/lv2plug.in/ns/lv2core/lv2.h"
#include "App.hpp"
#include "RenameWindow.hpp"
using namespace std;
namespace Ingen {
using namespace Client;
namespace GUI {
RenameWindow::RenameWindow(BaseObjectType* cobject,
const Glib::RefPtr& xml)
: Window(cobject)
{
xml->get_widget("rename_symbol_entry", _symbol_entry);
xml->get_widget("rename_label_entry", _label_entry);
xml->get_widget("rename_message_label", _message_label);
xml->get_widget("rename_cancel_button", _cancel_button);
xml->get_widget("rename_ok_button", _ok_button);
_symbol_entry->signal_changed().connect(
sigc::mem_fun(this, &RenameWindow::values_changed));
_label_entry->signal_changed().connect(
sigc::mem_fun(this, &RenameWindow::values_changed));
_cancel_button->signal_clicked().connect(
sigc::mem_fun(this, &RenameWindow::cancel_clicked));
_ok_button->signal_clicked().connect(
sigc::mem_fun(this, &RenameWindow::ok_clicked));
_ok_button->property_sensitive() = false;
}
/** Set the object this window is renaming.
* This function MUST be called before using this object in any way.
*/
void
RenameWindow::set_object(SPtr object)
{
_object = object;
_symbol_entry->set_text(object->path().symbol());
const Atom& name_atom = object->get_property(_app->uris().lv2_name);
_label_entry->set_text(
(name_atom.type() == _app->forge().String) ? name_atom.ptr() : "");
}
void
RenameWindow::present(SPtr object)
{
set_object(object);
_symbol_entry->grab_focus();
Gtk::Window::present();
}
void
RenameWindow::values_changed()
{
const string& symbol = _symbol_entry->get_text();
if (!Raul::Symbol::is_valid(symbol)) {
_message_label->set_text("Invalid symbol");
_ok_button->property_sensitive() = false;
} else if (_object->symbol() != symbol &&
_app->store()->object(
_object->parent()->path().child(Raul::Symbol(symbol)))) {
_message_label->set_text("An object already exists with that path");
_ok_button->property_sensitive() = false;
} else {
_message_label->set_text("");
_ok_button->property_sensitive() = true;
}
}
void
RenameWindow::cancel_clicked()
{
_symbol_entry->set_text("");
hide();
}
/** Rename the object.
*
* It shouldn't be possible for this to be called with an invalid name set
* (since the Rename button should be deactivated). This is just shinification
* though - the engine will handle invalid names gracefully.
*/
void
RenameWindow::ok_clicked()
{
const URIs& uris = _app->uris();
const string& symbol_str = _symbol_entry->get_text();
const string& label = _label_entry->get_text();
Raul::Path path = _object->path();
const Atom& name_atom = _object->get_property(uris.lv2_name);
if (!label.empty() && (name_atom.type() != uris.forge.String ||
label != name_atom.ptr())) {
_app->set_property(Node::path_to_uri(path),
uris.lv2_name,
_app->forge().alloc(label));
}
if (Raul::Symbol::is_valid(symbol_str)) {
const Raul::Symbol symbol(symbol_str);
if (symbol != _object->symbol()) {
path = _object->path().parent().child(symbol);
_app->interface()->move(_object->path(), path);
}
}
hide();
}
} // namespace GUI
} // namespace Ingen